#include <mobu-python-api.h>
Determine how the element is mapped on a surface.
kFBGeometryMapping_NONE
The mapping is
undetermined.kFBGeometryMapping_BY_CONTROL_POINT
There will be
one mapping coordinate for each surface control point/vertex.kFBGeometryMapping_BY_POLYGON_VERTEX
There will be
one mapping coordinate for each vertex, for each polygon/strip it
is part of. This means that a vertex will have as many mapping
coordinates as polygons it is part of.kFBGeometryMapping_BY_POLYGON
There can be only
one mapping coordinate for the whole polygon/strip.kFBGeometryMapping_BY_EDGE
There will be one
mapping coordinate for each unique edge in the mesh. This is meant
to be used with smoothing layer elements.kFBGeometryMapping_ALL_SAME
There can be only one
mapping coordinate for the whole surface.
Public Attributes |
|
object | kFBGeometryMapping_NONE |
object | kFBGeometryMapping_BY_CONTROL_POINT |
object | kFBGeometryMapping_BY_POLYGON_VERTEX |
object | kFBGeometryMapping_BY_POLYGON |
object | kFBGeometryMapping_BY_EDGE |
object | kFBGeometryMapping_ALL_SAME |