A character is the link between a motion source and a character model.
These classes are under development and may change dramatically between versions. This class exposes part of the functionality associated with a Character. A character can possess a number of potential sources at the same time, such as an actor and another character, but with only one active at any given time. Before setting the InputType to the desired value, one must make sure to have previously set either the InputCharacter or the InputActor.
To obtain the list of characters present in a scene, you need to create an instance of class FBSystem, to obtain the current scene. The FBScene object holds the list of characters in the property Characters.
FBSystem lSystem;
FBScene* lScene = lSystem.Scene;
for( int lIdx = 0; lIdx < lScene->Characters.GetCount(); ++lIdx )
{
FBTrace(
"Character[%d]: '%s'\n", lIdx, (
char*)lScene->Characters[lIdx] );
}
The current character selected in the Character tool can be obtained via the FBApplication object.
FBApplication lApplication;
FBCharacter* lCharacter = lApplication.CurrentCharacter;
if( lCharacter )
{
FBTrace(
"Current character is: '%s'\n", (
char*)lCharacter->Name );
}
else
{
FBTrace(
"No character currently selected\n" );
}
Definition at line 1229 of file fbcharacter.h.
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| FBCharacter (const char *pName, HIObject pObject=((void *) 0)) |
| Constructor. More...
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virtual HIObject | IQuery (kInterfaceID pInterfaceID, int IsLocal=0) |
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virtual void | Destroy (int IsLocal=0) |
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virtual void | FBDelete () |
| Actual Character destructor. More...
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FBCharacter * | Clone () |
| Clone the character. More...
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void | CycleAnalysisCurrentCharacter () |
| Run Cycle Analysis on current character. More...
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FBCycleAnalysisNode * | GetCycleAnalysisNode () |
| Get the Cycle Analysis Node from the current character. More...
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void | AddCharacterExtension (FBCharacterExtension *pExt) |
| AddCharacterExtension. More...
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void | RemoveCharacterExtension (FBCharacterExtension *pExt) |
| Get the model associated with each body part of the character. More...
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FBModel * | GetModel (FBBodyNodeId pBodyNodeId) |
| Get the model associated with each body part of the character. More...
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void | GetSkinModelList (FBModelList &pSkinModelList) |
| Get the skin model associated with character bones. More...
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FBBodyNodeId | GetIndexByModel (FBModel *pModel) |
| Get the index associated with Given Model. More...
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FBModel * | GetCtrlRigModel (FBBodyNodeId pBodyNodeId) |
| Get the model associated with each body part in the Control Rig of the character. More...
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FBBodyNodeId | GetCtrlRigIndexByModel (FBModel *pModel) |
| Get the index of the model associated with each body part in the Control Rig of the character. More...
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FBModel * | GetEffectorModel (FBEffectorId pEffectorId, FBEffectorSetID pEffectorSetID=FBEffectorSetDefault) |
| Get the model associated with each effector in the Control Rig of the character. More...
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FBModel * | GetFloorContactModel (FBFloorContactID pMemberIndex) |
| Get the model associated with the floor contact ID. More...
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FBModel * | GetGoalModel (FBBodyNodeId pBodyNodeId) |
| Get the goal model associated with each body part in the Character Marker Set of the character. More...
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void | GetTOffset (FBBodyNodeId pBodyNodeId, FBTVector *pTVector) |
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void | GetROffset (FBBodyNodeId pBodyNodeId, FBRVector *pRVector) |
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void | GetSOffset (FBBodyNodeId pBodyNodeId, FBSVector *pSVector) |
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void | GetTransformOffset (FBBodyNodeId pBodyNodeId, FBMatrix *pOffsetMatrix) |
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void | GetParentROffset (FBBodyNodeId pBodyNodeId, FBRVector *pRVector) |
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virtual bool | PlotAnimation (FBCharacterPlotWhere pPlotWhere, FBPlotOptions *pPlotOptions) |
| Plot the animation of the character. More...
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bool | ReadyForRetarget () |
| Test if character is ready for the Retarget operation (basically, is it in character input ?). More...
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void | Retarget (bool pOnBaseLayer) |
| Retarget the animation from the input character to us. More...
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void | CopyAnimation () |
| Copy the animation from the input character to us. More...
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virtual void | ResetProperties (FBCharacterResetProperties pType) |
| Reset the properties of the character. More...
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void | SelectModels (bool pSelect, bool pApplyToCharacter, bool pApplyToRig, bool pApplyToExtensions) |
| Select the objects that make a character. More...
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void | GoToStancePose (bool pPushUndo=false, bool pIncludeCharacterExtensions=true) |
| Set the character in stance pose. More...
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void | SetMocapCalibrationState (FBCalibrationState pState) |
| Set the Mocap calibration state. More...
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FBCalibrationState | GetMocapCalibrationState () |
| Get Mocap calibration state. More...
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void | SetupDeviceMocap (FBDevice *pDevice, int pSkeletonJointsCount, FBBodyNodeId *pSkeletonJointsOrder) |
| SetupDeviceMocap. More...
