This reference page is linked to from the following overview topics: MotionBuilder 2014, Scene Elements, FBModel - Transformation Data and the Scene Graph, FBCharacter - Characters.
#include <fbmodel.h>
Public Member Functions | |
FBModelSkeleton (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
void | GetSkinModelList (FBModelList &pSkinModelList) |
Return the list of skin model associated with this Skeleton(Bone), which could be the deformable skins connected via cluster, or non deformable skins which are parented directly under this bone. | |
Public Attributes | |
FBPropertyDouble | Size |
Read Write Property: Size (not related to scaling). | |
FBPropertyColor | Color |
Read Write Property: Color of skeleton node. | |
FBPropertyBool | DrawLink |
Read Write Property: Whether to draw link to parent node or not. |
FBModelSkeleton | ( | const char * | pName, |
HIObject | pObject = NULL |
||
) |
Constructor.
pName | Name of skeleton. |
pObject | For internal use only(default=NULL). |
void GetSkinModelList | ( | FBModelList & | pSkinModelList | ) |
Return the list of skin model associated with this Skeleton(Bone), which could be the deformable skins connected via cluster, or non deformable skins which are parented directly under this bone.
pSkinModelList | List to be appended with skin models (with no duplicated items). |
Read Write Property: Size (not related to scaling).
Read Write Property: Color of skeleton node.
Read Write Property: Whether to draw link to parent node or not.