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# SubdivisionLevel Member List

This is the complete list of members for SubdivisionLevel, including all inherited members.

::XMesh class | Topology | `[friend]`
ActiveLayer(void) const | Mesh | `[virtual]`
ActiveSculptLayer | Mesh |
AddAttribute(Attribute::AttributeType type, const QString &id) | Node |
AddChild(TreeNode *pChild, bool bFirst=false) const | TreeNode | `[virtual]`
AddFaceComponent(FaceComponent eComponentToAdd) | Topology | `[virtual]`
AddLayer(Layer *pLayer=NULL) | Mesh | `[virtual]`
AddVertexPosition(unsigned int iVertexIndex, const Vector &vPosition) | Mesh | `[inline]`
AdjacencyCount(void) const | Topology | `[inline]`
Annex(Node *pSource, const QString &sCategory="") | Node |
ApplyChanges(bool bToLowerLevel=true) | SubdivisionLevel | `[virtual]`
AttributeByID(const QString &sID) const | Node |
AttributeByIndex(int iIndex) const | Node |
AttributeByName(const QString &sName) const | Node |
AttributeCount(void) const | Node |
AttributeValue(const QString &sAttributeID) const | Node |
BoundingBox(bool bRecalculate=false) const | Mesh | `[virtual]`
ByID(int iID) | Node | `[static]`
ByName(const QString &sClass, const QString &sName) | Node | `[static]`
CheckMeshGrid(unsigned int iBaseFaceIndex, unsigned int iLevel) const | SubdivisionLevel | `[virtual]`
CheckValidity(DiagnosticLevel iLevel=dgnLevel2) const | SubdivisionLevel | `[virtual]`
ChildByClass(const ClassDesc *pClass, bool bAutoCreate=true) const | TreeNode | `[virtual]`
ChildByClass(bool bAutoCreate=true) const | TreeNode | `[inline]`
ChildByClass(const ClassDesc *pClass, unsigned int iIndex=0) const | TreeNode | `[virtual]`
ChildByClass(unsigned int iIndex=0) const | TreeNode | `[inline]`
ClearFaceTempStates() | Topology | `[inline]`
ClearVertexMarks(void) | Mesh | `[virtual]`
CollectionID(void) const | Mesh | `[virtual]`
ContentChanged(void) const | Node |
ConvertFaceIndices(const SubdivisionLevel *pFrom, const Store< unsigned int > &aFromFaces, const SubdivisionLevel *pTo, Store< unsigned int > &aToFaces) | SubdivisionLevel | `[static]`
ConvertSurfacePoint(SurfacePoint &p) const | SubdivisionLevel | `[virtual]`
ConvertToAbsolute() | SubdivisionLevel | `[virtual]`
ConvertToRelative() | SubdivisionLevel | `[virtual]`
CopyTo(Node *pNode) const | Mesh | `[virtual]`
CreateExpandedTCs(void) | Mesh | `[virtual]`
CreatePropertiesWindow(QWidget *pParent) | Node | `[virtual]`
DeleteChildByClass(const ClassDesc *pClass) | TreeNode | `[virtual]`
dgnLevel1 enum value | Node |
dgnLevel2 enum value | Node |
dgnLevel3 enum value | Node |
DiagnosticLevel enum name | Node |
DisplayName(void) const | Node | `[virtual]`
Duplicate(void) const | Node | `[virtual]`
EdgeSharpness(unsigned int iFaceIndex, unsigned int iSideIndex) const | SubdivisionLevel | `[virtual]`
EdgeSoftness(unsigned int iFaceIndex, unsigned int iSideIndex) const | SubdivisionLevel | `[virtual]`
EnumerateAdjacentVertices(AdjacentVertexEnumerator *pEnumerator, unsigned int iVertexIndex, unsigned int iFaceIndex) | Mesh |
EnumerateFaces(unsigned int iFaceIndex, FaceEnumerator *pEnumerator, bool bSymmetry=false) | Mesh | `[virtual]`
EnumerateNearestFaces(unsigned int iFaceIndex, FaceEnumerator *pOperation) | Mesh | `[virtual]`
EnumerateVertices(unsigned int iFaceIndex, VertexEnumerator *pEnumerator) | Mesh | `[virtual]`
EventGate class | Node | `[friend]`
ExpandedTC(unsigned int index) | Mesh | `[virtual]`
Face(unsigned int iIndex) | Mesh | `[virtual]`
FaceComponent enum name | Topology |
