This reference page is linked to from the following overview topics: MotionBuilder 2014, MotionBuilder 2013, Updated Objects.
Definition at line 1136 of file fbsystem.h.
#include <fbsystem.h>
Public Member Functions | |
void | InvalidateDAG () |
Invalidate the DAG and trigger parallel scheduling at the next frame. | |
bool | IsInteractiveMode () const |
Check if the application main loop is in interactive or offline render mode. | |
Static Public Member Functions | |
static FBEvaluateManager & | TheOne () |
Get the global object for this class. | |
Public Attributes | |
FBPropertyBool | ParallelPipeline |
Read/Write Property: true if transformation is evaluated in parallel. | |
FBPropertyBool | ParallelDeformation |
Read/Write Property: true if deformation is evaluated in parallel. | |
FBPropertyBool | UseGPUDeformation |
Read/Write Property: true if GPU deformation is used. | |
FBPropertyBool | FrameSkipOptimization |
Read/Write Property: if true, apply frame skip optimization during playback. | |
FBPropertyParallelScheduleType | ParallelScheduleType |
DEPRICATED Read/Write Property: choose between serial and parallel DAG schedule algorithm. | |
FBPropertyBool | ParallelEvaluation |
Read/Write Property: true if parallel DAG schedule algorithm is being used. | |
FBPropertyInt | NodeCount |
Read only Property: Number of nodes to evaluate. | |
FBPropertyInt | DeviceCount |
Read only Property: Number of devices to evaluate. | |
Callback function management for critical timing in the pipeline. | |
User could register two set of callback functions, one is to use global free function via RegisterEvaluationGlobalFunction / UnregisterEvaluationGlobalFunction, the other is to use class (with ICallback interface) member function via FBPropertyEvent (OnEvaluationPipelineEvent, OnRenderingPipelineEvent and OnSynchronizationEvent).Global free functions will be called first before all registered ICallback member functions. Users are expected to use these per frame callback for lightweight tasks, otherwise performance may be dropped. | |
FBPropertyEventCallbackEvalPipeline | OnEvaluationPipelineEvent |
For callback events at evaluation pipeline. | |
FBPropertyEventCallbackRenderPipeline | OnRenderingPipelineEvent |
For callback events at rendering pipeline. | |
FBPropertyEventCallbackSynPoint | OnSynchronizationEvent |
For callback events at synchronization point. | |
void | RegisterEvaluationGlobalFunction (kFBEvaluationGlobalFunctionCallback pCallback, FBGlobalEvalCallbackTiming pTiming) |
Register free callback function to critical timings / stages in the pipeline. | |
void | UnregisterEvaluationGlobalFunction (kFBEvaluationGlobalFunctionCallback pCallback, FBGlobalEvalCallbackTiming pTiming) |
Register free callback function to critical timings / stages in the pipeline. |
void InvalidateDAG | ( | ) |
Invalidate the DAG and trigger parallel scheduling at the next frame.
bool IsInteractiveMode | ( | ) | const |
Check if the application main loop is in interactive or offline render mode.
void RegisterEvaluationGlobalFunction | ( | kFBEvaluationGlobalFunctionCallback | pCallback, |
FBGlobalEvalCallbackTiming | pTiming | ||
) |
Register free callback function to critical timings / stages in the pipeline.
pCallback | free function to be registered |
pTiming | callback timing to be registered |
void UnregisterEvaluationGlobalFunction | ( | kFBEvaluationGlobalFunctionCallback | pCallback, |
FBGlobalEvalCallbackTiming | pTiming | ||
) |
Register free callback function to critical timings / stages in the pipeline.
pCallback | free callback to be unregistered |
pTiming | callback timing to be unregistered |
static FBEvaluateManager& TheOne | ( | ) | [static] |
Read/Write Property: true if transformation is evaluated in parallel.
Definition at line 1147 of file fbsystem.h.
Read/Write Property: true if deformation is evaluated in parallel.
Definition at line 1148 of file fbsystem.h.
Read/Write Property: true if GPU deformation is used.
Definition at line 1149 of file fbsystem.h.
Read/Write Property: if true, apply frame skip optimization during playback.
off-line rendering don't use frame skip optimization.
Definition at line 1150 of file fbsystem.h.
FBPropertyParallelScheduleType ParallelScheduleType |
DEPRICATED Read/Write Property: choose between serial and parallel DAG schedule algorithm.
kFBParallelScheduleSimple and kFBParallelScheduleAdvanced will set ParallelEvalution to true. kFBParallelScheduleSerial will set ParallelEvalution to false
Definition at line 1151 of file fbsystem.h.
Read/Write Property: true if parallel DAG schedule algorithm is being used.
false when serial algorithm is being used.
Definition at line 1152 of file fbsystem.h.
Read only Property: Number of nodes to evaluate.
Definition at line 1154 of file fbsystem.h.
Read only Property: Number of devices to evaluate.
Definition at line 1155 of file fbsystem.h.
For callback events at evaluation pipeline.
This callback will be invoked from different thread than the main thread in parallel pipeline setup. And this property is not exposed to pyfbsdk because pyfbsdk doesn't support multi-thread properly yet.
Definition at line 1193 of file fbsystem.h.
For callback events at rendering pipeline.
Definition at line 1194 of file fbsystem.h.
For callback events at synchronization point.
Definition at line 1195 of file fbsystem.h.