This reference page is linked to from the following overview topics: MotionBuilder 2014, Scene Elements, FBGeometry - Meshes and Surfaces.
Geometry class.
This class groups all geometry related elements which are shared across the different subclasses (FBMesh, FBSurface, FBNurbs and FBPatch). Geometry Material always use kFBGeometryReference_INDEX mode. While Normal, UV could have different combination of mapping and reference modes.
Geometries created with SDK can support FBGeometryMapping_ALL_SAME or kFBGeometryMapping_BY_POLYGON for material, and kFBGeometryMapping_BY_CONTROL_POINT for Normal, Tangent, Binormal, Color and UV. Only one set of UV could be supported.
Geometries passed from FBXSDK pipeline could have various complex mapping/reference mode combination for material, normal and UV. And could potentially contains multiple set of UVs.
Definition at line 175 of file fbgeometry.h.
#include <fbgeometry.h>
Public Member Functions | |
void | VertexInit (int pSize, bool pResize, bool pInitUV=true, bool pInitVertexColor=false) |
Resize or Reserve vertex, normal and UV array for performance. | |
bool | VertexClear () |
Clear all Vertex arrays. | |
int | VertexAdd (FBVertex pVertex) |
Add a vertex. | |
int | VertexAdd (FBVertex pVertex, FBNormal pNormal) |
Add a vertex. | |
int | VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV) |
Add a vertex. | |
int | VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV, FBColorF pVertexColor) |
Add a vertex. | |
int | VertexAdd (double px, double py, double pz) |
Add a vertex. | |
int | VertexAdd (double px, double py, double pz, double nx, double ny, double nz) |
int | VertexAdd (double px, double py, double pz, double nx, double ny, double nz, double UVu, double UVv) |
int | VertexAdd (double px, double py, double pz, double nx, double ny, double nz, double UVu, double UVv, double pRed, double pGreen, double pBlue, double pAlpha) |
bool | VertexSet (FBVertex pVertex, int pIndex=-1) |
Set a vertex. | |
bool | VertexSet (double px, double py, double pz, int pIndex=-1) |
Set a vertex. | |
bool | VertexNormalSet (FBNormal pVertex, int pIndex=-1) |
Set a normal at a vertex. | |
bool | VertexNormalSet (double px, double py, double pz, int pIndex=-1) |
Set a normal at a vertex. | |
bool | VertexUVSet (FBUV pUV, int pIndex=-1) |
Set a UV coordinate. | |
bool | VertexUVSet (float pU, float pV, int pIndex=-1) |
Set a UV coordinate. | |
bool | VertexColorSet (FBColorF pColor, int pIndex=-1) |
Set a Vertex Color. | |
bool | VertexColorSet (float pRed, float pGreen, float pBlue, float pAlpha, int pIndex=-1) |
Set a UV coordinate. | |
Simple Geometry Editing Interface: | |
Geometries created with SDK can only use the kFBGeometryMapping_ALL_SAME or kFBGeometryMapping_BY_POLYGON mapping mode for material, kFBGeometryMapping_BY_CONTROL_POINT / kFBGeometryReference_DIRECT for Normal, UV, Color, Tangent and Binormal. And only support one set of UV | |
bool | GeometryBegin () |
Begin geometry editing. | |
bool | GeometryEnd () |
End geometry editing. | |
bool | IsEditingEnabled () const |
Is geometry editing enabled. | |
Query interface for Vertex's Position, Normal, UV of default set. | |
int | VertexCount () const |
Get the number of vertices in the geometry. | |
FBVertex | VertexGet (int pIndex) const |
Get a vertex. | |
FBVertex * | GetVertexes () const |
Get a pointer to the array of vertexes. | |
FBNormal | VertexNormalGet (int pIndex=-1) const |
Get a normal at a vertex. | |
FBUV | VertexUVGet (int pIndex=-1) const |
Get a UV coordinate. | |
FBColorF | VertexColorGet (int pIndex=-1) const |
Get a Vertex Color. | |
