FBGeometryMappingMode Class Reference


Detailed Description

Determine how the element is mapped on a surface.

  1. kFBGeometryMapping_NONE The mapping is undetermined.

  2. kFBGeometryMapping_BY_CONTROL_POINT There will be one mapping coordinate for each surface control point/vertex.

  3. kFBGeometryMapping_BY_POLYGON_VERTEX There will be one mapping coordinate for each vertex, for each polygon/strip it is part of. This means that a vertex will have as many mapping coordinates as polygons it is part of.

  4. kFBGeometryMapping_BY_POLYGON There can be only one mapping coordinate for the whole polygon/strip.

  5. kFBGeometryMapping_BY_EDGE There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements.

  6. kFBGeometryMapping_ALL_SAME There can be only one mapping coordinate for the whole surface.

Inheritance diagram for FBGeometryMappingMode:

List of all members.

Static Public Attributes

static const kFBGeometryMapping_NONE
static const kFBGeometryMapping_BY_CONTROL_POINT
static const kFBGeometryMapping_BY_POLYGON_VERTEX
static const kFBGeometryMapping_BY_POLYGON
static const kFBGeometryMapping_BY_EDGE
static const kFBGeometryMapping_ALL_SAME

Member Data Documentation


FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode
FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode FBGeometryMappingMode