This reference page is linked to from the following overview topics: MotionBuilder 2014, MotionBuilder 2013, File Input and Output, Saving to a File, File Options, Saving an FBX File with Referenced Objects.
Customize file loading and saving.
Definition at line 116 of file fbfbxoptions.h.
#include <fbfbxoptions.h>
Public Member Functions | |
FBFbxOptions (bool pLoad, const char *pFilePathToLoad=NULL, HIObject pObject=NULL) | |
Constructor. | |
void | SetAll (FBElementAction pElementAction, bool pAnimation) |
Set All Options. | |
void | SaveToString (FBString &pString, FBOptionsContext context) |
Serialize all options to a string Serialize all options to a string specifying a context. | |
void | SetFromString (const char *pString, FBOptionsContext context) |
Set all options from string Set all parameters from a formatted string (previously serialized with SaveToString) | |
void | SetNamespaceList (const FBStringList &pNamespaceList) |
SetNamespaceList upon save or load. | |
FBStringList | GetNamespaceList () |
GetNamespaceList upon save or load. | |
Setup take Info to loaded or saved. | |
You need to use the appropriate constructor to fill up those take info before call these functions. | |
int | GetTakeCount () const |
Return the count of takes in the scene to saved or the file to loaded. | |
bool | GetTakeSelect (int pTakeIndex) const |
Return if true if the take will be saved or Loaded. | |
void | SetTakeSelect (int pTakeIndex, bool pSelect) |
Return if true if the take will be saved or Loaded. | |
const char * | GetTakeName (int pTakeIndex) const |
Take Original Name. | |
void | SetTakeName (int pTakeIndex, const char *pName) |
Take Original Name. | |
const char * | GetTakeDescription (int pTakeIndex) const |
Take Description. | |
void | SetTakeDescription (int pTakeIndex, const char *pDescription) |
Take Description. | |
const char * | GetTakeDestinationName (int pTakeIndex) const |
Take Destination Name upon save or load. | |
void | SetTakeDestinationName (int pTakeIndex, const char *pDestinationName) |
Take Destination Name upon save or load. | |
Public Attributes | |
Load/Save options. | |
| |
FBPropertyBool | UpdateRecentFiles |
Read Write Property: Set to true to update recent file list. | |
Load specific options. | |
| |
FBPropertyTakeSpanOnLoad | TakeSpan |
Read Write Property: Indicate how the take start and end point should be set. | |
Save specific options. | |
All of these options are false by default, except for 'EmbedMedia' which is true by default.
| |
FBPropertyFileFormatAndVersion | FileFormatAndVersion |
Read Write Property: File format and version chosen to save the scene. | |
FBPropertyBool | EmbedMedia |
Read Write Property: Embed all media in the FBX file itself. | |
FBPropertyBool | SaveSelectedModelsOnly |
Read Write Property: Indicate that only the selected models will be saved. | |
FBPropertyBool | KeepTransformHierarchy |
Read Write Property: Indicate whether we keep transform hierarchy when SaveSelectedModelsOnly is true. | |
FBPropertyBool | UseASCIIFormat |
Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode. | |
FBPropertyInt | CacheSize |
Read Write Property: The Cached buffer size used to accelerate IO system. | |
FBPropertyBool | CompressArray |
Read Write Property: Indicate if the perform compression on the arrays values. | |
FBPropertyInt | CompressMinSize |
Read Write Property: Indicate if the minimum item size for compressing arrays. | |
FBPropertyInt | CompressLevel |
Read Write Property: The allowed level range for Compression is [0-9] where 0 equals no compression and 9 is as-much-as-we-can. | |
Scene settings options. | |
FBPropertyBool | BaseCameras |
Read Write Property: Consider base camera settings. | |
FBPropertyBool | CameraSwitcherSettings |
Read Write Property: Consider camera switcher settings. | |
FBPropertyBool | CurrentCameraSettings |
Read Write Property: Consider current camera settings. | |
FBPropertyBool | GlobalLightingSettings |
Read Write Property: Consider global Lighting settings. | |
FBPropertyBool | TransportSettings |
Read Write Property: Consider transport control settings. | |
