Import and export >
Save or export your work

Save your work frequently using the following commands:

- Select File > Save Scene to overwrite your existing file with any updates since the last save.
- Select File > Save Scene As to create a new file with a new filename.
- Select File > Export Selection to save a selected portion of a scene or model as a new file with a new filename in one of the following file formats: .obj, .mud, and .fbx.

NoteMudbox does not support file, attribute, or directory paths that use double-byte characters in the names (such as found in Japanese, Korean, Chinese languages). Text strings should be restricted to single byte characters only (Latin alphabet). Using text strings that contain double-byte (extended ASCII) characters may result in an error or data loss.

The .obj format supports polygon mesh data and can be useful for importing and exporting polygon models to and from other 3D applications.

The .mud format is the Mudbox proprietary file format. Unlike an .obj format file, it can contain multiple subdivision levels, sculpt and paint layers, lights, materials, cameras, and reference painted textures.

The .fbx format can be used between 3D applications that support this file format. A subset of the Mudbox entities is supported. It can be useful for importing and exporting data between 3D applications such as Autodesk® Maya® and 3ds Max® . For more information, see Export using FBX.

NoteIf you plan to export your model to another 3D application and it is particularly large in terms of file size and/or polygon count, you’ll need to consider extracting a texture map of the sculpted detail from the high resolution version of the model. You can then apply the output normal or displacement map to a lower resolution version of the model. For more information, see Texture extraction overview

Related topics

File menu

Extract a normal or displacement map

Model file formats

Export using FBX