#include <mobu-python-api.h>
def __reduce__ | ( | ) |
Reimplemented from FBPropertyAnimatable.
def __str__ | ( | ) |
def __repr__ | ( | ) |
def __init__ | ( | ) |
Python Docstring:
Raises an exception This class cannot be instantiated from Python
Reimplemented from FBPropertyAnimatable.
def GetDataTypeName | ( | ) | [inherited] |
Python Docstring:
GetDataTypeName( (FBPropertyAnimatable)arg1) -> str
C++ Signature:
const char * GetDataTypeName()
Get the property datatype name.
GetAnimationNode | ( | ) | [inherited] |
Python Docstring:
GetAnimationNode( (FBPropertyAnimatable)arg1) -> object
C++ Signature:
FBAnimationNode * GetAnimationNode(FBTake * pTake = NULL)
Get the animation node for the property.
pTake | to get the animation node from. |
def GetBox | ( | ) | [inherited] |
Python Docstring:
GetBox( (FBPropertyAnimatable)arg1) -> object
C++ Signature:
FBBox * GetBox()
Get the owner box.
def IsAnimated | ( | ) | [inherited] |
Python Docstring:
IsAnimated( (FBPropertyAnimatable)arg1) -> bool
Related C++ documentation:
The reference documentation for the following C++ symbols may
contain additional relevant information.
def IsFocused | ( | ) | [inherited] |
Python Docstring:
IsFocused( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool IsFocused()
Is the property focused (keyable).
def OriIsAnimated | ( | ) | [inherited] |
Python Docstring:
OriIsAnimated( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool OriIsAnimated()
Get the property original animated flag status (before any modification)
def Key | ( | ) | [inherited] |
Python Docstring:
Key( (FBPropertyAnimatable)arg1) -> None
C++ Signature:
void Key()
Key the property.
def KeyAt | ( | ) | [inherited] |
Python Docstring:
KeyAt( (FBPropertyAnimatable)arg1, (FBTime)arg2) -> None
C++ Signature:
void KeyAt(FBTime pTime)
Key the property at time (t).
pTime | Time at which to insert the key. |
def KeyRemoveAt | ( | ) | [inherited] |
Python Docstring:
KeyRemoveAt( (FBPropertyAnimatable)arg1, (FBTime)arg2) -> None
C++ Signature:
void KeyRemoveAt(FBTime pTime)
Remove the key at time (t).
pTime | Time at which to insert the key. |
def SetAnimated | ( | ) | [inherited] |
Python Docstring:
SetAnimated( (FBPropertyAnimatable)arg1, (object)arg2) -> None
C++ Signature:
void SetAnimated(bool pState)
Set the animation state of the property.
pState | State of animation for property, true to animate, false to remove curves. |
def SetFocus | ( | ) | [inherited] |
Python Docstring:
SetFocus( (FBPropertyAnimatable)arg1, (object)arg2) -> None
C++ Signature:
void SetFocus(bool pState)
Set the property's focus (keyable) state.
pState | Focus (keyable) state to set for the property. |
def AllowsMuting | ( | ) | [inherited] |
Python Docstring:
AllowsMuting( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool AllowsMuting()
AllowsMuting.
def HasSomethingMuted | ( | ) | [inherited] |
Python Docstring:
HasSomethingMuted( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool HasSomethingMuted()
HasSomethingMuted.
def IsMuted | ( | ) | [inherited] |
Python Docstring:
IsMuted( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool IsMuted()
IsMuted.
def IsMemberMuted | ( | ) | [inherited] |
Python Docstring:
IsMemberMuted( (FBPropertyAnimatable)arg1, (object)arg2) -> bool
C++ Signature:
bool IsMemberMuted(int pIndex)
IsMemberMuted.
pIndex | Index of the sub-member of the property to check. |
def SetMuted | ( | ) | [inherited] |
Python Docstring:
SetMuted( (FBPropertyAnimatable)arg1, (object)arg2) -> None
C++ Signature:
void SetMuted(bool pMuted)
SetMuted.
pMuted | True if the property is to be muted, false if it is to be unmuted. |
def SetMemberMuted | ( | ) | [inherited] |
Python Docstring:
SetMemberMuted( (FBPropertyAnimatable)arg1, (object)arg2, (object)arg3) -> None
C++ Signature:
void SetMemberMuted(int pIndex, bool pMuted)
SetMemberMuted.
