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# QVector3D Member List

This is the complete list of members for QVector3D, including all inherited members.

crossProduct(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[static]`
distanceToLine(const QVector3D &point, const QVector3D &direction) const | QVector3D |
distanceToPlane(const QVector3D &plane, const QVector3D &normal) const | QVector3D |
distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const | QVector3D |
dotProduct(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[static]`
isNull() const | QVector3D | `[inline]`
length() const | QVector3D |
lengthSquared() const | QVector3D |
normal(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[static]`
normal(const QVector3D &v1, const QVector3D &v2, const QVector3D &v3) | QVector3D | `[static]`
normalize() | QVector3D |
normalized() const | QVector3D |
operator QVariant() const | QVector3D |
operator!=(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[friend]`
operator*(qreal factor, const QVector3D &vector) | QVector3D | `[friend]`
operator*(const QVector3D &vector, qreal factor) | QVector3D | `[friend]`
operator*(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[friend]`
operator*(const QVector3D &vector, const QMatrix4x4 &matrix) | QVector3D | `[friend]`
operator*(const QMatrix4x4 &matrix, const QVector3D &vector) | QVector3D | `[friend]`
operator*=(qreal factor) | QVector3D | `[inline]`
operator*=(const QVector3D &vector) | QVector3D | `[inline]`
operator+(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[friend]`
operator+=(const QVector3D &vector) | QVector3D | `[inline]`
operator-(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[friend]`
operator-(const QVector3D &vector) | QVector3D | `[friend]`
operator-=(const QVector3D &vector) | QVector3D | `[inline]`
operator/(const QVector3D &vector, qreal divisor) | QVector3D | `[friend]`
operator/=(qreal divisor) | QVector3D | `[inline]`
operator==(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[friend]`
qFuzzyCompare(const QVector3D &v1, const QVector3D &v2) | QVector3D | `[friend]`
QVector2D class | QVector3D | `[friend]`
QVector3D() | QVector3D | `[inline]`
QVector3D(qreal xpos, qreal ypos, qreal zpos) | QVector3D | `[inline]`
QVector3D(const QPoint &point) | QVector3D | `[inline, explicit]`
QVector3D(const QPointF &point) | QVector3D | `[inline, explicit]`
QVector3D(const QVector2D &vector) | QVector3D |
QVector3D(const QVector2D &vector, qreal zpos) | QVector3D |
QVector3D(const QVector4D &vector) | QVector3D | `[explicit]`
QVector4D class | QVector3D | `[friend]`
setX(qreal x) | QVector3D | `[inline]`
setY(qreal y) | QVector3D | `[inline]`
setZ(qreal z) | QVector3D | `[inline]`
toPoint() const | QVector3D | `[inline]`
toPointF() const | QVector3D | `[inline]`
toVector2D() const | QVector3D |
toVector4D() const | QVector3D |
x() const | QVector3D | `[inline]`
y() const | QVector3D | `[inline]`
z() const | QVector3D | `[inline]`