Interface to a tape deck.
Public Member Functions | |
bool | FbxStore (FBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) |
FBX Store/Retrieval functions. | |
bool | FbxRetrieve (FBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) |
ThreadSync () | |
__init__ (str pName, object pObject=None) | |
Constructor. | |
IObject_Declare (K_IMPLEMENTATION) | |
DeckStatusUpdateNotify () | |
Interface to IObject. | |
DeckAutoCommandsNotify () | |
Deck auto commands notification. | |
Rewind () | |
Rewind. | |
Stop () | |
Stop. | |
Play (float pSpeed=1.0) | |
Play forwards. | |
Forward () | |
Fast forward. | |
ReversePlay (float pSpeed=1.0) | |
Play backwards. | |
StepBack () | |
Step backwards. | |
StepForward () | |
Step forwards. | |
Eject () | |
Eject tape. | |
CueAt (FBTime pTime) | |
Cue deck at a given time. | |
FBTime | GetTime () |
Get the deck's time. | |
Public Attributes | |
str | UniqueName |
internal Unique name. | |
FBPropertyString | IconFilename |
Read Write Property: Filename of icon for deck. | |
FBPropertyBase | Online |
Read Write Property: Is deck online?. | |
FBPropertyBase | Offset |
Read Write Property: Current offset for the TC. | |
FBPropertyBase | Latency |
Read Write Property: Latency of response for the deck;. | |
FBPropertyBase | PreRoll |
Read Write Property: Pre-Roll. | |
FBPropertyBase | PostRoll |
Read Write Property: Post-Roll. | |
FBPropertyDeckTransportMode | TransportControl |
Read Write Property: Mode w/r to TC (None, Slave, Master );. | |
FBPropertyBase | CassetteInside |
Read Only Property: Is the cassette inside?. | |
FBPropertyBase | PlayingForward |
Read Only Property: Playing forward?. | |
FBPropertyBase | PlayingBackward |
Read Only Property: Playing backwards?. | |
FBPropertyBase | EE |
Read Write Property: Is EE on?. | |
FBPropertyBase | StandBy |
Read Write Property: In standby mode?. |
bool FbxStore | ( | FBFbxObject | pFbxObject, |
kFbxObjectStore | pStoreWhat | ||
) |
FBX Store/Retrieval functions.
bool FbxRetrieve | ( | FBFbxObject | pFbxObject, |
kFbxObjectStore | pStoreWhat | ||
) |
ThreadSync | ( | ) |
Constructor.
pName | Name of deck. |
pObject | Internal parent object (default is NULL). |
IObject_Declare | ( | K_IMPLEMENTATION | ) |
Reimplemented from FBComponent.
DeckStatusUpdateNotify | ( | ) |
DeckAutoCommandsNotify | ( | ) |
Deck auto commands notification.
Rewind | ( | ) |
Rewind.
Stop | ( | ) |
Play | ( | float | pSpeed = 1.0 | ) |
Forward | ( | ) |
Fast forward.
ReversePlay | ( | float | pSpeed = 1.0 | ) |
StepBack | ( | ) |
Step backwards.
StepForward | ( | ) |
Step forwards.
Eject | ( | ) |
Eject tape.
CueAt | ( | FBTime | pTime | ) |
FBTime GetTime | ( | ) |
internal Unique name.
Read Write Property: Filename of icon for deck.
FBPropertyBase Online |
Read Write Property: Is deck online?.
FBPropertyBase Offset |
Read Write Property: Current offset for the TC.
FBPropertyBase Latency |
Read Write Property: Latency of response for the deck;.
FBPropertyBase PreRoll |
Read Write Property: Pre-Roll.
FBPropertyBase PostRoll |
Read Write Property: Post-Roll.
FBPropertyDeckTransportMode TransportControl |
Read Write Property: Mode w/r to TC (None, Slave, Master );.
FBPropertyBase CassetteInside |
Read Only Property: Is the cassette inside?.
FBPropertyBase PlayingForward |
Read Only Property: Playing forward?.
FBPropertyBase PlayingBackward |
Read Only Property: Playing backwards?.
FBPropertyBase EE |
Read Write Property: Is EE on?.
FBPropertyBase StandBy |
Read Write Property: In standby mode?.