This reference page is linked to from the following overview topics: FBPose - Poses.
#include <fbcharacterpose.h>
Used to work with character poses.
This class exposes the object used to store the pose of objects.
Definition at line 179 of file fbcharacterpose.h.
Public Member Functions |
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FBCharacterPose (const char *pName, HIObject pObject=NULL) | |
Public constructor. |
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void | ClearPose () |
Clear all the data of the pose. |
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void | ClearCharacterPose () |
Clear only the pose of the character (omit
the extensions). |
|
void | ClearCharacterExtensionsPose () |
Clear only the pose of the character
extensions (omit the character). |
|
void | CopyPose (FBCharacter &pCharacter) |
Copy the pose of a character and its
extensions. |
|
void | CopyPoseCharacter (FBCharacter &pCharacter) |
Copy the pose of only the character (omit
the extensions). |
|
void | CopyPoseCharacterExtensions (FBCharacter &pCharacter) |
Copy the pose of only the character
extensions (omit the character). |
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void | CopyPoseCharacterExtension (FBCharacterExtension &pCharacterExtension) |
Copy the pose of a single character
extension. |
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void | PastePose (FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of a character and its
extensions. |
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void | PastePoseCharacter (FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of only the character (omit
the extensions). |
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void | PastePoseCharacterExtensions (FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of only the character
extensions (omit the character). |
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void | PastePoseCharacterExtension (FBCharacterExtension &pCharacterExtension, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of a single character
extension. |
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bool | IsCharacterPoseStored () |
Is the pose of the character stored in the
pose? |
|
bool | IsCharacterExtensionPoseStored (const char *pCharacterExtensionName) |
Is the pose of the character extension
stored in the pose? |
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void | CopyFrom (FBCharacterPose &pFromPose) |
Copy everything from a given object.
|
|
void | CopyPoseDataFrom (FBCharacterPose &pFromPose) |
Copy all the pose data from a given pose.
|
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void | CopyPoseCharacterFrom (FBCharacterPose &pFromPose) |
Copy the pose data of only the character
from a given pose. |
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void | CopyPoseCharacterExtensionsFrom (FBCharacterPose &pFromPose) |
Copy the pose data of only the character
extensions from a given pose. |
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int | GetCharacterExtensionPoseCount () |
Get the number of character extension stored
in the pose. |
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FBObjectPose * | GetCharacterExtensionPoseAt (int pIndex) |
Get the pose of a character extension.
|
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FBObjectPose * | GetCharacterExtensionPose (const char *pCharacterExtensionName) |
Get the pose of a character extension.
|
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FBObjectPose * | GetOrCreateCharacterExtensionPose (const char *pCharacterExtensionName) |
Get the pose of a character extension and
create it if necessary. |
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void | RemoveCharacterExtensionPoseAt (int pIndex) |
Remove the pose of a character extension.
|
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void | RemoveCharacterExtensionPose (const char *pCharacterExtensionName) |
Remove the pose of a character extension.
|
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FBString | GetCharacterExtensionNameFromPose (FBObjectPose &pCharacterExtensionPose) |
Get the name of the character extension for
the specified pose. |
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void | GetMirrorPlaneEquation (FBVector4< double > &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Get the mirror plane equation that would be
used to mirror according to the CharacterPoseOptions. |
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void | GetMirrorPlaneEquation (FBMatrix &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Get the mirror plane equation that would be
used to mirror according to the CharacterPoseOptions. |
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int | GetExtraBoneCount () |
Get the number of extra bones contained in
the character pose. |
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FBModel * | GetExtraBoneModelAt (int pIndex) |
Get the extra bone model at the specified
index. |
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void | GetExtraBoneTransformOffset (FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex) |
Get the extra bone transformation offset.
|
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void | GetExtraBoneTransform (FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex) |
Get the extra bone transformation. |
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void | GetExtraBoneParentRotationOffset (FBRVector &pR, int pIndex) |
Get the extra bone transformation offset.
|
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void | ApplyPoseCandidate () |
After setting the candidate on the skeleton
node, calling this function will allow subsequent call to get the
TRS value of a skeleton node to return the candidate value.
|
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IQuery_Declare (K_IMPLEMENTATION) | |
int | GetNodeCount () |
Returns the number of pose nodes stored.
|
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int | AddNode (FBModel *pObject, FBMatrix *pMatrix=NULL, bool pIsLocalMatrix=false) |
Add a new pose node. |
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void | RemoveNode (int pIndex) |
Remove the pose node at specified index.
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void | SetNodeObject (int pIndex, FBModel *pObject) |
Set the pose node object. |
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FBModel * | GetNodeObject (int pIndex) |
Get the pose node object. |
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FBString | GetNodeName (int pIndex) const |
Get the pose node at specified index.
