FBCharacter Member List

This is the complete list of members for FBCharacter, including all inherited members.
__del__()FBComponent
__init__(str pName, object pObject=None)FBCharacter
pyfbsdk::FBComponent.__init__(object pObject)FBComponent
ActiveFBConstraint
ActiveChanged()FBConstraint
ActiveInputFBCharacter
AddCharacterExtension(FBCharacterExtension pExt)FBCharacter
AnimatableFBBox
AnimationNodeDestroy(FBAnimationNode pAnimationNode)FBBox
AnimationNodeInCreate(uintptr_t pUserId, FBModel pModel, str pAttribute)FBConstraint
AnimationNodeInCreate(uintptr_t pUserId, FBProperty pProperty)FBConstraint
pyfbsdk::FBBox.AnimationNodeInCreate(uintptr_t pUserId, str pName, str pDataType, bool pIsPublic=False, float pMin=None, float pMax=None, bool pUserData=False)FBBox
AnimationNodeInGet()FBBox
AnimationNodeIsUserData(FBAnimationNode pAnimationNode)FBBox
AnimationNodeNotify(FBAnimationNode pAnimationNode, FBEvaluateInfo pEvaluateInfo, FBConstraintInfo pConstraintInfo)FBConstraint
pyfbsdk::FBBox.AnimationNodeNotify(FBAnimationNode pAnimationNode, FBEvaluateInfo pEvaluateInfo)FBBox
AnimationNodeOutCreate(uintptr_t pUserId, FBModel pModel, str pAttribute)FBConstraint
pyfbsdk::FBBox.AnimationNodeOutCreate(uintptr_t pUserId, str pName, str pDataType, bool pIsPublic=False, float pMin=None, float pMax=None, bool pUserData=False)FBBox
AnimationNodeOutGet()FBBox
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo pEvaluateInfo)FBBox
AnkleHeightCompensationFBCharacter
AnkleProximityCompensationFBCharacter
BeginChange()FBPlug
CharacterExtensionsFBCharacter
ClassGroupNameFBPlug
ClassName()FBComponent
Clone()FBCharacter
ComponentsFBComponent
ConnectControlRig(FBControlSet pControlSet, bool pUpdateLimit, bool pResetHierarchy)FBCharacter
ConnectDst(FBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, FBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(FBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, FBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ContactBehaviourFBCharacter
CopyAnimation()FBCharacter
CreateAuxiliary(FBEffectorId pEffectorId, bool pPivot, float pAuxReachT=100, float pAuxReachR=100)FBCharacter
CreateCharacterMarkerSet(bool pSetActive)FBCharacter
CreateControlRig(bool pSetFKIK)FBCharacter
DeformerFBConstraint
DeformerBind(FBModel pModel)FBConstraint
DeformerNotify(FBModel pModel, FBVector4 pSrcVertex, FBVector4 pSrcNormal, int pCount, FBVector4 pDstVertex, FBVector4 pDstNormal)FBConstraint
DeformerPreNotify(FBModel pModel, FBEvaluateInfo pEvaluateInfo, FBVector4 pBBoxMin, FBVector4 pBBoxMax)FBConstraint
DeformerUnBind(FBModel pModel)FBConstraint
DescriptionFBConstraint
Disable(FBModel pModel)FBConstraint
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectControlRig()FBCharacter
DisconnectDst(FBPlug pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(FBPlug pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
Enable(FBModel pModel)FBConstraint
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
EvaluateAnimationNodes(FBEvaluateInfo pEvaluateInfo)FBBox
FBComponentGetLongName(FBComponent pObject)FBComponent
FBComponentGetName(FBComponent pObject)FBComponent
FBComponentSetLongName(FBComponent pObject, str pName)FBComponent
FBComponentSetName(FBComponent pObject, str pName)FBComponent
FBCreate()FBComponent
FBDelete()FBCharacter