FaceComponents(void) const | Topology | `[inline]`
FaceCount(void) const | Topology | `[inline]`
FaceID(unsigned int iFaceIndex) const | Topology | `[inline]`
FaceNormal(unsigned int iFaceIndex) const | Topology | `[virtual]`
FaceState enum name | Topology |
FaceState(unsigned int iFaceIndex) | Topology | `[inline]`
FaceState(unsigned int iFaceIndex) const | Topology | `[inline]`
FaceType enum name | Topology |
fcAdjacency enum value | Topology |
fcFreeze enum value | Topology |
fcID enum value | Topology |
fcIndex enum value | Topology |
fcNormal enum value | Topology |
fcOctree enum value | Topology |
fcState enum value | Topology |
fcTCIndex enum value | Topology |
First(void) | Node | `[static]`
FirstChild(void) const | TreeNode | `[virtual]`
FrozenVertexCount(void) const | Mesh | `[virtual]`
fsActive enum value | Topology |
fsFake enum value | Topology |
fsMapped enum value | Topology |
fsSelected enum value | Topology |
fsVisible enum value | Topology |
GenericFaceCount(void) | Mesh | `[virtual]`
Geometry(void) const | SubdivisionLevel | `[virtual]`
HasAdjacentQuad(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | `[inline]`
HasAdjacentTriangle(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | `[inline]`
HasEdgeSharpness() const | SubdivisionLevel | `[virtual]`
HasEdgeSoftness() const | SubdivisionLevel | `[virtual]`
HasExpandedTCs(void) const | Mesh | `[virtual]`
HasTC(void) const | Mesh | `[inline]`
HasTShape() const | Topology | `[virtual]`
HelpID(void) const | Node | `[virtual]`
ID(void) const | Node |
IncreaseCollectionID(void) | Mesh | `[virtual]`
Index(void) const | SubdivisionLevel | `[virtual]`
Info(void) const | TreeNode | `[virtual]`
InitEdgeSharpness() | SubdivisionLevel | `[virtual]`
InitEdgeSoftness() | SubdivisionLevel | `[virtual]`
Initialize(void) | Node | `[virtual]`
InitializeTopologicalSymmetry(unsigned int iFaceIndex0, unsigned int iFaceIndex1) | Mesh | `[virtual]`
InvertedQuadIndexTable(unsigned int iLevel) | SubdivisionLevel | `[static]`
IsActiveLevel(void) const | Mesh | `[virtual]`
IsFaceActive(unsigned int iFaceIndex) const | Topology | `[inline]`
IsFaceMapped(unsigned int iFaceIndex) const | Topology | `[inline]`
IsFaceSelected(unsigned int iFaceIndex) const | Topology | `[inline]`
IsFaceTemp(unsigned int iFaceIndex) const | Topology | `[inline]`
IsFaceVisible(unsigned int iFaceIndex) const | Topology | `[inline]`
IsFakeTriangle(unsigned int iTriangleIndex) const | Topology | `[inline]`
IsKindOf(const ClassDesc *pClass) const | Node |
IsLocked(void) | Mesh | `[virtual]`
IsNSided(void) const | Mesh | `[virtual]`
IsSelected(void) | Mesh | `[virtual]`
IsTopologicalSymmetryInitialized(unsigned int &iFaceIndex0, unsigned int &iFaceIndex1) const | Mesh | `[virtual]`
IsVertexMarked(unsigned int iVertexIndex) | Mesh | `[virtual]`
LoadTemplate(const QString &sFileName="", bool bStartEvent=false) | Node |
Lock(class MeshUnlocker *pUnlocker=NULL) | Mesh | `[virtual]`
Locked(void) const | TreeNode | `[virtual]`
LogAttributes(void) const | Node |
m_iVertexCount | Mesh | `[protected]`
m_pAdjacency | Topology | `[protected]`
m_pIndices | Topology |
m_pNormalIndices | Topology | `[protected]`
m_pTCI | Topology | `[protected]`
m_pTCs | Mesh |
m_pThis | Node |
m_pVertexNormals | Mesh | `[protected]`
m_pVertices | Mesh | `[protected]`
MarkVertex(unsigned int iVertexIndex) | Mesh | `[virtual]`
Material(void) const | Mesh | `[virtual]`
MaterialOverride(void) const | Mesh | `[virtual]`
Mesh(FaceType eFaceType=typeQuadric) | Mesh | `[protected]`