Vertex Selection/Manipulation Interface. | |
bool | VertexGetSelected (int pIndex) |
Get the selected state of a vertex. | |
bool | VertexSetSelected (int pIndex, bool pState) |
Set the selected state of a vertex. | |
bool | VertexGetVisible (int pIndex) |
Get the visible state of a vertex. | |
bool | VertexSetVisible (int pIndex, bool pState) |
Set the visible state of a vertex. | |
bool | VertexGetTransformable (int pIndex) |
Get the Transformable state of a vertex. | |
Shape Management Interface | |
int | ShapeGetCount () const |
Get Shape Count. | |
const char * | ShapeGetName (int pShapeIdx) const |
Return the shape Name. | |
int | ShapeAdd (const char *pName) |
Add new shape. | |
void | ShapeClearAll () |
Clears all the shapes. | |
void | ShapeInit (int pShapeIdx, int pDiffSize, bool pWithNormal=false) |
Init the shape. | |
int | ShapeGetDiffPointCount (int pShapeIdx) const |
Return the shape's total diff points count. | |
bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, const FBVertex &pPosDiff) |
Set the differentiate point. | |
bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, const FBVertex &pPosDiff, const FBNormal &pNormalDiff) |
Set the differentiate point. | |
bool | ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int &pOriIndex, FBVertex &pPosDiff) const |
Get the differentiate point. | |
bool | ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int &pOriIndex, FBVertex &pPosDiff, FBNormal &pNormalDiff) const |
Get the differentiate point. | |
Geometry Editing Notification | |
void | ModifyNotify (kFBGeometryUpdateFlags pFlags=kFBGeometryUpdateAll, int pFirstIndex=-1, int pLastIndex=-1) |
The geometry has change, update the necessary flags. | |
Protected Member Functions | |
FBGeometry (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
Interface for direct manipulating Geometry Position, Normal, Color, UV and Material arrays. | |
FBPropertyGeometryMappingMode | NormalMappingMode |
Read Only Property: Normal mapping mode. | |
FBPropertyGeometryReferenceMode | NormalReferenceMode |
Read Only Property: Normal reference mode. | |
FBPropertyGeometryMappingMode | TangentMappingMode |
Read Only Property: Tangent mapping mode. | |
FBPropertyGeometryReferenceMode | TangentReferenceMode |
Read Only Property: Tangent reference mode. | |
FBPropertyGeometryMappingMode | BinormalMappingMode |
Read Only Property: Binormal mapping mode. | |
FBPropertyGeometryReferenceMode | BinormalReferenceMode |
Read Only Property: Binormal reference mode. | |
FBPropertyGeometryMappingMode | VertexColorMappingMode |
Read Only Property: Vertex Color mapping mode. | |
FBPropertyGeometryReferenceMode | VertexColorReferenceMode |
Read Only Property: Vertex Color reference mode. | |
FBPropertyGeometryMappingMode | MaterialMappingMode |
Read Property: Material mapping mode. | |
bool | VertexArrayInit (int pVertexcount, bool pUniqueMaterial, unsigned int pFBGeometryArrayIDs=0) |
Init geometry vertex arrays. | |
bool | VertexArrayClear () |
Clear all geometry vertex arrays. | |
FBVertex * | GetPositionsArray (int &pOutArrayCount) const |
Get a pointer to the position array. | |
int * | GetNormalsIndexArray (int &pOutArrayCount) const |
Get a pointer to the index array of normals. | |
FBNormal * | GetNormalsDirectArray (int &pOutArrayCount) const |
Get a pointer to the direct array of normals. | |
int * | GetTangentsIndexArray (int &pOutArrayCount) const |
Get a pointer to the index array of tangents. | |
FBNormal * | GetTangentsDirectArray (int &pOutArrayCount) const |
Get a pointer to the direct array of tangents. | |
int * | GetBinormalsIndexArray (int &pOutArrayCount) const |
