from pyfbsdk import *
lMatrix = FBMatrix()
lMatrixResult = FBMatrix()
lVertex = FBVertex()
lVertexResult = FBVertex()
lVector4d = FBVector4d()
lVector4dResult = FBVector4d()
lVector3d = FBVector3d()
lVector3dResult = FBVector3d()
lSVector = FBSVector()
lSVectorResult = FBSVector()
lDouble = 1.0
lDoubleResult = 1.0
FBMatrixInverse(lMatrixResult,lMatrix)
FBMatrixInverse(lMatrixResult,lMatrix)
FBMatrixTranspose(lMatrixResult,lMatrix)
FBMatrixMult(lMatrixResult,lMatrix,lMatrix)
FBVertexMatrixMult(lVertexResult, lMatrix, lVertex)
FBVectorMatrixMult(lVector4d, lMatrix, lVector4d)
FBTranslationToMatrix(lMatrixResult, lVector4d)
FBRotationToMatrix(lMatrixResult, lVector3d, FBRotationOrder.kFBXYZ)
FBScalingToMatrix(lMatrixResult, lSVector)
FBTRSToMatrix(lMatrixResult, lVector4d, lVector3d, lSVector)
FBMatrixToTranslation(lVector4d, lMatrix)
FBMatrixToRotation(lVector3d, lMatrix, FBRotationOrder.kFBXYZ)
FBMatrixToScaling(lSVector, lMatrix)
FBMatrixToTRS(lVector4d, lVector3d, lSVector, lMatrix)
FBRotationToQuaternion(lVector4d, lVector3d, FBRotationOrder.kFBXYZ)
FBQuaternionToRotation(lVector3d, lVector4d, FBRotationOrder.kFBXYZ)
FBGetLocalMatrix(lMatrixResult, lMatrix, lMatrix)
FBGetGlobalMatrix(lMatrixResult, lMatrix, lMatrix)
FBMatrixOrthogonalize(lMatrix)
FBAdd(lVector4dResult, lVector4d, lVector4d)
FBSub(lVector4dResult, lVector4d, lVector4d)
FBMult(lVector4dResult, lVector4d, lDouble)
FBMult(lVector4dResult, lVector4d, lVector4d)
FBMult(lMatrixResult, lMatrix, lSVector)
lDoubleResult = FBDot(lVector4d, lVector4d)
lDoubleResult = FBLength(lVector4d)
FBQAdd(lVector4dResult, lVector4d, lVector4d)
FBQSub(lVector4dResult, lVector4d, lVector4d)
FBQMult(lVector4dResult, lVector4d, lDouble)
FBQMult(lVector4dResult, lVector4d, lVector4d)
lDoubleResult = FBQDot(lVector4d, lVector4d)
lDoubleResult = FBQLength(lVector4d)
lDoubleResult = FBLength(lVertex)
FBInterpolateRotation(lVector3dResult, lVector3d, lVector3d, lDouble)
FBInterpolateRotation(lVector4dResult, lVector4d, lVector4d, lDouble)
FBGetContinuousRotation(lVector3dResult, lVector3d, lVector3d)
FBClamp(lDoubleResult, lDouble, lDouble)
print lMatrix
print lMatrixResult
print lVertex
print lVertexResult
print lVector4d
print lVector4dResult
print lVector3d
print lVector3dResult
print lSVector
print lSVectorResult
print lDouble
print lSVectorResult