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Create New Paint Layer window

Options available in the Create New Paint Layer window.

Name

  Specifies the name for the paint layer.

Size

  Specifies the size (resolution) for the image/paint layer. The numbers represent the number of pixels along X and Y for the image (square aspect ratio - 256, 512, 1024, 2048 (default), 4096). The larger the image, the finer and sharper the detail you can apply when painting.

Save As

  Specifies the image file format and bit depth (8, 16, 32) for the image you are going to paint. For a list of supported image formats, see Paint file formats. The higher the bit depth, the smoother the blending of colors in the image. Higher bit depth images can sustain color and contrast adjustments with less degradation in quality compared to low bit depth images.

Channel

  Specifies which paint channel to apply the paint and how it appears on the model as a result. Channel types include: Diffuse, Specular, Gloss, Incandescence, Bump Map, Normal Map, and Reflection Mask. (What appears in this list is dependent on the currently assigned material type). For example, if you want the paint to appear as the diffuse base color material for the model, select Diffuse (default). If you want to paint a bump texture that appears more tactile (for example, one that renders in relief or appears like it is embossed), select Bump Map.

  - Diffuse - Creates a diffuse paint layer.
  - Specular - Creates a specular paint layer for painting specular highlights.
  - Gloss - Creates a layer for painting gloss values which control the size of the specular reflection.
  - Incandescence - Creates an incandescence channel for painting or for specifying a file to be applied as an emission map within the material properties window.
  - Bump Map - Creates a layer for painting bump values on the model.
  - Normal Map - Creates a layer for painting normal maps on a model or for specifying a file to be applied as a normal map within the material properties window.
  - Reflection Mask - Creates a layer for painting a mask to restrict any reflection map that is applied to the material.
  NoteTexture images can be imported and exported from existing paint layers. This can be useful if you need to enhance your textures using another software application.

Related topics

Painting overview

Painting basics

Create a new paint layer

Material properties