This reference page is linked to from the following overview topics: FBMaterial and FBTexture - Materials and Textures.
#include <mobu-python-api.h>
Texture mapping modes. How the texture is mapped.
Public Attributes |
|
object | kFBTextureNoMapping |
object | kFBTextureMappingUV |
object | kFBTextureMappingXY |
object | kFBTextureMappingYZ |
object | kFBTextureMappingXZ |
object | kFBTextureMappingSpherical |
object | kFBTextureMappingCylindrical |
object | kFBTextureMappingEnvironment |
object | kFBTextureMappingProjection |
object kFBTextureNoMapping |
object kFBTextureMappingUV |
object kFBTextureMappingXY |
object kFBTextureMappingYZ |
object kFBTextureMappingXZ |
object kFBTextureMappingSpherical |
object kFBTextureMappingCylindrical |
object kFBTextureMappingEnvironment |
object kFBTextureMappingProjection |