pIndex | Index of the sub-member of the property to mute or unmute. |
pMuted | True if the sub-member is to be muted, false if it is to be unmuted. |
def GetEnumStringList | ( | ) | [inherited] |
Python Docstring:
GetEnumStringList( (FBProperty)arg1 [, (object)arg2]) -> FBStringList
C++ Signature:
FBStringList * GetEnumStringList(bool pCreateIt = false)
String list for enum properties.
pCreateIt | Create a new list if necessary. |
def GetName | ( | ) | [inherited] |
Python Docstring:
GetName( (FBProperty)arg1) -> str
C++ Signature:
const char * GetName()
Get the property's name.
def SetName | ( | ) | [inherited] |
Python Docstring:
SetName( (FBProperty)arg1, (str)arg2) -> None
C++ Signature:
void SetName(const char * pName)
Set the property's name.
pName | New name for the property. |
def GetPropertyType | ( | ) | [inherited] |
Python Docstring:
GetPropertyType( (FBProperty)arg1) -> FBPropertyType
C++ Signature:
FBPropertyType GetPropertyType()
Get the property's type.
def ModifyPropertyFlag | ( | ) | [inherited] |
Python Docstring:
ModifyPropertyFlag( (FBProperty)arg1, (FBPropertyFlag)arg2, (object)arg3) -> None
C++ Signature:
void ModifyPropertyFlag(FBPropertyFlag pFlag, bool pValue)
ModifyPropertyFlag.
pFlag | The flag to switch to True or False. |
pValue | The value to set about this flag. |
def GetPropertyFlags | ( | ) | [inherited] |
Python Docstring:
GetPropertyFlags( (FBProperty)arg1) -> int
C++ Signature:
FBPropertyFlag GetPropertyFlags()
GetPropertyFlags.
def GetPropertyFlag | ( | ) | [inherited] |
Python Docstring:
GetPropertyFlag( (FBProperty)arg1, (FBPropertyFlag)arg2) -> bool
C++ Signature:
bool GetPropertyFlag(FBPropertyFlag pFlag)
GetPropertyFlag.
pFlag | Flag to test if it is True or False. |
def GetPropertyTypeName | ( | ) | [inherited] |
Python Docstring:
GetPropertyTypeName( (FBProperty)arg1) -> str
C++ Signature:
const char * GetPropertyTypeName()
Get the property's type name.
def AsString | ( | ) | [inherited] |
Python Docstring:
AsString( (FBProperty)arg1 [, (FBDataAsStringFlag)arg2]) -> str
C++ Signature:
const char * AsString(FBDataAsStringFlag pFlag = kFBDataAsStringUI)
Get the property value as a string.
pFlag | Indicates the returned string to be used for UI or storage. It defaults to kFBDataAsStringUI. |
def SetString | ( | ) | [inherited] |
Python Docstring:
SetString( (FBProperty)arg1, (str)arg2) -> bool
C++ Signature:
bool SetString(const char * pString)
Set the property value from a string.
pString | String to set property value from, with format same as AsString(kFBDataAsStringPersistence) |
def OriValueAsString | ( | ) | [inherited] |
Python Docstring:
OriValueAsString( (FBProperty)arg1) -> str
C++ Signature:
const char * OriValueAsString()
Get the property original value (before any modification) as string.
def IsAnimatable | ( | ) | [inherited] |
Python Docstring:
IsAnimatable( (FBProperty)arg1) -> bool
C++ Signature:
bool IsAnimatable()
def IsInternal | ( | ) | [inherited] |
Python Docstring:
IsInternal( (FBProperty)arg1) -> bool
C++ Signature:
bool IsInternal()
def IsList | ( | ) | [inherited] |
Python Docstring:
IsList( (FBProperty)arg1) -> bool
C++ Signature:
bool IsList()
Verify if property is of this type.
def IsObjectList | ( | ) | [inherited] |
Python Docstring:
IsObjectList( (FBProperty)arg1) -> bool
C++ Signature:
bool IsObjectList()
Indicate if is an instance of FBPropertyListObject.
