This reference page is linked to from the following overview topics: FBScene - The Scene Class, Customizing the MotionBuilder SDK, Optical devices, FBGeometry - Meshes and Surfaces, FBLight - Lights, Adjusting the Extraction, Solving from the Goal to the Skeleton, FBCamera - Cameras, FBCharacter - Characters, FBProperty - Object Properties, FBPose - Poses, Rigid Body Physics, Joint Chains, FBMaterial and FBTexture - Materials and Textures, MotionBuilder 2014.
Types & macros.
Definition in file fbtypes.h.
Classes |
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class | FBVector2< tType > |
Two dimensional vector (template). More... |
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class | FBVector3< tType > |
Three dimensional vector (template).
More... |
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class | FBVector4< tType > |
Four dimensional vector (template). More... |
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class | FBMatrix |
Four x Four (double) Matrix. More... |
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class | FBColor |
Color vector. More... |
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class | FBColorAndAlpha |
Color and alpha vector. More... |
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class | FBSVector |
Three dimensional scaling vector. More... |
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Defines |
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#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only
once... |
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#define | FB_FORWARD(ClassName) class ClassName |
Forwarding of class and typedef declaration.
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#define | __FB_FORWARD(ClassName) |
Forwarding of class and typedef declaration.
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Typedefs |
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typedef class
K_DLLIMPORT FBVector2< double > |
FBVector2d |
2D vector. |
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typedef class
K_DLLIMPORT FBVector3< double > |
FBVector3d |
3D vector. |
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typedef class
K_DLLIMPORT FBVector4< double > |
FBVector4d |
4D vector |
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typedef class
K_DLLIMPORT FBVector4< float > |
FBColorF |
Color float. |
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typedef FBVector3< double > | FBRVector |
Rotation vector. |
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typedef FBVector4< double > | FBTVector |
Translation vector. |
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typedef class
K_DLLIMPORT FBVector3< double > |
FBVector3Double |
Vector 3 double. |
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typedef class
K_DLLIMPORT FBVector4< double > |
FBVector4Double |
Vector 4 double. |
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typedef class
K_DLLIMPORT FBVector4< double > |
FBQuaternion |
Quaternion. |
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typedef class
K_DLLIMPORT FBVector2< float > |
FBUV |
Represents a UV coordinate as a FBVector2 of floats in the
range of 0.0f to 1.0f; value 0 is the U value, and value 1 is the V
value. |
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typedef class
K_DLLIMPORT FBVector4< float > |
FBVertex |
Vertex. |
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typedef class
K_DLLIMPORT FBVector4< float > |
FBNormal |
Normal. |
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Enumerations |
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enum | kFbxObjectStore
{ kInit = 1, kAttributes = 2, kRelations = 4, kAll = 7, kCleanup = 8, kData = 16, kMerge = 32 } |
Description of the different store/retrieve
passes of the FBX format. More... |
#define FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once...
#define FB_FORWARD | ( | ClassName | ) | class ClassName |
Forwarding of class and typedef declaration.
ClassName | Class to be forwarded. |
#define __FB_FORWARD | ( | ClassName | ) |
FB_FORWARD( ClassName ); \ class Data##ClassName
Forwarding of class and typedef declaration.
ClassName | The name of the class to be forwarded. |
typedef FBVector2< double > FBVector2d |
typedef FBVector3< double > FBVector3d |
typedef FBVector4< double > FBVector4d |
typedef class K_DLLIMPORT FBVector3< double > FBVector3Double |
typedef class K_DLLIMPORT FBVector4< double > FBVector4Double |
typedef class K_DLLIMPORT FBVector4<double> FBQuaternion |
Represents a UV coordinate as a FBVector2 of floats in the range of 0.0f to 1.0f; value 0 is the U value, and value 1 is the V value.
enum kFbxObjectStore |
Description of the different store/retrieve passes of the FBX format.
Definition at line 74 of file fbtypes.h.
{ kInit=1, kAttributes=2, kRelations=4, kAll=7, kCleanup=8, kData=16, kMerge=32 };