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void | SetNodeMatrix (int pIndex, FBMatrix *pMatrix) |
Set the pose node matrix. |
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FBMatrix | GetNodeMatrix (int pIndex) const |
Get the pose node matrix. |
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FBMatrix | GetNodeMatrixGlobal (int pIndex) const |
Get the global pose node matrix. |
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void | SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) |
Set the type of the Matrix for a given node.
|
|
bool | IsNodeLocalMatrix (int pIndex) |
Get the type of the Matrix for a given node.
|
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int | Find (FBString pNodeName) |
Look in this pose if the given node is
present. |
|
virtual bool | FBCreate () |
Open Reality Creation function. |
|
virtual void | FBDestroy () |
Open Reality destruction function. |
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virtual void | FBDelete () override |
Open Reality deletion function. |
|
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer.
|
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virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property
manager. |
|
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's
property manager. |
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void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's
Property manager. |
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been
modified since last loading. |
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. |
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FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated).
|
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void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. |
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bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is
enabled. |
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void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. |
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void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. |
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status.
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bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled.
|
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. |
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. |
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virtual const char * | ClassName () override |
Get the class name. |
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virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not.
|
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const char * | GetFullName (void) |
Get the full name. |
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. |
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FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. |
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FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. |
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void | HardSelect () |
HardSelect. |
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IObject_Declare (K_IMPLEMENTATION) | |
ICallback_Declare (K_IMPLEMENTATION) | |
virtual bool | Is (int pTypeId) |
Returns true if object is of type TypeId.
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virtual int | GetTypeId () |
GetTypeId( int pTypeId ) |
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void | KObjectEvent (HIRegister pView, HKEventBase pEvent) |
virtual HIObject | GetHIObject () const |
Return an internal pointer. |
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bool | IsSDKComponent () |
Return whether or not item is an SDK
component. |
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. |
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. |
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. |
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. |
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bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. |
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bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. |
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void | DisconnectAllSrc () |
Remove all source connections. |
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void | DisconnectAllDst () |
Remove all destination connections. |
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bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a
specified index. |
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bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified
index. |
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a
specified index. |
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified
index. |
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bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with
source connection at index B. |
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to
pAtIndex. |
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position
of pAtSrc. |
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int | GetSrcCount () |
Get source connection count. |
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FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified
index. |
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FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified
index. |
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int | GetDstCount () |
Get destination connection count. |
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FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at
specified index. |
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FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at
specified index. |
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bool | BeginChange () |
Begins a change on multiple plugs. |
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void | EndChange () |
Ends a change on multiple plugs. |
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag.
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed.
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's
modification flag. |
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed.
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object
connection added/removed List. |
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original
status. |
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. |
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed.
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FBPlug * | GetOwner () |
Get the owner of this plug. |
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FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index.
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int | GetOwnedCount () |
Get the owned plug count. |
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent
of FBSystem.OnConnectionDataNotify
but in the context of the derived object only. |
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is
equivalent of
FBSystem.OnConnectionStateNotify but in the context of the
derived object only. |
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of
FBSystem.OnConnectionNotify but in the context of the derived
object only. |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this
FBObject. |
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void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
void * | operator new (size_t stAllocateBlock) |
void * | operator new (size_t stAllocateBlock, int blockType, const char *filename, int linenumber) |
void | operator delete (void *pvMem) |
void | RegisterPropertyEvent (FBPropertyEvent *pPropertyEvent) |
void | UnregisterPropertyEvent (FBPropertyEvent *pPropertyEvent) |
void | InvalidatePropertyEventsParents () |
Static Public Member Functions |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
static void | PrintClassDefinitions () |
Print out internal Class (ID) Definition
table. |
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Public Attributes |
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FBPropertyPoseType | Type |
Read Only Property: Type of the pose
(bind pose or rest pose) |
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DataFBComponent * | mLocalPtr |
Handle on DataFBComponent. |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of
the properties for the component. |
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FBPropertyListComponent | Components |
List: List of components. |
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FBPropertyListComponent | Parents |
List: Parents. |
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FBPropertyBool | Selected |
Read Write Property: Selected
property. |
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FBPropertyString | Name |
Read Write Property: Unique name of
object. |
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FBPropertyString | LongName |
Read Write Property: Name and
namespace for object. |
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FBPropertyFolder | Folder |
Read Write Property: The folder that
contain this component. |
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KObject * | mDummyObject |
Internal Dummy Object for non KObject
Components. |
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bool | mAllocated |
Contain the Allocation State of the
Component. |
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Static Public Attributes |
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static int | TypeInfo |
Contains the Type information of the object.
|
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static const char * | ClassGroupName |
ClassGroupName of the object. |
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Protected Attributes |
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FBString | mName |
Name of the component. |
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HIObject | mObject |
Handle on the Plug. |
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bool | mSDKComponent |
bool Plug is an SDK component. |
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Static Protected Attributes |
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static int | mGlobalTypeInfo |
Represente the Type Index. |
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Friends |
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K_DLLIMPORT friend int | __FBRegisterTypeInfo (int pInternalClassId) |
__FBRegisterTypeInfo For internal use only,
Register the TypeInfo mapped to internal class id. |
FBCharacterPose::FBCharacterPose | ( | const char * | pName, |
HIObject | pObject =
NULL |
||
) |
Public constructor.