Scene segmentation options | |
FBPropertyBool | FileReference |
Read Write property: Load/Save scene as FileReference. | |
FBPropertyBool | FileReferenceEdit |
Read Write Property: Load/Save the edits made to referenced objects or not. | |
FBPropertyString | NamespaceList |
Read Write Property: A list of namespaces separated by '~', On Load, duplicate the loaded objects into each namespace in the list. | |
Layer merge options | |
FBPropertyBool | RemoveEmptyLayer |
Read Write property: Remove empty animation layers that are in additive mode, without child or parent. | |
FBPropertyBool | ConsiderMuteSolo |
Read Write property: Consider the mute/solo settings to identify identical layer when merging. | |
Element settings options. | |
FBPropertyElementAction | Actors |
Read Write Property: Handling of the Actors elements. | |
FBPropertyElementAction | ActorFaces |
Read Write Property: Handling of the Actor Faces elements. | |
FBPropertyElementAction | Audio |
Read Write Property: Handling of the Audio elements. | |
FBPropertyElementAction | Bones |
Read Write Property: Handling of the Bones elements. | |
FBPropertyElementAction | Cameras |
Read Write Property: Handling of the Cameras elements. | |
FBPropertyElementAction | Characters |
Read Write Property: Handling of the Characters elements. | |
FBPropertyElementAction | CharacterFaces |
Read Write Property: Handling of the Character Faces elements. | |
FBPropertyElementAction | CharacterExtensions |
Read Write Property: Handling of the Character Extensions. | |
FBPropertyElementAction | Constraints |
Read Write Property: Handling of the Constraints elements. | |
FBPropertyElementAction | Devices |
Read Write Property: Handling of the Devices elements. | |
FBPropertyElementAction | FileReferences |
Read Write Property: Handling of the FileReferences elements. | |
FBPropertyElementAction | Groups |
Read Write Property: Handling of the Groups elements. | |
FBPropertyElementAction | KeyingGroups |
Read Write Property: Handling of the Keying Groups elements. | |
FBPropertyElementAction | Lights |
Read Write Property: Handling of the Lights elements. | |
FBPropertyElementAction | Materials |
Read Write Property: Handling of the Materials elements. | |
FBPropertyElementAction | Models |
Read Write Property: Handling of the Models elements. | |
FBPropertyElementAction | Notes |
Read Write Property: Handling of the Notes elements. | |
FBPropertyElementAction | OpticalData |
Read Write Property: Handling of the Optical Data elements. | |
FBPropertyElementAction | PhysicalProperties |
Read Write Property: Handling of the Physical Properties elements. | |
FBPropertyElementAction | Poses |
Read Write Property: Handling of the Poses elements. | |
FBPropertyElementAction | Scripts |
Read Write Property: Handling of the Scripts elements. | |
FBPropertyElementAction | Sets |
Read Write Property: Handling of the Sets elements. | |
FBPropertyElementAction | Shaders |
Read Write Property: Handling of the Shaders elements. | |
FBPropertyElementAction | Solvers |
Read Write Property: Handling of the Solvers elements. | |
FBPropertyElementAction | Story |
Read Write Property: Handling of the Story elements. | |
FBPropertyElementAction | Textures |
Read Write Property: Handling of the Textures elements. | |
FBPropertyElementAction | Video |
Read Write Property: Handling of the Video elements. | |
Element animation settings options. | |
Not all elements type have animation associated with them. | |
FBPropertyBool | ActorFacesAnimation |
Read Write Property: Handling of the Actor Faces animation. | |
FBPropertyBool | BonesAnimation |
Read Write Property: Handling of the Bones animation. | |
FBPropertyBool | CamerasAnimation |
Read Write Property: Handling of the Cameras animation. | |
FBPropertyBool | CharactersAnimation |
Read Write Property: Handling of the Characters animation. | |
FBPropertyBool | CharacterFacesAnimation |
Read Write Property: Handling of the Character Faces animation. | |
FBPropertyBool | ConstraintsAnimation |
Read Write Property: Handling of the Constraints animation. | |
FBPropertyBool | DevicesAnimation |
