This reference page is linked to from the following overview topics: Deleting a Referenced Object, Using Python to Implement a Custom Renderer, FBScene - The Scene Class, Object Model, Takes, FBSystem - The System Class, Optical devices, Animation Layers, Updated Objects, FBGeometry - Meshes and Surfaces, Creating and Characterizing a Skeleton, FBCamera - Cameras, Modifying the Items in a Referenced Object, Understanding the Referenced Objects and Referenced Items, FBCharacter - Characters, Instancing a Referenced Object, Overview of the Architecture, FBPose - Poses, Your First Python Program, MotionBuilder 2014.
#include <fbsystem.h>
Provides access to the underlying system, and the MotionBuilder scene.
Use this class to access system properties such as the computer name, the system time, and the MotionBuilder application version.
It is also used to get access to the scene (FBScene) and the current take (FBTake), as in the following Python snippet:
myScene = FBSystem().Scene for take in myScene.Takes: print take.Name
The Python sample FBSystemEvents.py shows how to register a callback to FBSystem.
Definition at line 190 of file fbsystem.h.
Public Member Functions |
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FBSystem () | |
Constructor. |
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const FBStringList & | GetCommandLineArgs () const |
Returns the command line arguments for SDK.
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const FBStringList & | GetPythonStartupPath () const |
Returns the python startup path. |
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const FBStringList & | GetPluginPath () const |
Returns the plugin path. |
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virtual bool | FBCreate () |
Open Reality Creation function. |
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virtual void | FBDestroy () |
Open Reality destruction function. |
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virtual void | FBDelete () override |
Open Reality deletion function. |
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer.
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virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property
manager. |
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's
property manager. |
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void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's
Property manager. |
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been
modified since last loading. |
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. |
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FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated).
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void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. |
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bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is
enabled. |
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void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. |
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void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. |
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status.
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bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled.
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. |
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. |
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virtual const char * | ClassName () override |
Get the class name. |
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virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not.
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const char * | GetFullName (void) |
Get the full name. |
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. |
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FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. |
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FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. |
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void | HardSelect () |
HardSelect. |
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IObject_Declare (K_IMPLEMENTATION) | |
ICallback_Declare (K_IMPLEMENTATION) | |
virtual bool | Is (int pTypeId) |
Returns true if object is of type TypeId.
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virtual int | GetTypeId () |
GetTypeId( int pTypeId ) |
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void | KObjectEvent (HIRegister pView, HKEventBase pEvent) |
virtual HIObject | GetHIObject () const |
Return an internal pointer. |
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bool | IsSDKComponent () |
Return whether or not item is an SDK
component. |
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. |
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. |
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. |
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. |
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bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. |
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bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. |
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void | DisconnectAllSrc () |
Remove all source connections. |
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void | DisconnectAllDst () |
Remove all destination connections. |
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bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a
specified index. |
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bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified
index. |
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a
specified index. |
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified
index. |
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bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with
source connection at index B. |
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to
pAtIndex. |
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position
of pAtSrc. |
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int | GetSrcCount () |
Get source connection count. |
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FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified
index. |
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FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified
index. |
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int | GetDstCount () |
Get destination connection count. |
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FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at
specified index. |
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FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at
specified index. |
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bool | BeginChange () |
Begins a change on multiple plugs. |
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void | EndChange () |
Ends a change on multiple plugs. |
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag.
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed.
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's
modification flag. |
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed.
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object
connection added/removed List. |
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original
status. |
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. |
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed.
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FBPlug * | GetOwner () |
Get the owner of this plug. |
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FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index.