This constructor is used to create a new object.
pName | Object name. |
pObject | For internal use only. |
void FBCharacterPose::ClearPose | ( | ) |
Clear all the data of the pose.
void FBCharacterPose::ClearCharacterPose | ( | ) |
Clear only the pose of the character (omit the extensions).
void FBCharacterPose::ClearCharacterExtensionsPose | ( | ) |
Clear only the pose of the character extensions (omit the character).
void FBCharacterPose::CopyPose | ( | FBCharacter & | pCharacter | ) |
Copy the pose of a character and its extensions.
pCharacter | Character to copy the pose from. |
void FBCharacterPose::CopyPoseCharacter | ( | FBCharacter & | pCharacter | ) |
Copy the pose of only the character (omit the extensions).
pCharacter | Character to copy the pose from. |
void FBCharacterPose::CopyPoseCharacterExtensions | ( | FBCharacter & | pCharacter | ) |
Copy the pose of only the character extensions (omit the character).
pCharacter | Character to copy the pose of the extensions from. |
void FBCharacterPose::CopyPoseCharacterExtension | ( | FBCharacterExtension & | pCharacterExtension | ) |
Copy the pose of a single character extension.
pCharacterExtension | Character extension to copy the pose from. |
void FBCharacterPose::PastePose | ( | FBCharacter & | pCharacter, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of a character and its extensions.
pCharacter | Character to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
void FBCharacterPose::PastePoseCharacter | ( | FBCharacter & | pCharacter, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of only the character (omit the extensions).
pCharacter | Character to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
void FBCharacterPose::PastePoseCharacterExtensions | ( | FBCharacter & | pCharacter, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of only the character extensions (omit the character).
pCharacter | Character to paste the pose of the extensions to. |
pCharacterPoseOptions | Options used to specify how to paste. |
void FBCharacterPose::PastePoseCharacterExtension | ( | FBCharacterExtension & | pCharacterExtension, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of a single character extension.
pCharacterExtension | Character extension to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
bool FBCharacterPose::IsCharacterPoseStored | ( | ) |
Is the pose of the character stored in the pose?
bool FBCharacterPose::IsCharacterExtensionPoseStored | ( | const char * | pCharacterExtensionName | ) |
Is the pose of the character extension stored in the pose?
pCharacterExtensionName | Name of the character extension. |
void FBCharacterPose::CopyFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy everything from a given object.
pFromPose | Pose from which to copy. |
void FBCharacterPose::CopyPoseDataFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy all the pose data from a given pose.
pFromPose | Pose from which to copy the data. |
void FBCharacterPose::CopyPoseCharacterFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy the pose data of only the character from a given pose.
pFromPose | Pose from which to copy the data. |
void FBCharacterPose::CopyPoseCharacterExtensionsFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy the pose data of only the character extensions from a given pose.
pFromPose | Pose from which to copy the data. |
int FBCharacterPose::GetCharacterExtensionPoseCount | ( | ) |
Get the number of character extension stored in the pose.
FBObjectPose* FBCharacterPose::GetCharacterExtensionPoseAt | ( | int | pIndex | ) |
Get the pose of a character extension.
pIndex | Index of the character extension pose to get. |
FBObjectPose* FBCharacterPose::GetCharacterExtensionPose | ( | const char * | pCharacterExtensionName | ) |
Get the pose of a character extension.
pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
FBObjectPose* FBCharacterPose::GetOrCreateCharacterExtensionPose | ( | const char * | pCharacterExtensionName | ) |
Get the pose of a character extension and create it if necessary.
pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
void FBCharacterPose::RemoveCharacterExtensionPoseAt | ( | int | pIndex | ) |
Remove the pose of a character extension.
pIndex | Index of the character extension pose to remove. |
void FBCharacterPose::RemoveCharacterExtensionPose | ( | const char * | pCharacterExtensionName | ) |
Remove the pose of a character extension.
pCharacterExtensionName | Name of the character extension pose to remove (It is the label name of the character extension). |
FBString FBCharacterPose::GetCharacterExtensionNameFromPose | ( | FBObjectPose & | pCharacterExtensionPose | ) |
Get the name of the character extension for the specified pose.
pCharacterExtensionPose | Pose of a character extension to check its name. |
void FBCharacterPose::GetMirrorPlaneEquation | ( | FBVector4< double > & | pMirrorPlaneEquation, |
FBCharacter & | pCharacter, | ||
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
pMirrorPlaneEquation | Out: Mirror plane equation. |
pCharacter | Character to receive the pose. |
pCharacterPoseOptions | Options used to paste the pose. |
void FBCharacterPose::GetMirrorPlaneEquation | ( | FBMatrix & | pMirrorPlaneEquation, |
FBCharacter & | pCharacter, | ||
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
pMirrorPlaneEquation | Out: Mirror plane equation. |
pCharacter | Character to receive the pose. |
pCharacterPoseOptions | Options used to paste the pose. |
int FBCharacterPose::GetExtraBoneCount | ( | ) |
Get the number of extra bones contained in the character pose.
