Go to the source code of this file.
Classes |
|
| class | MapExtractor |
| This is the cental modul for map extraction,
this node controls the map extraction process by communicating with
the different modules. More... |
|
| class | Data |
| This structure represents the data which is
calculated by the components, and passed to the utilizers. More... |
|
| class | Locator |
| class | ComponentUI |
| This class represents the user interface
which belongs to a component in map extraction. More... |
|
| class | Layout |
| This node is responsible to collect the
surface points on the target mesh which needs data to be computed
for. More... |
|
| class | Component |
| This is a base class for a component node,
which can generate some data for a given target-source surface
point pair. More... |
|
| struct | Component::DataInfo |
| this structure provides information to other
modules (mosty the utilizer) about the data calculated by the
component |
|
| class | TargetLocation |
| This class holds information about a
reference point on the target mesh. More... |
|
| class | Utilizer |
| This is the final module in the map
extraction process, which gets the data calculated by the
components, and decides what to do with it. More... |
|
| class | Mapping |
Namespaces |
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| namespace | mapextractionmodules |
Defines |
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| #define | MEDLL MUDBOX_DLLIMPORT |
Enumerations |
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| enum |
PhaseEventType { eventSectionStart, eventSectionEnd, eventQueueFlush, eventQueueLocated, eventQueueProcessed } |
|
Types of the events occuring during extraction. More... |
|
| #define MEDLL MUDBOX_DLLIMPORT |
Definition at line 19 of file MapExtractorInterface.h.