Read Write Property: Handling of the Devices animation. | |
FBPropertyBool | LightsAnimation |
Read Write Property: Handling of the Lights animation. | |
FBPropertyBool | MaterialsAnimation |
Read Write Property: Handling of the Materials animation. | |
FBPropertyBool | ModelsAnimation |
Read Write Property: Handling of the Models animation. | |
FBPropertyBool | NotesAnimation |
Read Write Property: Handling of the Notes animation. | |
FBPropertyBool | PhysicalPropertiesAnimation |
Read Write Property: Handling of the Physical Properties animation. | |
FBPropertyBool | ShadersAnimation |
Read Write Property: Handling of the Shaders animation. | |
FBPropertyBool | SolversAnimation |
Read Write Property: Handling of the Solvers animation. | |
FBPropertyBool | StoryAnimation |
Read Write Property: Handling of the Story animation (animatable properties on story objects). | |
FBPropertyBool | TexturesAnimation |
Read Write Property: Handling of the Textures animation. | |
Save Character & Animation settings options. | |
FBPropertyBool | SaveCharacter |
Read Write Property: Set to true if the character should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
FBPropertyBool | SaveControlSet |
Read Write Property: Set to true if the rig (and its children) should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
FBPropertyBool | SaveCharacterExtensions |
Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
FBPropertyBool | ClearSelectionBeforeSave |
Read Write Property: Set to true if the current selected objects shouldn't saved when call FBApplication::SaveCharacterRigAndAnimation. | |
Load Character & Animation settings options. | |
FBPropertyCharacterLoadAnimationMethod | TransferMethod |
Read Write Property: How should the animation should be transfered on the target rig. | |
FBPropertyBool | ProcessAnimationOnExtension |
Read Write Property: Set to true if animation on character extensions should also be transferred. | |
FBPropertyBool | ReplaceControlSet |
Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
FBPropertyBool | ResetDOF |
Read Write Property: Set to true if we should change the limits on the target rig. | |
FBPropertyBool | ResetHierarchy |
Read Write Property: Set to true if we should reset the character hierarchy. | |
FBPropertyBool | RemoveConstraintReference |
Read Write Property: Set to true if we should remove constraint reference. | |
FBPropertyBool | CopyCharacterExtensions |
Read Write Property: pCopyMissingExtensions Set to true if the character extensions on the rig in the file should be copied to the target rig. | |
FBPropertyBool | RetargetOnBaseLayer |
Read Write Property: If the transfer method is retarget, set this parameter to control where the retarget correction will be made (on base layer or on another layer). | |
FBPropertyBool | IgnoreConflicts |
Read Write Property: Set to true to ignore conflicts between objects in character extensions and objects in the scene. | |
Dialog UI options. | |
FBPropertyBool | ShowFileDialog |
Read Write Property: Set to true if want to pop up dialog for FileName, Format, Embed, Compression, UseTakeName, OneTakePerFile. | |
FBPropertyBool | ShowOptionsDialog |
Read Write Property: Set to true if want to pop up options dialog for detail settings. | |
FBPropertyBool | SetPropertyStaticIfPossible |
Read Write Property: Set to false if want to keep properties' animated flag even when they are not really animated(no keyframe data) while retrieving/storing. |
FBFbxOptions | ( | bool | pLoad, |
const char * | pFilePathToLoad = NULL , |
||
HIObject | pObject = NULL |
||
) |
Constructor.
Create a FBFbxOption to be used in FBApplication Save/Load with default settings.
pLoad | If true, will init option for a default Load (Append all elements and animation). If false will initialized options for a default Save (Save all elements and animation). |
pFilePathToLoad | If pLoad is true, the client code should pass the file path to load to collect the take info; ignore when pLoad is false. |
pObject | For internal use only. |
void SetAll | ( | FBElementAction | pElementAction, |
bool | pAnimation | ||
) |
Set All Options.
