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{"title":"Learning resources",
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"description":"Mudbox Learning PathIf you’ve never used Mudbox before, you can find many useful resources for learning Mudbox here:http://www.autodesk.com/mudbox-learningpathSome of these learning resources are desc",
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"description":"OverviewThe following QuickStart tutorial is structured in a step-by-step format to help you get started with the basic features of Mudbox.Depending on your experience with other 3D applications, the",
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{"title":"About Mudbox",
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"description":"What is Mudbox?Autodesk® Mudbox™ is the first advanced, high resolution, brush-based 3D sculpting and painting application built from the ground up to address the needs of the digital sculptors and te",
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{"title":"What\'s new",
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"description":"This release of Autodesk Mudbox includes many new features to enhance your production pipeline and productivity.Color change to the user interfaceThe Mudbox user interface has undergone a color change",
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"description":"The following describes known limitations that are now fixed.",
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"description":"Mudbox 2011 Service Pack 1 fixes the following issues:",
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"description":"The following describes known limitations that are now fixed for the user interface.",
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"description":"The following describes known limitations and their work-around procedures in Autodesk® Mudbox™ for this release.",
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"description":"The following describes know limitations related to installation and licensing.",
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{"title":"Import and export",
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"description":"The following describes known limitations related to file import and export.",
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"description":"The following describes known limitations related to presentation, effects, and display in Mudbox.",
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"description":"The following describes known limitations related to tool’s and properties in Mudbox.",
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"description":"The following describes known limitations related to sculpting in Mudbox.",
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"description":"The following describes known limitations related to painting in Mudbox.",
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"description":"The following describes known texture extraction limitations in Mudbox.",
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"description":"The Properties window displays the attributes for an object or tool and updates to display the properties of an item whenever it gets selected. For example, you can edit the settings for a sculpt or paint tool, or change material attributes using this window.",
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"description":"In Mudbox, a layer is like a transparent piece of acetate that can contain information. Mudbox provides two layer types: sculpt and paint.",
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"description":"The Image Browser lets you select, view, and evaluate 2D images and textures located on your local hard drive or network.",
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{"title":"Using the Color Chooser",
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"description":"The Color Chooser window appears when you click any color swatch while working in the Mudbox user interface (for example, the Properties window, Preferences window, Material properties, and so on).",
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"description":"Trays (also referred to as the tool trays) store collections of items (For example, sculpt and paint tool presets, falloff presets, stamps, stencils, and material and lighting presets. Items can be added, removed, reordered, or renamed using the tray’s window menu (). Items on a tray can be reordered by dragging an item using the middle button.",
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"description":"You can customize the Mudbox user interface in several ways to suit your particular preferences and production workflow.",
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{"title":"Prepare a model for sculpting",
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"description":"Mudbox works with polygonal models that you create in other 3D modeling applications and then import. Unless you are using one of the pre-made polygonal meshes supplied with Mudbox, you must first create a polygonal model using another 3D polygonal modeling application, export the model either using the .fbx or .obj file formats, and then import it to Mudbox. For more information on these formats, see .",
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"description":"UV texture coordinates (UVs) provide a correlation between the vertex locations on a 3D polygonal model and the pixels on 2D bitmap image. UVs are required whenever you want to paint on a 3D model, apply a texture map, or extract a normal or displacement map in Mudbox. UVs are either generated automatically by the 3D modeling application, laid out manually, or some combination of the two. A 2D UV map represents the flattened mesh and can be used as a template for creating a texture map or the UVs adjusted to match an existing image. This map stores the correlation between the pixel locations in the image and the vertices on the model.",
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"description":"Mudbox includes a variety of pre-made 3D polygonal mesh sculpting templates you can use as the basis for your sculpted models. These simple pre-made polygonal meshes have UV texture coordinates (which are required for texture painting and texture extraction). Pre-made mesh templates include:",
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"description":"Mudbox currently supports the following file formats for storing and transferring model data.",
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{"title":"Open a model",
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"description":"In Mudbox, you sculpt 3D polygonal models that have been created in other 3D applications such as Autodesk Maya, Autodesk 3ds Max, or Autodesk Softimage (to name but a few).",
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"description":"You can add one or more models to your current scene or layer using the Import and Import as Layer features. Importing a scene loads an existing scene from disk and adds it to the contents of the current scene.",
