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Classes | Namespaces

# renderer.h File Reference

Go to the source code of this file.

## Classes
class | MeshRenderer
| This is the base class for a renderer implementation, which transforms a mesh into the opengl pipeline. More...
class | VertexDataProvider
| This interface can be used to provide additional vertex data for the rendering. More...
struct | VertexDataProvider::ComponentDescription
| This structure carries information about a component. More...
struct | VertexDataProvider::DirtyVertex
| This structure describes a dirty vertex. More...
## Namespaces
namespace | mudbox
| Class: ConvolutionKernel.