AnimationNodeNotify evaluation information.
This structure is passed to the AnimationNodeNotify calls (in Constraints, Devices, and Boxes), giving the connectors information with regards to the start or stop times of the evaluation. In general, only the start time is of interest for the current evaluation cycle. The advantage of the structure is to have a common time for the evaluation of all the elements in the scene.
Public Member Functions | |
FBTime | GetLocalTime () |
Return local (scene) time. | |
FBTime | GetSystemTime () |
Return system time. | |
bool | IsStop () |
Is local time stopped? (ie: no animation). | |
int | GetSyncCount () |
Return the wanted timer sync count (internal or external). | |
int | GetEvaluationID () |
Return the wanted timer sync count (internal or external). | |
int | GetDeviceID () |
Return the ID of the device requesting the evaluation. | |
int | GetBufferID (FBBox pBufferOwner) |
User in case of constraints that can be called from multiple thread should implement multi buffering system. | |
FBEvaluateInfo | GetSourceEvaluateInfo () |
Return the source EvaluationInfo for background evaluation. | |
int | GetRecursionLevel (FBBox pConstraint) |
Return recursion level for given pConstraint. |
FBTime GetLocalTime | ( | ) |
FBTime GetSystemTime | ( | ) |
bool IsStop | ( | ) |
Is local time stopped? (ie: no animation).
int GetSyncCount | ( | ) |
Return the wanted timer sync count (internal or external).
int GetEvaluationID | ( | ) |
Return the wanted timer sync count (internal or external).
int GetDeviceID | ( | ) |
Return the ID of the device requesting the evaluation.
User in case of constraints that can be called from multiple thread should implement multi buffering system.
pBufferOwner | This should be always passed to get access to optimized buffer management. |
FBEvaluateInfo GetSourceEvaluateInfo | ( | ) |
Return the source EvaluationInfo for background evaluation.