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"description":"Mudbox can import UV texture coordinates onto a model in the 3D View. Supported file formats include: .obj, .mud, and .fbx.",
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"description":"Mudbox supports the Autodesk FBX file format for data exchange between 3D applications.",
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"description":"Ensure the model meets the criteria described in .To view the UV texture coordinates for a model in Maya, select the Polygons menu set, then select Edit UVs > UV Texture Editor.Use the UV Texture Edit",
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"description":"Ensure the model meets the criteria described in . For example, to view the UV texture coordinates for a model in 3ds Max select Modifiers > UV Texture Coordinates > Unwrap UVW. The Unwrap UVW modifie",
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"description":"You can import models sculpted using Pixologic™ ZBrush® into Mudbox. This approach requires that the ZBrush model have UV texture coordinates and that you export two .obj files from ZBrush: One from the base subdivision level, and the second from the highest subdivision level containing the high resolution sculpted detail. You import these two files into Mudbox after first recreating the same subdivision level structure as your ZBrush file.",
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"description":"The Mudbox file format architecture was substantially changed for Mudbox 2009 to improve interactive performance using models with much larger polygon counts. Unfortunately, the .mud files from Mudbox version 1.0.7 or earlier are not upward compatible with Mudbox 2009 or later versions.",
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"description":"You can import an image into the 3D View as an image plane as a visual guide for your sculpting and painting.",
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"description":"You can apply bitmap images to your models as texture maps. For example, when you want to apply a texture map that was created using another paint application and then continue painting or sculpting the model using it as a reference while working in Mudbox.",
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"description":"Save your work frequently using the following commands:",
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"description":"When you save your model, any paint layers are saved in the same directory as your .mud file in a subdirectory with the same name as your .mud file with a -files extension (for example, <filename>-fil",
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"description":"You can export any of your work out of Mudbox and quickly import it into Autodesk Maya with just a few mouse/stylus clicks using the File > Send to Maya feature.",
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"description":"Mudbox supports the Autodesk® FBX® file format for data exchange between 3D applications. FBX supports a broader range of entities between Mudbox and other applications in many cases.",
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"description":"The following table lists common problems and possible solutions related to file import.",
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{"title":"Change the model display",
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"description":"Mudbox can display polygon models in the 3D View as follows:",
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{"title":"Zoom, track, and tumble the 3D View",
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"description":"To work efficiently in Mudbox, you must be able to view and sculpt your 3D model from many points of view. You do this by adjusting the position of the viewing (perspective) camera in relation to your model by dollying (zooming), tracking (panning), or tumbling (orbiting) the camera.",
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"description":"When you first launch Mudbox you view the 3D scene through a perspective camera. This camera can be found in the Object List, named Perspective. The Front, Top, and Side cameras are collectively referred to as orthographic cameras. You can also create additional cameras.",
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"description":"You can save an image of the 3D View using File > Save Screen Image.... You can:",
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"description":"You can record movies of your sculpting and painting work in Mudbox. Movies are useful for presenting your work to others or for producing instructional videos to demonstrate how a particular workflow was performed. You can:",
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"description":"You can import 2D images, drawings, or sketches into your orthographic cameras as image planes. Image planes are a component of the camera that let you place an image file in the view of the camera view which you can use as a visual reference as you sculpt your 3D forms. An image plane only appears in the camera to which you connect it. You can adjust the transparency of the image so it doesn\'t block your view of the mesh or adjust the Depth property for the image plane so it appears behind the object.",
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"description":"Lights illuminate the objects in your scene and help you accurately evaluate the form of your sculpted model. You can modify the brightness (intensity) and color properties (diffuse color) for a light and define whether it casts shadows. A default light exists in the 3D View but you can create additional lights.",
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"description":"Shadows are the darkened areas that appear on a surface when an object is situated within the path of a light source. Shadows are cast onto the area of a surface that receives no direct light. Only the directional lights cast shadows in Mudbox.",
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{"title":"Display a model as a silhouette",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-5c2d.htm",
"description":"Viewing your models as a silhouette form is useful for evaluating their overall form and proportion without the distraction of interior detail and shading.",
"ancestors":[{"title": "Presentation","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-715c.htm"}]},
{"title":"Display a model without lights and shading",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fee.htm",
"description":"Sometimes you need to view your model without the effect of lighting and shading to see the true color of the material or texture you are working with.",
"ancestors":[{"title": "Presentation","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-715c.htm"}]},
{"title":"Create and apply materials",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-294f.htm",
