#include <mobu-python-api.h>
Determine the deformer type.
kFBDeformerSkeleton
Skeleton (Bone) driven
skinning deformer.kFBDeformerPointCache
Pre-recorded point cache
deformer.kFBGeometryMapping_BY_POLYGON_VERTEX
There will be
one mapping coordinate for each vertex, for each polygon/strip it
is part of. This means that a vertex will have as many mapping
coordinates as polygons it is part of.kFBGeometryMapping_BY_POLYGON
There can be only
one mapping coordinate for the whole polygon/strip.kFBGeometryMapping_BY_EDGE
There will be one
mapping coordinate for each unique edge in the mesh. This is meant
to be used with smoothing layer elements.kFBGeometryMapping_ALL_SAME
There can be only one
mapping coordinate for the whole surface.
Public Attributes |
|
object | kFBDeformerUnkown |
object | kFBDeformerSkeleton |
object | kFBDeformerPointCache |