MeshVersion(void) const | Mesh | `[virtual]`
Modified | Mesh |
MoveChild(TreeNode *pChild, TreeNode *pAfter) | TreeNode | `[virtual]`
MoveTo(Topology *pDestination) | Topology |
Name(const ClassDesc *pClass=0) const | Node | `[virtual]`
Next(void) const | Node |
NextLevel(void) | SubdivisionLevel | `[virtual]`
NextLevelQuadCount(void) const | SubdivisionLevel | `[virtual]`
NextSibling(void) const | TreeNode | `[virtual]`
Node(const QString &sStringID="", const QString &sDisplayName="") | Node |
OnEvent(const EventGate &cEvent) | Node | `[virtual]`
OnLinked(const TreeNode *pOldParent) | TreeNode | `[virtual]`
OnNodeEvent(const Attribute &cAttribute, NodeEventType cType) | Node | `[virtual]`
Parent(void) const | TreeNode | `[virtual]`
PrevLevel(void) const | SubdivisionLevel | `[virtual]`
PrevSibling(void) const | TreeNode | `[virtual]`
PrimaryCount(bool bNeedToUseTC) | Mesh | `[virtual]`
QuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | `[inline, virtual]`
QuadAdjacency_ForcedInline(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | `[inline]`
QuadCreaseNormalIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | `[inline]`
QuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | `[inline]`
QuadIndexTable(unsigned int iLevel) | SubdivisionLevel | `[static]`
QuadPrimaryIndex(bool bNeedToUseTC, unsigned int iFaceIndex, unsigned int iCornerIndex) | Mesh | `[virtual]`
QuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | `[inline]`
QuadVertexCreaseNormal(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
QuadVertexCreaseType(unsigned int iFaceIndex, unsigned int iCornerIndex) | SubdivisionLevel | `[inline]`
QuadVertexFreeze(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
QuadVertexHardness(unsigned int iFaceIndex, unsigned int iCornerIndex) | SubdivisionLevel | `[inline]`
QuadVertexIndexTable(unsigned int iLevel) | SubdivisionLevel | `[static]`
QuadVertexNormal(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
QuadVertexNormalArray(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
QuadVertexNormalValue(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
QuadVertexPosition(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
QuadVertexTC(unsigned int iQuadIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
RecalculateAdjacency(bool bForce=true) | Mesh | `[virtual]`
RecalculateNormals(bool bKeep=false) | Mesh | `[virtual]`
RecalculateTopologicalSymmetry(void) | Mesh | `[virtual]`
RecreateUVs(bool bForced=false) | SubdivisionLevel | `[virtual]`
ReferenceCount(void) const | Node |
ReferenceNode(unsigned int iIndex) const | Node |
ReferencePointer(unsigned int iIndex) const | Node |
RemoveChild(TreeNode *pChild) const | TreeNode | `[virtual]`
RemoveFaceComponent(FaceComponent eComponentToRemove) | Topology | `[virtual]`
RemoveLayer(LayerMeshData *pLayer) | Mesh | `[virtual]`
Renderer(float fLODLevel=1.0f) | Mesh | `[virtual]`
RequestDeferredEvent(Attribute &cAttribute) | Node |
SaveTemplate(const QString &sFileName="", bool bSaveOnlyVisible=false) | Node |
SelectedFaceCount() const | Topology | `[virtual]`
Serialize(Stream &s) | Topology | `[virtual]`
SetAdjacencyCount(unsigned int iCount, bool bKeepContent=true, bool bForced=false) | Topology | `[virtual]`
SetAttributeValue(const QString &sAttributeID, const QString &sNewValue) | Node |
SetDisplayName(const QString &sDisplayName) | Node | `[virtual]`
SetEdgeSharpness(unsigned int iFaceIndex, unsigned int iSideIndex, float fEdgeWeight) | SubdivisionLevel | `[virtual]`
