FBModelPath3D Member List

This is the complete list of members for FBModelPath3D, including all inherited members.
__FBRegisterTypeInfo(int pInternalClassId)FBPlug [friend]
AddWrapper(FBScriptWrapper *)FBWrapperHolder
AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeInGet()FBBox [virtual]
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBox [virtual]
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeOutGet()FBBox [virtual]
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
BeginChange()FBPlug
BlendShapeDeformableFBModel
CastsShadowsFBModel
ChildrenFBModel
ClassGroupNameFBPlug [static]
ClassName() overrideFBComponent [virtual]
Clone()FBModel [virtual]
ClosestRayIntersection(const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal)FBModel [virtual]
ClusterFBModel
ColorFBModelPath3D
ComponentsFBComponent
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConstrainDeformableFBModel
ConvertSegmentPercentToTotalPercent(double pPercent)FBModelPath3D
ConvertToSegmentPercentFactor()FBModelPath3D
ConvertTotalPercentToSegmentPercent(double pPercent)FBModelPath3D
ConvertToTotalPercentFactor()FBModelPath3D
CustomModelDisplay(FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight)FBModel [inline, virtual]
CustomModelPicking(int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint)FBModel [inline, virtual]
DeformersFBModel
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(FBPlug *pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(FBPlug *pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
DofToLRM(FBMatrix &pLM, const FBRVector &pDof)FBModel
eArchitectural enum valueFBModelPath3D
eArrow enum valueFBModelPath3D
eCM enum valueFBModelPath3D
eKM enum valueFBModelPath3D
ELengthUnitType enum nameFBModelPath3D
eM enum valueFBModelPath3D
eMI enum valueFBModelPath3D
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
eNone enum valueFBModelPath3D
EPathEndCapStyle enum nameFBModelPath3D
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
FBBox(const char *pName, HIObject pObject=NULL)FBBox
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponent [static]
FBComponentGetName(FBComponent *pObject)FBComponent [static]
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponent [static]
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponent [static]
FBCreate()FBComponent [virtual]
FBDelete()FBModel [virtual]
FBDestroy()FBComponent [virtual]
FBModel(const char *pName, HIObject pObject=NULL)FBModel
FBModelPath3D(const char *pName, HIObject pObject=NULL)FBModelPath3D
FBPlug(HIObject pObject)FBPlug [protected]
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType() overrideFBModel [virtual]
FbxGetObjectType() overrideFBModel [virtual]
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBModel [virtual]
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBModel [virtual]
FolderFBComponent
ForceAlwaysEvaluate()FBModel
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GeometryUpdateIdFBModel
GetAdditionalUniqueColorID(unsigned int pIndex) const FBModel
GetAdditionalUniqueColorIDCount() const FBModel
GetBoundingBox(FBVector3d &pMin, FBVector3d &pMax)FBModel
GetContentModified(FBPlugModificationFlag pFlag)FBPlug
GetCullingMode() const FBModel
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetFullName(void)FBComponent
GetHIObject() const FBPlug [virtual]
GetInternalClassId()FBComponent [static]
GetMatrix(FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlug
GetSchematicPosition()FBModel
GetSelectedPathKeyCount()FBModelPath3D
GetSelectedPoints()FBModel
GetSelectedPointsCount()FBModel
GetSelfModified(FBPlugModificationFlag pFlag)FBPlug
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlug
GetTypeId()FBComponent [virtual]
GetVector(FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasCustomDisplay()FBModel [inline, virtual]
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(K_IMPLEMENTATION)FBModel
Icon3DFBModel
InsertNewEndKey()FBModelPath3D
InsertNewStartKey()FBModelPath3D
InvalidatePropertyEventsParents()FBComponent
IObject_Declare(K_IMPLEMENTATION)FBBox
IQuery_Declare(K_IMPLEMENTATION)FBModel
Is(int pTypeId)FBComponent [virtual]
IsConstrainedFBModel
IsDeformableFBModel
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const FBModel
IsForceAlwaysEvaluate()FBModel
IsSDKComponent()FBPlug
IsVisible(FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LiveFBBox
LongNameFBComponent
LookAtFBModel
LRMToDof(FBRVector &pDof, const FBMatrix &pLM)FBModel
mAllocatedFBPlug
MaterialsFBModel
MatrixToRotation(FBRVector &pRotation, const FBMatrix &pMatrix)FBModel
