FBActor Member List

This is the complete list of members for FBActor, including all inherited members.
__FBRegisterTypeInfo(int pInternalClassId)FBPlug [friend]
ActiveFBConstraint
ActiveChanged()FBConstraint [virtual]
AddWrapper(FBScriptWrapper *)FBWrapperHolder
AnimatableFBBox
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
AnimationNodeInCreate(kReference pUserId, FBProperty *pProperty)FBConstraint
FBBox::AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeInGet()FBBox [virtual]
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBox [virtual]
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo)FBConstraint [virtual]
FBBox::AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
FBBox::AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeOutGet()FBBox [virtual]
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
BeginChange()FBPlug
BodyColorFBActor
ChestPositionFBActor
ClassGroupNameFBPlug [static]
ClassName() overrideFBComponent [virtual]
Clone()FBConstraint [virtual]
ComponentsFBComponent
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
DeformerFBConstraint
DeformerBind(FBModel *pModel)FBConstraint [virtual]
DeformerNotify(FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal)FBConstraint [virtual]
DeformerPreNotify(FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax)FBConstraint [virtual]
DeformerUnBind(FBModel *pModel)FBConstraint [virtual]
DescriptionFBConstraint
Disable(FBModel *pModel)FBConstraint [virtual]
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(FBPlug *pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(FBPlug *pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
Enable(FBModel *pModel)FBConstraint [virtual]
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
FBActor(const char *pName, HIObject pObject=NULL)FBActor
FBBox(const char *pName, HIObject pObject=NULL)FBBox
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponent [static]
FBComponentGetName(FBComponent *pObject)FBComponent [static]
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponent [static]
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponent [static]
FBConstraint(const char *pName, HIObject pObject=NULL)FBConstraint
FBCreate()FBComponent [virtual]
FBDelete()FBActor [virtual]
FBDestroy()FBComponent [virtual]
FBPlug(HIObject pObject)FBPlug [protected]
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType()FBBox [virtual]
FbxGetObjectType()FBBox [virtual]
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraint [virtual]
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraint [virtual]
FKFingerMultiplierFBActor
FKFingerTipMultiplierFBActor
FKThumbTipMultiplierFBActor
FolderFBComponent
FreezeSRT(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraint [virtual]
FreezeSuggested()FBConstraint [virtual]
GetContentModified(FBPlugModificationFlag pFlag)FBPlug
GetCurrentSkeletonState(bool pResetOrientation=false)FBActor
GetDefaultSkeletonState()FBActor
GetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d &pScaleVector)FBActor
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetFullName(void)FBComponent
GetHIObject() const FBPlug [virtual]
GetInternalClassId()FBComponent [static]
GetLeftGloveReferenceModel()FBActor
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlug
GetRightGloveReferenceModel()FBActor
GetSelfModified(FBPlugModificationFlag pFlag)FBPlug
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlug
GetTypeId()FBComponent [virtual]
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasLayoutFBConstraint
HasObjectFlags(FBObjectFlag pFlags)FBComponent
HeadPositionFBActor
HipsPositionFBActor
HumanFingerLimitsFBActor
ICallback_Declare(K_IMPLEMENTATION)FBComponent
InvalidatePropertyEventsParents()FBComponent
IObject_Declare(K_IMPLEMENTATION)FBConstraint
Is(int pTypeId)FBComponent [virtual]
IsSDKComponent()FBPlug
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LeftAnklePositionFBActor
LeftCollarPositionFBActor
LeftElbowPositionFBActor
LeftFootPositionFBActor
LeftHandIndexIndexFBActor
LeftHandIndexMiddleFBActor
LeftHandIndexPinkyFBActor
LeftHandIndexRingFBActor
