Texture mapping modes.
How the texture is mapped.
Static Public Attributes | |
static const | kFBTextureNoMapping |
static const | kFBTextureMappingUV |
static const | kFBTextureMappingXY |
static const | kFBTextureMappingYZ |
static const | kFBTextureMappingXZ |
static const | kFBTextureMappingSpherical |
static const | kFBTextureMappingCylindrical |
static const | kFBTextureMappingEnvironment |
static const | kFBTextureMappingProjection |
const kFBTextureNoMapping [static] |
const kFBTextureMappingUV [static] |
const kFBTextureMappingXY [static] |
const kFBTextureMappingYZ [static] |
const kFBTextureMappingXZ [static] |
const kFBTextureMappingSpherical [static] |
const kFBTextureMappingCylindrical [static] |
const kFBTextureMappingEnvironment [static] |
const kFBTextureMappingProjection [static] |