#include <mobu-python-api.h>
Shader transparency computation. There are different way to compute transparency, and this lists the supported options.
Public Attributes |
|
object | kFBAlphaSourceNoAlpha |
object | kFBAlphaSourceAccurateAlpha |
object | kFBAlphaSourceTransluscentAlpha |
object | kFBAlphaSourceMatteAlpha |
object | kFBAlphaSource2DTransparency |
object | kFBAlphaSourceAdditiveAlpha |
object | kFBAlphaSourceTransluscentZSortAlpha |
object kFBAlphaSourceNoAlpha |
object kFBAlphaSourceAccurateAlpha |
object kFBAlphaSource2DTransparency |
object kFBAlphaSourceAdditiveAlpha |