Path Class Reference


Detailed Description

Connection object providing convenient effect insertion.

MediaObject *media = new MediaObject;
AudioOutput *output = new AudioOutput(Phonon::MusicCategory);
Path path = Phonon::createPath(media, output);
Q_ASSERT(path.isValid()); // for this simple case the path should always be
                          //valid - there are unit tests to ensure it
// insert an effect
QList<EffectDescription> effectList = BackendCapabilities::availableAudioEffects();
if (!effectList.isEmpty()) {
    Effect *effect = path.insertEffect(effectList.first());
}
Author:
Matthias Kretz <kretz@kde.org>
Thierry Bastian <thierry.bastian@trolltech.com>

Definition at line 63 of file path.h.

#include <Phonon/Path>

List of all members.

Public Member Functions

  ~Path ()
  Destroys this reference to the Path.
  Path ()
  Creates an invalid path.
  Path (const Path &)
  Constructs a copy of the given path.
bool  isValid () const
  Returns whether the path object connects two MediaNodes or not.
Effect insertEffect (const EffectDescription &desc, Effect *insertBefore=0)
  Creates and inserts an effect into the path.
bool  insertEffect (Effect *newEffect, Effect *insertBefore=0)
  Inserts an effect into the path.
bool  removeEffect (Effect *effect)
  Removes an effect from the path.
QList< Effect * >  effects () const
  Returns a list of Effect objects that are currently used as effects.
bool  reconnect (MediaNode *source, MediaNode *sink)
  Tries to change the MediaNodes the path is connected to.
bool  disconnect ()
  Disconnects the path from the MediaNodes it was connected to.
Path operator= (const Path &p)
  Assigns p to this Path and returns a reference to this Path.
bool  operator== (const Path &p) const
  Returns true if this Path is equal to p; otherwise returns false;.
bool  operator!= (const Path &p) const
  Returns true if this Path is not equal to p; otherwise returns false;.
MediaNode source () const
  Returns the source MediaNode used by the path.
MediaNode sink () const
  Returns the sink MediaNode used by the path.

Protected Attributes

QExplicitlySharedDataPointer
< PathPrivate > 
d

Friends

class  FactoryPrivate
class  PathPrivate

Constructor & Destructor Documentation

~Path ( )

Destroys this reference to the Path.

If the path was valid the connection is not broken as both the source and the sink MediaNodes still keep a reference to the Path.

See also:
disconnect
Path ( )

Creates an invalid path.

You can still make it a valid path by calling reconnect. To create a path you should use createPath, though.

See also:
createPath
isValid
Path ( const Path )

Constructs a copy of the given path.

This constructor is fast thanks to explicit sharing.


Member Function Documentation

bool isValid ( ) const

Returns whether the path object connects two MediaNodes or not.

Returns:
true when the path connects two MediaNodes
false when the path is disconnected
Effect* insertEffect ( const EffectDescription desc,
Effect insertBefore = 0 
)

Creates and inserts an effect into the path.

You may insert effects of the same class as often as you like, but if you insert the same object, the call will fail.

Parameters:
desc The EffectDescription object for the effect to be inserted.
insertBefore If you already inserted an effect you can tell with this parameter in which order the data gets processed. If this is 0 the effect is appended at the end of the processing list. If the effect has not been inserted before the method will do nothing and return false.
Returns:
Returns a pointer to the effect object if it could be inserted at the specified position. If 0 is returned the effect was not inserted.
See also:
removeEffect
effects
bool insertEffect ( Effect newEffect,
Effect insertBefore = 0 
)

Inserts an effect into the path.

You may insert effects of the same class as often as you like, but if you insert the same object, the call will fail.

Parameters:
newEffect An Effect object.
insertBefore If you already inserted an effect you can tell with this parameter in which order the data gets processed. If this is 0 the effect is appended at the end of the processing list. If the effect has not been inserted before the method will do nothing and return false.
Returns:
Returns whether the effect could be inserted at the specified position. If false is returned the effect was not inserted.
See also:
removeEffect
effects
bool removeEffect ( Effect effect )

Removes an effect from the path.

If the effect gets deleted while it is still connected the effect will be removed automatically.

Parameters:
effect The effect to be removed.
Returns:
Returns whether the call was successful. If it returns false the effect could not be found in the path, meaning it has not been inserted before.
See also:
insertEffect
effects
QList<Effect *> effects ( ) const

Returns a list of Effect objects that are currently used as effects.

The order in the list determines the order the signal is sent through the effects.

Returns:
A list with all current effects.
See also:
insertEffect
removeEffect
bool reconnect ( MediaNode source,
MediaNode sink 
)

Tries to change the MediaNodes the path is connected to.

If reconnect fails the old connection is kept.

bool disconnect ( )

Disconnects the path from the MediaNodes it was connected to.

This invalidates the path (isValid returns false then).

Path& operator= ( const Path p )

Assigns p to this Path and returns a reference to this Path.

This operation is fast thanks to explicit sharing.

bool operator== ( const Path p ) const

Returns true if this Path is equal to p; otherwise returns false;.

bool operator!= ( const Path p ) const

Returns true if this Path is not equal to p; otherwise returns false;.

MediaNode* source ( ) const

Returns the source MediaNode used by the path.

MediaNode* sink ( ) const

Returns the sink MediaNode used by the path.


Friends And Related Function Documentation

friend class FactoryPrivate [friend]

Definition at line 65 of file path.h.

friend class PathPrivate [friend]

Definition at line 221 of file path.h.


Member Data Documentation

QExplicitlySharedDataPointer<PathPrivate> d [protected]

Definition at line 222 of file path.h.


The documentation for this class was generated from the following file:

Path Path Path Path Path Path Path Path Path Path
Path Path Path Path Path Path Path Path Path Path