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int | GetOwnedCount () |
Get the owned plug count. |
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent
of FBSystem.OnConnectionDataNotify
but in the context of the derived object only. |
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is
equivalent of
FBSystem.OnConnectionStateNotify but in the context of the
derived object only. |
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of
FBSystem.OnConnectionNotify but in the context of the derived
object only. |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this
FBObject. |
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void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
void * | operator new (size_t stAllocateBlock) |
void * | operator new (size_t stAllocateBlock, int blockType, const char *filename, int linenumber) |
void | operator delete (void *pvMem) |
void | RegisterPropertyEvent (FBPropertyEvent *pPropertyEvent) |
void | UnregisterPropertyEvent (FBPropertyEvent *pPropertyEvent) |
void | InvalidatePropertyEventsParents () |
Static Public Member Functions |
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static bool | LibraryLoad (const char *pPath) |
Load a library (DLL) into memory. |
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static void * | LibraryGetProcAddress (const char *pPath, const char *pFunctionName) |
Get the the address of a function in a
specified library. |
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static bool | LibraryFree (const char *pPath) |
Free a library (DLL) from memory. |
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static FBString | CurrentDirectory () |
Get current work directory. |
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static FBString | MakeFullPath (const char *pRelativeFilePath) |
Return the full path. |
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static FBSystem & | TheOne () |
Get the global
FBSystem object. |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
static void | PrintClassDefinitions () |
Print out internal Class (ID) Definition
table. |
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Public Attributes |
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FBPropertyString | ConfigPath |
FBPropertyString | UserConfigPath |
FBPropertyString | ApplicationPath |
Read Only Property: Location where
the application is installed. |
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FBPropertyString | TempPath |
Read Only Property: Temporary path
returned by the OS. |
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FBPropertyEventUIIdle | OnUIIdle |
Event: User-interface idle event.
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FBPropertyEventVideoFrameRendering | OnVideoFrameRendering |
Event: A video frame rendering event
occurred when the scene is being off-line rendered into video
files. |
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FBPropertyEventConnectionNotify | OnConnectionNotify |
Event: A connection event occurred
between objects in the system. |
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FBPropertyEventConnectionDataNotify | OnConnectionDataNotify |
Event: A data event occurred between
objects in the system. |
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FBPropertyEventConnectionStateNotify | OnConnectionStateNotify |
Event: A state change event occurred
between objects in the system. |
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FBPropertyEventConnectionKeyingNotify | OnConnectionKeyingNotify |
Event: A keying event occurred when
objects are being keyed. |
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FBPropertyString | ComputerName |
Read Only Property: Computer name.
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FBPropertyDouble | Version |
Read Only Property: Application
version. |
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FBPropertyString | BuildId |
Read Only Property: Unique build Id
String. |
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FBPropertyTime | SystemTime |
Read Only Property: System time.
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FBPropertyTime | LocalTime |
Read Only Property: Local time in
take. |
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FBPropertyTake | CurrentTake |
Read Write Property: Current take.
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FBPropertyScene | Scene |
Read Only Property: Scene. |
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FBPropertyModel | SceneRootModel |
Read Only Property: Scene root model.
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FBPropertyModel | RootModel |
Read Only Property: Root model.
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FBPropertyString | PathImages |
Read Only Property: Path to images.
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FBPropertyString | PathMeshs |
Read Only Property: Path to meshes
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FBPropertyListAudioIn | AudioInputs |
List: Available audio inputs.
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FBPropertyListAudioOut | AudioOutputs |
List: Available audio outputs.
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FBPropertyListVideoIn | VideoInputs |
List: Available video inputs.
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FBPropertyListVideoOut | VideoOutputs |
List: Available video outputs.
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FBPropertyListCommPort | CommPorts |
List: Comm Ports available. |
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FBPropertyRenderer | Renderer |
Read Only Property: Default renderer.
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FBPropertyDouble | FrameRate |
Read Only Property: The frame rate of
the viewer. |
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FBPropertyDouble | ProcessMemory |
Read Only Property: The size (MB) of
process's working set memory. |
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FBPropertyDouble | ProcessMemoryPeak |
Read Only Property: The size (MB) of
process's peak memory. |
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FBPropertyVector2d | DesktopSize |
Read Only Property: The width and
height of the desktop. |
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FBPropertyBool | FullScreenViewer |
Read Write Property: Indicates that
the viewer is in full screen mode. |
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FBPropertyAssetMng | AssetManager |
Read Only Property: Current asset
manager. |
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FBPropertyListManipulator | Manipulators |
List: of manipulators. |
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DataFBComponent * | mLocalPtr |
Handle on DataFBComponent. |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of
the properties for the component. |
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FBPropertyListComponent | Components |
List: List of components. |
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FBPropertyListComponent | Parents |
List: Parents. |
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FBPropertyBool | Selected |
Read Write Property: Selected
property. |
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FBPropertyString | Name |
Read Write Property: Unique name of
object. |
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FBPropertyString | LongName |
Read Write Property: Name and
namespace for object. |
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FBPropertyFolder | Folder |
Read Write Property: The folder that
contain this component. |
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KObject * | mDummyObject |
Internal Dummy Object for non KObject
Components. |
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bool | mAllocated |
Contain the Allocation State of the
Component. |
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Static Public Attributes |
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static int | TypeInfo |
Contains the Type information of the object.
