, including all inherited members.
| conjugate() const | QQuaternion | [inline] |
| fromAxisAndAngle(const QVector3D &axis, qreal angle) | QQuaternion | [static] |
| fromAxisAndAngle(qreal x, qreal y, qreal z, qreal angle) | QQuaternion | [static] |
| isIdentity() const | QQuaternion | [inline] |
| isNull() const | QQuaternion | [inline] |
| length() const | QQuaternion | |
| lengthSquared() const | QQuaternion | |
| nlerp(const QQuaternion &q1, const QQuaternion &q2, qreal t) | QQuaternion | [static] |
| normalize() | QQuaternion | |
| normalized() const | QQuaternion | |
| operator QVariant() const | QQuaternion | |
| operator!=(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | [friend] |
| operator*(qreal factor, const QQuaternion &quaternion) | QQuaternion | [friend] |
| operator*(const QQuaternion &quaternion, qreal factor) | QQuaternion | [friend] |
| operator*(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | [friend] |
| operator*=(qreal factor) | QQuaternion | [inline] |
| operator*=(const QQuaternion &quaternion) | QQuaternion | [inline] |
| operator+(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | [friend] |
| operator+=(const QQuaternion &quaternion) | QQuaternion | [inline] |
| operator-(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | [friend] |
| operator-(const QQuaternion &quaternion) | QQuaternion | [friend] |
| operator-=(const QQuaternion &quaternion) | QQuaternion | [inline] |
| operator/(const QQuaternion &quaternion, qreal divisor) | QQuaternion | [friend] |
| operator/=(qreal divisor) | QQuaternion | [inline] |
| operator==(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | [friend] |
| qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) | QQuaternion | [friend] |
| QQuaternion() | QQuaternion | [inline] |
| QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos) | QQuaternion | [inline] |
| QQuaternion(qreal scalar, const QVector3D &vector) | QQuaternion | [inline] |
| QQuaternion(const QVector4D &vector) | QQuaternion | [inline, explicit] |
| rotatedVector(const QVector3D &vector) const | QQuaternion | |
| scalar() const | QQuaternion | [inline] |
| setScalar(qreal scalar) | QQuaternion | [inline] |
| setVector(const QVector3D &vector) | QQuaternion | [inline] |
| setVector(qreal x, qreal y, qreal z) | QQuaternion | [inline] |
| setX(qreal x) | QQuaternion | [inline] |
| setY(qreal y) | QQuaternion | [inline] |
| setZ(qreal z) | QQuaternion | [inline] |
| slerp(const QQuaternion &q1, const QQuaternion &q2, qreal t) | QQuaternion | [static] |
| toVector4D() const | QQuaternion | [inline] |
| vector() const | QQuaternion | [inline] |
| x() const | QQuaternion | [inline] |
| y() const | QQuaternion | [inline] |
| z() const | QQuaternion | [inline] |