fbsdk/fbcharacterface.h Source File
 
 
 
fbsdk/fbcharacterface.h
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00001 #ifndef __FBCHARACTERFACE_H__
00002 #define __FBCHARACTERFACE_H__
00003 /**************************************************************************
00004  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
00005  All Rights Reserved.
00006  
00007  The coded instructions, statements, computer programs, and/or related 
00008  material (collectively the "Data") in these files contain unpublished 
00009  information proprietary to Autodesk, Inc. and/or its licensors, which is 
00010  protected by Canada and United States of America federal copyright law 
00011  and by international treaties.
00012  
00013  The Data may not be disclosed or distributed to third parties, in whole 
00014  or in part, without the prior written consent of Autodesk, Inc. 
00015  ("Autodesk").
00016  
00017  THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
00018  ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO 
00019  WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR 
00020  ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES 
00021  OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR 
00022  PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT 
00023  WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR 
00024  FREE.
00025  
00026  IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS 
00027  OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR 
00028  EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE 
00029  DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS 
00030  OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR 
00031  DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF 
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00034  DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS 
00035  BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
00036  
00037 **************************************************************************/
00038 
00046 #include <kaydaradef.h>
00047 #ifndef FBSDK_DLL
00048 
00051         #define FBSDK_DLL K_DLLIMPORT
00052 #endif
00053 
00054 #include <fbsdk/fbcomponent.h>
00055 #include <fbsdk/fbconstraint.h>
00056 
00057 #ifdef FBSDKUseNamespace
00058         namespace FBSDKNamespace {
00059 #endif
00060 
00061 
00063 // FBActorFace - Representation of an actor face
00065 __FB_FORWARD( FBActor );
00066 __FB_FORWARD( FBActorFace );
00067 FB_DEFINE_COMPONENT( FBSDK_DLL, ActorFace );
00068 
00073 class FBSDK_DLL FBActorFace : public FBComponent
00074 {
00075         //--- Open Reality declaration.
00076         __FBClassDeclare( FBActorFace, FBComponent );
00077 public:
00083         FBActorFace(const char* pName, HIObject pObject=NULL);
00084 
00088         virtual bool PlotAnimation( );
00089 
00090         IObject_Declare(K_IMPLEMENTATION);              // Interface to IObject.
00091 
00095     virtual void FBDelete();
00096 };
00097 
00098 
00100 // FBCharacterFace - Representation of a character
00102 __FB_FORWARD( FBCharacterFace );
00103 FB_DEFINE_COMPONENT( FBSDK_DLL, Character );
00104 
00109 class FBSDK_DLL FBCharacterFace : public FBConstraint
00110 {
00111         //--- Open Reality declaration.
00112         __FBClassDeclare( FBCharacterFace, FBConstraint );
00113 public:
00119         FBCharacterFace(const char* pName, HIObject pObject=NULL);
00120 
00121         IObject_Declare(K_IMPLEMENTATION);                              // Interface to IObject.
00122 
00123         FBPropertyActorFace                             InputActorFace; 
00124         FBPropertyBool                                  ActiveInput;    
00125 
00129         virtual bool PlotAnimation( );
00130 
00134     virtual void FBDelete();
00135 
00138         void GotoRest();
00139 
00145         bool ShapeGroupAdd( FBModelList* pList, const char* pName = NULL );
00146 
00151         bool ShapeGroupRemove( int pShapeGrpId );
00152 
00157         int ShapeGroupFindByName( const char* pName );
00158 
00162         int ShapeGroupGetCount();
00163 
00168         const char* ShapeGroupGetName( int pShapeGrpId );
00169 
00175         bool ShapeGroupSetName( int pShapeGrpId, const char* pName );
00176 
00182         int ShapeFindByName( int pShapeGrpId, const char* pName );
00183 
00188         int ShapeGetCount( int pShapeGrpId );
00189 
00195         const char* ShapeGetName( int pShapeGrpId, int pShapeId );
00196 
00203         bool ShapeSetName( int pShapeGrpId, int pShapeId, const char* pName );
00204 
00210         int ClusterGroupAdd( FBModelList* pList, const char* pName = NULL );
00211 
00216         bool ClusterGroupRemove( int pClusterGrpId );
00217 
00222         int ClusterGroupFindByName( const char* pName );
00223 
00227         int ClusterGroupGetCount();
00228 
00233         const char* ClusterGroupGetName( int pClusterGrpId );
00234 
00240         bool ClusterGroupSetName( int pClusterGrpId, const char* pName );
00241 
00246         bool ClusterGroupSnapRest( int pClusterGrpId );
00247 
00253         int ClusterShapeAdd( int pClusterGrpId, const char* pName = NULL );
00254 
00260         bool ClusterShapeRemove( int pClusterGrpId, int pClusterShapeId );
00261 
00267         int ClusterShapeFindByName( int pClusterGrpId, const char* pName );
00268 
00273         int ClusterShapeGetCount( int pClusterGrpId );
00274 
00280         const char* ClusterShapeGetName( int pClusterGrpId, int pClusterShapeId );
00281 
00288         bool ClusterShapeSetName( int pClusterGrpId, int pClusterShapeId, const char* pName );
00289 
00295         bool ClusterShapeSnap( int pClusterGrpId, int pClusterShapeId );
00296 
00301         int ExpressionAdd( const char* pName );
00302 
00307         bool ExpressionRemove( int pExpressionId );
00308 
00313         int ExpressionFindByName( const char* pName );
00314 
00318         int ExpressionGetCount();
00319 
00324         const char* ExpressionGetName( int pExpressionId );
00325 
00331         bool ExpressionSetName( int pExpressionId, const char* pName );
00332 
00340         bool ExpressionSetShapeWeight( int pExpressionId, int pGrpId, int pShapeId, float pValue = 0.0f );
00341 };
00342 
00343 
00344 
00346 // Property List: ActorFace
00348 
00352 class FBSDK_DLL FBPropertyListActorFace : public FBPropertyListComponent
00353 {
00354   public:
00355         FBPropertyListActorFace();
00360         FBActorFace* operator[]( int pIndex );
00361 };
00362 
00363 
00365 // Property List: Character face
00367 
00371 class FBSDK_DLL FBPropertyListCharacterFace : public FBPropertyListComponent
00372 {
00373   public:
00374     FBPropertyListCharacterFace();
00379         FBCharacterFace* operator[]( int pIndex );
00380 };
00381 
00382 
00383 #ifdef FBSDKUseNamespace
00384         }
00385 #endif
00386 #endif /* _FBCHARACTERFACE_H_ */