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FBCharacter Member List

This is the complete list of members for FBCharacter, including all inherited members.

ActiveFBConstraint
ActiveChanged()FBConstraintvirtual
ActiveInputFBCharacter
AddCharacterExtension(FBCharacterExtension *pExt)FBCharacter
AddWrapper(FBScriptWrapper *)FBWrapperHolder
AnimatableFBBox
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeInCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
AnimationNodeInCreate(kReference pUserId, FBProperty *pProperty)FBConstraint
ORSDK2018::FBBox::AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeInGet()FBBoxvirtual
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo)FBConstraintvirtual
ORSDK2018::FBBox::AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AnimationNodeOutCreate(kReference pUserId, FBModel *pModel, const char *pAttribute)FBConstraint
ORSDK2018::FBBox::AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=((void *) 0), double *pMax=((void *) 0), bool pUserData=false)FBBoxvirtual
AnimationNodeOutGet()FBBoxvirtual
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AnkleHeightCompensationFBCharacter
AnkleProximityCompensationFBCharacter
BeginChange()FBPlugprotected
CharacterExtensionsFBCharacter
ClassGroupNameFBPlugprotectedstatic
ClassName()FBComponentvirtual
Clone()FBCharactervirtual
ComponentsFBComponent
ConnectControlRig(FBControlSet *pControlSet, bool pUpdateLimit, bool pResetHierarchy)FBCharacter
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ContactBehaviourFBCharacter
CopyAnimation()FBCharacter
CreateAuxiliary(FBEffectorId pEffectorId, bool pPivot, double pAuxReachT=100, double pAuxReachR=100)FBCharacter
CreateCharacterMarkerSet(bool pSetActive)FBCharacter
CreateControlRig(bool pSetFKIK)FBCharacter
CycleAnalysisCurrentCharacter()FBCharacter
DeformerFBConstraint
DeformerBind(FBModel *pModel)FBConstraintvirtual
DeformerNotify(FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal)FBConstraintvirtual
DeformerPreNotify(FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax)FBConstraintvirtual
DeformerUnBind(FBModel *pModel)FBConstraintvirtual
DescriptionFBConstraint
Destroy(int IsLocal=0)FBCharactervirtual
Disable(FBModel *pModel)FBConstraintvirtual
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlugprotected
DisconnectAllSrc()FBPlugprotected
DisconnectControlRig()FBCharacter
DisconnectDst(FBPlug *pDst)FBPlugprotected
DisconnectDstAt(int pIndex)FBPlugprotected
DisconnectSrc(FBPlug *pSrc)FBPlugprotected
DisconnectSrcAt(int pIndex)FBPlugprotected
eCandidateAccept enum valueFBBox
ECandidateAction enum nameFBBox
eCandidateIntercept enum valueFBBox
eCandidateInterceptAfterEvaluation enum valueFBBox
Enable(FBModel *pModel)FBConstraintvirtual
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlugprotected
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
FBBox(const char *pName, HIObject pObject=((void *) 0))FBBox
FBCharacter(const char *pName, HIObject pObject=((void *) 0))FBCharacter
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject)FBComponentstatic
FBComponentGetName(FBComponent *pObject)FBComponentstatic
FBComponentSetLongName(FBComponent *pObject, const char *pName)FBComponentstatic
FBComponentSetName(FBComponent *pObject, const char *pName)FBComponentstatic
FBConstraint(const char *pName, HIObject pObject=((void *) 0))FBConstraint
FBCreate()FBComponentvirtual
FBDelete()FBCharactervirtual
FBDestroy()FBComponentvirtual
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType()FBBoxvirtual
FbxGetObjectType()FBBoxvirtual
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraintvirtual
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)FBConstraintvirtual
FolderFBComponent
