Member List
 
 
 
FBLight Member List
This is the complete list of members for FBLight, including all inherited members.
__FBRegisterTypeInfo(int pInternalClassId)FBPlug [friend]
AddWrapper(FBScriptWrapper *)FBWrapperHolder
AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeInGet()FBBox [virtual]
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBox [virtual]
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeOutGet()FBBox [virtual]
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
AreaLightShapeFBLight
AttenuationTypeFBLight
BeginChange()FBPlug
BlendShapeDeformableFBModel
BottomBarnDoorFBLight
CastLightOnObjectFBLight
CastShadowsFBLight
CastsShadowsFBModel
ChildrenFBModel
ClassGroupNameFBPlug [static]
ClassName() overrideFBComponent [virtual]
Clone()FBModel [virtual]
ClosestRayIntersection(const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal)FBModel [virtual]
ClusterFBModel
ComponentsFBComponent
ConeAngleFBLight
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConstrainDeformableFBModel
CustomModelDisplay(FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight)FBModel [inline, virtual]
CustomModelPicking(int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint)FBModel [inline, virtual]
DeformersFBModel
DiffuseColorFBLight
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(FBPlug *pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(FBPlug *pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
DofToLRM(FBMatrix &pLM, const FBRVector &pDof)FBModel
DrawFrontFacingVolumetricFBLight
DrawGroundProjectionFBLight
DrawVolumetricLightFBLight
EAreaLightShapes enum nameFBLight
EnableBarnDoorFBLight
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
eRectangle enum valueFBLight
eSphere enum valueFBLight
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBox [virtual]
FBBox(const char *pName, HIObject pObject=NULL)FBBox
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponent [static]
FBComponentGetName(FBComponent *pObject)FBComponent [static]
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponent [static]
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponent [static]
FBCreate()FBComponent [virtual]
FBDelete()FBModel [virtual]
FBDestroy()FBComponent [virtual]
FBLight(const char *pName, HIObject pObject=NULL)FBLight
FBModel(const char *pName, HIObject pObject=NULL)FBModel
FBPlug(HIObject pObject)FBPlug [protected]
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType() overrideFBModel [virtual]
FbxGetObjectType() overrideFBModel [virtual]
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBModel [virtual]
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBModel [virtual]
FogIntensityFBLight
FolderFBComponent
ForceAlwaysEvaluate()FBModel
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GeometryUpdateIdFBModel
GetAdditionalUniqueColorID(unsigned int pIndex) const FBModel
GetAdditionalUniqueColorIDCount() const FBModel
GetBoundingBox(FBVector3d &pMin, FBVector3d &pMax)FBModel
GetContentModified(FBPlugModificationFlag pFlag)FBPlug
GetCullingMode() const FBModel
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetFullName(void)FBComponent
GetHIObject() const FBPlug [virtual]
GetInternalClassId()FBComponent [static]
GetMatrix(FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlug
GetSchematicPosition()FBModel
GetSelectedPoints()FBModel
GetSelectedPointsCount()FBModel
GetSelfModified(FBPlugModificationFlag pFlag)FBPlug
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlug
GetTypeId()FBComponent [virtual]
GetVector(FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetWrapper()FBWrapperHolder
GoboMediaFBLight
HardSelect()FBComponent
HasCustomDisplay()FBModel [inline, virtual]
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(K_IMPLEMENTATION)FBModel
Icon3DFBModel
InnerAngleFBLight
IntensityFBLight
InvalidatePropertyEventsParents()FBComponent
IObject_Declare(K_IMPLEMENTATION)FBBox
IQuery_Declare(K_IMPLEMENTATION)FBModel
Is(int pTypeId)FBComponent [virtual]
IsConstrainedFBModel
IsDeformableFBModel
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const FBModel
IsForceAlwaysEvaluate()FBModel
IsSDKComponent()FBPlug
IsVisible(FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LeftBarnDoorFBLight
LightTypeFBLight
LiveFBBox
LongNameFBComponent
LookAtFBModel
LRMToDof(FBRVector &pDof, const FBMatrix &pLM)FBModel
mAllocatedFBPlug
MaterialsFBModel
MatrixToRotation(FBRVector &pRotation, const FBMatrix &pMatrix)FBModel
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected, static]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
ModelVertexDataFBModel
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
operator delete(void *pvMem)FBComponent
operator new(size_t stAllocateBlock)FBComponent
operator new(size_t stAllocateBlock, int blockType, const char *filename, int linenumber)FBComponent
OuterAngleFBLight
ParentFBModel
ParentsFBComponent
PickableFBModel
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
PrimaryVisibilityFBModel
PrintClassDefinitions()FBPlug [static]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponent [virtual]
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyAreaLightShapes typedefFBLight
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *pProperty)FBComponent
QuaternionInterpolateFBModel
ReceiveShadowsFBModel
RecordModeFBBox
RegisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlug
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlug
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlug
RightBarnDoorFBLight
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
RotationToMatrix(FBMatrix &pMatrix, const FBRVector &pRotation)FBModel
ScalingFBModel
SceneFBModel
SelectedFBComponent
SetAdditionalUniqueColorIDCount(unsigned int pCount)FBModel
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetCullingMode(FBModelCullingMode pCullingMode)FBModel
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponent [virtual]
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2d pVector2d)FBModel
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlug
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlug
SetupPropertiesForShapes()FBModel
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
SkeletonDeformableFBModel
SoftSelectedFBModel
SwapSrc(int pIndexA, int pIndexB)FBPlug
TessellatedMeshFBModel
TexturesFBModel
TopBarnDoorFBLight
TransformableFBModel
TranslationFBModel
TranslationActiveFBModel
TranslationMaxFBModel
TranslationMaxXFBModel
TranslationMaxYFBModel
TranslationMaxZFBModel
TranslationMinFBModel
TranslationMinXFBModel
TranslationMinYFBModel
TranslationMinZFBModel
TypeInfoFBComponent [static]
UniqueColorIdFBModel
UniqueNameFBBox
UnregisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
UpVectorFBModel
UseCustomPropertyViewSet() const FBComponent [inline, virtual]
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel
~FBComponent()FBComponent [virtual]
~FBPlug()FBPlug [virtual]
~FBWrapperHolder()FBWrapperHolder [virtual]