FBModel* FBCharacterPose::GetExtraBoneModelAt | ( | int | pIndex | ) |
Get the extra bone model at the specified index.
pIndex | Index of the extra bone to get. |
void FBCharacterPose::GetExtraBoneTransformOffset | ( | FBVector3d & | pT, |
FBVector3d & | pR, | ||
FBVector3d & | pS, | ||
int | pIndex | ||
) |
Get the extra bone transformation offset.
pT | A vector that will contains the translation offset value on return. |
pR | A vector that will contains the rotation offset value on return. |
pS | A vector that will contains the scale offset value on return. |
pIndex | Index of the extra bone to get. |
void FBCharacterPose::GetExtraBoneTransform | ( | FBVector3d & | pT, |
FBVector3d & | pR, | ||
FBVector3d & | pS, | ||
int | pIndex | ||
) |
Get the extra bone transformation.
pT | A vector that will contains the translation value on return. |
pR | A vector that will contains the rotation value on return. |
pS | A vector that will contains the scale value on return. |
pIndex | Index of the extra bone to get. |
void FBCharacterPose::GetExtraBoneParentRotationOffset | ( | FBRVector & | pR, |
int | pIndex | ||
) |
Get the extra bone transformation offset.
pR | A vector that will contains the parent rotation offset value on return. |
pIndex | Index of the extra bone to get. |
void FBCharacterPose::ApplyPoseCandidate | ( | ) |
After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value.
FBPose::IQuery_Declare | ( | K_IMPLEMENTATION | ) | [inherited] |
int FBPose::GetNodeCount | ( | ) | [inherited] |
Returns the number of pose nodes stored.
int FBPose::AddNode | ( | FBModel * | pObject, |
FBMatrix * | pMatrix = NULL , |
||
bool | pIsLocalMatrix =
false |
||
) | [inherited] |
Add a new pose node.
pObject | The object for which we are creating the pose information. |
pMatrix | The transformation of the object we want to save. |
pIsLocalMatrix | Is the matrix a local matrix? |
void FBPose::RemoveNode | ( | int | pIndex | ) | [inherited] |
Remove the pose node at specified index.
pIndex | Index of the node to be removed. |
void FBPose::SetNodeObject | ( | int | pIndex, |
FBModel * | pObject | ||
) | [inherited] |
Set the pose node object.
pIndex | Index of the node. |
pObject | Object to associate with this pose node. |
FBModel* FBPose::GetNodeObject | ( | int | pIndex | ) | [inherited] |
Get the pose node object.
pIndex | Index of the node. |
FBString FBPose::GetNodeName | ( | int | pIndex | ) | const [inherited] |
Get the pose node at specified index.
pIndex | Index of the node. |
void FBPose::SetNodeMatrix | ( | int | pIndex, |
FBMatrix * | pMatrix | ||
) | [inherited] |
Set the pose node matrix.
pIndex | Index of the node. |
pMatrix | Matrix to set for this pose node. |
FBMatrix FBPose::GetNodeMatrix | ( | int | pIndex | ) | const [inherited] |
Get the pose node matrix.
pIndex | Index of the node. |
FBMatrix FBPose::GetNodeMatrixGlobal | ( | int | pIndex | ) | const [inherited] |
Get the global pose node matrix.
pIndex | Index of the node. |
void FBPose::SetIsNodeLocalMatrix | ( | int | pIndex, |
bool | pIsNodeLocalMatrix | ||
) | [inherited] |
Set the type of the Matrix for a given node.
pIndex | Index of the node. |
pIsNodeLocalMatrix | True if the matrix of the node is a local matrix. |
bool FBPose::IsNodeLocalMatrix | ( | int | pIndex | ) | [inherited] |
Get the type of the Matrix for a given node.
pIndex | Index of the node. |
int FBPose::Find | ( | FBString | pNodeName | ) | [inherited] |
Look in this pose if the given node is present.
pNodeName | Name of the node we are looking for. |
FBComponent::GetInternalClassId | ( | ) | [static, inherited] |
virtual bool FBComponent::FBCreate | ( | ) | [virtual, inherited] |
Open Reality Creation function.
Reimplemented in FBAssetFile, FBAssetFolder, FBCustomManager, FBConsole, FBDevice, FBManipulator, FBDeviceOptical, FBDeviceSync, FBDeviceCamera, FBDeviceOpticalLayout, and FBDeviceCameraLayout.
virtual void FBComponent::FBDestroy | ( | ) | [virtual, inherited] |
Open Reality destruction function.