"description":"To make your model appear in different colors, have matte or reflective characteristics, and so on, you must edit or apply its material characteristics. A material is a collection of properties assigned to a model that control how its surfaces react to light and appear in the 3D View.",
"ancestors":[{"title": "Presentation","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-715c.htm"}]},
{"title":"Apply visual effects",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-6b44.htm",
"description":"You can apply visual effects to the 3D View using the Viewport Filters. These filters can enhance your sculptures and assigned materials and aid in recreating an environment that mimics how they’ll be rendered in another application. When turned on, these filters appear as a post-processing effect that is applied in real-time to everything displayed in the 3D View.",
"ancestors":[{"title": "Presentation","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-715c.htm"}]},
{"title":"Using CgFX-based materials",
"href":"./files/WS1a9193826455f5ff73c538a911af8b6901a-7957.htm",
"description":"Mudbox supports the CgFX material specification on qualified graphics cards. CgFX is a shader specification that lets you create custom materials that use the power of your computer’s graphics card to produce many interesting materials and rendering effects in real time.",
"ancestors":[{"title": "Presentation","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-715c.htm"}]},
{"title":"Best practices for presentation",
"href":"./files/WS73099cc142f48755-381799d411f6fb5af15-5ad3.htm",
"description":"Mudbox takes advantage of your computer’s graphics card processor (GPU) to produce high quality rendering and visual effects in real time. The following best practices and tips related to The features for presentation can assist with optimizing rendering and interactive performance within Mudbox.",
"ancestors":[{"title": "Presentation","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-715c.htm"}]},
{"title":"Troubleshoot presentation",
"href":"./files/WS73099cc142f48755-1c09418211f25b18dc4-5aa5.htm",
"description":"The following table lists common problems related to presentation and possible solutions:",
"ancestors":[{"title": "Presentation","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-715c.htm"}]},
{"title":"Sculpting",
"href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm",
"description":"",
"ancestors":[]},
{"title":"Sculpting overview",
"href":"./files/WS1a9193826455f5ff6026605b1181c8f4f2e-1e05.htm",
"description":"In Mudbox you sculpt virtual 3D surfaces much like you sculpt real 3D objects from clay or other modeling materials. Instead of using clay, the virtual 3D surfaces are constructed using polygons.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpting basics",
"href":"./files/WS1a9193826455f5ff6026605b1181c8f4f2e-1ceb.htm",
"description":"Sculpting in Mudbox is as easy as loading a model, subdividing it to increase its resolution, and selecting a sculpt tool from the Sculpt Tools tray and stroking on your model.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt Tools tray",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-76ee.htm",
"description":"The following describes the default sculpt tools that appear on the Sculpt Tools tray:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Edit sculpt tool properties",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-389a.htm",
"description":"You can view and edit the properties for a sculpt tool as follows:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Increase a model’s resolution",
"href":"./files/WS1a9193826455f5ff6026605b1181c8f4f2e-1e01.htm",
"description":"The amount of detail that can be sculpted onto a polygonal model is determined by the number of faces on the model, also referred to as its resolution.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Select and move items",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-28fb.htm",
"description":"An item is activated for modification whenever the cursor is positioned over it in the 3D View. That is, when you stroke a sculpt tool across the model, Mudbox automatically selects and modifies the affected vertices.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Mask or freeze regions on a model",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-28e8.htm",
"description":"The Freeze tool locks affected vertices on a model so they cannot be modified while you sculpt. You can freeze vertices on both the base subdivision level and on sculpt layers. By default, the affected faces appear blue whenever they are frozen.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Hide a model",
"href":"./files/WS73099cc142f48755-1c09418211f25b18dc4-46de.htm",
"description":"You can hide models in the 3D View whenever they are not required to make the scene appear less complex or to prevent accidentally editing or moving the item when you sculpt.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Lock a model",
"href":"./files/WS73099cc142f48755-1c09418211f25b18dc4-4f1a.htm",
"description":"You can lock a model to prevent it from being accidentally edited or moved when you sculpt in the 3D View.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using curve guides",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-284c.htm",
"description":"Curves can be used to create controlled strokes when you sculpt on a model by acting as two-dimensional guides for your sculpt and paint strokes.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using stamps",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-61b5.htm",
"description":"Stamps work in combination with the sculpting and paint tools to let you mask the tip of your tool with an image and apply interesting sculpted detail effects and features to a model.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using stencils",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-28db.htm",
"description":"Stencils work in combination with the sculpting tools and let you use images to apply interesting sculpted details and features to a model. While stamps modify the tool tip of a sculpt, a stencil is associated with the viewing plane of the camera in the 3D View.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using vector displacement maps",
"href":"./files/WS1a9193826455f5ff-6b86d352127e4cdbfba-79fb.htm",
"description":"",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Saving images for stencils and stamps",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-6ed7.htm",
"description":"Mudbox supports several image formats for stencils and stamps. While images that are 8 bits in depth can be used, better results can be achieved with images that are 16 or 32 bit depth.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using symmetry",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2888.htm",
"description":"The symmetry tools let you reflect or mirror detail on one side of a model to the opposite side.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using a displacement map",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-284f.htm",