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static const char * | ClassGroupName |
ClassGroupName of the object. |
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Protected Attributes |
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FBString | mName |
Name of the component. |
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HIObject | mObject |
Handle on the Plug. |
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bool | mSDKComponent |
bool Plug is an SDK component. |
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Static Protected Attributes |
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static int | mGlobalTypeInfo |
Represente the Type Index. |
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Friends |
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K_DLLIMPORT friend int | __FBRegisterTypeInfo (int pInternalClassId) |
__FBRegisterTypeInfo For internal use only,
Register the TypeInfo mapped to internal class id. |
FBSystem::FBSystem | ( | ) |
Constructor.
static bool FBSystem::LibraryLoad | ( | const char * | pPath | ) | [static] |
Load a library (DLL) into memory.
pPath | Library path. |
static void* FBSystem::LibraryGetProcAddress | ( | const char * | pPath, |
const char * | pFunctionName | ||
) | [static] |
Get the the address of a function in a specified library.
pPath | Library path. |
pFunctionName | Function name. |
static bool FBSystem::LibraryFree | ( | const char * | pPath | ) | [static] |
Free a library (DLL) from memory.
pPath | Library path. |
static FBString FBSystem::CurrentDirectory | ( | ) | [static] |
static FBString FBSystem::MakeFullPath | ( | const char * | pRelativeFilePath | ) | [static] |
Return the full path.
pRelativeFilePath | The relative file path |
static FBSystem& FBSystem::TheOne | ( | ) | [static] |
const FBStringList& FBSystem::GetCommandLineArgs | ( | ) | const |
Returns the command line arguments for SDK.
This function returns portion of the command line arguments within a pair of delimiters (--sdk-begin & --sdk-end). Example:
>>> motionbuilder -console -g500,500 -suspendMessages --sdk-begin --department mocap --usage on-stage --sdk-end C:/temp/sample.fbx
Note that "-console", "-suspendMessages" and "C:\temp\sample.fbx" are for MotionBuilder itself hence are consumed accordingly. Only those arguments between --sdk-begin and --sdk-end are accessible with this function. In this example, they will be "--department mocap --usage on-stage"
This SDK command line argument is useful for plugin deployment and management in large production facility, where different department or different workflow may require a different set of plugins or functionality/behavior dynamically.
Python users also have access to this through official built-in module sys.argv which could be parsed easily via argparse module.
const FBStringList& FBSystem::GetPythonStartupPath | ( | ) | const |
Returns the python startup path.
User could put python script in the startup folders, and MotionBuilder will search scripts from those folders and run them at startup. By default, there are two startup folders: /config/PythonStartup and /bin/config/PythonStartup. Users could append additional paths by setting environment variable "MOTIONBUILDER_PYTHON_STARTUP" before launching application.
const FBStringList& FBSystem::GetPluginPath | ( | ) | const |
Returns the plugin path.
By default, MotionBuilder searches C++ plug-ins and load them at start-up. Users could provide additional plugin paths by setting environment variable "MOTIONBUILDER_PLUGIN_PATH" before running MotionBuilder.
FBComponent::GetInternalClassId | ( | ) | [static, inherited] |
virtual bool FBComponent::FBCreate | ( | ) | [virtual, inherited] |
Open Reality Creation function.
Reimplemented in FBAssetFile, FBAssetFolder, FBCustomManager, FBConsole, FBDevice, FBManipulator, FBDeviceOptical, FBDeviceSync, FBDeviceCamera, FBDeviceOpticalLayout, and FBDeviceCameraLayout.
virtual void FBComponent::FBDestroy | ( | ) | [virtual, inherited] |
Open Reality destruction function.
Reimplemented in FBConsole, FBDevice, FBDeviceOptical, FBDeviceSync, FBDeviceCamera, and FBDeviceCameraLayout.
virtual void FBComponent::FBDelete | ( | ) | [override, virtual, inherited] |
Open Reality deletion function.
Reimplemented from FBPlug.