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected, static]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
ModelVertexDataFBModel
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
operator delete(void *pvMem)FBComponent
operator new(size_t stAllocateBlock)FBComponent
operator new(size_t stAllocateBlock, int blockType, const char *filename, int linenumber)FBComponent
ParentFBModel
ParentsFBComponent
PathEndCapScaleFBModelPath3D
PathEndCapStyleFBModelPath3D
PathKeyClear()FBModelPath3D
PathKeyEndAdd(FBVector4d pTLocal)FBModelPath3D
PathKeyGet(int pKeyIndex)FBModelPath3D
PathKeyGetCount()FBModelPath3D
PathKeyGetLeftTangent(int pKeyIndex)FBModelPath3D
PathKeyGetLeftTangentLength(int pKeyIndex)FBModelPath3D
PathKeyGetRightTangent(int pKeyIndex)FBModelPath3D
PathKeyGetRightTangentLength(int pKeyIndex)FBModelPath3D
PathKeyGetXYZDerivative(int pKeyIndex)FBModelPath3D
PathKeyRemove(int pKeyIndex)FBModelPath3D
PathKeyRemoveSelected()FBModelPath3D
PathKeySet(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetLeftRightTangent(int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetLeftTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetRightTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true)FBModelPath3D
PathKeySetXDerivative(int pKeyIndex, double pDerivative, bool pUpdate)FBModelPath3D
PathKeySetXYZDerivative(int pKeyIndex, FBVector4d pDerivative, bool pUpdate)FBModelPath3D
PathKeySetYDerivative(int pKeyIndex, double pDerivative, bool pUpdate)FBModelPath3D
PathKeySetZDerivative(int pKeyIndex, double pDerivative, bool pUpdate)FBModelPath3D
PathKeyStartAdd(FBVector4d pTLocal)FBModelPath3D
PathLengthFBModelPath3D
PathLengthInStringFBModelPath3D
PathLengthShowFBModelPath3D
PathLengthUnitFBModelPath3D
PickableFBModel
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
PrimaryVisibilityFBModel
PrintClassDefinitions()FBPlug [static]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponent [virtual]
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyPathEndCapStyle typedefFBModelPath3D
PropertyRemove(FBProperty *pProperty)FBComponent
PropertyUnitType typedefFBModelPath3D
QuaternionInterpolateFBModel
ReceiveShadowsFBModel
RecordModeFBBox
RegisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlug
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlug
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlug
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
RotationToMatrix(FBMatrix &pMatrix, const FBRVector &pRotation)FBModel
ScalingFBModel
SceneFBModel
Segment_GlobalPathEvaluate(double pSegmentPercent)FBModelPath3D
Segment_GlobalPathEvaluateDerivative(double pSegmentPercent)FBModelPath3D
Segment_IsPathKey(double pSegmentPercent)FBModelPath3D
Segment_LocalPathEvaluate(double pSegmentPercent)FBModelPath3D
Segment_LocalPathEvaluateDerivative(double pSegmentPercent)FBModelPath3D
Segment_PathKeyAdd(double pSegmentPercent, FBVector4d pTLocal)FBModelPath3D
SelectedFBComponent
SetAdditionalUniqueColorIDCount(unsigned int pCount)FBModel
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetCullingMode(FBModelCullingMode pCullingMode)FBModel
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponent [virtual]
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2d pVector2d)FBModel
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlug
SetupPropertiesForShapes()FBModel
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
ShowCurveControls(bool pShow)FBModelPath3D
ShowCurvePoints(bool pShow)FBModelPath3D
SkeletonDeformableFBModel
SoftSelectedFBModel
SwapSrc(int pIndexA, int pIndexB)FBPlug
TessellatedMeshFBModel
TextBackgroundFBModelPath3D
TextScaleFBModelPath3D
TexturesFBModel
Total_GlobalPathEvaluate(double pTotalPercent)FBModelPath3D
Total_GlobalPathEvaluateDerivative(double pTotalPercent)FBModelPath3D
Total_IsPathKey(double pTotalPercent)FBModelPath3D
Total_LocalPathEvaluate(double pTotalPercent)FBModelPath3D
Total_LocalPathEvaluateDerivative(double pTotalPercent)FBModelPath3D
Total_PathKeyAdd(double pTotalPercent, FBVector4d pTLocal)FBModelPath3D
TransformableFBModel
TranslationFBModel
TranslationActiveFBModel
TranslationMaxFBModel
TranslationMaxXFBModel
TranslationMaxYFBModel
TranslationMaxZFBModel
TranslationMinFBModel
TranslationMinXFBModel
TranslationMinYFBModel
TranslationMinZFBModel
TypeInfoFBComponent [static]
UniqueColorIdFBModel
UniqueNameFBBox
UnregisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
UpdateGeometry()FBModelPath3D
UpVectorFBModel
UseCustomPropertyViewSet() const FBComponent [inline, virtual]
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel
~FBComponent()FBComponent [virtual]
~FBPlug()FBPlug [virtual]
~FBWrapperHolder()FBWrapperHolder [virtual]