Rigid body class.
Public Member Functions | |
__init__ (FBModelOptical pOptical=None) | |
Constructor. | |
__init__ (FBRigidBody pRigidBody) | |
Constructor. | |
bool | operator== (FBRigidBody pValue) |
Overloaded == operator. | |
FBRigidBody | operator= (FBRigidBody pValue) |
Overloaded = operator. | |
Snap () | |
Snap the rigid body. | |
ComputeAnimation () | |
Compute the rigid body animation. | |
bool | IsValid () |
Check if valid (if item exists). | |
Public Attributes | |
FBPropertyListRigidBodyMarkers | Markers |
Property: List of markers composing the rigid body. | |
FBPropertyModel | Model |
Property: Rigid body model. | |
FBPropertyAnimationNode | QualityData |
Property: Quality of rigid body. | |
FBPropertyBase | Done |
Property: Done?. | |
FBPropertyRigidBodyMode | Mode |
Property: Rigid body mode. | |
FBPropertyBase | SmoothWidth |
Property: Smoothing width. |
__init__ | ( | FBModelOptical | pOptical = None | ) |
__init__ | ( | FBRigidBody | pRigidBody | ) |
bool operator== | ( | FBRigidBody | pValue | ) |
Overloaded == operator.
pValue | Segment to compare with. |
FBRigidBody operator= | ( | FBRigidBody | pValue | ) |
Overloaded = operator.
pValue | Segment to copy. |
Snap | ( | ) |
Snap the rigid body.
ComputeAnimation | ( | ) |
Compute the rigid body animation.
bool IsValid | ( | ) |
FBPropertyListRigidBodyMarkers Markers |
Property: List of markers composing the rigid body.
FBPropertyModel Model |
Property: Rigid body model.
FBPropertyAnimationNode QualityData |
Property: Quality of rigid body.
FBPropertyBase Done |
Property: Done?.
FBPropertyRigidBodyMode Mode |
Property: Rigid body mode.
FBPropertyBase SmoothWidth |
Property: Smoothing width.