FBBatchOptions Class Reference
 
 
 
FBBatchOptions Class Reference

#include <mobu-python-api.h>


Class Description

Option parameters for the batch process.

Public Member Functions

def  __reduce__ ()
def  __init__ ()

Public Attributes

FBCharacter Character
bool  FrameAnimation
FBString  InputDirectory
FBBatchFileFormat  InputFileFormat
bool  KeepCharacterConstraint
bool  KeepDummyBones
FBBatchOnContainsBatchTakes  OnContainsBatchTakesAction
FBBatchOnTakeExist  OnTakeExistAction
FBString  OutputDirectory
FBBatchFileFormat  OutputFileFormat
bool  OverwriteScaling
bool  PlotToCharacter
bool  PlotToControlSet
FBBatchProcessType  ProcessType
FBString  SkeletonFile
bool  StartAnimationAtZero
bool  UseBatchSuffix
bool  UseSingleTake
bool  WriteRate
bool  WriteTranslation

Member Function Documentation

def __reduce__ ( )
def __init__ ( )

Python Docstring:

__init__( (object)arg1) -> None 

C++ Signature:

 FBBatchOptions() 

Constructor.


Member Data Documentation

Set timeline start and end time to corespond with the start and end of animation.

FBString InputDirectory

The directory containning the input files.

To keep the character constaint when saving.

Action to perform when a scene already contains batch takes while in a batch process.

Action to perform when a take already exist while in a batch process.

FBString OutputDirectory

The directory containning the output files.

Set the scaling to a default setting of 1.0.

To plot the animation on the character.

To plot the animation on the control set.

What process should be done? Load, Save or Both.

FBString SkeletonFile

The Skeleton file (for Acclaim AMC files).

Set the time of all loaded files to 0.

Add a batch suffix to the name of the files.

Use only one take to convert all files.

bool WriteRate

Write frame rate in Acclaim AMC files.

Write translation animation data included with Acclaim AMC files.