Texture mapping modes.
How the texture is mapped.

Static Public Attributes |
|
| static const | kFBTextureNoMapping |
| static const | kFBTextureMappingUV |
| static const | kFBTextureMappingXY |
| static const | kFBTextureMappingYZ |
| static const | kFBTextureMappingXZ |
| static const | kFBTextureMappingSpherical |
| static const | kFBTextureMappingCylindrical |
| static const | kFBTextureMappingEnvironment |
| static const | kFBTextureMappingProjection |
const
kFBTextureNoMapping [static] |
const
kFBTextureMappingUV [static] |
const
kFBTextureMappingXY [static] |
const
kFBTextureMappingYZ [static] |
const
kFBTextureMappingXZ [static] |
const
kFBTextureMappingSpherical [static] |
const
kFBTextureMappingCylindrical [static] |
const
kFBTextureMappingEnvironment [static] |
const
kFBTextureMappingProjection [static] |