FBHandle class exposes the Handle object of the application.
#include <fbcore.h>
Public Member Functions | |
FBHandle (const char *pName, HIObject pObject=NULL) | |
Public constructor. | |
void | Select () |
Meta selection. | |
Public Attributes | |
FBPropertyListObject | Follow |
List: Object to be followed by the handle. | |
FBPropertyListObject | Manipulate |
List: Objects manipulated by the handle. | |
FBPropertyListObject | ManipulateTranslation |
List: Objects manipulated by the handle. | |
FBPropertyListObject | ManipulateRotation |
List: Objects manipulated by the handle. | |
FBPropertyListObject | ManipulateScaling |
List: Objects manipulated by the handle. | |
FBPropertyListObject | Image |
List: Image to be used in the handle display. |
FBHandle | ( | const char * | pName, |
HIObject | pObject = NULL |
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) |
Public constructor.
This constructor is used to create a new object.
pName | Object name. |
pObject | For internal use only. |
void Select | ( | ) |
Meta selection.
With this method, the handle itself is selected as well as all the models that are manipulated by the handle.
List: Object to be followed by the handle.
Should have a cardinality of 1.
List: Objects manipulated by the handle.
List: Objects manipulated by the handle.
Only their translation is affected.
List: Objects manipulated by the handle.
Only their rotation is affected.
List: Objects manipulated by the handle.
Only their scaling is affected.
List: Image to be used in the handle display.
Only the image at position 0 is used.