#include <material.h>
This structure describes the default texture parameters used when creating texture tiles for this TexturePool.
Definition at line 484 of file material.h.
Public Member Functions | |
| TileDescriptor (unsigned int iW, unsigned int iH, enum Image::Format eFormat, unsigned int iChannelCount, const QString &sFileFormat, const Color &cFillColor) | |
| The file format used when saving texture tiles. (i.e. "png", "tif", etc.) More... | |
| TileDescriptor () | |
| TileDescriptor (const TileDescriptor &pOther, unsigned int iChannelCount) | |
| bool | IsValid () const |
| virtual void | Serialize (Stream &s) |
Public Attributes | |
| unsigned int | m_iWidth |
| unsigned int | m_iHeight |
| The default width, in pixels of new texture tiles. More... | |
| enum Image::Format | m_eFormat |
| The default height, in pixels of new texture tiles. More... | |
| unsigned int | m_iChannelCount |
| The default pixel format of new texture tiles. More... | |
| Color | m_cFillColor |
| The default channel count of new texture tiles. More... | |
| QString | m_sFileFormat |
| The color used to fill new texture tiles. More... | |
| TileDescriptor | ( | unsigned int | iW, |
| unsigned int | iH, | ||
| enum Image::Format | eFormat, | ||
| unsigned int | iChannelCount, | ||
| const QString & | sFileFormat, | ||
| const Color & | cFillColor | ||
| ) |
The file format used when saving texture tiles. (i.e. "png", "tif", etc.)
| TileDescriptor | ( | ) |
| TileDescriptor | ( | const TileDescriptor & | pOther, |
| unsigned int | iChannelCount | ||
| ) |
| bool IsValid | ( | ) | const |
| unsigned int m_iWidth |
Definition at line 486 of file material.h.
| unsigned int m_iHeight |
The default width, in pixels of new texture tiles.
Definition at line 487 of file material.h.
| enum Image::Format m_eFormat |
The default height, in pixels of new texture tiles.
Definition at line 488 of file material.h.
| unsigned int m_iChannelCount |
The default pixel format of new texture tiles.
Definition at line 489 of file material.h.
| Color m_cFillColor |
The default channel count of new texture tiles.
Definition at line 490 of file material.h.
| QString m_sFileFormat |
The color used to fill new texture tiles.
Definition at line 491 of file material.h.