def IsReadOnly | ( | ) | [inherited] |
Python Docstring:
IsReadOnly( (FBProperty)arg1) -> bool
C++ Signature:
bool IsReadOnly()
Is property read-only?
def IsMinClamp | ( | ) | [inherited] |
Python Docstring:
IsMinClamp( (FBProperty)arg1) -> bool
C++ Signature:
bool IsMinClamp()
Indicate if minimum value clamping will be applied on user input value.
def IsMaxClamp | ( | ) | [inherited] |
Python Docstring:
IsMaxClamp( (FBProperty)arg1) -> bool
C++ Signature:
bool IsMaxClamp()
Indicate if maximum value clamping will be applied on user input value.
def IsTextureConnectableProperty | ( | ) | [inherited] |
Python Docstring:
IsTextureConnectableProperty( (FBProperty)arg1) -> bool
C++ Signature:
bool IsTextureConnectableProperty()
def IsReferenceProperty | ( | ) | [inherited] |
Python Docstring:
IsReferenceProperty( (FBProperty)arg1) -> bool
C++ Signature:
bool IsReferenceProperty()
def IsUserProperty | ( | ) | [inherited] |
Python Docstring:
IsUserProperty( (FBProperty)arg1) -> bool
C++ Signature:
bool IsUserProperty()
def SetMin | ( | ) | [inherited] |
Python Docstring:
SetMin( (FBProperty)arg1, (object)arg2 [, (object)arg3]) -> None
C++ Signature:
void SetMin(double pMin, bool pForceMinClamp = false)
SetMin.
pMin | Minimum value of the property. |
pForceMinClamp | Force clamping to minimum value of the property. |
def SetMax | ( | ) | [inherited] |
Python Docstring:
SetMax( (FBProperty)arg1, (object)arg2 [, (object)arg3]) -> None
C++ Signature:
void SetMax(double pMax, bool pForceMaxClamp = false)
SetMax.
pMax | Maximum value of the property. |
pForceMaxClamp | Force clamping to maximum value of the property. |
def GetMin | ( | ) | [inherited] |
Python Docstring:
GetMin( (FBProperty)arg1) -> float
C++ Signature:
double GetMin()
GetMin.
def GetMax | ( | ) | [inherited] |
Python Docstring:
GetMax( (FBProperty)arg1) -> float
C++ Signature:
double GetMax()
GetMax.
def AllowsLocking | ( | ) | [inherited] |
Python Docstring:
AllowsLocking( (FBProperty)arg1) -> bool
C++ Signature:
bool AllowsLocking()
AllowsLocking.
def HasSomethingLocked | ( | ) | [inherited] |
Python Docstring:
HasSomethingLocked( (FBProperty)arg1) -> bool
C++ Signature:
bool HasSomethingLocked()
HasSomethingLocked.
def IsLocked | ( | ) | [inherited] |
Python Docstring:
IsLocked( (FBProperty)arg1) -> bool
C++ Signature:
bool IsLocked()
IsLocked.
def IsMemberLocked | ( | ) | [inherited] |
Python Docstring:
IsMemberLocked( (FBProperty)arg1, (object)arg2) -> bool
C++ Signature:
bool IsMemberLocked(int pIndex)
IsMemberLocked.
pIndex | Index of the sub-member of the property to check. |
def SetLocked | ( | ) | [inherited] |
Python Docstring:
SetLocked( (FBProperty)arg1, (object)arg2) -> None
C++ Signature:
void SetLocked(bool pLocked)
SetLocked.
pLocked | True if the property is to be locked, false if it is to be unlocked. |
def SetMemberLocked | ( | ) | [inherited] |
Python Docstring:
SetMemberLocked( (FBProperty)arg1, (object)arg2, (object)arg3) -> None
C++ Signature:
void SetMemberLocked(int pIndex, bool pLocked)
SetMemberLocked.
pIndex | Index of the sub-member of the property to lock or unlock. |
pLocked | True if the sub-member is to be locked, false if it is to be unlocked. |
def GetSubMemberCount | ( | ) | [inherited] |
Python Docstring:
GetSubMemberCount( (FBProperty)arg1) -> int
C++ Signature:
int GetSubMemberCount()
GetSubMemberCount.
