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00042 #ifndef QQUATERNION_H
00043 #define QQUATERNION_H
00044
00045 #include <QtGui/qvector3d.h>
00046 #include <QtGui/qvector4d.h>
00047
00048 QT_BEGIN_HEADER
00049
00050 QT_BEGIN_NAMESPACE
00051
00052 QT_MODULE(Gui)
00053
00054 #ifndef QT_NO_QUATERNION
00055
00056 class QMatrix4x4;
00057 class QVariant;
00058
00059 class Q_GUI_EXPORT QQuaternion
00060 {
00061 public:
00062 QQuaternion();
00063 QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos);
00064 #ifndef QT_NO_VECTOR3D
00065 QQuaternion(qreal scalar, const QVector3D& vector);
00066 #endif
00067 #ifndef QT_NO_VECTOR4D
00068 explicit QQuaternion(const QVector4D& vector);
00069 #endif
00070
00071 bool isNull() const;
00072 bool isIdentity() const;
00073
00074 #ifndef QT_NO_VECTOR3D
00075 QVector3D vector() const;
00076 void setVector(const QVector3D& vector);
00077 #endif
00078 void setVector(qreal x, qreal y, qreal z);
00079
00080 qreal x() const;
00081 qreal y() const;
00082 qreal z() const;
00083 qreal scalar() const;
00084
00085 void setX(qreal x);
00086 void setY(qreal y);
00087 void setZ(qreal z);
00088 void setScalar(qreal scalar);
00089
00090 qreal length() const;
00091 qreal lengthSquared() const;
00092
00093 QQuaternion normalized() const;
00094 void normalize();
00095
00096 QQuaternion conjugate() const;
00097
00098 QVector3D rotatedVector(const QVector3D& vector) const;
00099
00100 QQuaternion &operator+=(const QQuaternion &quaternion);
00101 QQuaternion &operator-=(const QQuaternion &quaternion);
00102 QQuaternion &operator*=(qreal factor);
00103 QQuaternion &operator*=(const QQuaternion &quaternion);
00104 QQuaternion &operator/=(qreal divisor);
00105
00106 friend inline bool operator==(const QQuaternion &q1, const QQuaternion &q2);
00107 friend inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2);
00108 friend inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2);
00109 friend inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2);
00110 friend inline const QQuaternion operator*(qreal factor, const QQuaternion &quaternion);
00111 friend inline const QQuaternion operator*(const QQuaternion &quaternion, qreal factor);
00112 friend inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2);
00113 friend inline const QQuaternion operator-(const QQuaternion &quaternion);
00114 friend inline const QQuaternion operator/(const QQuaternion &quaternion, qreal divisor);
00115
00116 friend inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2);
00117
00118 #ifndef QT_NO_VECTOR4D
00119 QVector4D toVector4D() const;
00120 #endif
00121
00122 operator QVariant() const;
00123
00124 #ifndef QT_NO_VECTOR3D
00125 static QQuaternion fromAxisAndAngle(const QVector3D& axis, qreal angle);
00126 #endif
00127 static QQuaternion fromAxisAndAngle
00128 (qreal x, qreal y, qreal z, qreal angle);
00129
00130 static QQuaternion slerp
00131 (const QQuaternion& q1, const QQuaternion& q2, qreal t);
00132 static QQuaternion nlerp
00133 (const QQuaternion& q1, const QQuaternion& q2, qreal t);
00134
00135 private:
00136 qreal wp, xp, yp, zp;
00137 };
00138
00139 Q_DECLARE_TYPEINFO(QQuaternion, Q_MOVABLE_TYPE);
00140
00141 inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
00142
00143 inline QQuaternion::QQuaternion(qreal aScalar, qreal xpos, qreal ypos, qreal zpos) : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
00144
00145
00146 inline bool QQuaternion::isNull() const
00147 {
00148 return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
00149 }
00150
00151 inline bool QQuaternion::isIdentity() const
00152 {
00153 return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && wp == 1.0f;
00154 }
00155
00156 inline qreal QQuaternion::x() const { return qreal(xp); }
00157 inline qreal QQuaternion::y() const { return qreal(yp); }
00158 inline qreal QQuaternion::z() const { return qreal(zp); }
00159 inline qreal QQuaternion::scalar() const { return qreal(wp); }
00160
00161 inline void QQuaternion::setX(qreal aX) { xp = aX; }
00162 inline void QQuaternion::setY(qreal aY) { yp = aY; }
00163 inline void QQuaternion::setZ(qreal aZ) { zp = aZ; }
00164 inline void QQuaternion::setScalar(qreal aScalar) { wp = aScalar; }
00165
00166 inline QQuaternion QQuaternion::conjugate() const
00167 {
00168 return QQuaternion(wp, -xp, -yp, -zp);
00169 }
00170
00171 inline QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion)
00172 {
00173 xp += quaternion.xp;
