# Tutorials

#### Topics in this section

- Introduction
- MotionBuilder Workflows
- Loading and Characterizing Character Models
- Creating and Customizing a Control Rig
- Creating a Character Extension
- Creating a Walk Cycle
- Retargeting Character Animation
- Editing Character Animation
- Creating a Loop
- Manipulating Clips
- Sending 3ds Max Scenes to MotionBuilder

  This tutorial guides you through the procedures necessary to create a biped in 3ds Max, send a 3ds Max skeleton, biped, and character to MotionBuilder and prepare them for animation, animate a 3ds Max character in MotionBuilder and send the animated 3ds Max character back to 3ds Max as a fully-editable animated character.