FBShaderModelInfo(FBShader *pShader, HKModelRenderInfo pInfo, int pSubRegionIndex) | FBShaderModelInfo | |
GetFBMaterial() | FBShaderModelInfo | |
GetFBModel() | FBShaderModelInfo | [inline] |
GetGeometryArrayIds() const | FBShaderModelInfo | |
GetModelVersion() const | FBShaderModelInfo | |
GetOriginalTextureFlag() const | FBShaderModelInfo | |
GetShaderModelInfo() const | FBShaderModelInfo | [inline] |
GetShaderVersion() const | FBShaderModelInfo | |
GetSubRegionIndex() | FBShaderModelInfo | |
SetGeometryArrayIds(unsigned int pArrayIds) | FBShaderModelInfo | |
UpdateModelShaderInfo(int pShader_Version) | FBShaderModelInfo | [virtual] |
~FBShaderModelInfo() | FBShaderModelInfo | [virtual] |