Reimplemented in FBAudioClip, FBActor, FBCharacter, FBCharacterExtension, FBActorFace, FBCharacterFace, FBContainer, FBFCurve, FBAnimationLayer, FBTake, FBFolder, FBGroup, FBSet, FBImage, FBKeyingGroup, FBModel, FBMotionClip, FBScene, FBStoryFolder, FBStoryTrack, FBStoryClip, FBTexture, FBLayeredTexture, FBVideoClip, and FBGenericMenu.
virtual bool FBComponent::SetHIObject | ( | HIObject | pObject, |
bool | pSDKComponent | ||
) | [override, virtual, inherited] |
virtual int FBComponent::PropertyAdd | ( | FBProperty * | pProperty | ) | [virtual, inherited] |
Add a property to the component's property manager.
pProperty | The property to add to the property manager. |
bool FBComponent::PropertyAddReferenceProperty | ( | FBProperty * | pReferenceProperty | ) | [inherited] |
Add a reference property to the component's property manager.
pReferenceProperty | The property to from an other object to add a reference to (property cannot be a custom ORSDK property). |
void FBComponent::PropertyRemove | ( | FBProperty * | pProperty | ) | [inherited] |
Remove a Property from the component's Property manager.
If the property was dynamically allocated, it is deleted.
pProperty | The property to remove from the property manager. |
void FBComponent::PropertyGetModifiedList | ( | FBArrayTemplate< FBProperty * > & | pPropList, |
FBPlugModificationFlag | pModificationFlags | ||
) | [inherited] |
Get list of properties which have been modified since last loading.
pPropList | property list to hold the modified properties. |
pModificationFlags | type of modification to query. |
FBProperty* FBComponent::PropertyCreate | ( | const char * | pName, |
FBPropertyType | pType, | ||
const char * | pDataType, | ||
bool | pAnimatable, | ||
bool | pIsUser = false , |
||
FBProperty * | pReferenceSource =
NULL |
||
) | [inherited] |
Create user or dynamic property.
pName | The name of the property. |
pType | Type of the property. See enum FBPropertyType. |
pDataType | DataType of the property. |
pAnimatable | To specify if the property can be animated. |
pIsUser | To specify if the property is available as a custom property or dynamic and attached to the object. |
pReferenceSource | Specifies the property that a reference refers to. |
FBObjectFlag FBComponent::GetObjectFlags | ( | ) | [inherited] |
Get all Object Flags (concatenated).
void FBComponent::SetObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
SetObjectFlags.
pFlags | Set flag values. Note: this function overwrites all flags with those passed in parameter. |
bool FBComponent::HasObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
Check whether a specific object flag is enabled.
pFlags | Flags to check if they are present. |
void FBComponent::EnableObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
void FBComponent::DisableObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
void FBComponent::SetObjectStatus | ( | FBObjectStatus | pStatus, |
bool | pValue | ||
) | [inherited] |
Enable/Disable a specific Object Status.
pStatus | Status to change. |
pValue | Value to change the status to. |
bool FBComponent::GetObjectStatus | ( | FBObjectStatus | pStatus | ) | [inherited] |
Check to see if an object status is enabled.
pStatus | Status to query. |
bool FBComponent::ProcessNamespaceHierarchy | ( | FBNamespaceAction | pNamespaceAction, |
const char * | pNamespaceName, | ||
const char * | pReplaceTo = NULL , |
||
bool | pAddRight =
true |
||
) | [inherited] |
ProcessNamespaceHierarchy.
New Namespace name should only contains alphabet, digit and '_', Can't start with digit. This recursive function goes through the whole hierarchy (children) to add/replace the prefix. If you need to work on a single object, use the ProcessObjectPrefix function.
pNamespaceAction | Which operation to do on the hierarchy (children). |
pNamespaceName | The Namespace name on Add/Delete or the prefix to replace in case of replace. |
pReplaceTo | The new Namespace Name or NULL in case of add or delete. |
pAddRight | Whether to add the namespace on right-most or left-most side or other namespace. |
bool FBComponent::ProcessObjectNamespace | ( | FBNamespaceAction | pNamespaceAction, |
const char * | pNamespaceName, | ||
const char * | pReplaceTo = NULL , |
||
bool | pAddRight =
true |
||
) | [inherited] |
ProcessObjectNamespace.
New Namespace name should only contains alphabet, digit and '_', Can't start with digit. This function is the same as ProcessNamespaceHierarchy except that it applies only on the current object and not to the object's children.
pNamespaceAction | Which operation to do on the hierarchy (children). |
pNamespaceName | The Namespace name on Add/Delete or the prefix to replace in case of replace. |
pReplaceTo | The new Namespace Name or NULL in case of add or delete. |
pAddRight | Whether to add the namespace on right-most or left-most side or other namespace. |
virtual const char* FBComponent::ClassName | ( | ) | [override, virtual, inherited] |
Get the class name.