00174 yp += quaternion.yp;
00175 zp += quaternion.zp;
00176 wp += quaternion.wp;
00177 return *this;
00178 }
00179
00180 inline QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion)
00181 {
00182 xp -= quaternion.xp;
00183 yp -= quaternion.yp;
00184 zp -= quaternion.zp;
00185 wp -= quaternion.wp;
00186 return *this;
00187 }
00188
00189 inline QQuaternion &QQuaternion::operator*=(qreal factor)
00190 {
00191 xp *= factor;
00192 yp *= factor;
00193 zp *= factor;
00194 wp *= factor;
00195 return *this;
00196 }
00197
00198 inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2)
00199 {
00200 qreal ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
00201 qreal yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
00202 qreal zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
00203 qreal xx = ww + yy + zz;
00204 qreal qq = 0.5 * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
00205
00206 qreal w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
00207 qreal x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
00208 qreal y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
00209 qreal z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
00210
00211 return QQuaternion(w, x, y, z);
00212 }
00213
00214 inline QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion)
00215 {
00216 *this = *this * quaternion;
00217 return *this;
00218 }
00219
00220 inline QQuaternion &QQuaternion::operator/=(qreal divisor)
00221 {
00222 xp /= divisor;
00223 yp /= divisor;
00224 zp /= divisor;
00225 wp /= divisor;
00226 return *this;
00227 }
00228
00229 inline bool operator==(const QQuaternion &q1, const QQuaternion &q2)
00230 {
00231 return q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp && q1.wp == q2.wp;
00232 }
00233
00234 inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2)
00235 {
00236 return q1.xp != q2.xp || q1.yp != q2.yp || q1.zp != q2.zp || q1.wp != q2.wp;
00237 }
00238
00239 inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2)
00240 {
00241 return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
00242 }
00243
00244 inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2)
00245 {
00246 return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
00247 }
00248
00249 inline const QQuaternion operator*(qreal factor, const QQuaternion &quaternion)
00250 {
00251 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
00252 }
00253
00254 inline const QQuaternion operator*(const QQuaternion &quaternion, qreal factor)
00255 {
00256 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
00257 }
00258
00259 inline const QQuaternion operator-(const QQuaternion &quaternion)
00260 {
00261 return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
00262 }
00263
00264 inline const QQuaternion operator/(const QQuaternion &quaternion, qreal divisor)
00265 {
00266 return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
00267 }
00268
00269 inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2)
00270 {
00271 return qFuzzyCompare(q1.xp, q2.xp) &&
00272 qFuzzyCompare(q1.yp, q2.yp) &&
00273 qFuzzyCompare(q1.zp, q2.zp) &&
00274 qFuzzyCompare(q1.wp, q2.wp);
00275 }
00276
00277 #ifndef QT_NO_VECTOR3D
00278
00279 inline QQuaternion::QQuaternion(qreal aScalar, const QVector3D& aVector)
00280 : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
00281
00282 inline void QQuaternion::setVector(const QVector3D& aVector)
00283 {
00284 xp = aVector.x();
00285 yp = aVector.y();
00286 zp = aVector.z();
00287 }
00288
00289 inline QVector3D QQuaternion::vector() const
00290 {
00291 return QVector3D(xp, yp, zp);
00292 }
00293
00294 #endif
00295
00296 inline void QQuaternion::setVector(qreal aX, qreal aY, qreal aZ)
00297 {
00298 xp = aX;
00299 yp = aY;
00300 zp = aZ;
00301 }
00302
00303 #ifndef QT_NO_VECTOR4D
00304
00305 inline QQuaternion::QQuaternion(const QVector4D& aVector)
00306 : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
00307
00308 inline QVector4D QQuaternion::toVector4D() const
00309 {
00310 return QVector4D(xp, yp, zp, wp);
00311 }
00312
00313 #endif
00314
00315 #ifndef QT_NO_DEBUG_STREAM
00316 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
00317 #endif
00318
00319 #ifndef QT_NO_DATASTREAM
00320 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
00321 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
00322 #endif
00323
00324 #endif
00325
00326 QT_END_NAMESPACE
00327
00328 QT_END_HEADER
00329
00330 #endif