Trigger engine management.
This simple class interfaces the basic triggering functions.
Definition at line 329 of file fbsystem.h.
#include <fbsystem.h>
Public Member Functions | |
FBTriggerManager () | |
Constructor. | |
int | GetGroupCount () |
Get the number of groups. | |
char * | GetGroupName (int pIndex) |
Get the name of a trigger group. | |
bool | GetGroupActive (int pIndex) |
Get the active status of a trigger group. | |
void | SetGroupActive (int pIndex, bool pState) |
Disable or enable a trigger group. | |
Public Attributes | |
FBPropertyBool | Active |
Read Write Property: Active status of engine. |
FBTriggerManager | ( | ) |
Constructor.
int GetGroupCount | ( | ) |
char* GetGroupName | ( | int | pIndex | ) |
Get the name of a trigger group.
pIndex | Index of group to get name for. |
bool GetGroupActive | ( | int | pIndex | ) |
Get the active status of a trigger group.
pIndex | Index of group to get status for. |
void SetGroupActive | ( | int | pIndex, |
bool | pState | ||
) |
Disable or enable a trigger group.
pIndex | Index of trigger group. |
pState | New state for group. |
Read Write Property: Active status of engine.
Definition at line 360 of file fbsystem.h.