FBRenderingPass Class Reference
 
 
 
FBRenderingPass Class Reference

#include <mobu-python-api.h>


Class Description

Rendering Pass. Use with FBShader.RenderingPass properties to make the shader be called at any pass. Passes will be called in the order of the enum.

Inheritance diagram for FBRenderingPass:
Enumeration

Public Attributes

object  kFBPassInvalid
object  kFBPassPreRender
object  kFBPassFlat
object  kFBPassLighted
object  kFBPassMatte
object  kFBPassZTranslucent
object  kFBPassZTranslucentAlphaTest
object  kFBPassTranslucent
object  kFBPassAddColor
object  kFBPassTranslucentZSort
object  kFBPassPostRender

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