Shader transparency computation.
There are different way to compute transparency, and this lists the supported options.
Static Public Attributes | |
static const | kFBAlphaSourceNoAlpha |
static const | kFBAlphaSourceAccurateAlpha |
static const | kFBAlphaSourceTransluscentAlpha |
static const | kFBAlphaSourceMatteAlpha |
static const | kFBAlphaSource2DTransparency |
static const | kFBAlphaSourceAdditiveAlpha |
static const | kFBAlphaSourceTransluscentZSortAlpha |
const kFBAlphaSourceNoAlpha [static] |
const kFBAlphaSourceAccurateAlpha [static] |
const kFBAlphaSourceTransluscentAlpha [static] |
const kFBAlphaSourceMatteAlpha [static] |
const kFBAlphaSource2DTransparency [static] |
const kFBAlphaSourceAdditiveAlpha [static] |
const kFBAlphaSourceTransluscentZSortAlpha [static] |