Contents
Autodesk MotionBuilder 2014 Tutorials
Tutorials
Introduction
MotionBuilder Workflows
Loading and Characterizing Character Models
Prepare the scene
Complete the character map
Characterize the character model
Creating and Customizing a Control Rig
Prepare the scene
Create a Control rig
Adjust the foot floor contact markers
Adjust the hand floor contact markers
Add Auxiliary pivots
Creating a Character Extension
Prepare the scene
Connect the extra limb to the character
Create a Character Extension
Creating a Walk Cycle
Prepare the scene
Create poses
Create animation with poses
Mirror poses
Play the animation
Retargeting Character Animation
Prepare the scene
Save the character animation
Create a scene
Load character animation
Play the animation
Editing Character Animation
Prepare the scene
Modify the Character Extension animation
Modify the head animation
Play the resulting take
Creating a Loop
Prepare the scene
Create a Character track
Create poses
Match clips
Process the clips
Test the walk cycle
Manipulating Clips
Prepare the scene
Create a turn
Blend two clips
Add a clip
Match clips
Sending 3ds Max Scenes to MotionBuilder
About frame rates
Requirements
3ds Max skeletons
Send a 3ds Max skeleton to MotionBuilder
Characterize the 3ds Max skeleton
Add a Control rig to the characterized 3ds Max skeleton
3ds Max bipeds
Create and send a 3ds Max biped to MotionBuilder
Characterize the 3ds Max biped
Add a control rig to the characterized 3ds Max biped
3ds Max characters
Send a 3ds Max character to MotionBuilder
Characterize the 3ds Max character
Add a Control rig to the characterized 3ds Max character
Animate the 3ds Max character
Modify the animation of the 3ds Max character
Send the animated 3ds Max character to 3ds Max