Get a pointer to the index array of binormals. | |
FBNormal * | GetBinormalsDirectArray (int &pOutArrayCount) const |
Get a pointer to the direct array of binormals. | |
int * | GetVertexColorsIndexArray (int &pOutArrayCount) const |
Get a pointer to the index array of vertex color. | |
FBColorF * | GetVertexColorsDirectArray (int &pOutArrayCount) const |
Get a pointer to the direct array of vertex color. | |
FBStringList | GetUVSets () const |
Get available UVSet name. | |
FBGeometryMappingMode | GetUVSetMappingMode (const char *pUVSetName=NULL) const |
Get UVSet mapping mode. | |
FBGeometryReferenceMode | GetUVSetReferenceMode (const char *pUVSetName=NULL) const |
Get UVSet reference mode. | |
int * | GetUVSetIndexArray (int &pOutArrayCount, const char *pUVSetName=NULL) const |
Get a pointer to the index array of UVset. | |
FBUV * | GetUVSetDirectArray (int &pOutArrayCount, const char *pUVSetName=NULL) const |
Get a pointer to the direct array of UVset Modify array value will be only effective when geometry editing is enabled. | |
int * | GetMaterialIndexArray (int &pOutArrayCount) const |
Get a pointer to the index array of Material. |
FBGeometry | ( | const char * | pName, |
HIObject | pObject = NULL |
||
) | [protected] |
Constructor.
pName | Name of Geometry. |
pObject | For internal use only(default=NULL). |
bool GeometryBegin | ( | ) |
bool GeometryEnd | ( | ) |
bool IsEditingEnabled | ( | ) | const |
void VertexInit | ( | int | pSize, |
bool | pResize, | ||
bool | pInitUV = true , |
||
bool | pInitVertexColor = false |
||
) |
Resize or Reserve vertex, normal and UV array for performance.
pSize | Number of vertices to resize or reserve. |
pResize | True, for the geometry with known vertex count, we should resize the arrays to fixed size, and call VertexSet() afterwards; False, While for dynamic size geometry, we should only reserve the arrays with the estimated optimal size, then call VertexAdd() to dynamically increase the vertex count. |
pInitUV | init Vertex UV array if true |
pInitVertexColor | Init Vertex Color Array if true. |
bool VertexClear | ( | ) |
Clear all Vertex arrays.
Call this function to clear Position, Normal, UV, Color and etc vertex arrays, and it won't affect geometry's topology (polygon, Surface and etc.,).
int VertexAdd | ( | FBVertex | pVertex | ) |
Add a vertex.
pVertex | Vertex values used to add vertex. |
Add a vertex.
pVertex | Vertex values used to add vertex. |
pNormal | Normal values used to add vertex. |
Add a vertex.
pVertex | Vertex values used to add vertex. |
pNormal | Normal values used to add vertex. |
pUV | UV values used to add vertex. |
Add a vertex.
pVertex | Vertex values used to add vertex. |
pNormal | Normal values used to add vertex. |
pUV | UV values used to add vertex. |
pVertexColor | Color values used to add vertex. |
int VertexAdd | ( | double | px, |
double | py, | ||
double | pz | ||
) |
Add a vertex.
px | X coordinate of vertex to add. |
py | Y coordinate of vertex to add. |
pz | Z coordinate of vertex to add. |
int VertexAdd | ( | double | px, |
double | py, | ||
double | pz, | ||
double | nx, | ||
double | ny, | ||
double | nz | ||
) |
int VertexAdd | ( | double | px, |
double | py, | ||
double | pz, | ||
double | nx, | ||
double | ny, | ||
double | nz, | ||
double | UVu, | ||
double | UVv | ||
) |
int VertexAdd | ( | double | px, |
double | py, | ||
double | pz, | ||
double | nx, | ||
double | ny, | ||
double | nz, | ||
double | UVu, | ||
double | UVv, | ||
double | pRed, | ||
double | pGreen, | ||
double | pBlue, | ||
double | pAlpha | ||
) |
bool VertexSet | ( | FBVertex | pVertex, |
int | pIndex = -1 |
||
) |
Set a vertex.