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
virtual bool FBComponent::UseCustomPropertyViewSet | ( | ) | const [inline, virtual, inherited] |
Use the custom property viewSet or not.
To have custom property view for custom subclass, modification bin/config/propertyview.fbx is required.
Definition at line 791 of file fbcomponent.h.
{ return true; }
const char* FBComponent::GetFullName | ( | void | ) | [inherited] |
void FBComponent::SetOwnerNamespace | ( | FBNamespace * | pOwnerNSObj | ) | [inherited] |
Set the owner Namespace object.
FBNamespace* FBComponent::GetOwnerNamespace | ( | void | ) | [inherited] |
FBFileReference* FBComponent::GetOwnerFileReference | ( | void | ) | [inherited] |
Get the owner FileReference object.
void FBComponent::HardSelect | ( | ) | [inherited] |
HardSelect.
Selects the object, and emits a hard select event for UI update notification.
void* FBComponent::operator new | ( | size_t | stAllocateBlock | ) | [inherited] |
void* FBComponent::operator new | ( | size_t | stAllocateBlock, |
int | blockType, | ||
const char * | filename, | ||
int | linenumber | ||
) | [inherited] |
void FBComponent::operator delete | ( | void * | pvMem | ) | [inherited] |
void FBComponent::RegisterPropertyEvent | ( | FBPropertyEvent * | pPropertyEvent | ) | [inherited] |
void FBComponent::UnregisterPropertyEvent | ( | FBPropertyEvent * | pPropertyEvent | ) | [inherited] |
void FBComponent::InvalidatePropertyEventsParents | ( | ) | [inherited] |
FBComponent::IObject_Declare | ( | K_IMPLEMENTATION | ) | [inherited] |
Reimplemented from FBPlug.
Reimplemented in FBAssetFile, FBAssetFolder, FBAssetMng, FBCharacter, FBActorFace, FBCharacterFace, FBCharacterSolver, FBCommand, FBConstraint, FBConstraintRelation, FBBox, FBDevice, FBDeck, FBShader, FBTriggerGroup, FBTrigger, FBMotionClip, FBTriggerBranch, FBVisualComponent, FBLayout, and FBView.
FBComponent::ICallback_Declare | ( | K_IMPLEMENTATION | ) | [inherited] |
Reimplemented from FBPlug.
Reimplemented in FBModel, and FBVisualComponent.
virtual bool FBComponent::Is | ( | int | pTypeId | ) | [virtual, inherited] |
Returns true if object is of type TypeId.
pTypeId | TypeId to compare object to. |
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
virtual int FBComponent::GetTypeId | ( | ) | [virtual, inherited] |
GetTypeId( int pTypeId )
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
static void FBComponent::FBComponentSetName | ( | FBComponent * | pObject, |
const char * | pName | ||
) | [static, inherited] |
static const char* FBComponent::FBComponentGetName | ( | FBComponent * | pObject | ) | [static, inherited] |
static void FBComponent::FBComponentSetLongName | ( | FBComponent * | pObject, |
const char * | pName | ||
) | [static, inherited] |
static const char* FBComponent::FBComponentGetLongName | ( | FBComponent * | pObject | ) | [static, inherited] |
void FBComponent::KObjectEvent | ( | HIRegister | pView, |
HKEventBase | pEvent | ||
) | [inherited] |
virtual HIObject FBPlug::GetHIObject | ( | ) | const [virtual, inherited] |
Return an internal pointer.
bool FBPlug::IsSDKComponent | ( | ) | [inherited] |
Return whether or not item is an SDK component.
bool FBPlug::ConnectSrc | ( | FBPlug * | pSrc, |
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a source connection.
pSrc | Source plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::ConnectDst | ( | FBPlug * | pDst, |
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a destination connection.
pDst | Destination plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::ConnectSrcAt | ( | int | pDst_SrcIndex, |
FBPlug * | pSrc, | ||
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a source connection.
pDst_SrcIndex | Index that tells where to add this source connection in the destination's connection list. if index is out of bound, and this source connection will be appended at the end. |
pSrc | Source plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::ConnectDstAt | ( | int | pSrc_DstIndex, |
FBPlug * | pDst, | ||
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a destination connection.