def EnumList | ( | ) | [inherited] |
Python Docstring:
EnumList( (FBProperty)arg1, (object)arg2) -> str
C++ Signature:
const char * EnumList(int pIndex)
Return the string of an enum value.
pIndex | Enum value to get string for. |
pIndex
.def NotifyEnumStringListChanged | ( | ) | [inherited] |
Python Docstring:
NotifyEnumStringListChanged( (FBProperty)arg1) -> None
C++ Signature:
void NotifyEnumStringListChanged()
Notify system that the enum list was modified.
def BeginChange | ( | ) | [inherited] |
Python Docstring:
BeginChange( (FBPlug)arg1) -> bool
C++ Signature:
bool BeginChange()
Begins a change on multiple plugs.
def ClassName | ( | ) | [inherited] |
Python Docstring:
ClassName( (FBPlug)arg1) -> str
C++ Signature:
const char * ClassName()
internal System vars.
Reimplemented in FBComponent.
def ConnectDst | ( | ) | [inherited] |
Python Docstring:
ConnectDst( (FBPlug)arg1, (FBPlug)arg2 [, (FBConnectionType)arg3]) -> bool
C++ Signature:
bool ConnectDst(FBPlug * pDst, FBConnectionType pConnectionType = kFBConnectionTypeNone)
Add a destination connection.
pDst | Destination plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
def ConnectDstAt | ( | ) | [inherited] |
Python Docstring:
ConnectDstAt( (FBPlug)arg1, (object)arg2, (FBPlug)arg3 [, (FBConnectionType)arg4]) -> bool
C++ Signature:
bool ConnectDstAt(int pSrc_DstIndex, FBPlug * pDst, FBConnectionType pConnectionType = kFBConnectionTypeNone)
Add a destination connection.
pSrc_DstIndex | Index that tells where to add this destination connection in the source's connection list. if index is out of bound, and this destination connection will be appended at the end. |
pDst | Destination plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
def ConnectSrc | ( | ) | [inherited] |
Python Docstring:
ConnectSrc( (FBPlug)arg1, (FBPlug)arg2 [, (FBConnectionType)arg3]) -> bool
C++ Signature:
bool ConnectSrc(FBPlug * pSrc, FBConnectionType pConnectionType = kFBConnectionTypeNone)
Add a source connection.
pSrc | Source plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
def ConnectSrcAt | ( | ) | [inherited] |
Python Docstring:
ConnectSrcAt( (FBPlug)arg1, (object)arg2, (FBPlug)arg3 [, (FBConnectionType)arg4]) -> bool
C++ Signature:
bool ConnectSrcAt(int pDst_SrcIndex, FBPlug * pSrc, FBConnectionType pConnectionType = kFBConnectionTypeNone)
Add a source connection.
pDst_SrcIndex | Index that tells where to add this source connection in the destination's connection list. if index is out of bound, and this source connection will be appended at the end. |
pSrc | Source plug. |
pConnectionType | Type of connection, taken from FBConnectionType. Default value should work in all cases. |
def DisconnectAllDst | ( | ) | [inherited] |
Python Docstring:
DisconnectAllDst( (FBPlug)arg1) -> None
C++ Signature:
void DisconnectAllDst()
Remove all destination connections.
def DisconnectAllSrc | ( | ) | [inherited] |
Python Docstring:
DisconnectAllSrc( (FBPlug)arg1) -> None
C++ Signature:
void DisconnectAllSrc()
Remove all source connections.
def DisconnectDst | ( | ) | [inherited] |
Python Docstring:
DisconnectDst( (FBPlug)arg1, (FBPlug)arg2) -> bool
C++ Signature:
bool DisconnectDst(FBPlug * pDst)
Remove a destination connection.
pDst | Destination plug. |
def DisconnectDstAt | ( | ) | [inherited] |
Python Docstring:
DisconnectDstAt( (FBPlug)arg1, (object)arg2) -> bool
C++ Signature:
bool DisconnectDstAt(int pIndex)
Remove a destination connection at a specified index.
pIndex | Destination plug index. |
def DisconnectSrc | ( | ) | [inherited] |
Python Docstring:
DisconnectSrc( (FBPlug)arg1, (FBPlug)arg2) -> bool
C++ Signature:
bool DisconnectSrc(FBPlug * pSrc)
Remove a source connection.
