qglframebufferobject.h

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00006 **
00007 ** This file is part of the QtOpenGL module of the Qt Toolkit.
00008 **
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00041 
00042 #ifndef QGLFRAMEBUFFEROBJECT_H
00043 #define QGLFRAMEBUFFEROBJECT_H
00044 
00045 #include <QtOpenGL/qgl.h>
00046 #include <QtGui/qpaintdevice.h>
00047 
00048 QT_BEGIN_HEADER
00049 
00050 QT_BEGIN_NAMESPACE
00051 
00052 QT_MODULE(OpenGL)
00053 
00054 class QGLFramebufferObjectPrivate;
00055 class QGLFramebufferObjectFormat;
00056 
00057 class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice
00058 {
00059     Q_DECLARE_PRIVATE(QGLFramebufferObject)
00060 public:
00061     enum Attachment {
00062         NoAttachment,
00063         CombinedDepthStencil,
00064         Depth
00065     };
00066 
00067     QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
00068     QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
00069 #if !defined(QT_OPENGL_ES) || defined(Q_QDOC)
00070     QGLFramebufferObject(const QSize &size, Attachment attachment,
00071                          GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
00072     QGLFramebufferObject(int width, int height, Attachment attachment,
00073                          GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
00074 #else
00075     QGLFramebufferObject(const QSize &size, Attachment attachment,
00076                          GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
00077     QGLFramebufferObject(int width, int height, Attachment attachment,
00078                          GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
00079 #endif
00080 
00081     QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format);
00082     QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format);
00083 
00084 #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
00085     QGLFramebufferObject(const QSize &size, QMacCompatGLenum target = GL_TEXTURE_2D);
00086     QGLFramebufferObject(int width, int height, QMacCompatGLenum target = GL_TEXTURE_2D);
00087 
00088     QGLFramebufferObject(const QSize &size, Attachment attachment,
00089                          QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8);
00090     QGLFramebufferObject(int width, int height, Attachment attachment,
00091                          QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8);
00092 #endif
00093 
00094     virtual ~QGLFramebufferObject();
00095 
00096     QGLFramebufferObjectFormat format() const;
00097 
00098     bool isValid() const;
00099     bool isBound() const;
00100     bool bind();
00101     bool release();
00102 
00103     GLuint texture() const;
00104     QSize size() const;
00105     QImage toImage() const;
00106     Attachment attachment() const;
00107 
00108     QPaintEngine *paintEngine() const;
00109     GLuint handle() const;
00110 
00111     static bool bindDefault();
00112 
00113     static bool hasOpenGLFramebufferObjects();
00114 
00115     void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
00116     void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
00117 #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
00118     void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
00119     void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
00120 #endif
00121 
00122     static bool hasOpenGLFramebufferBlit();
00123     static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
00124                                 QGLFramebufferObject *source, const QRect &sourceRect,
00125                                 GLbitfield buffers = GL_COLOR_BUFFER_BIT,
00126                                 GLenum filter = GL_NEAREST);
00127 
00128 protected:
00129     int metric(PaintDeviceMetric metric) const;
00130     int devType() const { return QInternal::FramebufferObject; }
00131 
00132 private:
00133     Q_DISABLE_COPY(QGLFramebufferObject)
00134     QScopedPointer<QGLFramebufferObjectPrivate> d_ptr;
00135     friend class QGLPaintDevice;
00136     friend class QGLFBOGLPaintDevice;
00137 };
00138 
00139 class QGLFramebufferObjectFormatPrivate;
00140 class Q_OPENGL_EXPORT QGLFramebufferObjectFormat
00141 {
00142 public:
00143     QGLFramebufferObjectFormat();
00144     QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other);
00145     QGLFramebufferObjectFormat &operator=(const QGLFramebufferObjectFormat &other);
00146     ~QGLFramebufferObjectFormat();
00147 
00148     void setSamples(int samples);
00149     int samples() const;
00150 
00151     void setAttachment(QGLFramebufferObject::Attachment attachment);
00152     QGLFramebufferObject::Attachment attachment() const;
00153 
00154     void setTextureTarget(GLenum target);
00155     GLenum textureTarget() const;
00156 
00157     void setInternalTextureFormat(GLenum internalTextureFormat);
00158     GLenum internalTextureFormat() const;
00159 
00160 #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
00161     void setTextureTarget(QMacCompatGLenum target);
00162     void setInternalTextureFormat(QMacCompatGLenum internalTextureFormat);
00163 #endif
00164 
00165     bool operator==(const QGLFramebufferObjectFormat& other) const;
00166     bool operator!=(const QGLFramebufferObjectFormat& other) const;
00167 
00168 private:
00169     QGLFramebufferObjectFormatPrivate *d;
00170 
00171     void detach();
00172 };
00173 
00174 QT_END_NAMESPACE
00175 
00176 QT_END_HEADER
00177 #endif // QGLFRAMEBUFFEROBJECT_H