This reference page is linked to from the following overview topics: Solving from the Goal to the Skeleton, MotionBuilder 2014.
#include <fbcharacter.h>
Definition at line 751 of file fbcharacter.h.
Public Member Functions |
|
void | GetNodeMatrix (FBBodyNodeId pNodeId, FBMatrix &pNodeGlobalMatrix) |
Returned global matrix associated to the
given Index. |
void FBControlSetState::GetNodeMatrix | ( | FBBodyNodeId | pNodeId, |
FBMatrix & | pNodeGlobalMatrix | ||
) |
Returned global matrix associated to the given Index.
pNodeId | Index of the character Node |
pNodeGlobalMatrix | returned global matrix of the index Given |