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Texture extraction

The following describes known texture extraction limitations in Mudbox.

Extracted displacement maps fail to preview in Mudbox when multiple UV tiles exist on the model

Displacement maps extracted from models containing multiple UV tiles, with gain values appended on their file name cannot be loaded and previewed in Mudbox due to a naming issue conflict.

Workaround: Edit each file name to remove the gain flag and gain value so the files can be imported to a paint layer in Mudbox for viewing.

Texture extraction anomalies

Extracting texture maps when a vertex on the model has a valence greater than 10 (that is, more than 10 edges converge at a single vertex on the model) may produce unpredictable results in that location in the resulting texture map.

Workaround: Construct polygonal models in such a way as to avoid vertices with a valence greater than 10 before importing as an .obj to Mudbox. For further information, see Troubleshoot texture extraction.

Smooth Source Models option produces faceted results

The Smooth Source Models option in the Maps > Extract Texture Maps window may not work as expected and produce faceted results in the extracted normal map.

Workaround: Additional subdivision of the model prior to texture extraction may improve the resulting normal map (provided you have available memory). Facets in the normal map may still be apparent in some situations.