FBMesh Member List

This is the complete list of members for FBMesh, including all inherited members.
__FBRegisterTypeInfo(int pInternalClassId)FBPlug [friend]
AddWrapper(FBScriptWrapper *)FBWrapperHolder
BeginChange()FBPlug
BinormalMappingModeFBGeometry
BinormalReferenceModeFBGeometry
ClassGroupNameFBPlug [static]
ClassName() overrideFBComponent [virtual]
ComponentsFBComponent
ComputeVertexNormals(bool pCW=false)FBMesh
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(FBPlug *pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(FBPlug *pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponent [static]
FBComponentGetName(FBComponent *pObject)FBComponent [static]
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponent [static]
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponent [static]
FBCreate()FBComponent [virtual]
FBDelete() overrideFBComponent [virtual]
FBDestroy()FBComponent [virtual]
FBGeometry(const char *pName, HIObject pObject=NULL)FBGeometry [protected]
FBMesh(const char *pName, HIObject pObject=NULL)FBMesh
FBPlug(HIObject pObject)FBPlug [protected]
FBWrapperHolder()FBWrapperHolder
FolderFBComponent
GeometryBegin()FBGeometry
GeometryEnd()FBGeometry
GetBinormalsDirectArray(int &pOutArrayCount) const FBGeometry
GetBinormalsIndexArray(int &pOutArrayCount) const FBGeometry
GetContentModified(FBPlugModificationFlag pFlag)FBPlug
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetFullName(void)FBComponent
GetHIObject() const FBPlug [virtual]
GetInternalClassId()FBComponent [static]
GetMaterialIndexArray(int &pOutArrayCount) const FBGeometry
GetNormalsDirectArray(int &pOutArrayCount) const FBGeometry
GetNormalsIndexArray(int &pOutArrayCount) const FBGeometry
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlug
GetPositionsArray(int &pOutArrayCount) const FBGeometry
GetSelfModified(FBPlugModificationFlag pFlag)FBPlug
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlug
GetTangentsDirectArray(int &pOutArrayCount) const FBGeometry
GetTangentsIndexArray(int &pOutArrayCount) const FBGeometry
GetTypeId()FBComponent [virtual]
GetUVSetDirectArray(int &pOutArrayCount, const char *pUVSetName=NULL) const FBGeometry
GetUVSetIndexArray(int &pOutArrayCount, const char *pUVSetName=NULL) const FBGeometry
GetUVSetMappingMode(const char *pUVSetName=NULL) const FBGeometry
GetUVSetReferenceMode(const char *pUVSetName=NULL) const FBGeometry
GetUVSets() const FBGeometry
GetVertexColorsDirectArray(int &pOutArrayCount) const FBGeometry
GetVertexColorsIndexArray(int &pOutArrayCount) const FBGeometry
GetVertexes() const FBGeometry
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(K_IMPLEMENTATION)FBComponent
InvalidatePropertyEventsParents()FBComponent
InverseNormal()FBMesh
IObject_Declare(K_IMPLEMENTATION)FBComponent
Is(int pTypeId)FBComponent [virtual]
IsEditingEnabled() const FBGeometry
IsSDKComponent()FBPlug
IsTriangleMesh() const FBMesh
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LongNameFBComponent
mAllocatedFBPlug
MaterialMappingModeFBGeometry
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected, static]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
ModifyNotify(kFBGeometryUpdateFlags pFlags=kFBGeometryUpdateAll, int pFirstIndex=-1, int pLastIndex=-1)FBGeometry
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
NormalMappingModeFBGeometry
NormalReferenceModeFBGeometry
operator delete(void *pvMem)FBComponent
operator new(size_t stAllocateBlock)FBComponent
operator new(size_t stAllocateBlock, int blockType, const char *filename, int linenumber)FBComponent
ParentsFBComponent
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PolygonBegin(int pMaterialId=0)FBMesh
PolygonCount() const FBMesh
PolygonEnd()FBMesh
PolygonListAdd(int pPolygonSize, int pIndexArraySize, int *pIndexArray, int pMaterialId=0)FBMesh
PolygonMaterialIdGet(int pIndex=-1) const FBMesh