pVertex | Vertex values used to set vertex. |
pIndex | Index of vertex to affect (default=-1). |
bool VertexSet | ( | double | px, |
double | py, | ||
double | pz, | ||
int | pIndex = -1 |
||
) |
Set a vertex.
px | X coordinate to set. |
py | Y coordinate to set. |
pz | Z coordinate to set. |
pIndex | Index of vertex to set(default=-1). |
bool VertexNormalSet | ( | FBNormal | pVertex, |
int | pIndex = -1 |
||
) |
Set a normal at a vertex.
pVertex | Normal to set. |
pIndex | Index of vertex to set Normal at(default=-1). |
bool VertexNormalSet | ( | double | px, |
double | py, | ||
double | pz, | ||
int | pIndex = -1 |
||
) |
Set a normal at a vertex.
px | X coordinate of normal. |
py | Y coordinate of normal. |
pz | Z coordinate of normal. |
pIndex | Index of vertex to set Normal at(default=-1). |
bool VertexUVSet | ( | FBUV | pUV, |
int | pIndex = -1 |
||
) |
Set a UV coordinate.
pUV | UV coordinate to set. |
pIndex | Index of Vertex to affect with UV coordinate(default=-1). |
bool VertexUVSet | ( | float | pU, |
float | pV, | ||
int | pIndex = -1 |
||
) |
Set a UV coordinate.
pU | U coordinate to set. |
pV | V coordinate to set. |
pIndex | Index of Vertex to affect with UV coordinate(default=-1). |
bool VertexColorSet | ( | FBColorF | pColor, |
int | pIndex = -1 |
||
) |
Set a Vertex Color.
pColor | Vertex Color to set. |
pIndex | Index of Vertex to affect with pColor(default=-1). |
bool VertexColorSet | ( | float | pRed, |
float | pGreen, | ||
float | pBlue, | ||
float | pAlpha, | ||
int | pIndex = -1 |
||
) |
Set a UV coordinate.
pRed | Red Color Channel to set, range [0, 1]. |
pGreen | Green Color Channel to set, range [0, 1]. |
pBlue | Blue Color Channel to set, range [0, 1]. |
pAlpha | Alpha Color Channel to set, range [0, 1]. |
pIndex | Index of Vertex to affect with Red, Green, Blue and Alpha (default=-1). |
int VertexCount | ( | ) | const |
Get the number of vertices in the geometry.
FBVertex VertexGet | ( | int | pIndex | ) | const |
Get a vertex.
pIndex | Index of vertex to get. |
pIndex
. FBVertex* GetVertexes | ( | ) | const |
Get a pointer to the array of vertexes.
NULL
if the array has not been allocated. FBNormal VertexNormalGet | ( | int | pIndex = -1 | ) | const |
Get a normal at a vertex.
pIndex | Vertex to get normal at(default=-1). |
pIndex
. FBUV VertexUVGet | ( | int | pIndex = -1 | ) | const |
Get a UV coordinate.
pIndex | Index of Vertex to get UV coordinate for(default=-1). |
UVSetIndex
. FBColorF VertexColorGet | ( | int | pIndex = -1 | ) | const |
Get a Vertex Color.
pIndex | Index of Vertex to get Color for(default=-1). |
UVSetIndex
. bool VertexArrayInit | ( | int | pVertexcount, |
bool | pUniqueMaterial, | ||
unsigned int | pFBGeometryArrayIDs = 0 |
||
) |
Init geometry vertex arrays.
