Heads Up display.
Texture HUD element. Display a texture on a rectangle on the HUD.
#include <fbhud.h>
Public Member Functions | |
FBHUDTextureElement (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
Public Attributes | |
FBPropertyListTexture | Texture |
Read Write Property: Texture to display. |
FBHUDTextureElement | ( | const char * | pName, |
HIObject | pObject = NULL |
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) |
Constructor.
pName | Name of new HUD texture element. |
pObject | For internal use only. This parameter does not need to be specified by the developer. |
Read Write Property: Texture to display.