pSrc_DstIndex | Index that tells where to add this destination connection in the source's connection list. if index is out of bound, and this destination connection will be appended at the end. |
pDst | Destination plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::DisconnectDst | ( | FBPlug * | pDst | ) | [inherited] |
Remove a destination connection.
pDst | Destination plug. |
bool FBPlug::DisconnectSrc | ( | FBPlug * | pSrc | ) | [inherited] |
Remove a source connection.
pSrc | Source plug. |
void FBPlug::DisconnectAllSrc | ( | ) | [inherited] |
Remove all source connections.
void FBPlug::DisconnectAllDst | ( | ) | [inherited] |
Remove all destination connections.
bool FBPlug::DisconnectDstAt | ( | int | pIndex | ) | [inherited] |
Remove a destination connection at a specified index.
pIndex | Destination plug index. |
bool FBPlug::DisconnectSrcAt | ( | int | pIndex | ) | [inherited] |
Remove a source connection at a specified index.
pIndex | Source plug index. |
bool FBPlug::ReplaceDstAt | ( | int | pIndex, |
FBPlug * | pDst | ||
) | [inherited] |
Replace a destination connection at a specified index.
pIndex | Destination plug index. |
pDst | Plug that will replace the other at index. |
bool FBPlug::ReplaceSrcAt | ( | int | pIndex, |
FBPlug * | pSrc | ||
) | [inherited] |
Replace a source connection at a specified index.
pIndex | Source plug index. |
pSrc | Plug that will replace the other at index. |
bool FBPlug::SwapSrc | ( | int | pIndexA, |
int | pIndexB | ||
) | [inherited] |
Swap source connection at index A with source connection at index B.
pIndexA | Plug index. |
pIndexB | Other plug index. |
bool FBPlug::MoveSrcAt | ( | int | pIndex, |
int | pAtIndex | ||
) | [inherited] |
Move source connection at pIndex to pAtIndex.
pIndex | Plug current index. |
pAtIndex | Plug new index. |
Move source connection pSrc to the position of pAtSrc.
pSrc | Plug. |
pAtSrc | Plug that mark where we want to insert (will insert before this one). |
int FBPlug::GetSrcCount | ( | ) | [inherited] |
FBPlug* FBPlug::GetSrc | ( | int | pIndex | ) | [inherited] |
Get a source connection's plug at specified index.
pIndex | Index of the source connection's plug. |
FBConnectionType FBPlug::GetSrcType | ( | int | pIndex | ) | [inherited] |
Get a source connection's type at specified index.
pIndex | Index of the source connection's type. |
int FBPlug::GetDstCount | ( | ) | [inherited] |
Get destination connection count.
FBPlug* FBPlug::GetDst | ( | int | pIndex | ) | [inherited] |
Get a destination connection's plug at specified index.
pIndex | Index of the destination connection's plug. |
FBConnectionType FBPlug::GetDstType | ( | int | pIndex | ) | [inherited] |
Get a destination connection's type at specified index.
pIndex | Index of the destination connection's type. |
bool FBPlug::BeginChange | ( | ) | [inherited] |
Begins a change on multiple plugs.
void FBPlug::EndChange | ( | ) | [inherited] |
Ends a change on multiple plugs.
void FBPlug::SetSelfModified | ( | FBPlugModificationFlag | pFlag, |
bool | pBool | ||
) | [inherited] |
Set the plug's self modification flag.
pFlag | bitwise AND of self modification flags. |
pBool | true if self changed. |
bool FBPlug::GetSelfModified | ( | FBPlugModificationFlag | pFlag | ) | [inherited] |
Tell if the plug's self has changed.
pFlag | bitwise AND of self modification flags. |
void FBPlug::SetContentModified | ( | FBPlugModificationFlag | pFlag, |
bool | pBool | ||
) | [inherited] |
Set the plug's owned property/object's modification flag.
pFlag | bitwise AND of content modification flags. |
pBool | true if content has modification. |
bool FBPlug::GetContentModified | ( | FBPlugModificationFlag | pFlag | ) | [inherited] |
Tell if the plug's content has changed.
pFlag | bitwise AND of content modification flags. |
int FBPlug::GetPlugConnectionModifiedList | ( | FBPlugList & | pPlugList, |
FBPlugModificationFlag | pConnectionModificatonFlag, | ||
bool | pAddRemove | ||
) | [inherited] |
Get plug's modified src/dst property/object connection added/removed List.
