Determine how the element is mapped on a surface.
kFBGeometryMapping_NONE
The mapping is undetermined.
kFBGeometryMapping_BY_CONTROL_POINT
There will be one mapping coordinate for each surface control point/vertex.
kFBGeometryMapping_BY_POLYGON_VERTEX
There will be one mapping coordinate for each vertex, for each polygon/strip it is part of. This means that a vertex will have as many mapping coordinates as polygons it is part of.
kFBGeometryMapping_BY_POLYGON
There can be only one mapping coordinate for the whole polygon/strip.
kFBGeometryMapping_BY_EDGE
There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements.
kFBGeometryMapping_ALL_SAME
There can be only one mapping coordinate for the whole surface.
Static Public Attributes | |
static const | kFBGeometryMapping_NONE |
static const | kFBGeometryMapping_BY_CONTROL_POINT |
static const | kFBGeometryMapping_BY_POLYGON_VERTEX |
static const | kFBGeometryMapping_BY_POLYGON |
static const | kFBGeometryMapping_BY_EDGE |
static const | kFBGeometryMapping_ALL_SAME |
const kFBGeometryMapping_NONE [static] |
const kFBGeometryMapping_BY_CONTROL_POINT [static] |
const kFBGeometryMapping_BY_POLYGON_VERTEX [static] |
const kFBGeometryMapping_BY_POLYGON [static] |
const kFBGeometryMapping_BY_EDGE [static] |
const kFBGeometryMapping_ALL_SAME [static] |