This structure describes the default texture parameters used when creating texture tiles for this TexturePool.
Definition at line 476 of file material.h.
#include <material.h>
Public Member Functions |
|
| TileDescriptor (unsigned int iW, unsigned int iH, enum Image::Format eFormat, unsigned int iChannelCount, const QString &sFileFormat, const Color &cFillColor) | |
| The file format used when saving texture
tiles. (i.e. "png", "tif", etc.) |
|
| TileDescriptor () | |
| TileDescriptor (const TileDescriptor &pOther, unsigned int iChannelCount) | |
| bool | IsValid () const |
| virtual void | Serialize (Stream &s) |
Public Attributes |
|
| unsigned int | m_iWidth |
| unsigned int | m_iHeight |
| The default width, in pixels of new texture
tiles. |
|
| enum Image::Format | m_eFormat |
| The default height, in pixels of new texture
tiles. |
|
| unsigned int | m_iChannelCount |
| The default pixel format of new texture
tiles. |
|
| Color | m_cFillColor |
| The default channel count of new texture
tiles. |
|
| QString | m_sFileFormat |
| The color used to fill new texture tiles.
|
|
| TileDescriptor | ( | unsigned int | iW, |
| unsigned int | iH, | ||
| enum Image::Format | eFormat, | ||
| unsigned int | iChannelCount, | ||
| const QString & | sFileFormat, | ||
| const Color & | cFillColor | ||
| ) |
The file format used when saving texture tiles. (i.e. "png", "tif", etc.)
| TileDescriptor | ( | ) |
| TileDescriptor | ( | const TileDescriptor & | pOther, |
| unsigned int | iChannelCount | ||
| ) |
| bool IsValid | ( | ) | const |
| virtual void Serialize | ( | Stream & | s | ) | [virtual] |
| unsigned int m_iWidth |
Definition at line 478 of file material.h.
| unsigned int m_iHeight |
The default width, in pixels of new texture tiles.
Definition at line 479 of file material.h.
| enum Image::Format m_eFormat |
The default height, in pixels of new texture tiles.
Definition at line 480 of file material.h.
| unsigned int m_iChannelCount |
The default pixel format of new texture tiles.
Definition at line 481 of file material.h.
The default channel count of new texture tiles.
Definition at line 482 of file material.h.
The color used to fill new texture tiles.
Definition at line 483 of file material.h.