Initialize all loading/saving properties to ElementAction and animation specified.
pElementAction | Default value for all FBPropertyElementAction properties. |
pAnimation | Default value for all Animation properties. |
void SaveToString | ( | FBString & | pString, |
FBOptionsContext | context | ||
) |
Serialize all options to a string Serialize all options to a string specifying a context.
pString | The string containing all settings, target of serializing |
context | The context to be used when serializing |
void SetFromString | ( | const char * | pString, |
FBOptionsContext | context | ||
) |
Set all options from string Set all parameters from a formatted string (previously serialized with SaveToString)
pString | The string containing all settings. See SaveToFile |
context | The context to be used when de-serializing |
int GetTakeCount | ( | ) | const |
Return the count of takes in the scene to saved or the file to loaded.
bool GetTakeSelect | ( | int | pTakeIndex | ) | const |
Return if true if the take will be saved or Loaded.
pTakeIndex | index of take to get. |
void SetTakeSelect | ( | int | pTakeIndex, |
bool | pSelect | ||
) |
Return if true if the take will be saved or Loaded.
pTakeIndex | index of take to set |
pSelect | set true if should be saved or loaded. |
const char* GetTakeName | ( | int | pTakeIndex | ) | const |
void SetTakeName | ( | int | pTakeIndex, |
const char * | pName | ||
) |
Take Original Name.
pTakeIndex | index of take to set. |
pName | take name to set |
const char* GetTakeDescription | ( | int | pTakeIndex | ) | const |
void SetTakeDescription | ( | int | pTakeIndex, |
const char * | pDescription | ||
) |
Take Description.
pTakeIndex | index of take to set. |
pDescription | take description to set |
const char* GetTakeDestinationName | ( | int | pTakeIndex | ) | const |
Take Destination Name upon save or load.
pTakeIndex | index of take to get. |
void SetTakeDestinationName | ( | int | pTakeIndex, |
const char * | pDestinationName | ||
) |
Take Destination Name upon save or load.
pTakeIndex | index of take to set. |
pDestinationName | take description to set |
void SetNamespaceList | ( | const FBStringList & | pNamespaceList | ) |
SetNamespaceList upon save or load.
pNamespaceList | namespace list to set |
FBStringList GetNamespaceList | ( | ) |
Read Write Property: Set to true to update recent file list.
Definition at line 153 of file fbfbxoptions.h.
FBPropertyTakeSpanOnLoad TakeSpan |
Read Write Property: Indicate how the take start and end point should be set.
By default it is read from the file.
Definition at line 159 of file fbfbxoptions.h.
FBPropertyFileFormatAndVersion FileFormatAndVersion |
Read Write Property: File format and version chosen to save the scene.
Definition at line 168 of file fbfbxoptions.h.
Read Write Property: Embed all media in the FBX file itself.
When saving in ASCII mode it is not possible to embed media.
Definition at line 169 of file fbfbxoptions.h.
Read Write Property: Indicate that only the selected models will be saved.
Definition at line 170 of file fbfbxoptions.h.
Read Write Property: Indicate whether we keep transform hierarchy when SaveSelectedModelsOnly is true.
Default value is false to ensure consistent behavior with SaveSelected operation via file menu.
Definition at line 171 of file fbfbxoptions.h.
Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode.
Definition at line 172 of file fbfbxoptions.h.
Read Write Property: The Cached buffer size used to accelerate IO system.
Definition at line 173 of file fbfbxoptions.h.
Read Write Property: Indicate if the perform compression on the arrays values.
Definition at line 174 of file fbfbxoptions.h.
Read Write Property: Indicate if the minimum item size for compressing arrays.
Definition at line 175 of file fbfbxoptions.h.
Read Write Property: The allowed level range for Compression is [0-9] where 0 equals no compression and 9 is as-much-as-we-can.
Definition at line 176 of file fbfbxoptions.h.
Read Write Property: Consider base camera settings.
Definition at line 183 of file fbfbxoptions.h.
Read Write Property: Consider camera switcher settings.
Definition at line 184 of file fbfbxoptions.h.
Read Write Property: Consider current camera settings.
Definition at line 185 of file fbfbxoptions.h.
Read Write Property: Consider global Lighting settings.
Definition at line 186 of file fbfbxoptions.h.
Read Write Property: Consider transport control settings.
Definition at line 187 of file fbfbxoptions.h.
Read Write property: Load/Save scene as FileReference.
Definition at line 193 of file fbfbxoptions.h.
Read Write Property: Load/Save the edits made to referenced objects or not.
Definition at line 194 of file fbfbxoptions.h.
