Public Member Functions

FBFbxOptions Class Reference

This reference page is linked to from the following overview topics: MotionBuilder 2014, MotionBuilder 2013, File Input and Output, Saving to a File, File Options, Saving an FBX File with Referenced Objects.


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Detailed Description

Customize file loading and saving.

Definition at line 116 of file fbfbxoptions.h.

#include <fbfbxoptions.h>

Inheritance diagram for FBFbxOptions:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 FBFbxOptions (bool pLoad, const char *pFilePathToLoad=NULL, HIObject pObject=NULL)
 Constructor.
void SetAll (FBElementAction pElementAction, bool pAnimation)
 Set All Options.
void SaveToString (FBString &pString, FBOptionsContext context)
 Serialize all options to a string Serialize all options to a string specifying a context.
void SetFromString (const char *pString, FBOptionsContext context)
 Set all options from string Set all parameters from a formatted string (previously serialized with SaveToString)
void SetNamespaceList (const FBStringList &pNamespaceList)
 SetNamespaceList upon save or load.
FBStringList GetNamespaceList ()
 GetNamespaceList upon save or load.
Setup take Info to loaded or saved.

You need to use the appropriate constructor to fill up those take info before call these functions.

int GetTakeCount () const
 Return the count of takes in the scene to saved or the file to loaded.
bool GetTakeSelect (int pTakeIndex) const
 Return if true if the take will be saved or Loaded.
void SetTakeSelect (int pTakeIndex, bool pSelect)
 Return if true if the take will be saved or Loaded.
const char * GetTakeName (int pTakeIndex) const
 Take Original Name.
void SetTakeName (int pTakeIndex, const char *pName)
 Take Original Name.
const char * GetTakeDescription (int pTakeIndex) const
 Take Description.
void SetTakeDescription (int pTakeIndex, const char *pDescription)
 Take Description.
const char * GetTakeDestinationName (int pTakeIndex) const
 Take Destination Name upon save or load.
void SetTakeDestinationName (int pTakeIndex, const char *pDestinationName)
 Take Destination Name upon save or load.

Public Attributes

Load/Save options.
Warning:
These options are not present in the history file. Thus will not be affected by 'SetOptionsFromHistory()' and 'SetHistoryFromOptions()'.
FBPropertyBool UpdateRecentFiles
 Read Write Property: Set to true to update recent file list.
Load specific options.
Warning:
These options are not present in the history file. Thus will not be affected by 'SetOptionsFromHistory()' and 'SetHistoryFromOptions()'.
FBPropertyTakeSpanOnLoad TakeSpan
 Read Write Property: Indicate how the take start and end point should be set.
Save specific options.

All of these options are false by default, except for 'EmbedMedia' which is true by default.

