Getting Started > Release notes > What’s fixed >
Service Pack Fixes

Mudbox 2011 Service Pack 1 fixes the following issues:

Posing fixes

- Deleting skeletons in the Object List is now possible. (Right-click and select Delete Object.)
- Adding objects to an imported skeleton by painting weights is now possible
- Weights not propagating properly on subdivision
- Shadows and ambient occlusion display not updating when posing
- Various interaction issues when selecting and posing joints
- Imported n-sided or triangle meshes with bones cannot be posed when subdivided

FBX fixes

- Instances cause import error
- Textures display incorrectly in imported FBX files with different paint layer sizes
- Camera FOV and camera names from 3ds Max not importing correctly
- Crash on Mac OS X when importing malformed skeletons from 3ds Max

Stencil fixes

- Dry brush with stencil on not working correctly
- Painting using stencil crashes if stencil is 24bit/pixel .tga
- Stencil image should display full color only when the Projection brush is active, black and white when other tools are selected.

Edge Bleed fixes

- If a normal map is extracted using the Subdivision method, the resulting map does not have edge bleed
- Edge Bleed option in Preferences > Paint not working for ambient occlusion maps

User interface fixes

- 3ds Max hotkey settings are incorrect
- Brush resize down/up hotkeys not working on values larger than 100
- Shift hotkey not working for temporary weight painting smooth

Other fixes

- Flatten to UV space using mesh with no UVs causes crash
- Error using Eyedropper to pick color on mesh with no UVs. Mudbox now creates UVs automatically.
- Incorrect GPU RAM detection causing many warnings to pop up. See Environment variables for updated information.
- Depending on the shadow Depth Map Resolution and the size of the movie, shadows do not render correctly in turntable movies