This is the final module in the map extraction process, which gets the data calculated by the components, and decides what to do with it.
Each component in the map extractor node has its own attached utilizer node, which are all the same type. In the map extraction UI the user can choose which utilizer he wants to use (by changing the extension of the output file), and then the utilizer type determines the type of the layout which should be used during the map extraction. When the user changes the extension of the output file, the map extraction node will delete the existing utilizers and layout, and create new matching utilizers and layout. For example in traditional texture map extraction the utilizer nodes are simply writing the calculated data as colors to image files.
Definition at line 500 of file MapExtractorInterface.h.
#include <MapExtractorInterface.h>

Public Attributes |
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| Component * | m_pComponent |
| bool | m_bEnabled |
Definition at line 533 of file MapExtractorInterface.h.
| bool m_bEnabled |
Definition at line 534 of file MapExtractorInterface.h.