Reimplemented in FBConsole, FBDevice, FBDeviceOptical, FBDeviceSync, FBDeviceCamera, and FBDeviceCameraLayout.
virtual void FBComponent::FBDelete | ( | ) | [override, virtual, inherited] |
Open Reality deletion function.
Reimplemented from FBPlug.
Reimplemented in FBAudioClip, FBActor, FBCharacter, FBCharacterExtension, FBActorFace, FBCharacterFace, FBContainer, FBFCurve, FBAnimationLayer, FBTake, FBFolder, FBGroup, FBSet, FBImage, FBKeyingGroup, FBModel, FBMotionClip, FBScene, FBStoryFolder, FBStoryTrack, FBStoryClip, FBTexture, FBLayeredTexture, FBVideoClip, and FBGenericMenu.
virtual bool FBComponent::SetHIObject | ( | HIObject | pObject, |
bool | pSDKComponent | ||
) | [override, virtual, inherited] |
virtual int FBComponent::PropertyAdd | ( | FBProperty * | pProperty | ) | [virtual, inherited] |
Add a property to the component's property manager.
pProperty | The property to add to the property manager. |
bool FBComponent::PropertyAddReferenceProperty | ( | FBProperty * | pReferenceProperty | ) | [inherited] |
Add a reference property to the component's property manager.
pReferenceProperty | The property to from an other object to add a reference to (property cannot be a custom ORSDK property). |
void FBComponent::PropertyRemove | ( | FBProperty * | pProperty | ) | [inherited] |
Remove a Property from the component's Property manager.
If the property was dynamically allocated, it is deleted.
pProperty | The property to remove from the property manager. |
void FBComponent::PropertyGetModifiedList | ( | FBArrayTemplate< FBProperty * > & | pPropList, |
FBPlugModificationFlag | pModificationFlags | ||
) | [inherited] |
Get list of properties which have been modified since last loading.
pPropList | property list to hold the modified properties. |
pModificationFlags | type of modification to query. |
FBProperty* FBComponent::PropertyCreate | ( | const char * | pName, |
FBPropertyType | pType, | ||
const char * | pDataType, | ||
bool | pAnimatable, | ||
bool | pIsUser = false , |
||
FBProperty * | pReferenceSource =
NULL |
||
) | [inherited] |
Create user or dynamic property.
pName | The name of the property. |
pType | Type of the property. See enum FBPropertyType. |
pDataType | DataType of the property. |
pAnimatable | To specify if the property can be animated. |
pIsUser | To specify if the property is available as a custom property or dynamic and attached to the object. |
pReferenceSource | Specifies the property that a reference refers to. |
FBObjectFlag FBComponent::GetObjectFlags | ( | ) | [inherited] |
Get all Object Flags (concatenated).
void FBComponent::SetObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
SetObjectFlags.
pFlags | Set flag values. Note: this function overwrites all flags with those passed in parameter. |
bool FBComponent::HasObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
Check whether a specific object flag is enabled.
pFlags | Flags to check if they are present. |
void FBComponent::EnableObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
void FBComponent::DisableObjectFlags | ( | FBObjectFlag | pFlags | ) | [inherited] |
void FBComponent::SetObjectStatus | ( | FBObjectStatus | pStatus, |
bool | pValue | ||
) | [inherited] |
Enable/Disable a specific Object Status.
pStatus | Status to change. |
pValue | Value to change the status to. |
bool FBComponent::GetObjectStatus | ( | FBObjectStatus | pStatus | ) | [inherited] |
Check to see if an object status is enabled.
pStatus | Status to query. |
bool FBComponent::ProcessNamespaceHierarchy | ( | FBNamespaceAction | pNamespaceAction, |
const char * | pNamespaceName, | ||
const char * | pReplaceTo = NULL , |
||
bool | pAddRight =
true |
||
) | [inherited] |
ProcessNamespaceHierarchy.
New Namespace name should only contains alphabet, digit and '_', Can't start with digit. This recursive function goes through the whole hierarchy (children) to add/replace the prefix. If you need to work on a single object, use the ProcessObjectPrefix function.
pNamespaceAction | Which operation to do on the hierarchy (children). |
pNamespaceName | The Namespace name on Add/Delete or the prefix to replace in case of replace. |
pReplaceTo | The new Namespace Name or NULL in case of add or delete. |
pAddRight | Whether to add the namespace on right-most or left-most side or other namespace. |
bool FBComponent::ProcessObjectNamespace | ( | FBNamespaceAction | pNamespaceAction, |
const char * | pNamespaceName, | ||
const char * | pReplaceTo = NULL , |
||
bool | pAddRight =
true |
||
) | [inherited] |
ProcessObjectNamespace.
New Namespace name should only contains alphabet, digit and '_', Can't start with digit. This function is the same as ProcessNamespaceHierarchy except that it applies only on the current object and not to the object's children.
pNamespaceAction | Which operation to do on the hierarchy (children). |
pNamespaceName | The Namespace name on Add/Delete or the prefix to replace in case of replace. |
pReplaceTo | The new Namespace Name or NULL in case of add or delete. |
pAddRight | Whether to add the namespace on right-most or left-most side or other namespace. |
virtual const char* FBComponent::ClassName | ( | ) | [override, virtual, inherited] |
Get the class name.