SetEdgeSoftness(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iSoftness) | SubdivisionLevel | `[virtual]`
SetFaceActive(unsigned int iFaceIndex, bool bSelected=true) | Topology | `[inline]`
SetFaceCount(unsigned int iFaceCount) | Topology |
SetFaceID(unsigned int iFaceIndex, unsigned int iID) | Topology | `[inline]`
SetFaceMapped(unsigned int iFaceIndex, bool bSelected=true) | Topology | `[inline]`
SetFaceSelected(unsigned int iFaceIndex, bool bSelected=true, bool bUpdateVertexSelection=false, bool bBatchSelection=false) | Topology | `[virtual]`
SetFaceTemp(unsigned int iFaceIndex, bool bSelected=true) | Topology | `[inline]`
SetFaceVisible(unsigned int iFaceIndex, bool bVisible=true) | Topology | `[inline, virtual]`
SetFakeTriangle(unsigned int iTriangleIndex, bool b) | Topology | `[inline]`
SetFakeTriangleCount(unsigned int iFakeTriangleCount) | Topology | `[virtual]`
SetFreezeValues(Store< float > &aNewFreeze) | Mesh | `[virtual]`
SetHasTShape(bool bHasTShape) | Topology | `[virtual]`
SetHelpID(const QString &sHelpID) | Node | `[virtual]`
SetID(int iID) | Node |
SetLocked(bool b) | TreeNode | `[virtual]`
SetName(const QString &sName) | TreeNode | `[virtual]`
SetQuadAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue) | Topology | `[inline, virtual]`
SetQuadCreaseNormalIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | `[inline]`
SetQuadIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | `[inline]`
SetQuadTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | `[inline]`
SetSelected(bool bOn=true) | Mesh | `[virtual]`
SetStringID(const QString &sStringID) | Node | `[virtual]`
SetTCCount(unsigned int iTCCount) | Mesh | `[virtual]`
SetTriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex, unsigned int iValue) | Topology | `[inline, virtual]`
SetTriangleCreaseNormalIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | `[inline]`
SetTriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | `[inline]`
SetTriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int iValue) | Topology | `[inline]`
SetType(FaceType eType) | Topology |
SetUVCreation(bool bCreateUV) | SubdivisionLevel | `[static]`
SetUVlessPaintingStatus(unsigned int iStatus) | Mesh | `[virtual]`
SetVersion(unsigned int iVersion) | Node |
SetVertexCount(unsigned int iVertexCount) | Mesh |
SetVertexExternalIndex(unsigned int iVertexIndex, unsigned int iExternalVertexIndex) | Mesh | `[virtual]`
SetVertexFreeze(unsigned int iVertexIndex, unsigned int iFaceIndex, float fFreeze) | Mesh | `[virtual]`
SetVertexMask(unsigned int iVertexIndex, unsigned int iFaceIndex, float fFMask) | Mesh |
SetVertexNormal(unsigned int iVertexIndex, int *pNormal) | Mesh | `[inline]`
SetVertexNormal(unsigned int iVertexIndex, const Vector &vNormal) | Mesh | `[inline]`
SetVertexPosition(unsigned int iVertexIndex, const Vector &vPosition) | Mesh | `[inline]`
SetVertexStrokeID(unsigned int iVertexIndex, unsigned int iStrokeID) const | Mesh | `[inline]`
SetVertexTC(unsigned int iTCIndex, const TC &tc) | Mesh | `[inline]`
SetVisible(bool b) | TreeNode | `[virtual]`
SideCount(void) const | Topology | `[inline]`
SmoothTextureCoordinates(float fStrength) | Mesh | `[virtual]`
StartChange(void) | Mesh |
StringID(const ClassDesc *pClass=0) const | Node | `[virtual]`
Subdivide(bool bProcessUV=true, bool bSmoothPositions=true, bool bSmoothUV=false, bool bPreserveHardEdges=true, bool bCreaseHardEdges=true, bool bEnableCreasing=true) | SubdivisionLevel | `[virtual]`
SubdivisionLevel(FaceType eFaceType=typeQuadric) | SubdivisionLevel | `[protected]`