FBDestroy()FBComponent
FbxGetObjectSubType()FBBox
FbxGetObjectType()FBBox
FbxRetrieve(FBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBConstraint
FbxStore(FBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBConstraint
FolderFBComponent
FreezeSRT(FBModel pModel, bool pS, bool pR, bool pT)FBConstraint
FreezeSuggested()FBConstraint
GetActiveBodyPart(bool pActivePart)FBCharacter
GetCharacterize()FBCharacter
GetCharacterizeError()FBCharacter
GetCharacterMarkerSet(bool pForce=False)FBCharacter
GetContentModified(FBPlugModificationFlag pFlag)FBPlug
GetControlSetEvaluationCache(FBEvaluateInfo pEvaluateInfo)FBCharacter
GetCtrlRigIndexByModel(FBModel pModel)FBCharacter
GetCtrlRigModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetCurrentControlSet(bool pForce=False)FBCharacter
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetEffectorEvaluationCache(FBEvaluateInfo pEvaluateInfo)FBCharacter
GetEffectorModel(FBEffectorId pEffectorId, FBEffectorSetID pEffectorSetID=FBEffectorSetDefault)FBCharacter
GetExternalSolver()FBCharacter
GetFloorContactModel(FBFloorContactID pMemberIndex)FBCharacter
GetFullName()FBComponent
GetGoalModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetHIObject()FBPlug
GetIndexByModel(FBModel pModel)FBCharacter
GetInternalClassId()FBComponent
GetModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerFileReference()FBComponent
GetOwnerNamespace()FBComponent
GetParentROffset(FBBodyNodeId pBodyNodeId, FBVector3 pRVector)FBCharacter
GetPlugConnectionModifiedList(tuple pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlug
GetROffset(FBBodyNodeId pBodyNodeId, FBVector3 pRVector)FBCharacter
GetSelfModified(FBPlugModificationFlag pFlag)FBPlug
GetSkinModelList(tuple pSkinModelList)FBCharacter
GetSOffset(FBBodyNodeId pBodyNodeId, FBSVector pSVector)FBCharacter
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetStatusFlag(FBPlugStatusFlag pStatus)FBPlug
GetTOffset(FBBodyNodeId pBodyNodeId, FBVector4 pTVector)FBCharacter
GetTransformOffset(FBBodyNodeId pBodyNodeId, FBMatrix pOffsetMatrix)FBCharacter
GetTypeId()FBComponent
GoToStancePose(bool pPushUndo=False, bool pIncludeCharacterExtensions=True)FBCharacter
HardSelect()FBComponent
HasLayoutFBConstraint
HasObjectFlags(FBObjectFlag pFlags)FBComponent
HipsHeightCompensationFBCharacter
HipsTranslationModeFBCharacter
ICallback_Declare(K_IMPLEMENTATION)FBComponent
InputActorFBCharacter
InputCharacterFBCharacter
InputTypeFBCharacter
InvalidatePropertyEventsParents()FBComponent
InverseLeftElbowFBCharacter
InverseLeftKneeFBCharacter
InverseRightElbowFBCharacter
InverseRightKneeFBCharacter
IObject_Declare(K_IMPLEMENTATION)FBCharacter
Is(int pTypeId)FBComponent
IsCtrlSetReady()FBCharacter
IsParentNodeOffset(FBBodyNodeId pNodeId)FBCharacter
IsPlottingActorToCtrlRig()FBCharacter
IsRotationPin(FBEffectorId pEffectorIndex)FBCharacter
IsSDKComponent()FBPlug
IsTranslationPin(FBEffectorId pEffectorIndex)FBCharacter
KeyingModeFBCharacter
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LeftElbowKillPitchFBCharacter
LeftKneeKillPitchFBCharacter
LiveFBBox
LockFBConstraint
LockXFBCharacter
LockYFBCharacter
LockZFBCharacter
LongNameFBComponent
mAllocatedFBPlug
mCharacterizeErrorFBCharacter
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected]
MirrorModeFBCharacter
