FBDeformerType Class Reference


Detailed Description

Determine the deformer type.

  1. kFBDeformerSkeleton Skeleton (Bone) driven skinning deformer.

  2. kFBDeformerPointCache Pre-recorded point cache deformer.

  3. kFBGeometryMapping_BY_POLYGON_VERTEX There will be one mapping coordinate for each vertex, for each polygon/strip it is part of. This means that a vertex will have as many mapping coordinates as polygons it is part of.

  4. kFBGeometryMapping_BY_POLYGON There can be only one mapping coordinate for the whole polygon/strip.

  5. kFBGeometryMapping_BY_EDGE There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements.

  6. kFBGeometryMapping_ALL_SAME There can be only one mapping coordinate for the whole surface.

Inheritance diagram for FBDeformerType:

List of all members.

Static Public Attributes

static const kFBDeformerUnkown
static const kFBDeformerSkeleton
static const kFBDeformerPointCache

Member Data Documentation


FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType
FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType FBDeformerType