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Zoom, track, and tumble the 3D View

To work efficiently in Mudbox, you must be able to view and sculpt your 3D model from many points of view. You do this by adjusting the position of the viewing (perspective) camera in relation to your model by dollying (zooming), tracking (panning), or tumbling (orbiting) the camera.

NoteMudbox uses a three-button configuration for camera actions similar to Autodesk® Maya®.

To | Keyboard Shortcut: (Windows) | Keyboard Shortcut: (Mac OS X) | Action/Results
--- | --- | --- | ---
Rotate the camera | Alt + Left button | Alt + Left button | Press the Alt key then drag in the 3D View while pressing the left button on the mouse/stylus. The camera rotates about its center of interest.
Track the camera | Alt + Middle button | Alt + Middle button | Press the Alt key then drag in the 3D View while pressing the middle button on the mouse/stylus. The camera moves in a sideways motion.
Dolly the camera | Alt + Right button | Alt + Right button | Press the Alt key then drag in the 3D View while pressing the right button on the mouse/stylus. The camera moves toward its center of interest. You can also dolly using the scroll wheel if your mouse has this feature. NoteFor Maya users familiar with dollying using the left and middle mouse buttons, this key combination is also supported.
Roll the camera | Shift + Middle button | Shift + Middle button | Press the Shift key and then drag in the 3D View while pressing the middle button. The camera rolls about its barrel.
Focus on a location | F | F | Place your cursor over the model and press the F key. The location beneath the cursor becomes the camera's center of interest.
Frame All | A | A | Repositions the camera so that all visible geometry is within the camera's field of view.