pPlugList | plug list to fill up. |
pConnectionModificatonFlag | Src/Dst Property/Object connection modification flag. |
pAddRemove | Ask for the added list if true, removed list if false. |
bool FBPlug::RevertModification | ( | FBPlugModificationFlag | pFlag =
kFBAllModifiedMask |
) | [inherited] |
Revert the plug's modification to original status.
pFlag | the type of modification to be reverted. |
void FBPlug::SetStatusFlag | ( | FBPlugStatusFlag | pStatus, |
bool | pValue | ||
) | [inherited] |
Set the plug's status flag.
pStatus | bitwise AND of status flags. |
pValue | true if status has modification. |
bool FBPlug::GetStatusFlag | ( | FBPlugStatusFlag | pStatus | ) | const [inherited] |
Tell if the plug's status has changed.
pStatus | bitwise AND of self modification flags. |
FBPlug* FBPlug::GetOwner | ( | ) | [inherited] |
Get the owner of this plug.
Very useful for properties since they are plugs too.
FBPlug* FBPlug::GetOwned | ( | int | pIndex | ) | [inherited] |
Get the owned plug at specified index.
pIndex | Index of the owned plug to get. |
int FBPlug::GetOwnedCount | ( | ) | [inherited] |
virtual bool FBPlug::PlugDataNotify | ( | FBConnectionAction | pAction, |
FBPlug * | pThis, | ||
void * | pData = NULL , |
||
void * | pDataOld = NULL , |
||
int | pDataSize =
0 |
||
) | [virtual, inherited] |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only.
pAction | Plug action, the event type. |
pThis | Plug concerned. |
pData | Current data, meaning depends of plug action. |
pDataOld | Previous data, meaning depends of plug action. |
pDataSize | Size of data. |
virtual bool FBPlug::PlugStateNotify | ( | FBConnectionAction | pAction, |
FBPlug * | pThis, | ||
void * | pData = NULL , |
||
void * | pDataOld = NULL , |
||
int | pDataSize =
0 |
||
) | [virtual, inherited] |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only.
pAction | Plug action, the event type. |
pThis | Plug concerned. |
pData | Current data, meaning depends of plug action. |
pDataOld | Previous data, meaning depends of plug action. |
pDataSize | Size of data. |
virtual bool FBPlug::PlugNotify | ( | FBConnectionAction | pAction, |
FBPlug * | pThis, | ||
int | pIndex, | ||
FBPlug * | pPlug = NULL , |
||
FBConnectionType | pConnectionType =
kFBConnectionTypeNone , |
||
FBPlug * | pNewPlug =
NULL |
||
) | [virtual, inherited] |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only.
pAction | Plug action, the event type. |
pThis | Plug concerned. |
pIndex | Index of the plug. |
pPlug | Other plug concerned. |
pConnectionType | Connection type between the plugs. |
pNewPlug | New plug (for the replace event). |
static void FBPlug::PrintClassDefinitions | ( | ) | [static, inherited] |
Print out internal Class (ID) Definition table.
For internal debug purpose only.
FBScriptWrapper* FBWrapperHolder::GetWrapper | ( | ) | [inherited] |
Return the wrapper interface of this FBObject.
void FBWrapperHolder::AddWrapper | ( | FBScriptWrapper * | ) | [inherited] |
void FBWrapperHolder::RemoveWrapper | ( | FBScriptWrapper * | ) | [inherited] |
K_DLLIMPORT friend int __FBRegisterTypeInfo | ( | int | pInternalClassId | ) | [friend, inherited] |
__FBRegisterTypeInfo For internal use only, Register the TypeInfo mapped to internal class id.
Definition at line 197 of file fbsystem.h.
Definition at line 198 of file fbsystem.h.
Read Only Property: Location where the application is installed.
Definition at line 199 of file fbsystem.h.
Read Only Property: Temporary path returned by the OS.
Definition at line 200 of file fbsystem.h.
Event: User-interface idle event.
Useful callback for less frequent GUI refresh and etc. lightweight tasks (occur once per several frames).
Definition at line 202 of file fbsystem.h.
Event: A video frame rendering event occurred when the scene is being off-line rendered into video files.
Definition at line 203 of file fbsystem.h.
Event: A connection event occurred between objects in the system.
