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# TargetLocation Member List

This is the complete list of members for TargetLocation, including all inherited members.

Align(void) | SurfacePoint |
FaceCoordinates(void) const | SurfacePoint |
FaceIndex(void) const | SurfacePoint |
Fill(class mudbox::Mesh *pMesh, unsigned int iFaceIndex, float fFaceU, float fFaceV, float fDiameter=1.0f) | TargetLocation |
mudbox::SurfacePoint::Fill(class Mesh *pMesh, unsigned int iFaceIndex, const Vector &vStart, const Vector &vEnd, bool bTwoSide=false, bool bOriginalPosition=false) | SurfacePoint |
mudbox::SurfacePoint::Fill(class Mesh *pMesh, unsigned int iFaceIndex, float fFaceU, float fFaceV) | SurfacePoint |
mudbox::SurfacePoint::Fill(class Mesh *pMesh, unsigned int iFaceIndex, const Vector &vLocalPosition, bool bRecalculatePosition) | SurfacePoint |
FillNSided(class mudbox::Mesh *pMesh, unsigned int iFaceIndex, const mudbox::Vector &vPosition, float fDiameter=1.0f) | TargetLocation |
FillUsingUV(class mudbox::Mesh *pMesh, unsigned int iFaceIndex, float fU, float fV, mudbox::SurfaceSmoother *pSS=NULL, float fDiameter=1.0f) | TargetLocation |
LocalNormal(void) const | SurfacePoint |
LocalPosition(void) const | SurfacePoint |
m_aLayoutData | TargetLocation |
m_bSide | SurfacePoint |
m_bTangent | TargetLocation |
m_fDiameter | TargetLocation |
m_fReferenceFaceU | TargetLocation |
m_fReferenceFaceV | TargetLocation |
m_fRelativeRange | SurfacePoint |
m_iFaceIndex | SurfacePoint |
m_iIndex | TargetLocation |
m_iReferenceFaceIndex | TargetLocation |
m_pMesh | SurfacePoint |
m_pTG | SurfacePoint |
m_vFaceCoordinates | SurfacePoint | `[mutable]`
m_vLocalNormal | SurfacePoint |
m_vLocalPosition | SurfacePoint |
Mesh(void) const | SurfacePoint |
SetTangentGenerator(TangentGenerator *pGenerator) | SurfacePoint |
SurfacePoint(void) | SurfacePoint |
SurfacePoint(class Mesh *pMesh, unsigned int iVertexIndex, unsigned int iFaceIndex) | SurfacePoint |
TangentBase(void) const | TargetLocation | `[inline]`
TargetLocation(void) | TargetLocation | `[inline]`
TargetLocation(class mudbox::Mesh *pMesh, unsigned int iVertexIndex, unsigned int iFaceIndex) | TargetLocation | `[inline]`
TextureCoordinate(void) const | SurfacePoint |
WorldNormal(void) const | SurfacePoint |
WorldPosition(void) const | SurfacePoint |