PolygonVertexAdd(int pVertex)FBMesh
PolygonVertexArrayGet(int &pArraySize) const FBMesh
PolygonVertexCount(int pPolygonIndex) const FBMesh
PolygonVertexIndex(int pPolygonIndex, int pVertexPolygonIndex) const FBMesh
PrintClassDefinitions()FBPlug [static]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponent [virtual]
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *pProperty)FBComponent
RegisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlug
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlug
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlug
SelectedFBComponent
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponent [virtual]
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlug
ShapeAdd(const char *pName)FBGeometry
ShapeClearAll()FBGeometry
ShapeGetCount() const FBGeometry
ShapeGetDiffPoint(int pShapeIdx, int pDiffIndex, int &pOriIndex, FBVertex &pPosDiff) const FBGeometry
ShapeGetDiffPoint(int pShapeIdx, int pDiffIndex, int &pOriIndex, FBVertex &pPosDiff, FBNormal &pNormalDiff) const FBGeometry
ShapeGetDiffPointCount(int pShapeIdx) const FBGeometry
ShapeGetName(int pShapeIdx) const FBGeometry
ShapeInit(int pShapeIdx, int pDiffSize, bool pWithNormal=false)FBGeometry
ShapeSetDiffPoint(int pShapeIdx, int pDiffIndex, int pOriIndex, const FBVertex &pPosDiff)FBGeometry
ShapeSetDiffPoint(int pShapeIdx, int pDiffIndex, int pOriIndex, const FBVertex &pPosDiff, const FBNormal &pNormalDiff)FBGeometry
SwapSrc(int pIndexA, int pIndexB)FBPlug
TangentMappingModeFBGeometry
TangentReferenceModeFBGeometry
TriangleListAdd(int pIndexArraySize, int *pIndexArray, int pMaterialId=0)FBMesh
TriangleStripAdd(int pIndexArraySize, int *pIndexArray, int pMaterialId=0)FBMesh
TypeInfoFBComponent [static]
UnregisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
UseCustomPropertyViewSet() const FBComponent [inline, virtual]
VertexAdd(FBVertex pVertex)FBGeometry
VertexAdd(FBVertex pVertex, FBNormal pNormal)FBGeometry
VertexAdd(FBVertex pVertex, FBNormal pNormal, FBUV pUV)FBGeometry
VertexAdd(FBVertex pVertex, FBNormal pNormal, FBUV pUV, FBColorF pVertexColor)FBGeometry
VertexAdd(double px, double py, double pz)FBGeometry
VertexAdd(double px, double py, double pz, double nx, double ny, double nz)FBGeometry
VertexAdd(double px, double py, double pz, double nx, double ny, double nz, double UVu, double UVv)FBGeometry
VertexAdd(double px, double py, double pz, double nx, double ny, double nz, double UVu, double UVv, double pRed, double pGreen, double pBlue, double pAlpha)FBGeometry
VertexArrayClear()FBGeometry
VertexArrayInit(int pVertexcount, bool pUniqueMaterial, unsigned int pFBGeometryArrayIDs=0)FBGeometry
VertexClear()FBGeometry
VertexColorGet(int pIndex=-1) const FBGeometry
VertexColorMappingModeFBGeometry
VertexColorReferenceModeFBGeometry
VertexColorSet(FBColorF pColor, int pIndex=-1)FBGeometry
VertexColorSet(float pRed, float pGreen, float pBlue, float pAlpha, int pIndex=-1)FBGeometry
VertexCount() const FBGeometry
VertexGet(int pIndex) const FBGeometry
VertexGetSelected(int pIndex)FBGeometry
VertexGetTransformable(int pIndex)FBGeometry
VertexGetVisible(int pIndex)FBGeometry
VertexInit(int pSize, bool pResize, bool pInitUV=true, bool pInitVertexColor=false)FBGeometry
VertexNormalGet(int pIndex=-1) const FBGeometry
VertexNormalSet(FBNormal pVertex, int pIndex=-1)FBGeometry
VertexNormalSet(double px, double py, double pz, int pIndex=-1)FBGeometry
VertexSet(FBVertex pVertex, int pIndex=-1)FBGeometry
VertexSet(double px, double py, double pz, int pIndex=-1)FBGeometry
VertexSetSelected(int pIndex, bool pState)FBGeometry
VertexSetVisible(int pIndex, bool pState)FBGeometry
VertexUVGet(int pIndex=-1) const FBGeometry
VertexUVSet(FBUV pUV, int pIndex=-1)FBGeometry
VertexUVSet(float pU, float pV, int pIndex=-1)FBGeometry
~FBComponent()FBComponent [virtual]
~FBPlug()FBPlug [virtual]
~FBWrapperHolder()FBWrapperHolder [virtual]