Option parameters for the batch process.
Definition at line 427 of file fbsystem.h.
#include <fbsystem.h>
Public Member Functions | |
FBBatchOptions () | |
Constructor. | |
Public Attributes | |
FBBatchFileFormat | mInputFileFormat |
File format of the input files. | |
FBBatchFileFormat | mOutputFileFormat |
File format of the output files. | |
FBBatchProcessType | mProcessType |
What process should be done? Load, Save or Both. | |
FBString | mInputDirectory |
The directory containning the input files. | |
FBString | mOutputDirectory |
The directory containning the output files. | |
FBString | mSkeletonFile |
The Skeleton file (for Acclaim AMC files). | |
FBCharacter * | mCharacter |
The character to receive the animation. | |
bool | mStartAnimationAtZero |
Set the time of all loaded files to 0. | |
bool | mFrameAnimation |
Set timeline start and end time to corespond with the start and end of animation. | |
bool | mOverwriteScaling |
Set the scaling to a default setting of 1.0. | |
bool | mKeepDummyBones |
To keep dummy bones. | |
bool | mWriteRate |
Write frame rate in Acclaim AMC files. | |
bool | mWriteTranslation |
Write translation animation data included with Acclaim AMC files. | |
bool | mPlotToCharacter |
To plot the animation on the character. | |
bool | mPlotToControlSet |
To plot the animation on the control set. | |
bool | mUseSingleTake |
Use only one take to convert all files. | |
bool | mUseBatchSuffix |
Add a batch suffix to the name of the files. | |
bool | mKeepCharacterConstraint |
To keep the character constaint when saving. | |
FBBatchOnTakeExist | mOnTakeExistAction |
Action to perform when a take already exist while in a batch process. | |
FBBatchOnContainsBatchTakes | mOnContainsBatchTakesAction |
Action to perform when a scene already contains batch takes while in a batch process. |
FBBatchOptions | ( | ) |
Constructor.
File format of the input files.
Definition at line 435 of file fbsystem.h.
File format of the output files.
Definition at line 436 of file fbsystem.h.
What process should be done? Load, Save or Both.
Definition at line 438 of file fbsystem.h.
The directory containning the input files.
Definition at line 440 of file fbsystem.h.
The directory containning the output files.
Definition at line 441 of file fbsystem.h.
The Skeleton file (for Acclaim AMC files).
Definition at line 442 of file fbsystem.h.
The character to receive the animation.
Definition at line 445 of file fbsystem.h.
Set the time of all loaded files to 0.
Definition at line 448 of file fbsystem.h.
bool mFrameAnimation |
Set timeline start and end time to corespond with the start and end of animation.
Definition at line 449 of file fbsystem.h.
bool mOverwriteScaling |
Set the scaling to a default setting of 1.0.
Definition at line 450 of file fbsystem.h.
bool mKeepDummyBones |
bool mWriteRate |
Write frame rate in Acclaim AMC files.
Definition at line 452 of file fbsystem.h.
bool mWriteTranslation |
Write translation animation data included with Acclaim AMC files.
Definition at line 453 of file fbsystem.h.
bool mPlotToCharacter |
To plot the animation on the character.
Definition at line 454 of file fbsystem.h.
bool mPlotToControlSet |
To plot the animation on the control set.
Definition at line 455 of file fbsystem.h.
bool mUseSingleTake |
Use only one take to convert all files.
Definition at line 456 of file fbsystem.h.
bool mUseBatchSuffix |
Add a batch suffix to the name of the files.
Definition at line 457 of file fbsystem.h.
To keep the character constaint when saving.
Definition at line 458 of file fbsystem.h.
Action to perform when a take already exist while in a batch process.
Definition at line 460 of file fbsystem.h.
Action to perform when a scene already contains batch takes while in a batch process.
Definition at line 461 of file fbsystem.h.