#include <mobu-python-api.h>
Rendering Pass. Use with FBShader.RenderingPass properties to make the shader be called at any pass. Passes will be called in the order of the enum.
Public Attributes |
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object | kFBPassInvalid |
object | kFBPassPreRender |
object | kFBPassFlat |
object | kFBPassLighted |
object | kFBPassMatte |
object | kFBPassZTranslucent |
object | kFBPassZTranslucentAlphaTest |
object | kFBPassTranslucent |
object | kFBPassAddColor |
object | kFBPassTranslucentZSort |
object | kFBPassPostRender |
object kFBPassInvalid |
object kFBPassPreRender |
object kFBPassFlat |
object kFBPassLighted |
object kFBPassMatte |
object kFBPassZTranslucent |
object kFBPassZTranslucentAlphaTest |
object kFBPassTranslucent |
object kFBPassAddColor |
object kFBPassTranslucentZSort |
object kFBPassPostRender |