fbcontrols/fbmanipulatorlayout.h Source File
 
 
 
fbcontrols/fbmanipulatorlayout.h
Go to the documentation of this file.
00001 #ifndef __FBMANIPULATORLAYOUT_H__
00002 #define __FBMANIPULATORLAYOUT_H__
00003 /**************************************************************************
00004  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
00005  All Rights Reserved.
00006  
00007  The coded instructions, statements, computer programs, and/or related 
00008  material (collectively the "Data") in these files contain unpublished 
00009  information proprietary to Autodesk, Inc. and/or its licensors, which is 
00010  protected by Canada and United States of America federal copyright law 
00011  and by international treaties.
00012  
00013  The Data may not be disclosed or distributed to third parties, in whole 
00014  or in part, without the prior written consent of Autodesk, Inc. 
00015  ("Autodesk").
00016  
00017  THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
00018  ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO 
00019  WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR 
00020  ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES 
00021  OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR 
00022  PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT 
00023  WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR 
00024  FREE.
00025  
00026  IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS 
00027  OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR 
00028  EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE 
00029  DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS 
00030  OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR 
00031  DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF 
00032  LIABILITY, WHETHER DERIVED FROM CONTRACT, TORT (INCLUDING, BUT NOT 
00033  LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE 
00034  DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS 
00035  BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
00036  
00037 **************************************************************************/
00038 
00043 #include <kaydaradef.h>
00044 #ifndef FBSDK_DLL 
00045 
00048         #define FBSDK_DLL K_DLLIMPORT
00049 #endif
00050 
00051 // Core includes
00052 #include <fbsdk/fbmanipulator.h>
00053 
00054 // UI includes
00055 #include <fbcontrols/fbcontrols.h>
00056 
00057 // Namespace declaration
00058 #ifdef FBSDKUseNamespace
00059         namespace FBSDKNamespace {
00060 #endif
00061 
00067 #define FBRegisterManipulatorLayout( ClassName,UniqueNameStr, IconFilename ) \
00068         HIObject RegisterManipulatorLayout##ClassName( HIObject /*pOwner*/,const char * /*pName*/,void *pData) \
00069         {\
00070                 ClassName *Class = new ClassName( (FBManipulator*)FBGetFBObject((HIObject)pData) ); \
00071                 Class->mAllocated = true; \
00072                 if (Class->FBCreate()) { \
00073                         return Class->GetHIObject(); \
00074                 } else { \
00075                         delete Class; \
00076                         return NULL; \
00077                 } \
00078         } \
00079         FBLibraryModule( ClassName )    \
00080         {       \
00081                 FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Manipulator Layout",RegisterManipulatorLayout##ClassName, true, IconFilename );      \
00082         }
00083 
00088 #define FBManipulatorLayoutDeclare( ClassName,Parent ) \
00089         FBClassDeclare( ClassName,Parent ); \
00090   public: \
00091     ClassName(FBManipulator* pManipulator):Parent(pManipulator) { FBClassInit; } \
00092   private:
00093 
00097 #define FBManipulatorLayoutImplementation( ThisComponent ) \
00098         FBClassImplementation( ThisComponent )
00099 
00101 // Manipulator layout.
00103 __FB_FORWARD( FBManipulatorLayout );
00104 
00106 class FBSDK_DLL FBManipulatorLayout : public FBLayout 
00107 {
00108         __FBClassDeclare( FBManipulatorLayout, FBLayout );
00109 
00110 public:
00114         FBManipulatorLayout( FBManipulator* pManipulator = NULL );
00115 
00116         FBPropertyInt           StartSize       [2];    
00117         FBPropertyInt           MaxSize         [2];    
00118         FBPropertyInt           MinSize         [2];    
00119 
00120         FBPropertyManipulator   Manipulator;    
00121 };
00122 
00123 #ifdef FBSDKUseNamespace
00124         }
00125 #endif
00126 #endif