#include <fbdata.h>
Public Member Functions | |
virtual int | Add (FBAnimationNode *pItem) |
Add an animation node to the list. | |
virtual int | Remove (FBAnimationNode *pItem) |
Remove an animation node from the list. | |
virtual void | RemoveAt (int pIndex) |
Remove an animation node from pIndex. | |
virtual FBAnimationNode * | operator[] (int pIndex) |
Overloaded [] operator. | |
virtual int | GetCount () |
Get a count of the number of animation nodes in list. | |
FBAnimationNode * | Find (FBBox *pOriginalOwner, const char *pDataType) |
Find an animation node. | |
FBAnimationNode * | Find (const char *pNodeName) |
Find an animation node. | |
FBAnimationNode * | FindByLabel (const char *pNodeLabel) |
Find an animation node by label name. |
virtual int Add | ( | FBAnimationNode * | pItem | ) | [virtual] |
Add an animation node to the list.
pItem | Animation node to add. |
Implements FBPropertyBaseList< FBAnimationNode * >.
virtual int Remove | ( | FBAnimationNode * | pItem | ) | [virtual] |
Remove an animation node from the list.
pItem | Animation Node to remove. |
Reimplemented from FBPropertyBaseList< FBAnimationNode * >.
virtual void RemoveAt | ( | int | pIndex | ) | [virtual] |
Remove an animation node from pIndex.
pIndex | Index of animation node to remove. |
Implements FBPropertyBasicList.
virtual FBAnimationNode* operator[] | ( | int | pIndex | ) | [virtual] |
Overloaded [] operator.
pIndex | Index of animation node to access. |
Implements FBPropertyBaseList< FBAnimationNode * >.
virtual int GetCount | ( | ) | [virtual] |
Get a count of the number of animation nodes in list.
Implements FBPropertyBasicList.
FBAnimationNode* Find | ( | FBBox * | pOriginalOwner, |
const char * | pDataType | ||
) |
Find an animation node.
pOriginalOwner | Original Owner of the AnimationNode. |
pDataType | DataType of the AnimationNode. |
FBAnimationNode* Find | ( | const char * | pNodeName | ) |
Find an animation node.
pNodeName | String name of animation node to find. |
FBAnimationNode* FindByLabel | ( | const char * | pNodeLabel | ) |
Find an animation node by label name.
pNodeLabel | UI name of animation node to find. |