Mesh and Topology

 
 
 

This section describes mesh subdivision, smoothing, level of detail (LOD), and mesh picking in the Mudbox SDK.

The vertex and face data of an object in Mudbox is stored in a Mesh object. Mudbox meshes can contain three sided polygons (tris), four sided polygons (quads) or a mix.

Mesh Classes

These are the primary classes involved with working with meshes. The Mesh class inherits from Topology.