This reference page is linked to from the following overview topics: MotionBuilder 2013, Your First Python Program, Naming Conventions, FBSystem - The System Class, Scene Elements, FBScene - The Scene Class, FBModel - Transformation Data and the Scene Graph.
Access to the MotionBuilder scene.
In MotionBuilder, the scene is the environment where your models exist. The scene contains models which you can import, select, transform, copy, tweak, and animate.
The FBScene object is obtained from the scene attribute of FBSystem.
The FBScene class contains many attributes that you can use to access objects, e.g cameras, characters, lights, and takes, essentially everything you see in the Navigator in the UI. A project can only contain one scene, and if you try to create an instance of a scene you will get an error, so you must access the scene by getting a handle through FBSystem.
See also the C++ code sample in toolscene.
#include <fbscene.h>

Public Member Functions |
|
| FBScene (HIObject pObject) | |
| Constructor. |
|
| virtual void | FBDelete () |
| Virtual FBDelete function. |
|
| void | Clear () |
| Clears the elements part of the scene.
|
|
| bool | Evaluate () |
| Evaluate the scene. |
|
| bool | CandidateEvaluationAndResolve () |
| Resolving the Candidate. |
|
| bool | EvaluateDeformations () |
| Evaluate the deformations of the scene.
|
|
|
Namespace Management
|
|
| int | NamespaceGetChildrenList (FBStringList &pNamespaceList, const char *pNamespace=NULL, bool pRecursive=true) |
| Get list of children namespaces in the given
namespace. |
|
| HFBNamespace | NamespaceGet (const char *pNamespace) |
| Get Namespace object. |
|
| bool | NamespaceExist (const char *pNamespace) |
| Query if namespace exists. |
|
| bool | NamespaceEmpty (const char *pNamespace) |
| Query if namespace is empty. |
|
| void | NamespaceGetContentList (FBComponentList &pContentList, const char *pNamespace, FBPlugModificationFlag pModificationFlags=kFBPlugAllContent, bool pRecursive=true, int pTypeInfo=FBPlug::TypeInfo, bool pExactTypeMatch=false) |
| Get List of the namespace content. |
|
| void | NamespaceSelectContent (const char *pNamespace, bool pSelect, FBPlugModificationFlag pModificationFlags=kFBPlugAllContent, bool pRecursive=true, int pTypeInfo=FBPlug::TypeInfo, bool pExactTypeMatch=false) |
| Select the namespace content. |
|
| bool | NamespaceRename (const char *pNameSpace, const char *pNewNamespace, bool pRecursive=true, int pTypeInfo=FBPlug::TypeInfo, bool pExactTypeMatch=false) |
| Rename the namespace. |
|
| bool | NamespaceDelete (const char *pNamespace) |
| Delete the namespace & all its content.
|
|
| bool | NamespaceDeleteContent (const char *pNamespace, FBPlugModificationFlag pModificationFlags=kFBPlugAllContent, bool pRecursive=true, int pTypeInfo=FBPlug::TypeInfo, bool pExactTypeMatch=false) |
| Delete the namespace content. |
|
| bool | NamespaceImport (const char *pNamespace, const char *pFilePath) |
| Import file into Namespace. |
|
| bool | NamespaceImportToMultiple (const FBStringList &pDstNamespaceList, const char *pFilePath) |
| Import file into multiple Namespaces.
|
|
| bool | NamespaceExport (const char *pNamespace, const char *pFilePath, bool pASCIIFormat=false) |
| Export scene content within namespace to
file. |
|
Public Attributes |
|
| FBPropertyListTake | Takes |
| List: Takes for scene. |
|
| FBPropertyModel | RootModel |
| Read Only Property: Scene Root model
for that scene |
|
| FBPropertyListCamera | Cameras |
| List: Cameras in scene. |
|
| FBPropertyListMaterial | Materials |
| List: Materials for scene. |
|
| FBPropertyListTexture | Textures |
| List: Textures for scene. |
|
| FBPropertyListShader | Shaders |
| List: Shaders for scene. |
|
| FBPropertyListDeformer | Deformers |
| List: Deformers for scene. |
|
| FBPropertyListDevice | Devices |
| List: Devices for scene. |
|
| FBPropertyListConstraint | Constraints |
| List: Constraints in scene. |
|
| FBPropertyListLight | Lights |
| List: Lights in scene. |
|
| FBPropertyListAudioClip | AudioClips |
| List: Audio clips in scene. |
|
| FBPropertyListVideoClip | VideoClips |
| List: Video clips in scene. |
|
| FBPropertyListMotionClip | MotionClips |
| List: Motion clips in scene. |
|
| FBPropertyListFolder | Folders |
| List: Folders in scene. |
|
| FBPropertyListNote | Notes |
| List: Notes in scene. |
|
| FBPropertyListPose | Poses |
| List: Poses in scene. |
|
| FBPropertyListObjectPose | ObjectPoses |
| List: ObjectPoses in scene. |
|
| FBPropertyListActor | Actors |
| List: Actors in scene. |
|
| FBPropertyListActorFace | ActorFaces |
| List: ActorFaces in scene. |
|
| FBPropertyListMarkerSet | MarkerSets |
| List: Marker sets in scene. |
|
| FBPropertyListControlSet | ControlSets |
| List: Control set rigs in scene.
