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00015 namespace mudbox {
00016
00020 class MBDLL_DECL Layer : virtual public TreeNode
00021 {
00022 DECLARE_CLASS;
00023
00024 public:
00026 virtual float Transparency( void ) const;
00027
00029 virtual void SetTransparency(
00030 float fTransparency
00031 );
00032
00034 virtual Layer *Children( void ) const;
00035
00037 virtual Layer *Next( void ) const;
00038
00040 virtual Layer *Prev( void ) const;
00041
00043 virtual class LayerContainer *Container( void ) const;
00044 };
00045
00047 class MBDLL_DECL LayerContainer : virtual public TreeNode
00048 {
00049 DECLARE_CLASS;
00050
00051 public:
00053 virtual unsigned int LayerCount( void ) const;
00054
00056 virtual class Layer *Layer(
00057 unsigned int iLayerIndex
00058 ) const;
00059
00061 virtual unsigned int LayerIndex(
00062 const class Layer *pLayer
00063 ) const;
00064
00066 virtual void UnlinkLayer(
00067 class Layer *pLayer
00068 );
00069
00071 virtual void AddLayer(
00072 class Layer *pLayer
00073 );
00074
00076 virtual class Layer *CreateLayer( void );
00077
00079 virtual class Layer *ActiveLayer( void ) const;
00080
00082 virtual void SetActiveLayer(
00083 class Layer *pLayer
00084 );
00085
00087 virtual void MoveLayer(
00088 class Layer *pLayer,
00089 class Layer *pWhere,
00090 bool bBefore
00091 );
00092
00094 virtual void ReparentLayer(
00095 class Layer *pLayer,
00096 class Layer *pParent
00097 );
00098
00100 virtual class Layer *BaseLayer( void ) const;
00101
00103 virtual void Serialize(
00104 Stream &s
00105 );
00106 };
00107
00121 class MBDLL_DECL LayerMeshData : public TreeNode
00122 {
00123 DECLARE_CLASS;
00124 public:
00126 virtual void SetName(
00127 const QString &sName
00128 );
00129
00131 virtual QString Name( void ) const;
00132
00134 virtual bool Visible() const;
00135
00137 virtual void SetVisible( bool bVisible );
00138
00140 virtual mudbox::Mesh* Mesh() const;
00141
00143 virtual void SetTransparency(
00144 float fTransparency
00145 );
00146
00148 virtual float Transparency( void ) const;
00149
00157 virtual unsigned int LayerVertexIndex (
00158 unsigned int iVertexIndex,
00159 bool bCreate = true
00160 );
00161
00167 virtual void SetVertexCount(
00168 unsigned int iVertexCount
00169 );
00170
00173 virtual unsigned int VertexCount() const;
00174
00177 virtual unsigned int MeshVertexIndex(
00178 unsigned int iLayerVertexIndex
00179 ) const;
00180
00182 virtual void SetVertexData(
00183 unsigned int iVertexLayerIndex,
00184 unsigned int iGlobalVertexIndex,
00185 float fMask
00186 );
00187
00189 virtual Vector SetVertexDelta(
00190 unsigned int iVertexLayerIndex,
00191 unsigned int iGlobalVertexIndex,
00192 const Vector &vDelta,
00193 bool bUpdate = true
00194 );
00195
00197 virtual void SetVertexMask(
00198 unsigned int iVertexLayerIndex,
00199 float fMask
00200 );
00201
00203 virtual float VertexMask(
00204 unsigned int iVertexLayerIndex
00205 );
00206
00208 virtual Vector VertexDelta(
00209 unsigned int iVertexLayerIndex
00210 );
00211
00216 virtual bool FinishChanges();
00217
00218 virtual void Transform( const Matrix &mMatrix );
00219 };
00220
00221 };