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00001 #ifndef __FBRENDERERCALLBACKLAYOUT_H__
00002 #define __FBRENDERERCALLBACKLAYOUT_H__
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00043 #include <kaydaradef.h>
00044 #ifndef FBSDK_DLL
00045
00048 #define FBSDK_DLL K_DLLIMPORT
00049 #endif
00050
00051 #include <kaydara.h>
00052
00053
00054 #include <fbsdk/fbrenderer.h>
00055
00056
00057 #include <fbcontrols/fbcontrols.h>
00058
00059
00060 #ifdef FBSDKUseNamespace
00061 namespace FBSDKNamespace {
00062 #endif
00063
00069 #define FBRegisterRendererCallbackLayout( ClassName,UniqueNameStr, IconFilename ) \
00070 HIObject RegisterRendererCallbackLayout##ClassName( HIObject ,const char * ,void *pData) \
00071 {\
00072 ClassName *Class = new ClassName( (FBRendererCallback*)FBGetFBComponent((HIObject)pData) ); \
00073 Class->mAllocated = true; \
00074 if (Class->FBCreate()) { \
00075 return Class->GetHIObject(); \
00076 } else { \
00077 delete Class; \
00078 return NULL; \
00079 } \
00080 } \
00081 FBLibraryModule( ClassName ) \
00082 { \
00083 FBRegisterObject( ClassName,"renderer/callback/ui",UniqueNameStr,UniqueNameStr" RendererCallback Layout",RegisterRendererCallbackLayout##ClassName, true, IconFilename ); \
00084 }
00085
00090 #define FBRendererCallbackLayoutDeclare( ClassName,Parent ) \
00091 FBClassDeclare( ClassName,Parent ); \
00092 public: \
00093 ClassName(FBRendererCallback* pRendererCallback):Parent(pRendererCallback) { FBClassInit; } \
00094 private:
00095
00099 #define FBRendererCallbackLayoutImplementation( ThisComponent ) \
00100 FBClassImplementation( ThisComponent )
00101
00103
00105 __FB_FORWARD( FBRendererCallbackLayout );
00106 FB_DEFINE_COMPONENT( FBSDK_DLL, RendererCallbackLayout );
00108 class FBSDK_DLL FBRendererCallbackLayout : public FBLayout
00109 {
00110 __FBClassDeclare( FBRendererCallbackLayout,FBLayout );
00111
00112 public:
00116 FBRendererCallbackLayout( FBRendererCallback* pRendererCallback = NULL );
00117
00118 FBPropertyRendererCallback RendererCallback;
00119 };
00120
00121 #ifdef FBSDKUseNamespace
00122 }
00123 #endif
00124 #endif