Init position, normal and UV arrays (tangent, bi-normal and color on demand) with kFBGeometryMapping_BY_CONTROL_POINT / kFBGeometryReference_DIRECT mode. Will call VertexArrayClear() internally. User should then call GetXXXDirectyArray() to edit the vertex attributes directly.
pVertexcount | number of control points (vertex) |
pUniqueMaterial | User could specify per polygon mapping mode for mesh |
pFBGeometryArrayIDs | Request to init other attribute arrays, bitwise combined value of FBGeometryArrayID enum items, currently support Tangent, Binormal and VertexColor. Only useful for mesh. |
bool VertexArrayClear | ( | ) |
Clear all geometry vertex arrays.
Call this function to clear Position, Normal, UV, Color and etc vertex arrays, and it won't affect geometry's topology (polygon, Surface and etc.,).
FBVertex* GetPositionsArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the position array.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. int* GetNormalsIndexArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the index array of normals.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. FBNormal* GetNormalsDirectArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the direct array of normals.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. int* GetTangentsIndexArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the index array of tangents.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. FBNormal* GetTangentsDirectArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the direct array of tangents.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. int* GetBinormalsIndexArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the index array of binormals.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. FBNormal* GetBinormalsDirectArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the direct array of binormals.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. int* GetVertexColorsIndexArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the index array of vertex color.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. FBColorF* GetVertexColorsDirectArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the direct array of vertex color.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. FBStringList GetUVSets | ( | ) | const |
Get available UVSet name.
FBGeometryMappingMode GetUVSetMappingMode | ( | const char * | pUVSetName = NULL | ) | const |
Get UVSet mapping mode.
pUVSetName | The name of UVset, NULL for the first UVset. |
FBGeometryReferenceMode GetUVSetReferenceMode | ( | const char * | pUVSetName = NULL | ) | const |
Get UVSet reference mode.
pUVSetName | The name of UVset, NULL for the first UVset. |
int* GetUVSetIndexArray | ( | int & | pOutArrayCount, |
const char * | pUVSetName = NULL |
||
) | const |
Get a pointer to the index array of UVset.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
pUVSetName | The name of UVset, NULL for the first UVset. |
NULL
if the array hasn't been allocated yet. FBUV* GetUVSetDirectArray | ( | int & | pOutArrayCount, |
const char * | pUVSetName = NULL |
||
) | const |
Get a pointer to the direct array of UVset Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
pUVSetName | The name of UVset, NULL for the first UVset. |
NULL
is the array hasn't been allocated yet. int* GetMaterialIndexArray | ( | int & | pOutArrayCount | ) | const |
Get a pointer to the index array of Material.
Modify array value will be only effective when geometry editing is enabled.
pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet. bool VertexGetSelected | ( | int | pIndex | ) |
Get the selected state of a vertex.
pIndex | The index of the vertex |
bool VertexSetSelected | ( | int | pIndex, |
bool | pState | ||
) |
Set the selected state of a vertex.
pIndex | The index of the vertex |
pState | The true to selected, false to deselect |
bool VertexGetVisible | ( | int | pIndex | ) |
Get the visible state of a vertex.
pIndex | The index of the vertex |
bool VertexSetVisible | ( | int | pIndex, |
bool | pState | ||
) |
Set the visible state of a vertex.
pIndex | The index of the vertex |
pState | true to be visible |
bool VertexGetTransformable | ( | int | pIndex | ) |
Get the Transformable state of a vertex.
pIndex | The index of the vertex |
int ShapeGetCount | ( | ) | const |
Get Shape Count.
const char* ShapeGetName | ( | int | pShapeIdx | ) | const |
Return the shape Name.
int ShapeAdd | ( | const char * | pName | ) |
Add new shape.
pName | the shape name |
void ShapeClearAll | ( | ) |
Clears all the shapes.
void ShapeInit | ( | int | pShapeIdx, |
int | pDiffSize, | ||
bool | pWithNormal = false |
||
) |
Init the shape.
pShapeIdx | The index of the shape to be initialized |
pDiffSize | Total number of different point (pos or normal) compared to base geometry. |
pWithNormal | Currently normal won't be considered during shape blending. |
int ShapeGetDiffPointCount | ( | int | pShapeIdx | ) | const |
Return the shape's total diff points count.
