This reference page is linked to from the following overview topics: MotionBuilder 2014.
PropertyList: Texture
Definition at line 412 of file fbrenderer.h.
#include <fbrenderer.h>
Public Member Functions | |
FBPropertyListRendererCallback () | |
virtual int | Add (FBRendererCallback *pItem) |
Add a RendererCallback to the property list. | |
FBRendererCallback * | operator[] (int pIndex) |
Get the texture at a specific index. |
virtual int Add | ( | FBRendererCallback * | pItem | ) | [virtual] |
Add a RendererCallback to the property list.
pItem | RendererCallback to add to the list. |
FBRendererCallback* operator[] | ( | int | pIndex | ) |
Get the texture at a specific index.
pIndex | Index of RendererCallback to get. |
Reimplemented from FBPropertyListComponentBase.