FBObjectFlag Class Reference
 
 
 
FBObjectFlag Class Reference

This reference page is linked to from the following overview topics: MotionBuilder 2014.


#include <mobu-python-api.h>


Class Description

Available flags for any component.

Inheritance diagram for FBObjectFlag:
Enumeration

Public Attributes

object  kFBFlagSelectable
object  kFBFlagDeletable
object  kFBFlagSavable
object  kFBFlagVisible
object  kFBFlagClonable
object  kFBFlagSystem
object  kFBFlagNewable
object  kFBFlagRenamable
object  kFBFlagMergeable
object  kFBFlagBrowsable
object  kFBFlagParentable
object  kFBFlagDetachable
object  kFBFlagUndoable
object  kFBFlagUndoableSeparately
object  kFBFlagKeyable
object  kFBFlagAllocated
object  kFBFlagStory
object  kFBFlagStorable6
object  kFBFlagStorableData6
object  kFBFlagUniqueName
object  kFBFlagNamespaceEditable
object  kFBFlagCustomObject

Member Data Documentation

object kFBFlagSystem

Created from System (not from user)

Visible in the Scene Navigator/Schematic View/Property View/Model View.

Object (model) can be "parented". Used by the apply manager contextual menu.

Object can be "detached". Used by the apply manager contextual menu.

Object can undo its actions and states, in a global Undo Stack.

Object which has kFlagUndoableSeparately flag turned on will have a separate Undo Stack.

Object can Key his property. (System Camera can't)

Object is allocated, so it must call 'delete this' on destroy.

object kFBFlagStory

Object created/used by the Story tool. Useful flag for filtering Story objects.

< Used in FBX SDK native IO, force bindary format for the bindary data. Object unique name can be added to the unique name list (at first, only RootNode have this flag)

Allow editting on the namespace objects.