Tutorials > Editing Character Animation >

# Prepare the scene

In the following procedure, you prepare the MotionBuilder scene and open the files needed to start this tutorial.

1. From the menu bar, choose Layout Editing.

   Layout options

   NoteThe default layout is set to Editing.

   The Editing layout displays all the user interface you need to complete this tutorial.

2. In the Asset browser Resources, click the Tutorials folder.

   The contents of the Tutorials folder appear in the display pane, in Thumbnails display by default.

   Tutorial assets displayed in thumbnails

3. Drag the mia_runstopturn asset (mia_runstopturn.fbx file) into the Viewer window (A), then select FBX Open > run_stop_turn180 from the context menu that appears.

   A model named Mia appears in the Viewer (B).

   A. mia_runstopturn asset B. Mia character loaded in scene

4. From the menu bar, choose File Save As.

   The Save File window appears.

5. Navigate to a directory other than the default MotionBuilder Tutorials directory where you want to save the file and click Save.

   The Save Options dialog box appears.

   Save Options

6. Click Save.

   Choosing to save the file to a directory other than the default MotionBuilder Tutorials directory ensures you do not overwrite the original .fbx file.

7. Click in the Viewer window, then press Ctrl-R twice to switch to Producer Left camera. Zoom out to view the entire grid.

   Producer Left camera view