Warning:
These options are not present in the history file. Thus will not be affected by 'SetOptionsFromHistory()' and 'SetHistoryFromOptions()'.
FBPropertyFileFormatAndVersion FileFormatAndVersion
 Read Write Property: File format and version chosen to save the scene.
FBPropertyBool EmbedMedia
 Read Write Property: Embed all media in the FBX file itself.
FBPropertyBool SaveSelectedModelsOnly
 Read Write Property: Indicate that only the selected models will be saved.
FBPropertyBool KeepTransformHierarchy
 Read Write Property: Indicate whether we keep transform hierarchy when SaveSelectedModelsOnly is true.
FBPropertyBool UseASCIIFormat
 Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode.
FBPropertyInt CacheSize
 Read Write Property: The Cached buffer size used to accelerate IO system.
FBPropertyBool CompressArray
 Read Write Property: Indicate if the perform compression on the arrays values.
FBPropertyInt CompressMinSize
 Read Write Property: Indicate if the minimum item size for compressing arrays.
FBPropertyInt CompressLevel
 Read Write Property: The allowed level range for Compression is [0-9] where 0 equals no compression and 9 is as-much-as-we-can.
Scene settings options.
FBPropertyBool BaseCameras
 Read Write Property: Consider base camera settings.
FBPropertyBool CameraSwitcherSettings
 Read Write Property: Consider camera switcher settings.
FBPropertyBool CurrentCameraSettings
 Read Write Property: Consider current camera settings.
FBPropertyBool GlobalLightingSettings
 Read Write Property: Consider global Lighting settings.
FBPropertyBool TransportSettings
 Read Write Property: Consider transport control settings.
Scene segmentation options
FBPropertyBool FileReference
 Read Write property: Load/Save scene as FileReference.
FBPropertyBool FileReferenceEdit
 Read Write Property: Load/Save the edits made to referenced objects or not.
FBPropertyString NamespaceList
 Read Write Property: A list of namespaces separated by '~', On Load, duplicate the loaded objects into each namespace in the list.
Layer merge options
FBPropertyBool RemoveEmptyLayer
 Read Write property: Remove empty animation layers that are in additive mode, without child or parent.
FBPropertyBool ConsiderMuteSolo
 Read Write property: Consider the mute/solo settings to identify identical layer when merging.
Element settings options.
FBPropertyElementAction Actors
 Read Write Property: Handling of the Actors elements.
FBPropertyElementAction ActorFaces
 Read Write Property: Handling of the Actor Faces elements.
FBPropertyElementAction Audio
 Read Write Property: Handling of the Audio elements.
FBPropertyElementAction Bones
 Read Write Property: Handling of the Bones elements.
FBPropertyElementAction Cameras
 Read Write Property: Handling of the Cameras elements.
FBPropertyElementAction Characters
 Read Write Property: Handling of the Characters elements.
FBPropertyElementAction CharacterFaces
 Read Write Property: Handling of the Character Faces elements.
FBPropertyElementAction CharacterExtensions
 Read Write Property: Handling of the Character Extensions.
FBPropertyElementAction Constraints
 Read Write Property: Handling of the Constraints elements.
FBPropertyElementAction Devices
 Read Write Property: Handling of the Devices elements.
FBPropertyElementAction FileReferences
 Read Write Property: Handling of the FileReferences elements.
FBPropertyElementAction Groups
 Read Write Property: Handling of the Groups elements.
FBPropertyElementAction KeyingGroups
 Read Write Property: Handling of the Keying Groups elements.
FBPropertyElementAction Lights
 Read Write Property: Handling of the Lights elements.
FBPropertyElementAction Materials
 Read Write Property: Handling of the Materials elements.
FBPropertyElementAction Models
 Read Write Property: Handling of the Models elements.
FBPropertyElementAction Notes
 Read Write Property: Handling of the Notes elements.
FBPropertyElementAction OpticalData
 Read Write Property: Handling of the Optical Data elements.
FBPropertyElementAction PhysicalProperties
 Read Write Property: Handling of the Physical Properties elements.
FBPropertyElementAction Poses
 Read Write Property: Handling of the Poses elements.
FBPropertyElementAction Scripts
 Read Write Property: Handling of the Scripts elements.
FBPropertyElementAction Sets
 Read Write Property: Handling of the Sets elements.
FBPropertyElementAction Shaders
 Read Write Property: Handling of the Shaders elements.
FBPropertyElementAction Solvers
 Read Write Property: Handling of the Solvers elements.
FBPropertyElementAction Story
 Read Write Property: Handling of the Story elements.
FBPropertyElementAction Textures
 Read Write Property: Handling of the Textures elements.
FBPropertyElementAction Video
 Read Write Property: Handling of the Video elements.
Element animation settings options.

Not all elements type have animation associated with them.