pShapeIdx | The index of the shape |
bool ShapeSetDiffPoint | ( | int | pShapeIdx, |
int | pDiffIndex, | ||
int | pOriIndex, | ||
const FBVertex & | pPosDiff | ||
) |
Set the differentiate point.
pShapeIdx | The index of the shape |
pDiffIndex | The index of the diff point in this shape. |
pOriIndex | The index of the diff point in the original geometry. |
pPosDiff | The position differentiation. |
bool ShapeSetDiffPoint | ( | int | pShapeIdx, |
int | pDiffIndex, | ||
int | pOriIndex, | ||
const FBVertex & | pPosDiff, | ||
const FBNormal & | pNormalDiff | ||
) |
Set the differentiate point.
pShapeIdx | The index of the shape |
pDiffIndex | The index of the diff point in this shape. |
pOriIndex | The index of the diff point in the original geometry. |
pPosDiff | The position differentiation. |
pNormalDiff | The normal differentiation. |
bool ShapeGetDiffPoint | ( | int | pShapeIdx, |
int | pDiffIndex, | ||
int & | pOriIndex, | ||
FBVertex & | pPosDiff | ||
) | const |
Get the differentiate point.
pShapeIdx | The index of the shape |
pDiffIndex | The index of the diff point in this shape. |
pOriIndex | The index of the diff point in the original geometry. |
pPosDiff | The position differentiation. |
bool ShapeGetDiffPoint | ( | int | pShapeIdx, |
int | pDiffIndex, | ||
int & | pOriIndex, | ||
FBVertex & | pPosDiff, | ||
FBNormal & | pNormalDiff | ||
) | const |
Get the differentiate point.
pShapeIdx | The index of the shape |
pDiffIndex | The index of the diff point in this shape. |
pOriIndex | The index of the diff point in the original geometry. |
pPosDiff | The position differentiation. |
pNormalDiff | The normal differentiation. |
void ModifyNotify | ( | kFBGeometryUpdateFlags | pFlags = kFBGeometryUpdateAll , |
int | pFirstIndex = -1 , |
||
int | pLastIndex = -1 |
||
) |
The geometry has change, update the necessary flags.
pFlags | flags for the kind of update that was done. |
pFirstIndex | Correspond to the start index of modification of points or normals. |
pLastIndex | Correspond to the last index of modification of points or normals. |
FBPropertyGeometryMappingMode NormalMappingMode |
Read Only Property: Normal mapping mode.
Definition at line 412 of file fbgeometry.h.
FBPropertyGeometryReferenceMode NormalReferenceMode |
Read Only Property: Normal reference mode.
Definition at line 413 of file fbgeometry.h.
FBPropertyGeometryMappingMode TangentMappingMode |
Read Only Property: Tangent mapping mode.
Definition at line 429 of file fbgeometry.h.
FBPropertyGeometryReferenceMode TangentReferenceMode |
Read Only Property: Tangent reference mode.
Definition at line 430 of file fbgeometry.h.
FBPropertyGeometryMappingMode BinormalMappingMode |
Read Only Property: Binormal mapping mode.
Definition at line 446 of file fbgeometry.h.
FBPropertyGeometryReferenceMode BinormalReferenceMode |
Read Only Property: Binormal reference mode.
Definition at line 447 of file fbgeometry.h.
FBPropertyGeometryMappingMode VertexColorMappingMode |
Read Only Property: Vertex Color mapping mode.
Definition at line 463 of file fbgeometry.h.
FBPropertyGeometryReferenceMode VertexColorReferenceMode |
Read Only Property: Vertex Color reference mode.
Definition at line 464 of file fbgeometry.h.
FBPropertyGeometryMappingMode MaterialMappingMode |
Read Property: Material mapping mode.
Definition at line 513 of file fbgeometry.h.