LeftHandMiddleIndexFBActor
LeftHandMiddleMiddleFBActor
LeftHandMiddlePinkyFBActor
LeftHandMiddleRingFBActor
LeftHandPinkyIndexFBActor
LeftHandPinkyMiddleFBActor
LeftHandPinkyPinkyFBActor
LeftHandPinkyRingFBActor
LeftHandRingIndexFBActor
LeftHandRingMiddleFBActor
LeftHandRingPinkyFBActor
LeftHandRingRingFBActor
LeftHipPositionFBActor
LeftKneePositionFBActor
LeftShoulderPositionFBActor
LeftWristPositionFBActor
LiveFBBox
LockFBConstraint
LongNameFBComponent
mAllocatedFBPlug
MarkerSetFBActor
MarkerSetSizeFBActor
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected, static]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
NeckPositionFBActor
operator delete(void *pvMem)FBComponent
operator new(size_t stAllocateBlock)FBComponent
operator new(size_t stAllocateBlock, int blockType, const char *filename, int linenumber)FBComponent
OutputMarkerSetFBActor
ParentsFBComponent
PivotColorFBActor
PivotSizeFBActor
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PrintClassDefinitions()FBPlug [static]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponent [virtual]
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *pProperty)FBComponent
RecordModeFBBox
ReferenceAdd(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceAddNotify(int pGroupIndex, FBModel *pModel)FBConstraint [virtual]
ReferenceGet(int pGroupIndex, int pItemIndex=0)FBConstraint
ReferenceGetCount(int pGroupIndex)FBConstraint
ReferenceGroupAdd(const char *pGroupName, int pMaxItemCount)FBConstraint
ReferenceGroupGetCount()FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex)FBConstraint
ReferenceGroupGetName(int pGroupIndex)FBConstraint
ReferenceRemove(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceRemoveAll()FBConstraint
ReferenceRemoveNotify(int pGroupIndex, FBModel *pModel)FBConstraint [virtual]
RegisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
RemoveAllAnimationNodes()FBConstraint [virtual]
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlug
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlug
RestoreModelState(FBModel *pModel)FBConstraint [virtual]
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlug
RightAnklePositionFBActor
RightCollarPositionFBActor
RightElbowPositionFBActor
RightFootPositionFBActor
RightHandIndexIndexFBActor
RightHandIndexMiddleFBActor
RightHandIndexPinkyFBActor
RightHandIndexRingFBActor
RightHandMiddleIndexFBActor
RightHandMiddleMiddleFBActor
RightHandMiddlePinkyFBActor
RightHandMiddleRingFBActor
RightHandPinkyIndexFBActor
RightHandPinkyMiddleFBActor
RightHandPinkyPinkyFBActor
RightHandPinkyRingFBActor
RightHandRingIndexFBActor
RightHandRingMiddleFBActor
RightHandRingPinkyFBActor
RightHandRingRingFBActor
RightHipPositionFBActor
RightKneePositionFBActor
RightShoulderPositionFBActor
RightWristPositionFBActor
SaveModelState(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraint [virtual]
SelectedFBComponent
SetActorTranslation(FBVector3d pTranslationVector)FBActor
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetDefinitionRotationVector(FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=true)FBActor
SetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=true)FBActor
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponent [virtual]
SetLeftGloveReferenceModel(FBModel *pReferenceModel)FBActor
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetRightGloveReferenceModel(FBModel *pReferenceModel)FBActor
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlug
SetupAllAnimationNodes()FBConstraint [virtual]
SkeletonColorFBActor
Snap(FBRecalcMarkerSetOffset pRecalcOffset)FBActor [virtual]
FBConstraint::SnapFBConstraint
SnapSuggested()FBConstraint [virtual]
SwapSrc(int pIndexA, int pIndexB)FBPlug
TypeInfoFBComponent [static]
UniqueNameFBBox
UnregisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
UpdateValues(FBEvaluateInfo *pEvalInfo)FBActor
UseCustomPropertyViewSet() const FBComponent [inline, virtual]
VisibilityFBActor
WaistPositionFBActor
WeightFBConstraint
~FBComponent()FBComponent [virtual]
~FBPlug()FBPlug [virtual]
~FBWrapperHolder()FBWrapperHolder [virtual]