This reference page is linked to from the following overview topics: Matrix Transformation Order, FBModel - Transformation Data and the Scene Graph.
#include <mobu-python-api.h>
Ways to apply Rotation.
Public Attributes |
|
object | kFBEulerXYZ |
object | kFBEulerXZY |
object | kFBEulerYZX |
object | kFBEulerYXZ |
object | kFBEulerZXY |
object | kFBEulerZYX |
object | kFBSphericXYZ |
object kFBEulerXYZ |
object kFBEulerXZY |
object kFBEulerYZX |
object kFBEulerYXZ |
object kFBEulerZXY |
object kFBEulerZYX |
object kFBSphericXYZ |