This reference page is linked to from the following overview topics: MotionBuilder 2014.
#include <mobu-python-api.h>
Available flags for any component.
Public Attributes |
|
object | kFBFlagSelectable |
object | kFBFlagDeletable |
object | kFBFlagSavable |
object | kFBFlagVisible |
object | kFBFlagClonable |
object | kFBFlagSystem |
object | kFBFlagNewable |
object | kFBFlagRenamable |
object | kFBFlagMergeable |
object | kFBFlagBrowsable |
object | kFBFlagParentable |
object | kFBFlagDetachable |
object | kFBFlagUndoable |
object | kFBFlagUndoableSeparately |
object | kFBFlagKeyable |
object | kFBFlagAllocated |
object | kFBFlagStory |
object | kFBFlagStorable6 |
object | kFBFlagStorableData6 |
object | kFBFlagUniqueName |
object | kFBFlagNamespaceEditable |
object | kFBFlagCustomObject |
object kFBFlagSelectable |
object kFBFlagDeletable |
object kFBFlagSavable |
object kFBFlagVisible |
object kFBFlagClonable |
object kFBFlagSystem |
object kFBFlagNewable |
object kFBFlagRenamable |
object kFBFlagMergeable |
object kFBFlagBrowsable |
Visible in the Scene Navigator/Schematic View/Property View/Model View.
object kFBFlagParentable |
Object (model) can be "parented". Used by the apply manager contextual menu.
object kFBFlagDetachable |
Object can be "detached". Used by the apply manager contextual menu.
object kFBFlagUndoable |
Object can undo its actions and states, in a global Undo Stack.
object kFBFlagUndoableSeparately |
Object which has kFlagUndoableSeparately flag turned on will have a separate Undo Stack.
object kFBFlagKeyable |
object kFBFlagAllocated |
Object is allocated, so it must call 'delete this' on destroy.
object kFBFlagStory |
Object created/used by the Story tool. Useful flag for filtering Story objects.
object kFBFlagStorable6 |
object kFBFlagStorableData6 |
object kFBFlagUniqueName |
< Used in FBX SDK native IO, force bindary format for the bindary data. Object unique name can be added to the unique name list (at first, only RootNode have this flag)
object kFBFlagNamespaceEditable |