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Classes |
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| struct | Vertex |
| Represents a vertex point on a
Mesh with its associated data. More... |
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| struct | GenericFace |
| Contains generic polygon representation.
More... |
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| struct | TC |
| Represents Texture
Coordinates (UVs) in the mesh. More... |
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| class | FaceEnumerator |
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FaceEnumerator is a base class for operations that must be
applied across mesh faces. More... |
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| class | VertexEnumerator |
| base class for operations that must be
applied across mesh vertices. More... |
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| class | AdjacentVertexEnumerator |
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AdjacentVertexEnumerator is a base class for operations that
must be applied to all vertices adjacent to a specified one.
More... |
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| class | Mesh |
| A
Mesh is a collection of vertices organized into faces, and
optional Texture
Coordinate information. More... |
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| class | MeshFreezer |
| Generic base interface for classes
implementing a freeze function. More... |
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| class | MeshSelector |
| Generic base interface for classes
implementing a face based selection. More... |
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| class | TangentGenerator |
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TangentGenerator is a class that defines the tangent space used
by
Mesh objects. More... |
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| struct | SurfacePoint |
| Describes a location somewhere on the
surface of a
Mesh. More... |
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| class | Picker |
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Picker objects are used as part of the map extraction process,
to find points on one mesh that most closely correspond to points
on another. More... |
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| class | ScreenSpacePicker |
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ScreenSpacePicker objects are used to translate the user action
of clicking in the view into a picked point on the surface of a
mesh. More... |
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| class | MeshGrid |
| The
MeshGrid class is an interface for dividing the surface of a
mesh to grids. More... |
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| class | SurfaceSmoother |
| This is an interface for a
SurfaceSmoother object, which is responsible to provide
information about the limit surface of a mesh. More... |
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| class | MeshChange |
| This class represents a change to a mesh,
and is used when an operation which modifies mesh vertices should
be undoable. More... |
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| struct | MeshChange::VertexChange |
| This struct holds the change information
about a single vertex. More... |
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| class | MeshUnlocker |
| This object is used to manage the lock on a
mesh. More... |
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Namespaces |
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| namespace | mudbox |
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Class: ConvolutionKernel. |
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