Determine the deformer type.
kFBDeformerSkeleton
Skeleton (Bone) driven skinning deformer.
kFBDeformerPointCache
Pre-recorded point cache deformer.
kFBGeometryMapping_BY_POLYGON_VERTEX
There will be one mapping coordinate for each vertex, for each polygon/strip it is part of. This means that a vertex will have as many mapping coordinates as polygons it is part of.
kFBGeometryMapping_BY_POLYGON
There can be only one mapping coordinate for the whole polygon/strip.
kFBGeometryMapping_BY_EDGE
There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements.
kFBGeometryMapping_ALL_SAME
There can be only one mapping coordinate for the whole surface.
Static Public Attributes | |
static const | kFBDeformerUnkown |
static const | kFBDeformerSkeleton |
static const | kFBDeformerPointCache |
const kFBDeformerUnkown [static] |
const kFBDeformerSkeleton [static] |
const kFBDeformerPointCache [static] |