FBPropertyBool ActorFacesAnimation
 Read Write Property: Handling of the Actor Faces animation.
FBPropertyBool BonesAnimation
 Read Write Property: Handling of the Bones animation.
FBPropertyBool CamerasAnimation
 Read Write Property: Handling of the Cameras animation.
FBPropertyBool CharactersAnimation
 Read Write Property: Handling of the Characters animation.
FBPropertyBool CharacterFacesAnimation
 Read Write Property: Handling of the Character Faces animation.
FBPropertyBool ConstraintsAnimation
 Read Write Property: Handling of the Constraints animation.
FBPropertyBool DevicesAnimation
 Read Write Property: Handling of the Devices animation.
FBPropertyBool LightsAnimation
 Read Write Property: Handling of the Lights animation.
FBPropertyBool MaterialsAnimation
 Read Write Property: Handling of the Materials animation.
FBPropertyBool ModelsAnimation
 Read Write Property: Handling of the Models animation.
FBPropertyBool NotesAnimation
 Read Write Property: Handling of the Notes animation.
FBPropertyBool PhysicalPropertiesAnimation
 Read Write Property: Handling of the Physical Properties animation.
FBPropertyBool ShadersAnimation
 Read Write Property: Handling of the Shaders animation.
FBPropertyBool SolversAnimation
 Read Write Property: Handling of the Solvers animation.
FBPropertyBool StoryAnimation
 Read Write Property: Handling of the Story animation (animatable properties on story objects).
FBPropertyBool TexturesAnimation
 Read Write Property: Handling of the Textures animation.
Save Character & Animation settings options.
FBPropertyBool SaveCharacter
 Read Write Property: Set to true if the character should be saved when call FBApplication::SaveCharacterRigAndAnimation.
FBPropertyBool SaveControlSet
 Read Write Property: Set to true if the rig (and its children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
FBPropertyBool SaveCharacterExtensions
 Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
FBPropertyBool ClearSelectionBeforeSave
 Read Write Property: Set to true if the current selected objects shouldn't saved when call FBApplication::SaveCharacterRigAndAnimation.
Load Character & Animation settings options.
FBPropertyCharacterLoadAnimationMethod TransferMethod
 Read Write Property: How should the animation should be transfered on the target rig.
FBPropertyBool ProcessAnimationOnExtension
 Read Write Property: Set to true if animation on character extensions should also be transferred.
FBPropertyBool ReplaceControlSet
 Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
FBPropertyBool ResetDOF
 Read Write Property: Set to true if we should change the limits on the target rig.
FBPropertyBool ResetHierarchy
 Read Write Property: Set to true if we should reset the character hierarchy.
FBPropertyBool RemoveConstraintReference
 Read Write Property: Set to true if we should remove constraint reference.
FBPropertyBool CopyCharacterExtensions
 Read Write Property: pCopyMissingExtensions Set to true if the character extensions on the rig in the file should be copied to the target rig.
FBPropertyBool RetargetOnBaseLayer
 Read Write Property: If the transfer method is retarget, set this parameter to control where the retarget correction will be made (on base layer or on another layer).
FBPropertyBool IgnoreConflicts
 Read Write Property: Set to true to ignore conflicts between objects in character extensions and objects in the scene.
Dialog UI options.
FBPropertyBool ShowFileDialog
 Read Write Property: Set to true if want to pop up dialog for FileName, Format, Embed, Compression, UseTakeName, OneTakePerFile.
FBPropertyBool ShowOptionsDialog
 Read Write Property: Set to true if want to pop up options dialog for detail settings.
FBPropertyBool SetPropertyStaticIfPossible
 Read Write Property: Set to false if want to keep properties' animated flag even when they are not really animated(no keyframe data) while retrieving/storing.

Constructor & Destructor Documentation

FBFbxOptions ( bool  pLoad,
const char *  pFilePathToLoad = NULL,
HIObject  pObject = NULL 
)

Constructor.

Create a FBFbxOption to be used in FBApplication Save/Load with default settings.

Parameters:
pLoadIf true, will init option for a default Load (Append all elements and animation). If false will initialized options for a default Save (Save all elements and animation).
pFilePathToLoadIf pLoad is true, the client code should pass the file path to load to collect the take info; ignore when pLoad is false.
pObjectFor internal use only.

Member Function Documentation

void SetAll ( FBElementAction  pElementAction,
bool  pAnimation 
)

Set All Options.

Initialize all loading/saving properties to ElementAction and animation specified.

Parameters:
pElementActionDefault value for all FBPropertyElementAction properties.
pAnimationDefault value for all Animation properties.
void SaveToString ( FBString pString,
FBOptionsContext  context 
)

Serialize all options to a string Serialize all options to a string specifying a context.

Parameters:
pStringThe string containing all settings, target of serializing
contextThe context to be used when serializing
void SetFromString ( const char *  pString,
FBOptionsContext  context 
)

Set all options from string Set all parameters from a formatted string (previously serialized with SaveToString)

Parameters:
pStringThe string containing all settings. See SaveToFile
contextThe context to be used when de-serializing
int GetTakeCount ( ) const

Return the count of takes in the scene to saved or the file to loaded.