Read Write Property: A list of namespaces separated by '~', On Load, duplicate the loaded objects into each namespace in the list.
Definition at line 195 of file fbfbxoptions.h.
Read Write property: Remove empty animation layers that are in additive mode, without child or parent.
Definition at line 201 of file fbfbxoptions.h.
Read Write property: Consider the mute/solo settings to identify identical layer when merging.
Definition at line 202 of file fbfbxoptions.h.
FBPropertyElementAction Actors |
Read Write Property: Handling of the Actors elements.
Definition at line 208 of file fbfbxoptions.h.
FBPropertyElementAction ActorFaces |
Read Write Property: Handling of the Actor Faces elements.
Definition at line 209 of file fbfbxoptions.h.
FBPropertyElementAction Audio |
Read Write Property: Handling of the Audio elements.
Definition at line 210 of file fbfbxoptions.h.
FBPropertyElementAction Bones |
Read Write Property: Handling of the Bones elements.
Definition at line 211 of file fbfbxoptions.h.
FBPropertyElementAction Cameras |
Read Write Property: Handling of the Cameras elements.
Definition at line 212 of file fbfbxoptions.h.
FBPropertyElementAction Characters |
Read Write Property: Handling of the Characters elements.
Definition at line 213 of file fbfbxoptions.h.
FBPropertyElementAction CharacterFaces |
Read Write Property: Handling of the Character Faces elements.
Definition at line 214 of file fbfbxoptions.h.
FBPropertyElementAction CharacterExtensions |
Read Write Property: Handling of the Character Extensions.
Definition at line 215 of file fbfbxoptions.h.
FBPropertyElementAction Constraints |
Read Write Property: Handling of the Constraints elements.
Definition at line 216 of file fbfbxoptions.h.
FBPropertyElementAction Devices |
Read Write Property: Handling of the Devices elements.
Definition at line 217 of file fbfbxoptions.h.
FBPropertyElementAction FileReferences |
Read Write Property: Handling of the FileReferences elements.
Definition at line 218 of file fbfbxoptions.h.
FBPropertyElementAction Groups |
Read Write Property: Handling of the Groups elements.
Definition at line 219 of file fbfbxoptions.h.
FBPropertyElementAction KeyingGroups |
Read Write Property: Handling of the Keying Groups elements.
Definition at line 220 of file fbfbxoptions.h.
FBPropertyElementAction Lights |
Read Write Property: Handling of the Lights elements.
Definition at line 221 of file fbfbxoptions.h.
FBPropertyElementAction Materials |
Read Write Property: Handling of the Materials elements.
Definition at line 222 of file fbfbxoptions.h.
FBPropertyElementAction Models |
Read Write Property: Handling of the Models elements.
Definition at line 223 of file fbfbxoptions.h.
FBPropertyElementAction Notes |
Read Write Property: Handling of the Notes elements.
Definition at line 224 of file fbfbxoptions.h.
FBPropertyElementAction OpticalData |
Read Write Property: Handling of the Optical Data elements.
Definition at line 225 of file fbfbxoptions.h.
FBPropertyElementAction PhysicalProperties |
Read Write Property: Handling of the Physical Properties elements.
Definition at line 226 of file fbfbxoptions.h.
FBPropertyElementAction Poses |
Read Write Property: Handling of the Poses elements.
Definition at line 227 of file fbfbxoptions.h.
FBPropertyElementAction Scripts |
Read Write Property: Handling of the Scripts elements.
Definition at line 228 of file fbfbxoptions.h.
FBPropertyElementAction Sets |
Read Write Property: Handling of the Sets elements.
Definition at line 229 of file fbfbxoptions.h.
FBPropertyElementAction Shaders |
Read Write Property: Handling of the Shaders elements.
Definition at line 230 of file fbfbxoptions.h.
FBPropertyElementAction Solvers |
Read Write Property: Handling of the Solvers elements.
Definition at line 231 of file fbfbxoptions.h.
FBPropertyElementAction Story |
Read Write Property: Handling of the Story elements.
Definition at line 232 of file fbfbxoptions.h.
FBPropertyElementAction Textures |
Read Write Property: Handling of the Textures elements.
