This struct holds the change information about a single vertex.
#include <mesh.h>
Public Attributes |
|
| Vector | m_vPosition |
| The position of the vertex before the
change. |
|
| unsigned int | m_iID |
| This variable is used internally. |
|
| union { | |
| tnormalv m_iNormal | |
| tnormal m_vNormal [4] | |
| }; | |
| float | m_fData |
| This variable can be used freely to store a
float value for the vertex. |
|
| unsigned int | m_iVertexIndex |
| Index of the vertex. |
|
| unsigned int | m_iFaceIndex |
| Index of a face which uses the vertex.
|
|
| unsigned int | m_iLayerVertexIndex |
| Index of the vertex within the current
sculpt layer. |
|
The position of the vertex before the change.
| unsigned int m_iID |
This variable is used internally.
| union { ... } |
| float m_fData |
This variable can be used freely to store a float value for the vertex.
| unsigned int m_iVertexIndex |
| unsigned int m_iFaceIndex |
Index of a face which uses the vertex.
| unsigned int m_iLayerVertexIndex |
Index of the vertex within the current sculpt layer.