This structure carries information about a component.
Definition at line 111 of file renderer.h.
#include <renderer.h>
Public Types |
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| enum | Type { eFloat, eByte, eColor, eShort } |
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Type of the component. More... |
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Public Attributes |
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| enum mudbox::VertexDataProvider::ComponentDescription::Type |
m_eType |
| int | m_iDimension |
| Dimension of the component, must not be
greater than 4. |
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| Material::VertexDataUsage | m_eUsage |
| This tells the renderer what to do with this
data. |
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| enum Type |
Type of the component.
Definition at line 114 of file renderer.h.
| int m_iDimension |
Dimension of the component, must not be greater than 4.
Definition at line 122 of file renderer.h.
| Material::VertexDataUsage m_eUsage |
This tells the renderer what to do with this data.
It can be used for general purposes, or directly passed to the shader in a texture coordinate channel.
Definition at line 125 of file renderer.h.