Definition at line 233 of file fbfbxoptions.h.
FBPropertyElementAction Video |
Read Write Property: Handling of the Video elements.
Definition at line 234 of file fbfbxoptions.h.
Read Write Property: Handling of the Actor Faces animation.
Definition at line 242 of file fbfbxoptions.h.
Read Write Property: Handling of the Bones animation.
Definition at line 243 of file fbfbxoptions.h.
Read Write Property: Handling of the Cameras animation.
Definition at line 244 of file fbfbxoptions.h.
Read Write Property: Handling of the Characters animation.
Definition at line 245 of file fbfbxoptions.h.
Read Write Property: Handling of the Character Faces animation.
Definition at line 246 of file fbfbxoptions.h.
Read Write Property: Handling of the Constraints animation.
Definition at line 247 of file fbfbxoptions.h.
Read Write Property: Handling of the Devices animation.
Definition at line 248 of file fbfbxoptions.h.
Read Write Property: Handling of the Lights animation.
Definition at line 249 of file fbfbxoptions.h.
Read Write Property: Handling of the Materials animation.
Definition at line 250 of file fbfbxoptions.h.
Read Write Property: Handling of the Models animation.
Definition at line 251 of file fbfbxoptions.h.
Read Write Property: Handling of the Notes animation.
Definition at line 252 of file fbfbxoptions.h.
Read Write Property: Handling of the Physical Properties animation.
Definition at line 253 of file fbfbxoptions.h.
Read Write Property: Handling of the Shaders animation.
Definition at line 254 of file fbfbxoptions.h.
Read Write Property: Handling of the Solvers animation.
Definition at line 255 of file fbfbxoptions.h.
Read Write Property: Handling of the Story animation (animatable properties on story objects).
Definition at line 256 of file fbfbxoptions.h.
Read Write Property: Handling of the Textures animation.
Definition at line 257 of file fbfbxoptions.h.
Read Write Property: Set to true if the character should be saved when call FBApplication::SaveCharacterRigAndAnimation.
Definition at line 263 of file fbfbxoptions.h.
Read Write Property: Set to true if the rig (and its children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
Definition at line 264 of file fbfbxoptions.h.
Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
Definition at line 265 of file fbfbxoptions.h.
Read Write Property: Set to true if the current selected objects shouldn't saved when call FBApplication::SaveCharacterRigAndAnimation.
Definition at line 266 of file fbfbxoptions.h.
FBPropertyCharacterLoadAnimationMethod TransferMethod |
Read Write Property: How should the animation should be transfered on the target rig.
Definition at line 274 of file fbfbxoptions.h.
Read Write Property: Set to true if animation on character extensions should also be transferred.
Definition at line 275 of file fbfbxoptions.h.
Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
Definition at line 276 of file fbfbxoptions.h.
Read Write Property: Set to true if we should change the limits on the target rig.
Definition at line 277 of file fbfbxoptions.h.
Read Write Property: Set to true if we should reset the character hierarchy.
Definition at line 278 of file fbfbxoptions.h.
Read Write Property: Set to true if we should remove constraint reference.
Definition at line 279 of file fbfbxoptions.h.
Read Write Property: pCopyMissingExtensions Set to true if the character extensions on the rig in the file should be copied to the target rig.
Definition at line 280 of file fbfbxoptions.h.
Read Write Property: If the transfer method is retarget, set this parameter to control where the retarget correction will be made (on base layer or on another layer).
Definition at line 281 of file fbfbxoptions.h.
Read Write Property: Set to true to ignore conflicts between objects in character extensions and objects in the scene.
Conflicting objects will be merged in the extension
Definition at line 282 of file fbfbxoptions.h.
Read Write Property: Set to true if want to pop up dialog for FileName, Format, Embed, Compression, UseTakeName, OneTakePerFile.
Definition at line 288 of file fbfbxoptions.h.
Read Write Property: Set to true if want to pop up options dialog for detail settings.
Definition at line 289 of file fbfbxoptions.h.
Read Write Property: Set to false if want to keep properties' animated flag even when they are not really animated(no keyframe data) while retrieving/storing.
Definition at line 290 of file fbfbxoptions.h.