#include <fbshader.h>
Class Description
Definition at line 300 of file fbshader.h.
Constructor & Destructor Documentation
FBShaderModelInfo::FBShaderModelInfo |
( |
FBShader * |
pShader, |
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HKModelRenderInfo |
pInfo, |
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int |
pSubRegionIndex |
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) |
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virtual
FBShaderModelInfo::~FBShaderModelInfo |
( |
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[virtual] |
Member Function Documentation
virtual void
FBShaderModelInfo::UpdateModelShaderInfo |
( |
int |
pShader_Version |
) |
[virtual] |
To be overloaded, always be called when Model or Shader version
out of date.
FBModel*
FBShaderModelInfo::GetFBModel |
( |
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) |
[inline] |
int FBShaderModelInfo::GetSubRegionIndex |
( |
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) |
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KShaderModelInfo*
FBShaderModelInfo::GetShaderModelInfo |
( |
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) |
const [inline] |
Get Internal ShaderModelInfo object.
Definition at line 318 of file fbshader.h.
int FBShaderModelInfo::GetModelVersion |
( |
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) |
const |
Get Last updated model version id.
int FBShaderModelInfo::GetShaderVersion |
( |
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) |
const |
GetLast updated shader version.
bool
FBShaderModelInfo::GetOriginalTextureFlag |
( |
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) |
const |
if application viewing mode request texture or not.
unsigned int
FBShaderModelInfo::GetGeometryArrayIds |
( |
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) |
const |
Get the geometry array ids for rendering.
void
FBShaderModelInfo::SetGeometryArrayIds |
( |
unsigned int |
pArrayIds |
) |
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Get the geometry array ids for rendering.
The documentation for this class was generated from the following
file: