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# QQuaternion Member List

This is the complete list of members for QQuaternion, including all inherited members.

conjugate() const | QQuaternion | `[inline]`
fromAxisAndAngle(const QVector3D &axis, qreal angle) | QQuaternion | `[static]`
fromAxisAndAngle(qreal x, qreal y, qreal z, qreal angle) | QQuaternion | `[static]`
isIdentity() const | QQuaternion | `[inline]`
isNull() const | QQuaternion | `[inline]`
length() const | QQuaternion |
lengthSquared() const | QQuaternion |
nlerp(const QQuaternion &q1, const QQuaternion &q2, qreal t) | QQuaternion | `[static]`
normalize() | QQuaternion |
normalized() const | QQuaternion |
operator QVariant() const | QQuaternion |
operator!=(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | `[friend]`
operator*(qreal factor, const QQuaternion &quaternion) | QQuaternion | `[friend]`
operator*(const QQuaternion &quaternion, qreal factor) | QQuaternion | `[friend]`
operator*(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | `[friend]`
operator*=(qreal factor) | QQuaternion | `[inline]`
operator*=(const QQuaternion &quaternion) | QQuaternion | `[inline]`
operator+(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | `[friend]`
operator+=(const QQuaternion &quaternion) | QQuaternion | `[inline]`
operator-(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | `[friend]`
operator-(const QQuaternion &quaternion) | QQuaternion | `[friend]`
operator-=(const QQuaternion &quaternion) | QQuaternion | `[inline]`
operator/(const QQuaternion &quaternion, qreal divisor) | QQuaternion | `[friend]`
operator/=(qreal divisor) | QQuaternion | `[inline]`
operator==(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | `[friend]`
qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | `[friend]`
QQuaternion() | QQuaternion | `[inline]`
QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos) | QQuaternion | `[inline]`
QQuaternion(qreal scalar, const QVector3D &vector) | QQuaternion | `[inline]`
QQuaternion(const QVector4D &vector) | QQuaternion | `[inline, explicit]`
rotatedVector(const QVector3D &vector) const | QQuaternion |
scalar() const | QQuaternion | `[inline]`
setScalar(qreal scalar) | QQuaternion | `[inline]`
setVector(const QVector3D &vector) | QQuaternion | `[inline]`
setVector(qreal x, qreal y, qreal z) | QQuaternion | `[inline]`
setX(qreal x) | QQuaternion | `[inline]`
setY(qreal y) | QQuaternion | `[inline]`
setZ(qreal z) | QQuaternion | `[inline]`
slerp(const QQuaternion &q1, const QQuaternion &q2, qreal t) | QQuaternion | `[static]`
toVector4D() const | QQuaternion | `[inline]`
vector() const | QQuaternion | `[inline]`
x() const | QQuaternion | `[inline]`
y() const | QQuaternion | `[inline]`
z() const | QQuaternion | `[inline]`