FBRenderingPass Class Reference


Detailed Description

Rendering Pass.

Use with FBShader.RenderingPass properties to make the shader be called at any pass. Passes will be called in the order of the enum.

Inheritance diagram for FBRenderingPass:

List of all members.

Static Public Attributes

static const kFBPassInvalid = 0
static const kFBPassPreRender = 1 << 0
static const kFBPassFlat = 1 << 1
static const kFBPassLighted = 1 << 2
static const kFBPassMatte = 1 << 3
static const kFBPassZTranslucent = 1 << 4
static const kFBPassZTranslucentAlphaTest = 1 << 5
static const kFBPassTranslucent = 1 << 6
static const kFBPassAddColor = 1 << 7
static const kFBPassTranslucentZSort = 1 << 8
static const kFBPassPostRender = 1 << 9

Member Data Documentation

const kFBPassFlat = 1 << 1 [static]
const kFBPassLighted = 1 << 2 [static]
const kFBPassMatte = 1 << 3 [static]

FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass
FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass