This reference page is linked to from the following overview topics: MotionBuilder 2014, FBGroup and FBSet - Scene Element Organization.
Objects Set class.
This class is an interface to manipulate object sets in the scene. Note: an item cannot be in two FBSet objects at once. Also, an FBGroup cannot contain FBSet objects, although an FBSet object can contain an FBGRoup.
#include <fbgroup.h>
Public Member Functions | |
FBSet (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
virtual void | FBDelete () |
Virtual FBDelete function. | |
void | Select (bool pSelect) |
Select. | |
int | Contains (FBComponent *pComponent) |
Contains. | |
Public Attributes | |
FBPropertyAnimatableBool | Visibility |
Read Write Property: Visibility of set (animatable). | |
FBPropertyBool | Pickable |
Read Write Property: Controls if objects in the set are pickable. | |
FBPropertyBool | Transformable |
Read Write Property: Controls if objects in the set are transformable. | |
FBPropertyListComponent | Items |
List: Items in the set. |
FBSet | ( | const char * | pName, |
HIObject | pObject = NULL |
||
) |
Constructor.
pName | Set name. |
pObject | For internal use only. |
virtual void FBDelete | ( | ) | [virtual] |
void Select | ( | bool | pSelect | ) |
int Contains | ( | FBComponent * | pComponent | ) |
Contains.
pComponent | Component to verify if it is in the Group |
Read Write Property: Visibility of set (animatable).
Read Write Property: Controls if objects in the set are pickable.
Read Write Property: Controls if objects in the set are transformable.