Warning:
You need to use appropriate constructor to be able to take infos.
bool GetTakeSelect ( int  pTakeIndex) const

Return if true if the take will be saved or Loaded.

Parameters:
pTakeIndexindex of take to get.
void SetTakeSelect ( int  pTakeIndex,
bool  pSelect 
)

Return if true if the take will be saved or Loaded.

Parameters:
pTakeIndexindex of take to set
pSelectset true if should be saved or loaded.
const char* GetTakeName ( int  pTakeIndex) const

Take Original Name.

Parameters:
pTakeIndexindex of take to get.
void SetTakeName ( int  pTakeIndex,
const char *  pName 
)

Take Original Name.

Parameters:
pTakeIndexindex of take to set.
pNametake name to set
const char* GetTakeDescription ( int  pTakeIndex) const

Take Description.

Parameters:
pTakeIndexindex of take to get.
void SetTakeDescription ( int  pTakeIndex,
const char *  pDescription 
)

Take Description.

Parameters:
pTakeIndexindex of take to set.
pDescriptiontake description to set
const char* GetTakeDestinationName ( int  pTakeIndex) const

Take Destination Name upon save or load.

Parameters:
pTakeIndexindex of take to get.
void SetTakeDestinationName ( int  pTakeIndex,
const char *  pDestinationName 
)

Take Destination Name upon save or load.

Parameters:
pTakeIndexindex of take to set.
pDestinationNametake description to set
void SetNamespaceList ( const FBStringList pNamespaceList)

SetNamespaceList upon save or load.

Parameters:
pNamespaceListnamespace list to set
FBStringList GetNamespaceList ( )

GetNamespaceList upon save or load.

Returns:
namespace list

Member Data Documentation

Read Write Property: Set to true to update recent file list.

Definition at line 153 of file fbfbxoptions.h.

FBPropertyTakeSpanOnLoad TakeSpan

Read Write Property: Indicate how the take start and end point should be set.

By default it is read from the file.

Definition at line 159 of file fbfbxoptions.h.

FBPropertyFileFormatAndVersion FileFormatAndVersion

Read Write Property: File format and version chosen to save the scene.

Definition at line 168 of file fbfbxoptions.h.

Read Write Property: Embed all media in the FBX file itself.

When saving in ASCII mode it is not possible to embed media.

Definition at line 169 of file fbfbxoptions.h.

Read Write Property: Indicate that only the selected models will be saved.

Definition at line 170 of file fbfbxoptions.h.

Read Write Property: Indicate whether we keep transform hierarchy when SaveSelectedModelsOnly is true.

Default value is false to ensure consistent behavior with SaveSelected operation via file menu.

Definition at line 171 of file fbfbxoptions.h.

Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode.

Definition at line 172 of file fbfbxoptions.h.

Read Write Property: The Cached buffer size used to accelerate IO system.

Definition at line 173 of file fbfbxoptions.h.

Read Write Property: Indicate if the perform compression on the arrays values.

Definition at line 174 of file fbfbxoptions.h.

Read Write Property: Indicate if the minimum item size for compressing arrays.

Definition at line 175 of file fbfbxoptions.h.

Read Write Property: The allowed level range for Compression is [0-9] where 0 equals no compression and 9 is as-much-as-we-can.

Definition at line 176 of file fbfbxoptions.h.

Read Write Property: Consider base camera settings.

Definition at line 183 of file fbfbxoptions.h.

Read Write Property: Consider camera switcher settings.

Definition at line 184 of file fbfbxoptions.h.

Read Write Property: Consider current camera settings.

Definition at line 185 of file fbfbxoptions.h.

Read Write Property: Consider global Lighting settings.

Definition at line 186 of file fbfbxoptions.h.

Read Write Property: Consider transport control settings.

Definition at line 187 of file fbfbxoptions.h.

Read Write property: Load/Save scene as FileReference.

Definition at line 193 of file fbfbxoptions.h.

Read Write Property: Load/Save the edits made to referenced objects or not.

Definition at line 194 of file fbfbxoptions.h.