SupportsTangentMirror() const | Mesh | `[virtual]`
TangentMirroredFaceIndex(unsigned int iFaceIndex) const | Mesh | `[virtual]`
TangentMirroredVertexIndex(unsigned int iFaceIndex, unsigned int iCornerIndex, unsigned int &iOppositeFaceIndex, unsigned int &iOppositeCornerIndex) const | Mesh | `[virtual]`
TCBoundingBox(void) const | Mesh | `[virtual]`
TCCount(void) const | Mesh | `[inline]`
Topology(void) | Topology | `[protected]`
Topology(FaceType eType) | Topology | `[protected]`
TotalFaceCount(void) const | SubdivisionLevel | `[virtual]`
Transform(const Matrix &mMatrix) | Mesh | `[virtual]`
TreeNode(void) | TreeNode |
TriangleAdjacency(unsigned int iFaceIndex, unsigned int iSideIndex) const | Topology | `[inline, virtual]`
TriangleCreaseNormalIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | `[inline]`
TriangleIndex(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | `[inline]`
TrianglePrimaryIndex(bool bNeedToUseTC, unsigned int iFaceIndex, unsigned int iCornerIndex) | Mesh | `[virtual]`
TriangleTCI(unsigned int iFaceIndex, unsigned int iCornerIndex) const | Topology | `[inline]`
TriangleVertexCreaseNormal(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
TriangleVertexCreaseType(unsigned int iFaceIndex, unsigned int iCornerIndex) | SubdivisionLevel | `[inline]`
TriangleVertexFreeze(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
TriangleVertexHardness(unsigned int iFaceIndex, unsigned int iCornerIndex) | SubdivisionLevel | `[inline]`
TriangleVertexNormal(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
TriangleVertexNormalArray(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
TriangleVertexNormalValue(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
TriangleVertexPosition(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
TriangleVertexTC(unsigned int iTriangleIndex, unsigned int iCornerIndex) const | Mesh | `[inline]`
Type(void) const | Topology | `[inline]`
typeQuadric enum value | Topology |
typeTriangular enum value | Topology |
UniqueChildName(const TreeNode *pChild, const QString &sPrefix="") const | TreeNode |
Unlock(void) | Mesh | `[virtual]`
UVlessPaintingStatus(void) const | Mesh | `[virtual]`
Version(void) const | Node |
VertexArray(void) const | Mesh | `[inline]`
VertexCount(void) const | Mesh | `[inline]`
VertexCreaseType(unsigned int iVertexIndex) | SubdivisionLevel | `[virtual]`
VertexData(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexData(unsigned int iVertexIndex) | Mesh | `[inline]`
VertexExternalIndex(unsigned int iVertexIndex) const | Mesh | `[virtual]`
VertexFreeze(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexHardness(unsigned int iVertexIndex) | SubdivisionLevel | `[virtual]`
VertexMask(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexNormal(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexNormalArray(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexNormalArray(void) const | Mesh | `[inline]`
VertexNormalCount(void) const | Mesh | `[inline]`
VertexNormalValue(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexOriginalPosition(unsigned int iVertexIndex) const | Mesh | `[inline, virtual]`
VertexPosition(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexPosition(unsigned int iVertexIndex) | Mesh | `[inline]`
VertexStrokeID(unsigned int iVertexIndex) const | Mesh | `[inline]`
VertexTC(unsigned int iVertexTCIndex) const | Mesh | `[inline]`
Visible(void) const | TreeNode | `[virtual]`
~Node(void) | Node | `[virtual]`
~TreeNode(void) | TreeNode |