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# FrameCounter/FrameCounter.h

    //**************************************************************************/
    // Copyright (c) 2009 Autodesk, Inc.
    // All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk license
    // agreement provided at the time of installation or download, or which
    // otherwise accompanies this software in either electronic or hard copy form.
    //
    //**************************************************************************/
    // DESCRIPTION:
    // CREATED: August 2009
    //**************************************************************************/

    #if defined(JAMBUILD)
    #include <Mudbox/mudbox.h>
    #else
    #include "../../include/Mudbox/mudbox.h"
    #endif

    // We are using the mudbox namespace.
    using namespace mudbox;

    class CounterNode : public Node
    {
      public:
        CounterNode();                              // constructor
        void OnEvent( const EventGate &cEvent );    // this will get called for each frame event

        aevent m_eEachFrame;        // this event-gate gets attached to Mudbox's per-frame event
        int m_iNumberOfFrames;          // keep track of how many frames were rendered
    };

    class FrameCounter {
        Q_DECLARE_TR_FUNCTIONS(FrameCounter);

    public:

        static void Initializer();

        static void StartCounting();   // starts counting frames
        static void StopCounting();    // stops counting frames and reports the result

        static CounterNode* s_pCounter;         // a pointer to the object that is counting frames
    };