Audio Render Options structure.
Contain options to control how the audio rendering will occur.
Definition at line 508 of file fbsystem.h.
#include <fbsystem.h>
Public Member Functions | |
FBAudioRenderOptions () | |
Constructor. | |
Public Attributes | |
FBTimeSpan | TimeSpan |
Property: Start and stop selection time to render. | |
FBAudioChannelMode | ChannelMode |
Property: Audio render channel number, 1 for Mono(left channel right channel render mixed to one channel), 2 for Stereo(left channel right channel render separately). | |
FBAudioBitDepthMode | BitDepthMode |
Property: Bit depth for one sample of audio. | |
FBAudioRateMode | RateMode |
Property: Rate mode for number of samples per second. | |
FBString | OutputFileName |
Property: Audio Render destination file. |
Constructor.
Property: Start and stop selection time to render.
Definition at line 516 of file fbsystem.h.
Property: Audio render channel number, 1 for Mono(left channel right channel render mixed to one channel), 2 for Stereo(left channel right channel render separately).
Definition at line 517 of file fbsystem.h.
Property: Bit depth for one sample of audio.
8 bits and 16 bits available for audio render, 16 bits default.
Definition at line 518 of file fbsystem.h.
Property: Rate mode for number of samples per second.
44100 hz default,8000, 11025,12000,16000,22050,24000,32000,44100,48000,64000,88200,96000 available for audio render.
Definition at line 519 of file fbsystem.h.
Property: Audio Render destination file.
Definition at line 520 of file fbsystem.h.