Read Write Property: A list of namespaces separated by '~', On Load, duplicate the loaded objects into each namespace in the list.

Definition at line 195 of file fbfbxoptions.h.

Read Write property: Remove empty animation layers that are in additive mode, without child or parent.

Definition at line 201 of file fbfbxoptions.h.

Read Write property: Consider the mute/solo settings to identify identical layer when merging.

Definition at line 202 of file fbfbxoptions.h.

FBPropertyElementAction Actors

Read Write Property: Handling of the Actors elements.

Definition at line 208 of file fbfbxoptions.h.

FBPropertyElementAction ActorFaces

Read Write Property: Handling of the Actor Faces elements.

Definition at line 209 of file fbfbxoptions.h.

FBPropertyElementAction Audio

Read Write Property: Handling of the Audio elements.

Definition at line 210 of file fbfbxoptions.h.

FBPropertyElementAction Bones

Read Write Property: Handling of the Bones elements.

Definition at line 211 of file fbfbxoptions.h.

FBPropertyElementAction Cameras

Read Write Property: Handling of the Cameras elements.

Definition at line 212 of file fbfbxoptions.h.

FBPropertyElementAction Characters

Read Write Property: Handling of the Characters elements.

Definition at line 213 of file fbfbxoptions.h.

FBPropertyElementAction CharacterFaces

Read Write Property: Handling of the Character Faces elements.

Definition at line 214 of file fbfbxoptions.h.

FBPropertyElementAction CharacterExtensions

Read Write Property: Handling of the Character Extensions.

Definition at line 215 of file fbfbxoptions.h.

FBPropertyElementAction Constraints

Read Write Property: Handling of the Constraints elements.

Definition at line 216 of file fbfbxoptions.h.

FBPropertyElementAction Devices

Read Write Property: Handling of the Devices elements.

Definition at line 217 of file fbfbxoptions.h.

FBPropertyElementAction FileReferences

Read Write Property: Handling of the FileReferences elements.

Definition at line 218 of file fbfbxoptions.h.

FBPropertyElementAction Groups

Read Write Property: Handling of the Groups elements.

Definition at line 219 of file fbfbxoptions.h.

FBPropertyElementAction KeyingGroups

Read Write Property: Handling of the Keying Groups elements.

Definition at line 220 of file fbfbxoptions.h.

FBPropertyElementAction Lights

Read Write Property: Handling of the Lights elements.

Definition at line 221 of file fbfbxoptions.h.

FBPropertyElementAction Materials

Read Write Property: Handling of the Materials elements.

Definition at line 222 of file fbfbxoptions.h.

FBPropertyElementAction Models

Read Write Property: Handling of the Models elements.

Definition at line 223 of file fbfbxoptions.h.

FBPropertyElementAction Notes

Read Write Property: Handling of the Notes elements.

Definition at line 224 of file fbfbxoptions.h.

FBPropertyElementAction OpticalData

Read Write Property: Handling of the Optical Data elements.

Definition at line 225 of file fbfbxoptions.h.

FBPropertyElementAction PhysicalProperties

Read Write Property: Handling of the Physical Properties elements.

Definition at line 226 of file fbfbxoptions.h.

FBPropertyElementAction Poses

Read Write Property: Handling of the Poses elements.

Definition at line 227 of file fbfbxoptions.h.

FBPropertyElementAction Scripts

Read Write Property: Handling of the Scripts elements.

Definition at line 228 of file fbfbxoptions.h.

FBPropertyElementAction Sets

Read Write Property: Handling of the Sets elements.

Definition at line 229 of file fbfbxoptions.h.

FBPropertyElementAction Shaders

Read Write Property: Handling of the Shaders elements.

Definition at line 230 of file fbfbxoptions.h.

FBPropertyElementAction Solvers

Read Write Property: Handling of the Solvers elements.

Definition at line 231 of file fbfbxoptions.h.

FBPropertyElementAction Story

Read Write Property: Handling of the Story elements.

Definition at line 232 of file fbfbxoptions.h.

FBPropertyElementAction Textures

Read Write Property: Handling of the Textures elements.

Definition at line 233 of file fbfbxoptions.h.