|
|
| FBPropertyListCharacter | Characters |
| List: Characters in scene. |
|
| FBPropertyListCharacterFace | CharacterFaces |
| List: Character faces in scene.
|
|
| FBPropertyListCharacterPose | CharacterPoses |
| List: Character poses in scene.
|
|
| FBPropertyListCharacterExtension | CharacterExtensions |
| List: Character extensions available
in the scene. |
|
| FBPropertyListUserObject | UserObjects |
| List: User objects |
|
| FBPropertyProjectSettings | ProjectSettings |
| Read Only Property: Local project
settings |
|
| FBPropertyRenderer | Renderer |
| Read Only Property: Local renderer.
|
|
| FBPropertyListComponent | Components |
| List: Generic List of components.
|
|
| FBPropertyListGroup | Groups |
| List: Groups available in the scene.
|
|
| FBPropertyListSet | Sets |
| List: Sets available in the scene.
|
|
| FBPropertyListNamespace | Namespaces |
| List: Namespace available in the
scene |
|
| FBPropertyListHandle | Handles |
| List: Handles present in the scene.
|
|
| FBPropertyListHUD | HUDs |
| Read Only Property: Heads Up Displays
in the scene. |
|
| FBPropertyListConstraintSolver | ConstraintSolvers |
| List: Constraint Solvers present in
the scene. |
|
| FBPropertyListPhysicalProperties | PhysicalProperties |
| List: PhysicalProperties present in
the scene. |
|
| FBPropertyString | FilePath |
| Read Write Property: File path of the
scene. |
|
| FBPropertyEvent | OnChange |
| Event: Something in the scene has
happened. |
|
| FBPropertyEvent | OnTakeChange |
| Event: Something related to a take
has happened. |
|
| FBScene | ( | HIObject | pObject | ) |
Constructor.
Client code cannot instantiate objects of this class. The FBSystem class provides access to the current scene object.
| pObject | Internal parent object. |
| virtual void FBDelete | ( | ) | [virtual] |
| void Clear | ( | ) |
Clears the elements part of the scene.
Not those that belong to all the scenes.
| bool Evaluate | ( | ) |
| bool CandidateEvaluationAndResolve | ( | ) |
| bool EvaluateDeformations | ( | ) |
| int NamespaceGetChildrenList | ( | FBStringList & | pNamespaceList, |
| const char * | pNamespace = NULL, |
||
| bool | pRecursive =
true |
||
| ) |
Get list of children namespaces in the given namespace.
| pNamespaceList | the list of namespace to return. |
| pNamespace | specify the parent namespace, NULL mean for the whole scene. |
| pRecursive | True only work on the direct children level namespace, otherwise will work on the whole children namespace hierarchy recursively. |
| HFBNamespace NamespaceGet | ( | const char * | pNamespace | ) |
Get Namespace object.
| pNamespace | the namespace to query |
| bool NamespaceExist | ( | const char * | pNamespace | ) |
Query if namespace exists.
| pNamespace | the namespace to query |
| bool NamespaceEmpty | ( | const char * | pNamespace | ) |
Query if namespace is empty.
| pNamespace | the namespace to query |
| void NamespaceGetContentList | ( | FBComponentList & | pContentList, |
| const char * | pNamespace, | ||
| FBPlugModificationFlag | pModificationFlags =
kFBPlugAllContent, |
||
| bool | pRecursive = true, |
||
| int | pTypeInfo = FBPlug::TypeInfo, |
||
| bool | pExactTypeMatch =
false |
||
| ) |
Get List of the namespace content.
| pContentList | the list of content to return. |
| pNamespace | the namespace to work on |
| pModificationFlags | bitwise combination of kFBConnectionSrcObjectModified, kFBConnectionDstObjectModified, kFBConnectionSrcPropertyModified, kFBConnectionDstPropertyModified flags. kFBPlugAllContent means all the content. |
| pRecursive | True only work on the direct children level namespace, otherwise will work on the whole children namespace hierarchy recursively. |
| pTypeInfo | the typeInfo of the type of interested object, 0 for all the objects. |
| pExactTypeMatch | if True, the derived typeInfo won't be considered (For example, FBCamera won't be considered when passing FBModel::TypeInfo). |
| void NamespaceSelectContent | ( | const char * | pNamespace, |
| bool | pSelect, | ||
| FBPlugModificationFlag | pModificationFlags =
kFBPlugAllContent, |
||
| bool | pRecursive = true, |
||
| int | pTypeInfo = FBPlug::TypeInfo, |
||
| bool | pExactTypeMatch =
false |
||
| ) |
Select the namespace content.