FreezeSRT(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraintvirtual
FreezeSuggested()FBConstraintvirtual
GetActiveBodyPart(bool *pActivePart)FBCharacter
GetCharacterize()FBCharacter
GetCharacterizeError()FBCharacter
GetCharacterMarkerSet(bool pForce=false)FBCharacter
GetContentModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetControlSetEvaluationCache(FBEvaluateInfo *pEvaluateInfo)FBCharacter
GetCtrlRigIndexByModel(FBModel *pModel)FBCharacter
GetCtrlRigModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetCurrentControlSet(bool pForce=false)FBCharacter
GetCycleAnalysisNode()FBCharacter
GetDst(int pIndex)FBPlugprotected
GetDstCount()FBPlugprotected
GetDstType(int pIndex)FBPlugprotected
GetEffectorEvaluationCache(FBEvaluateInfo *pEvaluateInfo)FBCharacter
GetEffectorModel(FBEffectorId pEffectorId, FBEffectorSetID pEffectorSetID=FBEffectorSetDefault)FBCharacter
GetExternalSolver()FBCharacter
GetFKVisibility()FBCharacter
GetFloorContactModel(FBFloorContactID pMemberIndex)FBCharacter
GetFullName(void)FBComponent
GetGoalModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetIKVisibility()FBCharacter
GetInConnector(int pIndex) const FBBoxvirtual
GetInConnectorCount() const FBBoxvirtual
GetIndexByModel(FBModel *pModel)FBCharacter
GetInternalClassId()FBComponentstatic
GetMocapCalibrationState()FBCharacter
GetModel(FBBodyNodeId pBodyNodeId)FBCharacter
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex) const FBBoxvirtual
GetOutConnectorCount() const FBBoxvirtual
GetOwned(int pIndex)FBPlugprotected
GetOwnedCount()FBPlugprotected
GetOwner()FBPlugprotected
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetParentROffset(FBBodyNodeId pBodyNodeId, FBRVector *pRVector)FBCharacter
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlugprotected
GetROffset(FBBodyNodeId pBodyNodeId, FBRVector *pRVector)FBCharacter
GetSelfModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetSkeletonVisibility()FBCharacter
GetSkinModelList(FBModelList &pSkinModelList)FBCharacter
GetSOffset(FBBodyNodeId pBodyNodeId, FBSVector *pSVector)FBCharacter
GetSrc(int pIndex)FBPlugprotected
GetSrcCount()FBPlugprotected
GetSrcType(int pIndex)FBPlugprotected
GetStatusFlag(FBPlugStatusFlag pStatus) const FBPlugprotected
GetTOffset(FBBodyNodeId pBodyNodeId, FBTVector *pTVector)FBCharacter
GetTransformOffset(FBBodyNodeId pBodyNodeId, FBMatrix *pOffsetMatrix)FBCharacter
GetTypeId()FBComponentvirtual
GetWrapper()FBWrapperHolder
GoToStancePose(bool pPushUndo=false, bool pIncludeCharacterExtensions=true)FBCharacter
HardSelect()FBComponent
HasLayoutFBConstraint
HasObjectFlags(FBObjectFlag pFlags)FBComponent
HipsHeightCompensationFBCharacter
HipsTranslationModeFBCharacter
InputActorFBCharacter
InputCharacterFBCharacter
InputTypeFBCharacter
InverseLeftElbowFBCharacter
InverseLeftKneeFBCharacter
InverseRightElbowFBCharacter
InverseRightKneeFBCharacter
IQuery(kInterfaceID pInterfaceID, int IsLocal=0)FBCharactervirtual
Is(int pTypeId)FBComponentvirtual
IsCtrlSetReady()FBCharacter
IsParentNodeOffset(FBBodyNodeId pNodeId)FBCharacter
IsPlottingActorToCtrlRig()FBCharacter
IsRotationPin(FBEffectorId pEffectorIndex)FBCharacter
IsSDKComponent()FBPlugprotected
IsTranslationPin(FBEffectorId pEffectorIndex)FBCharacter
KeyingModeFBCharacter
LeftElbowKillPitchFBCharacter
LeftKneeKillPitchFBCharacter
LiveFBBox
LockFBConstraint
LockXFBCharacter
LockYFBCharacter
LockZFBCharacter
LongNameFBComponent
mAllocatedFBPlugprotected
mCharacterizeErrorFBCharacter
mGlobalTypeInfoFBPlugprotectedstatic
MirrorCharacterExtensions(FBEvaluateInfo *pEvaluateInfo)FBCharacter
MirrorModeFBCharacter
mObjectFBPlugprotected
MoveSrcAt(int pIndex, int pAtIndex)FBPlugprotected
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlugprotected
mSDKComponentFBPlugprotected
NameFBComponent
ParentsFBComponent
PassDeviceMocapData(FBMocapJointsState *pDeviceMocapData)FBCharacter
PlotAnimation(FBCharacterPlotWhere pPlotWhere, FBPlotOptions *pPlotOptions)FBCharactervirtual
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=((void *) 0), FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=((void *) 0))FBPlugprotectedvirtual
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=((void *) 0), void *pDataOld=((void *) 0), int pDataSize=0)FBPlugprotectedvirtual
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=((void *) 0), bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponentvirtual
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=((void *) 0))FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *pProperty)FBComponent
ReadyForRetarget()FBCharacter
RecordModeFBBox
ReferenceAdd(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceAddNotify(int pGroupIndex, FBModel *pModel)FBConstraintvirtual
ReferenceGet(int pGroupIndex, int pItemIndex=0)FBConstraint
ReferenceGetCount(int pGroupIndex)FBConstraint
ReferenceGroupAdd(const char *pGroupName, int pMaxItemCount)FBConstraint
ReferenceGroupGetCount()FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex)FBConstraint
ReferenceGroupGetName(int pGroupIndex)FBConstraint
ReferenceRemove(int pGroupIndex, FBModel *pModel)FBConstraint
ReferenceRemoveAll()FBConstraint
ReferenceRemoveNotify(int pGroupIndex, FBModel *pModel)FBConstraintvirtual
RemoveAllAnimationNodes()FBConstraintvirtual
RemoveCharacterExtension(FBCharacterExtension *pExt)FBCharacter
RemoveWrapper(FBScriptWrapper *)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlugprotected
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlugprotected
ResetProperties(FBCharacterResetProperties pType)FBCharactervirtual
ResolveCandidate(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
RestoreModelState(FBModel *pModel)FBConstraintvirtual
Retarget(bool pOnBaseLayer)FBCharacter
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlugprotected
RightElbowKillPitchFBCharacter
RightKneeKillPitchFBCharacter
RollSolverFBCharacter
SaveModelState(FBModel *pModel, bool pS, bool pR, bool pT)FBConstraintvirtual
ScaleCompensationFBCharacter
SelectedFBComponent
SelectModels(bool pSelect, bool pApplyToCharacter, bool pApplyToRig, bool pApplyToExtensions)FBCharacter
SetCharacterizeOff()FBCharacter
SetCharacterizeOn(bool pSetAsBiped)FBCharacter
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetExternalSolver(int pIndex)FBCharacter
SetExternalSolver(FBCharacterSolver *pSolver)FBCharacter
SetFKVisibility(bool pState)FBCharacter
SetGlobalCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetHIObject(HIObject pObject, bool pSDKComponent)FBComponentvirtual
SetIKVisibility(bool pState)FBCharacter
SetMocapCalibrationState(FBCalibrationState pState)FBCharacter
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetSensorFloorOffset(double pSensorFloorOffset)FBCharacter
SetSkeletonVisibility(bool pState)FBCharacter
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlugprotected
SetStdCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetupAllAnimationNodes()FBConstraintvirtual
SetupDeviceMocap(FBDevice *pDevice, int pSkeletonJointsCount, FBBodyNodeId *pSkeletonJointsOrder)FBCharacter
ShoulderCorrectionFBCharacter
SnapFBConstraint
SnapSuggested()FBConstraintvirtual
SwapSrc(int pIndexA, int pIndexB)FBPlugprotected
SyncModeFBCharacter
TypeInfoFBComponentstatic
UniqueNameFBBox
UseCustomPropertyViewSet() const FBComponentinlinevirtual
WeightFBConstraint
WriteReferenceFBCharacter
~FBComponent()FBComponentvirtual
~FBWrapperHolder()FBWrapperHoldervirtual
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