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void | SetSensorFloorOffset (double pSensorFloorOffset) |
| SetSensorFloorOffset. More...
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void | PassDeviceMocapData (FBMocapJointsState *pDeviceMocapData) |
| PassDeviceMocapData. More...
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bool | SetCharacterizeOn (bool pSetAsBiped) |
| Set the Characterize flag on. More...
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const char * | GetCharacterizeError () |
| Get error message for the previous SetCharacterizeOn operation. More...
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void | SetCharacterizeOff () |
| Set Characterize flag off. More...
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bool | GetCharacterize () |
| Get Characterize flag. More...
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bool | CreateControlRig (bool pSetFKIK) |
| Create the Control-Rig. More...
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void | ConnectControlRig (FBControlSet *pControlSet, bool pUpdateLimit, bool pResetHierarchy) |
| Connect a Control-Rig to the character. More...
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void | DisconnectControlRig () |
| Disconnect the Control-Rig from the character. More...
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bool | CreateAuxiliary (FBEffectorId pEffectorId, bool pPivot, double pAuxReachT=100, double pAuxReachR=100) |
| Create auxiliary on effector. More...
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FBControlSet * | GetCurrentControlSet (bool pForce=false) |
| Obtain Input ControlSet. More...
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bool | CreateCharacterMarkerSet (bool pSetActive) |
| Create the Character Marker Set. More...
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FBCharacterMarkerSet * | GetCharacterMarkerSet (bool pForce=false) |
| Obtain Input CharacterMarkerSet. More...
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bool | IsParentNodeOffset (FBBodyNodeId pNodeId) |
| Check if there is an offset on Parent. More...
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FBCharacterSolver * | GetExternalSolver () |
| Get a pointer to the external solver of a character, or NULL is no external solver is used on the character. More...
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void | SetExternalSolver (int pIndex) |
| Set character external solver. More...
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void | SetExternalSolver (FBCharacterSolver *pSolver) |
| Set character solver. More...
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void | GetActiveBodyPart (bool *pActivePart) |
| Get the active body part array. More...
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bool | IsRotationPin (FBEffectorId pEffectorIndex) |
| Return true if the object is Pinned in Rotation (Manipulation). More...
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bool | IsTranslationPin (FBEffectorId pEffectorIndex) |
| Return true if the object is Pinned in Translation (Manipulation). More...
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bool | IsCtrlSetReady () |
| Return true Ctrl Set is Ready to be used. More...
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bool | IsPlottingActorToCtrlRig () |
| Return true if the Actor is currently being plot to the Control Rig. More...
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FBControlSetState * | GetControlSetEvaluationCache (FBEvaluateInfo *pEvaluateInfo) |
| Return pointer to evaluation cache that is dedicated for control set and given pEvaluateInfo. More...
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FBEffectorSetState * | GetEffectorEvaluationCache (FBEvaluateInfo *pEvaluateInfo) |
| Return pointer to evaluation cache that is dedicated for effector set and given pEvaluateInfo. More...
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void | MirrorCharacterExtensions (FBEvaluateInfo *pEvaluateInfo) |
| Mirror character extensions. More...
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FBVisibilityState | GetIKVisibility () |
| Get the IK visibility state. More...
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bool | SetIKVisibility (bool pState) |
| Set the IK visibility state. More...
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FBVisibilityState | GetFKVisibility () |
| Get the FK visibility state. More...
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bool | SetFKVisibility (bool pState) |
| Set the FK visibility state. More...
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FBVisibilityState | GetSkeletonVisibility () |
| Get the skeleton visibility state. More...
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bool | SetSkeletonVisibility (bool pState) |
| Set the skeleton visibility state. More...
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| FBConstraint (const char *pName, HIObject pObject=((void *) 0)) |
| Constructor. More...
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virtual void | ActiveChanged () |
| Notification for Activation Status Change. More...
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virtual void | RemoveAllAnimationNodes () |
| Remove animation nodes. More...
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virtual void | SetupAllAnimationNodes () |
| Setup animation nodes. More...
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virtual void | SnapSuggested () |
| Suggest 'snap'. More...
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virtual void | FreezeSuggested () |
| Suggest 'freeze'. More...
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virtual bool | Disable (FBModel *pModel) |
| Disable constraint on pModel. More...
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virtual bool | Enable (FBModel *pModel) |
| Enable constraint on pModel. More...
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virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo) |
| Notification callback for connectors. More...
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virtual void | SaveModelState (FBModel *pModel, bool pS, bool pR, bool pT) |
| Save current state of pModel. More...
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virtual void | RestoreModelState (FBModel *pModel) |
| Restore the saved model state onto pModel. More...
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virtual void | FreezeSRT (FBModel *pModel, bool pS, bool pR, bool pT) |
| Freeze current model state. More...
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int | ReferenceGroupGetCount () |
| Return the number of reference groups. More...
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int | ReferenceGroupAdd (const char *pGroupName, int pMaxItemCount) |
| Add a group of references. More...
