constraints/CharacterSolver/HIK2013Solver/hikdebug.h
#ifndef __HIKDEBUG__H_
#define __HIKDEBUG__H_
#include <humanik/humanik.h>
#include <humanik/hikproperty.h>
#include <humanik/hikutils.h>
void PrintDebugEffectorsStateProperties( HIKEffectorSetState *pEffectorState );
void PrintDebugEffectorsStateProperties( HIKEffectorSetState *pEffectorState, HIKEffectorId pEffectorIndex );
void PrintDebugPropertyState( HIKPropertySetState *pPropertyState );
void PrintDebugPropertyState( HIKPropertySetState *pPropertyState, HIKProperty pPropertyId );
void PrintDebugEffectorTRS( HIKEffectorSetState *pEffectorState );
void PrintDebugEffectorTRS( HIKEffectorSetState *pEffectorState, HIKEffectorId pEffectorIndex );
void PrintDebugFKTRS( HIKCharacter *pHIKCharacter, HIKCharacterState *pCharacterState );
void PrintDebugFKTRS( HIKCharacter *pHIKCharacter, HIKCharacterState *pCharacterState, HIKNodeId pBodyIndex );
void PrintDebugSkeletonTRS( HIKCharacter *pHIKCharacter, HIKCharacterState *pCharacterState );
void PrintDebugSkeletonTRS( HIKCharacter *pHIKCharacter, HIKCharacterState *pCharacterState, HIKNodeId pBodyIndex );
#endif // __HIKDEBUG__H_