pSrc | Source plug. |
def DisconnectSrcAt | ( | ) | [inherited] |
Python Docstring:
DisconnectSrcAt( (FBPlug)arg1, (object)arg2) -> bool
C++ Signature:
bool DisconnectSrcAt(int pIndex)
Remove a source connection at a specified index.
pIndex | Source plug index. |
def EndChange | ( | ) | [inherited] |
Python Docstring:
EndChange( (FBPlug)arg1) -> None
C++ Signature:
void EndChange()
Ends a change on multiple plugs.
def GetDst | ( | ) | [inherited] |
Python Docstring:
GetDst( (FBPlug)arg1, (object)arg2) -> object
C++ Signature:
FBPlug * GetDst(int pIndex)
Get a destination connection's plug at specified index.
pIndex | Index of the destination connection's plug. |
def GetDstCount | ( | ) | [inherited] |
Python Docstring:
GetDstCount( (FBPlug)arg1) -> int
C++ Signature:
int GetDstCount()
Get destination connection count.
def GetDstType | ( | ) | [inherited] |
Python Docstring:
GetDstType( (FBPlug)arg1, (object)arg2) -> FBConnectionType
C++ Signature:
FBConnectionType GetDstType(int pIndex)
Get a destination connection's type at specified index.
pIndex | Index of the destination connection's type. |
def GetOwned | ( | ) | [inherited] |
Python Docstring:
GetOwned( (FBPlug)arg1, (object)arg2) -> object
C++ Signature:
FBPlug * GetOwned(int pIndex)
Get the owned plug at specified index.
pIndex | Index of the owned plug to get. |
def GetOwnedCount | ( | ) | [inherited] |
Python Docstring:
GetOwnedCount( (FBPlug)arg1) -> int
C++ Signature:
int GetOwnedCount()
Get the owned plug count.
def GetOwner | ( | ) | [inherited] |
Python Docstring:
GetOwner( (FBPlug)arg1) -> object
C++ Signature:
FBPlug * GetOwner()
Get the owner of this plug. Very useful for properties since they are plugs too.
def GetSrc | ( | ) | [inherited] |
Python Docstring:
GetSrc( (FBPlug)arg1, (object)arg2) -> object
C++ Signature:
FBPlug * GetSrc(int pIndex)
Get a source connection's plug at specified index.
pIndex | Index of the source connection's plug. |
def GetSrcCount | ( | ) | [inherited] |
Python Docstring:
GetSrcCount( (FBPlug)arg1) -> int
C++ Signature:
int GetSrcCount()
Get source connection count.
def GetSrcType | ( | ) | [inherited] |
Python Docstring:
GetSrcType( (FBPlug)arg1, (object)arg2) -> FBConnectionType
C++ Signature:
FBConnectionType GetSrcType(int pIndex)
Get a source connection's type at specified index.
pIndex | Index of the source connection's type. |
def Is | ( | ) | [inherited] |
Python Docstring:
Is( (FBPlug)arg1, (object)arg2) -> bool
C++ Signature:
bool Is(int pTypeId)
Is( int pTypeId )
pTypeId | Type Identification. |
Reimplemented in FBComponent.
def IsSDKComponent | ( | ) | [inherited] |
Python Docstring:
IsSDKComponent( (FBPlug)arg1) -> bool
C++ Signature:
bool IsSDKComponent()
Return whether or not item is an SDK component.
def MoveSrcAt | ( | ) | [inherited] |
Python Docstring:
MoveSrcAt( (FBPlug)arg1, (object)arg2, (object)arg3) -> bool MoveSrcAt( (FBPlug)arg1, (FBPlug)arg2, (FBPlug)arg3) -> bool
Related C++ documentation:
The reference documentation for the following C++ symbols may
contain additional relevant information.
def ReplaceDstAt | ( | ) | [inherited] |
Python Docstring:
ReplaceDstAt( (FBPlug)arg1, (object)arg2, (FBPlug)arg3) -> bool
C++ Signature:
bool ReplaceDstAt(int pIndex, FBPlug * pDst)
Replace a destination connection at a specified index.