| pNamespace | the namespace to work on |
| pSelect | True (or False) indicate to select (or unselect) |
| pModificationFlags | bitwise combination of kFBConnectionSrcObjectModified, kFBConnectionDstObjectModified, kFBConnectionSrcPropertyModified, kFBConnectionDstPropertyModified flags. kFBPlugAllContent means all the content. |
| pRecursive | True only work on the direct children level namespace, otherwise will work on the children namespace hierarchy recursively. |
| pTypeInfo | the typeInfo of the type of interested object, default for all the objects. |
| pExactTypeMatch | if True, the derived typeInfo won't be considered (For example, FBCamera won't be considered when passing FBModel::TypeInfo). |
| bool NamespaceRename | ( | const char * | pNameSpace, |
| const char * | pNewNamespace, | ||
| bool | pRecursive = true, |
||
| int | pTypeInfo = FBPlug::TypeInfo, |
||
| bool | pExactTypeMatch =
false |
||
| ) |
Rename the namespace.
| pNamespace | the namespace to work on |
| pNewNamespace | the new namespace |
| pRecursive | True only work on the direct children level namespace, otherwise will work on the children namespace hierarchy recursively. |
| pTypeInfo | the typeInfo of the type of interested object, default for all the objects. |
| pExactTypeMatch | if True, the derived typeInfo won't be considered (For example, FBCamera won't be considered when passing FBModel::TypeInfo). |
| bool NamespaceDelete | ( | const char * | pNamespace | ) |
Delete the namespace & all its content.
| pNamespace | the namespace to work on |
| bool NamespaceDeleteContent | ( | const char * | pNamespace, |
| FBPlugModificationFlag | pModificationFlags =
kFBPlugAllContent, |
||
| bool | pRecursive = true, |
||
| int | pTypeInfo = FBPlug::TypeInfo, |
||
| bool | pExactTypeMatch =
false |
||
| ) |
Delete the namespace content.
| pNamespace | the namespace to work on |
| pModificationFlags | bitwise combination of kFBConnectionSrcObjectModified, kFBConnectionDstObjectModified, kFBConnectionSrcPropertyModified, kFBConnectionDstPropertyModified flags. kFBPlugAllContent means all the content. |
| pRecursive | True only work on the direct children level namespace, otherwise will work on the children namespace hierarchy recursively. |
| pTypeInfo | the typeInfo of the type of interested object, default for all the objects. |
| pExactTypeMatch | if True, the derived typeInfo won't be considered (For example, FBCamera won't be considered when passing FBModel::TypeInfo). |
| bool NamespaceImport | ( | const char * | pNamespace, |
| const char * | pFilePath | ||
| ) |
Import file into Namespace.
| pNamespace | the namespace to import to, must be in editable scope. |
| pFilePath | the referenced file path to import. |
| bool NamespaceImportToMultiple | ( | const FBStringList & | pDstNamespaceList, |
| const char * | pFilePath | ||
| ) |
Import file into multiple Namespaces.
| pDstNamespaceList | the Dst namespaces list to import, must not exist or be self contained. |
| pFilePath | the referenced file path to import. |
| bool NamespaceExport | ( | const char * | pNamespace, |
| const char * | pFilePath, | ||
| bool | pASCIIFormat =
false |
||
| ) |
Export scene content within namespace to file.
| pNamespace | the namespace to use, must exist |
| pFilePath | the referenced file path to export. |
| pASCIIFormat | save the file in ASCII format. |
| FBPropertyModel RootModel |
Read Only Property: Scene Root model for that scene
List: Control set rigs in scene.
List: Character faces in scene.
List: Character poses in scene.
List: Character extensions available in the scene.
| FBPropertyProjectSettings ProjectSettings |
Read Only Property: Local project settings
| FBPropertyRenderer Renderer |
Read Only Property: Local renderer.
List: Generic List of components.
Reimplemented from FBComponent.
List: Groups available in the scene.
List: Sets available in the scene.
List: Namespace available in the scene
List: Handles present in the scene.
Read Only Property: Heads Up Displays in the scene.
List: Constraint Solvers present in the scene.
List: PhysicalProperties present in the scene.
Read Write Property: File path of the scene.
Event: Something in the scene has happened.
Event: Something related to a take has happened.