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
virtual bool FBComponent::UseCustomPropertyViewSet | ( | ) | const [inline, virtual, inherited] |
Use the custom property viewSet or not.
To have custom property view for custom subclass, modification bin/config/propertyview.fbx is required.
Definition at line 791 of file fbcomponent.h.
{ return true; }
const char* FBComponent::GetFullName | ( | void | ) | [inherited] |
void FBComponent::SetOwnerNamespace | ( | FBNamespace * | pOwnerNSObj | ) | [inherited] |
Set the owner Namespace object.
FBNamespace* FBComponent::GetOwnerNamespace | ( | void | ) | [inherited] |
FBFileReference* FBComponent::GetOwnerFileReference | ( | void | ) | [inherited] |
Get the owner FileReference object.
void FBComponent::HardSelect | ( | ) | [inherited] |
HardSelect.
Selects the object, and emits a hard select event for UI update notification.
void* FBComponent::operator new | ( | size_t | stAllocateBlock | ) | [inherited] |
void* FBComponent::operator new | ( | size_t | stAllocateBlock, |
int | blockType, | ||
const char * | filename, | ||
int | linenumber | ||
) | [inherited] |
void FBComponent::operator delete | ( | void * | pvMem | ) | [inherited] |
void FBComponent::RegisterPropertyEvent | ( | FBPropertyEvent * | pPropertyEvent | ) | [inherited] |
void FBComponent::UnregisterPropertyEvent | ( | FBPropertyEvent * | pPropertyEvent | ) | [inherited] |
void FBComponent::InvalidatePropertyEventsParents | ( | ) | [inherited] |
FBComponent::IObject_Declare | ( | K_IMPLEMENTATION | ) | [inherited] |
Reimplemented from FBPlug.
Reimplemented in FBAssetFile, FBAssetFolder, FBAssetMng, FBCharacter, FBActorFace, FBCharacterFace, FBCharacterSolver, FBCommand, FBConstraint, FBConstraintRelation, FBBox, FBDevice, FBDeck, FBShader, FBTriggerGroup, FBTrigger, FBMotionClip, FBTriggerBranch, FBVisualComponent, FBLayout, and FBView.
FBComponent::ICallback_Declare | ( | K_IMPLEMENTATION | ) | [inherited] |
Reimplemented from FBPlug.
Reimplemented in FBModel, and FBVisualComponent.
virtual bool FBComponent::Is | ( | int | pTypeId | ) | [virtual, inherited] |
Returns true if object is of type TypeId.
pTypeId | TypeId to compare object to. |
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
virtual int FBComponent::GetTypeId | ( | ) | [virtual, inherited] |
GetTypeId( int pTypeId )
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
static void FBComponent::FBComponentSetName | ( | FBComponent * | pObject, |
const char * | pName | ||
) | [static, inherited] |
static const char* FBComponent::FBComponentGetName | ( | FBComponent * | pObject | ) | [static, inherited] |
static void FBComponent::FBComponentSetLongName | ( | FBComponent * | pObject, |
const char * | pName | ||
) | [static, inherited] |
static const char* FBComponent::FBComponentGetLongName | ( | FBComponent * | pObject | ) | [static, inherited] |
void FBComponent::KObjectEvent | ( | HIRegister | pView, |
HKEventBase | pEvent | ||
) | [inherited] |
virtual HIObject FBPlug::GetHIObject | ( | ) | const [virtual, inherited] |
Return an internal pointer.
bool FBPlug::IsSDKComponent | ( | ) | [inherited] |
Return whether or not item is an SDK component.
bool FBPlug::ConnectSrc | ( | FBPlug * | pSrc, |
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a source connection.
pSrc | Source plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::ConnectDst | ( | FBPlug * | pDst, |
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a destination connection.
pDst | Destination plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::ConnectSrcAt | ( | int | pDst_SrcIndex, |
FBPlug * | pSrc, | ||
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a source connection.
pDst_SrcIndex | Index that tells where to add this source connection in the destination's connection list. if index is out of bound, and this source connection will be appended at the end. |
pSrc | Source plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::ConnectDstAt | ( | int | pSrc_DstIndex, |
FBPlug * | pDst, | ||
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
||
) | [inherited] |
Add a destination connection.
pSrc_DstIndex | Index that tells where to add this destination connection in the source's connection list. if index is out of bound, and this destination connection will be appended at the end. |
pDst | Destination plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
bool FBPlug::DisconnectDst | ( | FBPlug * | pDst | ) | [inherited] |
Remove a destination connection.
pDst | Destination plug. |
bool FBPlug::DisconnectSrc | ( | FBPlug * | pSrc | ) | [inherited] |
Remove a source connection.
