Tutorials > Sending 3ds Max Scenes to MotionBuilder >

# Requirements

To complete this tutorial, you need the current version of the 3ds Max and MotionBuilder software installed on your system.

If you do not have the current version of the 3ds Max software, you can download a trial version of the software product from the Autodesk web site at: http://www.autodesk.com/3dsmax.

The following assets are required for this tutorial:

- skeletons.max
- Pepe.max
- IceSlip.fbx

The following assets are the result assets of this tutorial:

- bone_skeleton.fbx
- bone_skeleton_characterized.fbx
- biped.max
- biped.fbx
- biped_characterized.fbx
- Pepe.fbx
- Pepe_rigged.fbx
- Pepe_Mocap.fbx
- Pepe_keyanim.fbx
- Pepe_keyanim.max

Best PracticeEnsure you always use the latest update of the tutorials and tutorial assets to complete the tutorials. You can download the latest update from: http://www.autodesk.com/motionbuilder-tutorials. If you download the tutorial assets to a location other than the MotionBuilder default location, remember to add this location (add a favorite path) in the Asset browser so you can access the assets via the Asset browser.

To add a favorite path:

1. In the Resources window, right-click the Asset browser pane.

   A context menu displays.

2. Click Add favorite path from the context menu.
3. In the Open directory window, navigate to the directory you would like to add in the Asset browser.
4. Click the directory and then click OK.

   The directory is added to the Asset browser pane in numeric alpha order.