Data structure to hold file import/load options, and diagnostic data.
#include <scene.h>
Public Types |
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| enum | UpdateFilter { updateGeometries = 0x00000001, updateCameras = 0x00000002, updateAll = 0xffffffff, updateNone = 0x00000000 } |
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This is used to determine which elements in the current scene get merged/updated with data from an imported scene. More... |
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| enum |
IncludeFilter { includeGeometries = 0x00000001, includeCameras = 0x00000002, includeMaterials = 0x00000004, includeLights = 0x00000008, includeCurves = 0x00000010, includeSelectionSets = 0x00000020, includeTransformationPalettes = 0x00000040, includeAll = 0xffffffff, includeNone = 0x00000000 } |
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This is used to determine which types of scene elements should get loaded/merged into the scene. More... |
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Public Member Functions |
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| int & | IncludeFilter () |
| A bit-field that indicates what types of
scene elements should be included in the load operation. |
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| int & | UpdateFilter () |
| A bit-field that indicates what types of
scene elements should be updated in the load operation. |
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| bool & | Merge () |
| Indicates if the loaded data should be
merged into the current scene. |
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| void | AddDiagnosticMessage (const QString &sMessage) |
| While loading scenes, Mudbox can append
diagnostic messages to this data structure. |
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| void | LogDiagnosticMessages () const |
| Convenience method to print diagnostic
messages to the log. |
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| LoadData (bool bMerge=false, int eIncludeFilter=includeAll, int eUpdateFilter=updateNone) | |
| Constructor based on merge, include, and
update options. |
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| LoadData (int eUpdateFilter, bool bMerge=false) | |
| Constructor based on update and merge
options. |
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| bool | IncludeGeometries () const |
| Convenience method to determine if
geometries should be included in the load operation. |
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| bool | IncludeCameras () const |
| Convenience method to determine if cameras
should be included in the load operation. |
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| bool | IncludeMaterials () const |
| Convenience method to determine if materials
should be included in the load operation. |
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| bool | IncludeLights () const |
| Convenience method to determine if lights
should be included in the load operation. |
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| bool | IncludeCurves () const |
| Convenience method to determine if curves
should be included in the load operation. |
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| bool | IncludeSelectionSets () const |
| Convenience method to determine if selection
sets should be included in the load operation. |
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| bool | IncludeTransformationPalettes () const |
| Convenience method to determine if
transformation palettes should be included in the load operation.
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| bool | UpdateGeometries () const |
| Convenience method to determine if matching
geometries should be updated in the load operation. |
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| bool | UpdateCameras () const |
| Convenience method to determine if matching
cameras should be updated in the load operation. |
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Static Public Member Functions |
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| static LoadData | ByInclude (bool bGeoms, bool bCams, bool bMats, bool bLights, bool bCurves, bool bSets, bool bPalettes) |
| Convenience method to construct a
LoadData object based on what to include. |
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| static LoadData & | ByMerge (bool bMerge=false) |
| Convenience method to return a
LoadData object based on merge mode. |
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| enum UpdateFilter |
This is used to determine which elements in the current scene get merged/updated with data from an imported scene.
Currently matching is done via names. For example, if there is a geometry named "Sphere" in the current scene, it will be matched with a geometry named "Sphere" in an imported scene, if it exists.
| updateGeometries |
Update matching geometries via the Transfer Details function. |
| updateCameras |
Update matching cameras. |
| updateAll |
Update all elements. |
| updateNone |
Update no elements. |
Definition at line 64 of file scene.h.
{
updateGeometries = 0x00000001,
updateCameras = 0x00000002,
updateAll = 0xffffffff,
updateNone = 0x00000000
};
| enum IncludeFilter |
This is used to determine which types of scene elements should get loaded/merged into the scene.
Definition at line 73 of file scene.h.
{
includeGeometries = 0x00000001,
includeCameras = 0x00000002,
includeMaterials = 0x00000004,
includeLights = 0x00000008,
includeCurves = 0x00000010,
includeSelectionSets = 0x00000020,
includeTransformationPalettes = 0x00000040,
includeAll = 0xffffffff,
includeNone = 0x00000000
};
| LoadData | ( | bool | bMerge = false, |
| int | eIncludeFilter =
includeAll, |
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| int | eUpdateFilter =
updateNone |
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| ) |
Constructor based on merge, include, and update options.
| LoadData | ( | int | eUpdateFilter, |
| bool | bMerge =
false |
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| ) |
Constructor based on update and merge options.
| int& IncludeFilter | ( | ) | [inline] |
| int& UpdateFilter | ( | ) | [inline] |
| bool& Merge | ( | ) | [inline] |
| void AddDiagnosticMessage | ( | const QString & | sMessage | ) | [inline] |
| void LogDiagnosticMessages | ( | ) | const |
Convenience method to print diagnostic messages to the log.
| static LoadData ByInclude | ( | bool | bGeoms, |
| bool | bCams, | ||
| bool | bMats, | ||
| bool | bLights, | ||
| bool | bCurves, | ||
| bool | bSets, | ||
| bool | bPalettes | ||
| ) | [static] |
Convenience method to construct a LoadData object based on what to include.
| static LoadData& ByMerge | ( | bool | bMerge = false |
) | [static] |
Convenience method to return a LoadData object based on merge mode.
Sets the update filter to updateNone, and the include filter to includeAll Not thread-safe!
| bool IncludeGeometries | ( | ) | const [inline] |
Convenience method to determine if geometries should be included in the load operation.
Definition at line 118 of file scene.h.
{ return m_eIncludeFilter & includeGeometries; }
| bool IncludeCameras | ( | ) | const [inline] |
Convenience method to determine if cameras should be included in the load operation.
Definition at line 121 of file scene.h.
{ return m_eIncludeFilter & includeCameras; }
| bool IncludeMaterials | ( | ) | const [inline] |
Convenience method to determine if materials should be included in the load operation.
Definition at line 124 of file scene.h.
{ return m_eIncludeFilter & includeMaterials; }
| bool IncludeLights | ( | ) | const [inline] |
Convenience method to determine if lights should be included in the load operation.
Definition at line 127 of file scene.h.
{ return m_eIncludeFilter & includeLights; }
| bool IncludeCurves | ( | ) | const [inline] |
Convenience method to determine if curves should be included in the load operation.
Definition at line 130 of file scene.h.
{ return m_eIncludeFilter & includeCurves; }
| bool IncludeSelectionSets | ( | ) | const [inline] |
Convenience method to determine if selection sets should be included in the load operation.
Definition at line 133 of file scene.h.
{ return m_eIncludeFilter & includeSelectionSets; }
| bool IncludeTransformationPalettes | ( | ) | const [inline] |
Convenience method to determine if transformation palettes should be included in the load operation.
Definition at line 136 of file scene.h.
{ return m_eIncludeFilter & includeTransformationPalettes; }
| bool UpdateGeometries | ( | ) | const [inline] |
Convenience method to determine if matching geometries should be updated in the load operation.
Definition at line 139 of file scene.h.
{ return m_eUpdateFilter & updateGeometries; }
| bool UpdateCameras | ( | ) | const [inline] |
Convenience method to determine if matching cameras should be updated in the load operation.
Definition at line 142 of file scene.h.
{ return m_eUpdateFilter & updateCameras; }