pSrc | Source plug. |
void FBPlug::DisconnectAllSrc | ( | ) | [inherited] |
Remove all source connections.
void FBPlug::DisconnectAllDst | ( | ) | [inherited] |
Remove all destination connections.
bool FBPlug::DisconnectDstAt | ( | int | pIndex | ) | [inherited] |
Remove a destination connection at a specified index.
pIndex | Destination plug index. |
bool FBPlug::DisconnectSrcAt | ( | int | pIndex | ) | [inherited] |
Remove a source connection at a specified index.
pIndex | Source plug index. |
bool FBPlug::ReplaceDstAt | ( | int | pIndex, |
FBPlug * | pDst | ||
) | [inherited] |
Replace a destination connection at a specified index.
pIndex | Destination plug index. |
pDst | Plug that will replace the other at index. |
bool FBPlug::ReplaceSrcAt | ( | int | pIndex, |
FBPlug * | pSrc | ||
) | [inherited] |
Replace a source connection at a specified index.
pIndex | Source plug index. |
pSrc | Plug that will replace the other at index. |
bool FBPlug::SwapSrc | ( | int | pIndexA, |
int | pIndexB | ||
) | [inherited] |
Swap source connection at index A with source connection at index B.
pIndexA | Plug index. |
pIndexB | Other plug index. |
bool FBPlug::MoveSrcAt | ( | int | pIndex, |
int | pAtIndex | ||
) | [inherited] |
Move source connection at pIndex to pAtIndex.
pIndex | Plug current index. |
pAtIndex | Plug new index. |
Move source connection pSrc to the position of pAtSrc.
pSrc | Plug. |
pAtSrc | Plug that mark where we want to insert (will insert before this one). |
int FBPlug::GetSrcCount | ( | ) | [inherited] |
FBPlug* FBPlug::GetSrc | ( | int | pIndex | ) | [inherited] |
Get a source connection's plug at specified index.
pIndex | Index of the source connection's plug. |
FBConnectionType FBPlug::GetSrcType | ( | int | pIndex | ) | [inherited] |
Get a source connection's type at specified index.
pIndex | Index of the source connection's type. |
int FBPlug::GetDstCount | ( | ) | [inherited] |
Get destination connection count.
FBPlug* FBPlug::GetDst | ( | int | pIndex | ) | [inherited] |
Get a destination connection's plug at specified index.
pIndex | Index of the destination connection's plug. |
FBConnectionType FBPlug::GetDstType | ( | int | pIndex | ) | [inherited] |
Get a destination connection's type at specified index.
pIndex | Index of the destination connection's type. |
bool FBPlug::BeginChange | ( | ) | [inherited] |
Begins a change on multiple plugs.
void FBPlug::EndChange | ( | ) | [inherited] |
Ends a change on multiple plugs.
void FBPlug::SetSelfModified | ( | FBPlugModificationFlag | pFlag, |
bool | pBool | ||
) | [inherited] |
Set the plug's self modification flag.
pFlag | bitwise AND of self modification flags. |
pBool | true if self changed. |
bool FBPlug::GetSelfModified | ( | FBPlugModificationFlag | pFlag | ) | [inherited] |
Tell if the plug's self has changed.
pFlag | bitwise AND of self modification flags. |
void FBPlug::SetContentModified | ( | FBPlugModificationFlag | pFlag, |
bool | pBool | ||
) | [inherited] |
Set the plug's owned property/object's modification flag.
pFlag | bitwise AND of content modification flags. |
pBool | true if content has modification. |
bool FBPlug::GetContentModified | ( | FBPlugModificationFlag | pFlag | ) | [inherited] |
Tell if the plug's content has changed.
pFlag | bitwise AND of content modification flags. |
int FBPlug::GetPlugConnectionModifiedList | ( | FBPlugList & | pPlugList, |
FBPlugModificationFlag | pConnectionModificatonFlag, | ||
bool | pAddRemove | ||
) | [inherited] |
Get plug's modified src/dst property/object connection added/removed List.
pPlugList | plug list to fill up. |
pConnectionModificatonFlag | Src/Dst Property/Object connection modification flag. |
pAddRemove | Ask for the added list if true, removed list if false. |
bool FBPlug::RevertModification | ( | FBPlugModificationFlag | pFlag =
kFBAllModifiedMask |
) | [inherited] |
Revert the plug's modification to original status.
pFlag | the type of modification to be reverted. |
void FBPlug::SetStatusFlag | ( | FBPlugStatusFlag | pStatus, |
bool | pValue | ||
) | [inherited] |
Set the plug's status flag.
pStatus | bitwise AND of status flags. |
pValue | true if status has modification. |
bool FBPlug::GetStatusFlag | ( | FBPlugStatusFlag | pStatus | ) | const [inherited] |
Tell if the plug's status has changed.
pStatus | bitwise AND of self modification flags. |
FBPlug* FBPlug::GetOwner | ( | ) | [inherited] |
Get the owner of this plug.
