This reference page is linked to from the following overview topics: Solving from the Goal to the Skeleton, MotionBuilder 2014.
#include <fbcharacter.h>
Definition at line 766 of file fbcharacter.h.
Public Member Functions |
|
void | GetEffectorMatrix (FBEffectorId pEffectorId, FBMatrix &pEffectorGlobalMatrix) |
Returned global matrix associated to the
given Index. |
|
void | GetReach (FBEffectorId pEffectorId, double &pReachT, double &pReachR) |
Returned translation and rotation reach
associated to the given Index. |
void FBEffectorSetState::GetEffectorMatrix | ( | FBEffectorId | pEffectorId, |
FBMatrix & | pEffectorGlobalMatrix | ||
) |
Returned global matrix associated to the given Index.
pEffectorId | Index of the effector Node |
pEffectorGlobalMatrix | returned global matrix of the index Given |
void FBEffectorSetState::GetReach | ( | FBEffectorId | pEffectorId, |
double & | pReachT, | ||
double & | pReachR | ||
) |
Returned translation and rotation reach associated to the given Index.
pEffectorId | Index of the effector Node |
pReachT | returned reach translation of the index Given |
pReachR | returned reach rotation of the index Given |