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# QMatrix4x4 Member List

This is the complete list of members for QMatrix4x4, including all inherited members.

column(int index) const | QMatrix4x4 | `[inline]`
constData() const | QMatrix4x4 | `[inline]`
copyDataTo(qreal *values) const | QMatrix4x4 |
data() | QMatrix4x4 | `[inline]`
data() const | QMatrix4x4 | `[inline]`
determinant() const | QMatrix4x4 |
fill(qreal value) | QMatrix4x4 | `[inline]`
flipCoordinates() | QMatrix4x4 |
frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane) | QMatrix4x4 |
inverted(bool *invertible=0) const | QMatrix4x4 |
isIdentity() const | QMatrix4x4 | `[inline]`
lookAt(const QVector3D &eye, const QVector3D &center, const QVector3D &up) | QMatrix4x4 |
map(const QPoint &point) const | QMatrix4x4 | `[inline]`
map(const QPointF &point) const | QMatrix4x4 | `[inline]`
map(const QVector3D &point) const | QMatrix4x4 | `[inline]`
map(const QVector4D &point) const | QMatrix4x4 | `[inline]`
mapRect(const QRect &rect) const | QMatrix4x4 |
mapRect(const QRectF &rect) const | QMatrix4x4 |
mapVector(const QVector3D &vector) const | QMatrix4x4 | `[inline]`
normalMatrix() const | QMatrix4x4 |
operator QVariant() const | QMatrix4x4 |
operator!=(const QMatrix4x4 &other) const | QMatrix4x4 | `[inline]`
operator()(int row, int column) const | QMatrix4x4 | `[inline]`
operator()(int row, int column) | QMatrix4x4 | `[inline]`
operator*(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | `[friend]`
operator*(const QMatrix4x4 &matrix, const QVector3D &vector) | QMatrix4x4 | `[friend]`
operator*(const QVector3D &vector, const QMatrix4x4 &matrix) | QMatrix4x4 | `[friend]`
operator*(const QVector4D &vector, const QMatrix4x4 &matrix) | QMatrix4x4 | `[friend]`
operator*(const QMatrix4x4 &matrix, const QVector4D &vector) | QMatrix4x4 | `[friend]`
operator*(const QPoint &point, const QMatrix4x4 &matrix) | QMatrix4x4 | `[friend]`
operator*(const QPointF &point, const QMatrix4x4 &matrix) | QMatrix4x4 | `[friend]`
operator*(const QMatrix4x4 &matrix, const QPoint &point) | QMatrix4x4 | `[friend]`
operator*(const QMatrix4x4 &matrix, const QPointF &point) | QMatrix4x4 | `[friend]`
operator*(qreal factor, const QMatrix4x4 &matrix) | QMatrix4x4 | `[friend]`
operator*(const QMatrix4x4 &matrix, qreal factor) | QMatrix4x4 | `[friend]`
operator*=(const QMatrix4x4 &other) | QMatrix4x4 | `[inline]`
operator*=(qreal factor) | QMatrix4x4 | `[inline]`
operator+(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | `[friend]`
operator+=(const QMatrix4x4 &other) | QMatrix4x4 | `[inline]`
operator-(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | `[friend]`
operator-(const QMatrix4x4 &matrix) | QMatrix4x4 | `[friend]`
operator-=(const QMatrix4x4 &other) | QMatrix4x4 | `[inline]`
operator/(const QMatrix4x4 &matrix, qreal divisor) | QMatrix4x4 | `[friend]`
operator/=(qreal divisor) | QMatrix4x4 |
operator<<(QDebug dbg, const QMatrix4x4 &m) | QMatrix4x4 | `[friend]`
operator==(const QMatrix4x4 &other) const | QMatrix4x4 | `[inline]`
optimize() | QMatrix4x4 |
ortho(const QRect &rect) | QMatrix4x4 |
ortho(const QRectF &rect) | QMatrix4x4 |
ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane) | QMatrix4x4 |
perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane) | QMatrix4x4 |
qFuzzyCompare(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | `[friend]`
QGraphicsRotation class | QMatrix4x4 | `[friend]`
QMatrix4x4() | QMatrix4x4 | `[inline]`
QMatrix4x4(const qreal *values) | QMatrix4x4 | `[explicit]`
QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14, qreal m21, qreal m22, qreal m23, qreal m24, qreal m31, qreal m32, qreal m33, qreal m34, qreal m41, qreal m42, qreal m43, qreal m44) | QMatrix4x4 | `[inline]`
QMatrix4x4(const QGenericMatrix< N, M, qreal > &matrix) | QMatrix4x4 | `[explicit]`
QMatrix4x4(const qreal *values, int cols, int rows) | QMatrix4x4 |
QMatrix4x4(const QTransform &transform) | QMatrix4x4 |
QMatrix4x4(const QMatrix &matrix) | QMatrix4x4 |
rotate(qreal angle, const QVector3D &vector) | QMatrix4x4 |
rotate(qreal angle, qreal x, qreal y, qreal z=0.0f) | QMatrix4x4 |
rotate(const QQuaternion &quaternion) | QMatrix4x4 |
row(int index) const | QMatrix4x4 | `[inline]`
scale(const QVector3D &vector) | QMatrix4x4 |
scale(qreal x, qreal y) | QMatrix4x4 |
scale(qreal x, qreal y, qreal z) | QMatrix4x4 |
scale(qreal factor) | QMatrix4x4 |
setColumn(int index, const QVector4D &value) | QMatrix4x4 | `[inline]`
setRow(int index, const QVector4D &value) | QMatrix4x4 | `[inline]`
setToIdentity() | QMatrix4x4 | `[inline]`
toAffine() const | QMatrix4x4 |
toGenericMatrix() const | QMatrix4x4 |
toTransform() const | QMatrix4x4 |
toTransform(qreal distanceToPlane) const | QMatrix4x4 |
translate(const QVector3D &vector) | QMatrix4x4 |
translate(qreal x, qreal y) | QMatrix4x4 |
translate(qreal x, qreal y, qreal z) | QMatrix4x4 |
transposed() const | QMatrix4x4 |