pIndex | Destination plug index. |
pDst | Plug that will replace the other at index. |
def ReplaceSrcAt | ( | ) | [inherited] |
Python Docstring:
ReplaceSrcAt( (FBPlug)arg1, (object)arg2, (FBPlug)arg3) -> bool
C++ Signature:
bool ReplaceSrcAt(int pIndex, FBPlug * pSrc)
Replace a source connection at a specified index.
pIndex | Source plug index. |
pSrc | Plug that will replace the other at index. |
def SwapSrc | ( | ) | [inherited] |
Python Docstring:
SwapSrc( (FBPlug)arg1, (object)arg2, (object)arg3) -> bool
C++ Signature:
bool SwapSrc(int pIndexA, int pIndexB)
Swap source connection at index A with source connection at index B.
pIndexA | Plug index. |
pIndexB | Other plug index. |
def SetSelfModified | ( | ) | [inherited] |
Python Docstring:
SetSelfModified( (FBPlug)arg1, (FBPlugModificationFlag)arg2, (object)arg3) -> None
C++ Signature:
void SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)
Set the plug's self modification flag.
pFlag | bitwise AND of self modification flags. |
pBool | true if self changed. |
def GetSelfModified | ( | ) | [inherited] |
Python Docstring:
GetSelfModified( (FBPlug)arg1, (FBPlugModificationFlag)arg2) -> bool
C++ Signature:
bool GetSelfModified(FBPlugModificationFlag pFlag)
Tell if the plug's self has changed.
pFlag | bitwise AND of self modification flags. |
def SetContentModified | ( | ) | [inherited] |
Python Docstring:
SetContentModified( (FBPlug)arg1, (FBPlugModificationFlag)arg2, (object)arg3) -> None
C++ Signature:
void SetContentModified(FBPlugModificationFlag pFlag, bool pBool)
Set the plug's owned property/object's modification flag.
pFlag | bitwise AND of content modification flags. |
pBool | true if content has modification. |
def GetContentModified | ( | ) | [inherited] |
Python Docstring:
GetContentModified( (FBPlug)arg1, (FBPlugModificationFlag)arg2) -> bool
C++ Signature:
bool GetContentModified(FBPlugModificationFlag pFlag)
Tell if the plug's content has changed.
pFlag | bitwise AND of content modification flags. |
def GetPlugConnectionModifiedList | ( | ) | [inherited] |
Python Docstring:
GetPlugConnectionModifiedList( (FBPlug)arg1, (FBPlugList)arg2, (FBPlugModificationFlag)arg3, (object)arg4) -> int
C++ Signature:
int GetPlugConnectionModifiedList(FBArrayTemplate & pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
Get plug's modified src/dst property/object connection added/removed List.
pPlugList | plug list to fill up. |
pConnectionModificatonFlag | Src/Dst Property/Object connection modification flag. |
pAddRemove | Ask for the added list if true, removed list if false. |
def RevertModification | ( | ) | [inherited] |
Python Docstring:
RevertModification( (FBPlug)arg1 [, (FBPlugModificationFlag)arg2]) -> bool
C++ Signature:
bool RevertModification(FBPlugModificationFlag pFlag = kFBAllModifiedMask)
Revert the plug's modification to original status.
pFlag | the type of modification to be reverted. |
def PrintClassDefinitions | ( | ) | [inherited] |
Python Docstring:
staticmethod(function) -> method Convert a function to be a static method. A static method does not receive an implicit first argument. To declare a static method, use this idiom: class C: def f(arg1, arg2, ...): ... f = staticmethod(f) It can be called either on the class (e.g. C.f()) or on an instance (e.g. C().f()). The instance is ignored except for its class. Static methods in Python are similar to those found in Java or C++. For a more advanced concept, see the classmethod builtin.
C++ Signature:
void PrintClassDefinitions()
Print out internal Class (ID) Definition table. For internal debug purpose only.
object Data |
Read Write Property: The property data value. Type of this depends on the subclass of FBPropertyAnimatable (ex: in a FBPropertyAnimatableInt, Data is of type int).
Reimplemented from FBPropertyAnimatable.
Name
[inherited] |
mName Property unique name.
Read Property: (str) The property's name.
object OnUnbind
[inherited] |