Very useful for properties since they are plugs too.
FBPlug* FBPlug::GetOwned | ( | int | pIndex | ) | [inherited] |
Get the owned plug at specified index.
pIndex | Index of the owned plug to get. |
int FBPlug::GetOwnedCount | ( | ) | [inherited] |
virtual bool FBPlug::PlugDataNotify | ( | FBConnectionAction | pAction, |
FBPlug * | pThis, | ||
void * | pData = NULL , |
||
void * | pDataOld = NULL , |
||
int | pDataSize =
0 |
||
) | [virtual, inherited] |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only.
pAction | Plug action, the event type. |
pThis | Plug concerned. |
pData | Current data, meaning depends of plug action. |
pDataOld | Previous data, meaning depends of plug action. |
pDataSize | Size of data. |
virtual bool FBPlug::PlugStateNotify | ( | FBConnectionAction | pAction, |
FBPlug * | pThis, | ||
void * | pData = NULL , |
||
void * | pDataOld = NULL , |
||
int | pDataSize =
0 |
||
) | [virtual, inherited] |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only.
pAction | Plug action, the event type. |
pThis | Plug concerned. |
pData | Current data, meaning depends of plug action. |
pDataOld | Previous data, meaning depends of plug action. |
pDataSize | Size of data. |
virtual bool FBPlug::PlugNotify | ( | FBConnectionAction | pAction, |
FBPlug * | pThis, | ||
int | pIndex, | ||
FBPlug * | pPlug = NULL , |
||
FBConnectionType | pConnectionType =
kFBConnectionTypeNone , |
||
FBPlug * | pNewPlug =
NULL |
||
) | [virtual, inherited] |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only.
pAction | Plug action, the event type. |
pThis | Plug concerned. |
pIndex | Index of the plug. |
pPlug | Other plug concerned. |
pConnectionType | Connection type between the plugs. |
pNewPlug | New plug (for the replace event). |
static void FBPlug::PrintClassDefinitions | ( | ) | [static, inherited] |
Print out internal Class (ID) Definition table.
For internal debug purpose only.
FBScriptWrapper* FBWrapperHolder::GetWrapper | ( | ) | [inherited] |
Return the wrapper interface of this FBObject.
void FBWrapperHolder::AddWrapper | ( | FBScriptWrapper * | ) | [inherited] |
void FBWrapperHolder::RemoveWrapper | ( | FBScriptWrapper * | ) | [inherited] |
K_DLLIMPORT friend int __FBRegisterTypeInfo | ( | int | pInternalClassId | ) | [friend, inherited] |
__FBRegisterTypeInfo For internal use only, Register the TypeInfo mapped to internal class id.
FBPropertyPoseType FBPose::Type
[inherited] |
Read Only Property: Type of the pose (bind pose or rest pose)
DataFBComponent* FBComponent::mLocalPtr
[inherited] |
Handle on DataFBComponent.
Reimplemented in FBCustomManager.
Definition at line 650 of file fbcomponent.h.
FBString FBComponent::mName
[protected, inherited] |
int FBComponent::TypeInfo
[static, inherited] |
Contains the Type information of the object.
Reimplemented from FBPlug.
Reimplemented in FBCustomManager.
Definition at line 658 of file fbcomponent.h.
FBPropertyManager FBComponent::PropertyList
[inherited] |
Read Only Property: Manages all of the properties for the component.
Definition at line 838 of file fbcomponent.h.
FBPropertyListComponent
FBComponent::Components
[inherited] |
List: List of components.
Reimplemented in FBScene, and FBPropertyInspector.
Definition at line 839 of file fbcomponent.h.
FBPropertyListComponent
FBComponent::Parents
[inherited] |
FBPropertyBool
FBComponent::Selected
[inherited] |
Read Write Property: Selected property.
Definition at line 841 of file fbcomponent.h.
FBPropertyString FBComponent::Name
[inherited] |
Read Write Property: Unique name of object.
Reimplemented in FBAssetMng, FBConsoleChannel, FBTriggerGroup, FBTrigger, FBMotionClip, and FBTool.
Definition at line 842 of file fbcomponent.h.
FBPropertyString FBComponent::LongName
[inherited] |
Read Write Property: Name and namespace for object.
Definition at line 843 of file fbcomponent.h.
FBPropertyFolder FBComponent::Folder
[inherited] |
Read Write Property: The folder that contain this component.
Definition at line 846 of file fbcomponent.h.
KObject* FBComponent::mDummyObject
[inherited] |
Internal Dummy Object for non KObject Components.
Definition at line 871 of file fbcomponent.h.
const char* FBPlug::ClassGroupName
[static, inherited] |
bool FBPlug::mAllocated
[inherited] |
Contain the Allocation State of the Component.
int FBPlug::mGlobalTypeInfo
[static, protected, inherited] |
HIObject FBPlug::mObject
[protected, inherited] |
bool FBPlug::mSDKComponent
[protected, inherited] |