FBPropertyElementAction Video

Read Write Property: Handling of the Video elements.

Definition at line 234 of file fbfbxoptions.h.

Read Write Property: Handling of the Actor Faces animation.

Definition at line 242 of file fbfbxoptions.h.

Read Write Property: Handling of the Bones animation.

Definition at line 243 of file fbfbxoptions.h.

Read Write Property: Handling of the Cameras animation.

Definition at line 244 of file fbfbxoptions.h.

Read Write Property: Handling of the Characters animation.

Definition at line 245 of file fbfbxoptions.h.

Read Write Property: Handling of the Character Faces animation.

Definition at line 246 of file fbfbxoptions.h.

Read Write Property: Handling of the Constraints animation.

Definition at line 247 of file fbfbxoptions.h.

Read Write Property: Handling of the Devices animation.

Definition at line 248 of file fbfbxoptions.h.

Read Write Property: Handling of the Lights animation.

Definition at line 249 of file fbfbxoptions.h.

Read Write Property: Handling of the Materials animation.

Definition at line 250 of file fbfbxoptions.h.

Read Write Property: Handling of the Models animation.

Definition at line 251 of file fbfbxoptions.h.

Read Write Property: Handling of the Notes animation.

Definition at line 252 of file fbfbxoptions.h.

Read Write Property: Handling of the Physical Properties animation.

Definition at line 253 of file fbfbxoptions.h.

Read Write Property: Handling of the Shaders animation.

Definition at line 254 of file fbfbxoptions.h.

Read Write Property: Handling of the Solvers animation.

Definition at line 255 of file fbfbxoptions.h.

Read Write Property: Handling of the Story animation (animatable properties on story objects).

Definition at line 256 of file fbfbxoptions.h.

Read Write Property: Handling of the Textures animation.

Definition at line 257 of file fbfbxoptions.h.

Read Write Property: Set to true if the character should be saved when call FBApplication::SaveCharacterRigAndAnimation.

Definition at line 263 of file fbfbxoptions.h.

Read Write Property: Set to true if the rig (and its children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.

Definition at line 264 of file fbfbxoptions.h.

Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.

Definition at line 265 of file fbfbxoptions.h.

Read Write Property: Set to true if the current selected objects shouldn't saved when call FBApplication::SaveCharacterRigAndAnimation.

Definition at line 266 of file fbfbxoptions.h.

FBPropertyCharacterLoadAnimationMethod TransferMethod

Read Write Property: How should the animation should be transfered on the target rig.

Definition at line 274 of file fbfbxoptions.h.

Read Write Property: Set to true if animation on character extensions should also be transferred.

Definition at line 275 of file fbfbxoptions.h.

Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.

Definition at line 276 of file fbfbxoptions.h.

Read Write Property: Set to true if we should change the limits on the target rig.

Definition at line 277 of file fbfbxoptions.h.

Read Write Property: Set to true if we should reset the character hierarchy.

Definition at line 278 of file fbfbxoptions.h.

Read Write Property: Set to true if we should remove constraint reference.

Definition at line 279 of file fbfbxoptions.h.

Read Write Property: pCopyMissingExtensions Set to true if the character extensions on the rig in the file should be copied to the target rig.

Definition at line 280 of file fbfbxoptions.h.

Read Write Property: If the transfer method is retarget, set this parameter to control where the retarget correction will be made (on base layer or on another layer).

Definition at line 281 of file fbfbxoptions.h.

Read Write Property: Set to true to ignore conflicts between objects in character extensions and objects in the scene.

Conflicting objects will be merged in the extension

Definition at line 282 of file fbfbxoptions.h.

Read Write Property: Set to true if want to pop up dialog for FileName, Format, Embed, Compression, UseTakeName, OneTakePerFile.

Definition at line 288 of file fbfbxoptions.h.

Read Write Property: Set to true if want to pop up options dialog for detail settings.

Definition at line 289 of file fbfbxoptions.h.

Read Write Property: Set to false if want to keep properties' animated flag even when they are not really animated(no keyframe data) while retrieving/storing.

Definition at line 290 of file fbfbxoptions.h.


The documentation for this class was generated from the following file:

FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions
FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions FBFbxOptions