This class represents the ambient occlusion component.
Definition at line 206 of file MapExtractorAPI.h.
#include <MapExtractorAPI.h>

Public Member Functions |
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| enum Quality | Quality (void) const |
| Returns the quality of the generated AO
values. |
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| void | SetQuality (enum Quality eQuality) |
| Sets the quality of the generated AO values.
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| Resolution | ShadowMapResolution (void) const |
| Returns the resolution of the shadow map
which is used during extraction. |
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| void | SetShadowMapresolution (Resolution eResolution) |
| Sets the resolution of the shadow map which
is used during extraction. |
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| float | ShadowDarkness (void) const |
| Returns the shadow darkness value (in the
0-1 range). |
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| void | SetShadowDarkness (float fDarkness) |
| Sets the shadow darkness value (in the 0-1
range). |
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| float | ShadowContrast (void) const |
| Returns the shadow contrast value (in the
0-1 range). |
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| void | SetShadowContrast (float fContrast) |
| Sets the shadow contrast value (in the 0-1
range). |
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| float | Filter (void) const |
| Retuns the current filter value. |
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| void | SetFilter (float fFilter) |
| Sets the current filter value. |
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Returns the quality of the generated AO values.
| void SetQuality | ( | enum Quality | eQuality | ) |
Sets the quality of the generated AO values.
| Resolution ShadowMapResolution | ( | void | ) | const |
Returns the resolution of the shadow map which is used during extraction.
| void SetShadowMapresolution | ( | Resolution | eResolution | ) |
Sets the resolution of the shadow map which is used during extraction.
| float ShadowDarkness | ( | void | ) | const |
Returns the shadow darkness value (in the 0-1 range).
| void SetShadowDarkness | ( | float | fDarkness | ) |
Sets the shadow darkness value (in the 0-1 range).
| float ShadowContrast | ( | void | ) | const |
Returns the shadow contrast value (in the 0-1 range).
| void SetShadowContrast | ( | float | fContrast | ) |
Sets the shadow contrast value (in the 0-1 range).
| float Filter | ( | void | ) | const |
Retuns the current filter value.
| void SetFilter | ( | float | fFilter | ) |
Sets the current filter value.