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(FBPlug pSrc, FBPlug pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
operator delete(pvMem)FBComponent
operator new(int stAllocateBlock)FBComponent
operator new(int stAllocateBlock, int blockType, str filename, int linenumber)FBComponent
ParentsFBComponent
PlotAnimation(FBCharacterPlotWhere pPlotWhere, FBPlotOptions pPlotOptions)FBCharacter
PlugDataNotify(FBConnectionAction pAction, FBPlug pThis, pData=None, pDataOld=None, int pDataSize=0)FBPlug
PlugNotify(FBConnectionAction pAction, FBPlug pThis, int pIndex, FBPlug pPlug=None, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug pNewPlug=None)FBPlug
PlugStateNotify(FBConnectionAction pAction, FBPlug pThis, pData=None, pDataOld=None, int pDataSize=0)FBPlug
PrintClassDefinitions()FBPlug
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty pProperty)FBComponent
PropertyAddReferenceProperty(FBProperty pReferenceProperty)FBComponent
PropertyCreate(str pName, FBPropertyType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyGetModifiedList(tuple pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty pProperty)FBComponent
ReadyForRetarget()FBCharacter
RecordModeFBBox
ReferenceAdd(int pGroupIndex, FBModel pModel)FBConstraint
ReferenceAddNotify(int pGroupIndex, FBModel pModel)FBConstraint
ReferenceGet(int pGroupIndex, int pItemIndex=0)FBConstraint
ReferenceGetCount(int pGroupIndex)FBConstraint
ReferenceGroupAdd(str pGroupName, int pMaxItemCount)FBConstraint
ReferenceGroupGetCount()FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex)FBConstraint
ReferenceGroupGetName(int pGroupIndex)FBConstraint
ReferenceRemove(int pGroupIndex, FBModel pModel)FBConstraint
ReferenceRemoveAll()FBConstraint
ReferenceRemoveNotify(int pGroupIndex, FBModel pModel)FBConstraint
RegisterPropertyEvent(FBPropertyEvent pPropertyEvent)FBComponent
RemoveAllAnimationNodes()FBConstraint
RemoveCharacterExtension(FBCharacterExtension pExt)FBCharacter
ReplaceDstAt(int pIndex, FBPlug pDst)FBPlug
ReplaceSrcAt(int pIndex, FBPlug pSrc)FBPlug
ResetProperties(FBCharacterResetProperties pType)FBCharacter
RestoreModelState(FBModel pModel)FBConstraint
Retarget(bool pOnBaseLayer)FBCharacter
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlug
RightElbowKillPitchFBCharacter
RightKneeKillPitchFBCharacter
RollSolverFBCharacter
SaveModelState(FBModel pModel, bool pS, bool pR, bool pT)FBConstraint
ScaleCompensationFBCharacter
SelectedFBComponent
SelectModels(bool pSelect, bool pApplyToCharacter, bool pApplyToRig, bool pApplyToExtensions)FBCharacter
SetCharacterizeOff()FBCharacter
SetCharacterizeOn(bool pSetAsBiped)FBCharacter
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetExternalSolver(int pIndex)FBCharacter
SetExternalSolver(FBCharacterSolver pSolver)FBCharacter
SetHIObject(object pObject, bool pSDKComponent)FBComponent
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace pOwnerNSObj)FBComponent
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlug
SetupAllAnimationNodes()FBConstraint
ShoulderCorrectionFBCharacter
SnapFBConstraint
SnapSuggested()FBConstraint
SwapSrc(int pIndexA, int pIndexB)FBPlug
SyncModeFBCharacter
TypeInfoFBComponent
UniqueNameFBBox
UnregisterPropertyEvent(FBPropertyEvent pPropertyEvent)FBComponent
UseCustomPropertyViewSet()FBComponent
WeightFBConstraint
WriteReferenceFBCharacter