Definition at line 205 of file fbsystem.h.
Event: A data event occurred between objects in the system.
Definition at line 206 of file fbsystem.h.
Event: A state change event occurred between objects in the system.
Definition at line 207 of file fbsystem.h.
Event: A keying event occurred when objects are being keyed.
Definition at line 208 of file fbsystem.h.
Read Only Property: Computer name.
Definition at line 210 of file fbsystem.h.
Read Only Property: Application version.
Definition at line 211 of file fbsystem.h.
Read Only Property: Unique build Id String.
Definition at line 212 of file fbsystem.h.
Read Only Property: System time.
Definition at line 215 of file fbsystem.h.
Read Only Property: Local time in take.
Definition at line 216 of file fbsystem.h.
FBPropertyTake FBSystem::CurrentTake |
Read Write Property: Current take.
Definition at line 217 of file fbsystem.h.
FBPropertyScene FBSystem::Scene |
FBPropertyModel FBSystem::SceneRootModel |
Read Only Property: Scene root model.
Definition at line 220 of file fbsystem.h.
FBPropertyModel FBSystem::RootModel |
Read Only Property: Root model.
Definition at line 221 of file fbsystem.h.
Read Only Property: Path to images.
Definition at line 222 of file fbsystem.h.
Read Only Property: Path to meshes
Definition at line 223 of file fbsystem.h.
List: Available audio outputs.
Definition at line 227 of file fbsystem.h.
List: Available video outputs.
Definition at line 232 of file fbsystem.h.
FBPropertyRenderer FBSystem::Renderer |
Read Only Property: Default renderer.
Definition at line 236 of file fbsystem.h.
Read Only Property: The frame rate of the viewer.
Definition at line 238 of file fbsystem.h.
Read Only Property: The size (MB) of process's working set memory.
Definition at line 239 of file fbsystem.h.
Read Only Property: The size (MB) of process's peak memory.
Definition at line 240 of file fbsystem.h.
Read Only Property: The width and height of the desktop.
Definition at line 241 of file fbsystem.h.
Read Write Property: Indicates that the viewer is in full screen mode.
Definition at line 242 of file fbsystem.h.
FBPropertyAssetMng FBSystem::AssetManager |
Read Only Property: Current asset manager.
Definition at line 245 of file fbsystem.h.
DataFBComponent* FBComponent::mLocalPtr
[inherited] |
Handle on DataFBComponent.
Reimplemented in FBCustomManager.
Definition at line 650 of file fbcomponent.h.
FBString FBComponent::mName
[protected, inherited] |
int FBComponent::TypeInfo
[static, inherited] |
Contains the Type information of the object.
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
Definition at line 658 of file fbcomponent.h.
FBPropertyManager FBComponent::PropertyList
[inherited] |
Read Only Property: Manages all of the properties for the component.
Definition at line 838 of file fbcomponent.h.
FBPropertyListComponent
FBComponent::Components
[inherited] |
List: List of components.
Reimplemented in FBScene, and FBPropertyInspector.
Definition at line 839 of file fbcomponent.h.
FBPropertyListComponent
FBComponent::Parents
[inherited] |
FBPropertyBool
FBComponent::Selected
[inherited] |
Read Write Property: Selected property.
Definition at line 841 of file fbcomponent.h.
FBPropertyString FBComponent::Name
[inherited] |
Read Write Property: Unique name of object.
Reimplemented in FBAssetMng, FBConsoleChannel, FBTriggerGroup, FBTrigger, FBMotionClip, and FBTool.
Definition at line 842 of file fbcomponent.h.
FBPropertyString FBComponent::LongName
[inherited] |
Read Write Property: Name and namespace for object.
Definition at line 843 of file fbcomponent.h.
FBPropertyFolder FBComponent::Folder
[inherited] |
Read Write Property: The folder that contain this component.
Definition at line 846 of file fbcomponent.h.
KObject* FBComponent::mDummyObject
[inherited] |
Internal Dummy Object for non KObject Components.
Definition at line 871 of file fbcomponent.h.
const char* FBPlug::ClassGroupName
[static, inherited] |
bool FBPlug::mAllocated
[inherited] |
Contain the Allocation State of the Component.
int FBPlug::mGlobalTypeInfo
[static, protected, inherited] |
HIObject FBPlug::mObject
[protected, inherited] |
bool FBPlug::mSDKComponent
[protected, inherited] |