#include <mobu-python-api.h>
Audio Render Options structure. Contain options to control how the audio rendering will occur.
Public Member Functions |
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def | __reduce__ () |
def | __init__ () |
Public Attributes |
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FBTimeSpan | TimeSpan |
FBAudioChannelMode | ChannelMode |
FBAudioBitDepthMode | BitDepthMode |
FBAudioRateMode | RateMode |
FBString | OutputFileName |
def __reduce__ | ( | ) |
def __init__ | ( | ) |
Python Docstring:
__init__( (object)arg1) -> None
C++ Signature:
FBAudioRenderOptions()
Constructor.
Property: Audio render channel number, 1 for Mono(left channel right channel render mixed to one channel), 2 for Stereo(left channel right channel render separately).
Property: Bit depth for one sample of audio. 8 bits and 16 bits available for audio render, 16 bits default.
Property: Rate mode for number of samples per second. 44100 hz default,8000, 11025,12000,16000,22050,24000,32000,44100,48000,64000,88200,96000 available for audio render.
FBString OutputFileName |