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const char * | ReferenceGroupGetName (int pGroupIndex) |
| Get the name of the reference group. More...
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int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| Get the maximum number of items that can exist in the reference group in question. More...
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FBModel * | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| Get a reference. More...
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int | ReferenceGetCount (int pGroupIndex) |
| Get number of references in a specified group. More...
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bool | ReferenceAdd (int pGroupIndex, FBModel *pModel) |
| Add a reference to a specified group. More...
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bool | ReferenceRemove (int pGroupIndex, FBModel *pModel) |
| Remove a reference to pModel from the group at pGroupIndex. More...
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void | ReferenceRemoveAll () |
| Remove All References. More...
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virtual bool | DeformerPreNotify (FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax) |
| Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required). More...
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virtual bool | DeformerNotify (FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal) |
| Deformation notification function. More...
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FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
| Animation Node Creations (IN/OUT). More...
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FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
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FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBProperty *pProperty) |
| Animation Node Creations (IN). More...
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virtual bool | ReferenceAddNotify (int pGroupIndex, FBModel *pModel) |
| Notification callbacks for when a reference is added or removed. More...
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virtual bool | ReferenceRemoveNotify (int pGroupIndex, FBModel *pModel) |
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virtual bool | DeformerBind (FBModel *pModel) |
| Bind/Unbind pModel to deformation constraint. More...
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virtual bool | DeformerUnBind (FBModel *pModel) |
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virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| Store/Retrieve data to/from FBX files. More...
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virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
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| FBBox (const char *pName, HIObject pObject=((void *) 0)) |
| Constructor. More...
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virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| Evaluation of non TRS nodes that needs to be evaluated. More...
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virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Notification function for animation thread. More...
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virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when candidate needs to be resolved (like global to local). More...
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virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a global candidate is set on an animation node. More...
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virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a non-global candidate is set on an animation node. More...
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virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| Destroy an animation node. More...
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virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| Is the animation node user data? More...
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virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More...
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virtual const char * | FbxGetObjectSubType () |
| returns UniqueName if not overloaded. More...
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virtual const char * | FbxGetObjectType () |
| Object Type "Box". More...
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virtual int | GetOutConnectorCount () const |
| Get the number of animation node outputs for this box. More...
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virtual int | GetInConnectorCount () const |
| Get the number of animation node inputs for this box. More...
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virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| Get the animation node output associated with the given index. More...
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virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| Get the animation node input associated with the given index. More...
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virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false) |
| Creation of IN/OUT Animation Nodes. More...
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virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false) |
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virtual FBAnimationNode * | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More...
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virtual FBAnimationNode * | AnimationNodeOutGet () |
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| FBComponent (HIObject pObject) |
| Constructor. More...
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virtual | ~FBComponent () |
| Destructor. More...
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virtual bool | FBCreate () |
| Open Reality Creation function. More...
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virtual void | FBDestroy () |
| Open Reality destruction function. More...
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) |
| Assign component to an internal pointer. More...
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virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More...
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=((void *) 0)) |
| Create user or dynamic property. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true) |
| ProcessObjectNamespace. More...
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virtual const char * | ClassName () |
| Get the class name. More...
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virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More...
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const char * | GetFullName (void) |
| Get the full name. More...
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More...
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FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More...
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FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More...
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void | HardSelect () |
| HardSelect. More...
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virtual bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
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virtual int | GetTypeId () |
| GetTypeId( int pTypeId ) More...
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| FBWrapperHolder () |
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virtual | ~FBWrapperHolder () |
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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enum | ECandidateAction { eCandidateAccept,
eCandidateIntercept,
eCandidateInterceptAfterEvaluation
} |
| Resolving action for candidates. More...
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static int | GetInternalClassId () |
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static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetName (FBComponent *pObject) |
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static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
| Contains the Type information of the object. More...
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
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void | DisconnectAllSrc () |
| Remove all source connections. More...
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void | DisconnectAllDst () |
| Remove all destination connections. More...
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
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int | GetSrcCount () |
| Get source connection count. More...
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
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int | GetDstCount () |
| Get destination connection count. More...
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
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bool | BeginChange () |
| Begins a change on multiple plugs. More...
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void | EndChange () |
| Ends a change on multiple plugs. More...
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
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FBPlug * | GetOwner () |
| Get the owner of this plug. More...
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount () |
| Get the owned plug count. More...
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=((void *) 0), FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=((void *) 0)) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
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static int | GetInternalClassId () |
| Internal class Id. More...
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bool | mAllocated |
| Contain the Allocation State of the Component. More...
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HIObject | mObject |
| Handle on the Plug. More...
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bool | mSDKComponent |
| bool Plug is an SDK component. More...
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static const char * | ClassGroupName |
| ClassGroupName of the object. More...
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static int | TypeInfo |
| TypeInfo. More...
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static int | mGlobalTypeInfo |
| Represente the Type Index. More...
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