"description":"You can sculpt your models using displacement maps using the Sculpt Model Using Displacement Map feature. Using this feature, you can:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Best practices for sculpting",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-7fb5.htm",
"description":"The following guidelines and tips will assist you with sculpting in Mudbox.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Troubleshoot sculpting",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-51c5.htm",
"description":"The following table lists common problems related to sculpting and possible solutions:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Painting",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm",
"description":"",
"ancestors":[]},
{"title":"Painting overview",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fe6.htm",
"description":"The paint feature lets you apply digital paint to your high resolution 3D models in Mudbox. You simply select a paint brush, create a layer to paint on, and begin painting on your model in the 3D View.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Prepare a model for painting",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fe2.htm",
"description":"Consider the following items before exporting a model from a 3D modeling application and painting it in Mudbox. The first three requirements are the most critical.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Painting basics",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fe0.htm",
"description":"Before you begin painting on a model, consider the type of texture map you want to paint (diffuse/color, bump, gloss, reflection), the resolution/size of the image you want to produce, and finally the bit depth for the image.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint file formats",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-32ac.htm",
"description":"The following table lists the supported file formats when painting on a model in Mudbox.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint Tools tray",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-5dae.htm",
"description":"The following describes the default 3D Paint tools that appear on the Paint Tools tray:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"View and edit paint brush properties",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c6f.htm",
"description":"You can view and edit the properties for a paint tool as follows:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Change the paint color",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fcf.htm",
"description":"Do one of the following:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Sample color on a model",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fc6.htm",
"description":"You can copy (sample) a color from your model (from the current paint layer) to use it as the current color for your paint brush using the Eyedropper.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Sample color using the Color Chooser",
"href":"./files/WS73099cc142f487551d68dd061249d36330f-76f5.htm",
"description":"You can copy (sample) a color from a bitmap image using the Color Chooser.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Sample color from an image plane",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-7e6d.htm",
"description":"You can copy (sample) a color from a bitmap image on an image plane by first importing the image into the 3D View as an image plane, and then using the Eyedropper.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Copy painted regions",
"href":"./files/WS73099cc142f48755f2fc9df120970276f7-18df.htm",
"description":"You can copy (clone) paint on region on your model and apply the paint to another area of the same model (and same paint layer) using the Clone tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Erase paint",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-272f.htm",
"description":"You can remove your most recent paint stroke by immediately selecting Edit > Undo (hotkey: Ctrl + Z) after your paint stroke. You can erase paint from any active paint layer using the Paint Erase tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using brush stamps",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fc0.htm",
"description":"You can load images into the Paint Brush and use them as color stamps. Painting the model with a stamp is like painting a decal or tattoo directly on the model. That is, each time you click on the model when a stamp is loaded onto the Paint Brush, the image is applied to the model.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using stencil projection",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fb7.htm",
"description":"You can load images and textures into the 3D View as stencils and project part or all of the image as paint onto your sculpted model using the Projection tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Blur detail in painted textures",
"href":"./files/WS73099cc142f487551d68dd061249d36330f-7870.htm",
"description":"The Blur brush softens (blurs) detail in painted texture layers in the areas you stroke and is ideal for retouching localized regions directly on your painted 3D models.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using symmetry",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c69.htm",
"description":"To paint both sides of a symmetrical model simultaneously:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using the Dry Brush",
"href":"./files/WS73099cc142f48755f2fc9df120970276f7-f35.htm",
"description":"The Dry Brush lets you apply paint relative to the sculpted detail on your model.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Lighten or darken image areas",
"href":"./files/WS73099cc142f48755-751de995125faa274ea2900.htm",
"description":"You can lighten or darken areas of a texture image using the Dodge and Burn tools. These tools work in a similar manner as those found in other popular 2D image editing applications.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Adjust contrast",
"href":"./files/WS73099cc142f48755-751de995125faa274ea291d.htm",
"description":"The Contrast brush increases or decreases the difference between light and dark pixels on a texture map in the areas that you stroke.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Adjust color saturation",
"href":"./files/WS73099cc142f48755-751de995125faa274ea292e.htm",
"description":"You can make subtle adjustments to the color saturation of pixels on a texture image using the Sponge tool. Sponge works by either increasing or decreasing the color saturation on pixels in the areas you stroke.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Set the color hue",
"href":"./files/WS73099cc142f48755-751de995125faa274ea293f.htm",
"description":"You can apply a consistent color hue to areas in a texture image using the Hue tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Shift the color hue",
"href":"./files/WS73099cc142f48755-751de995125faa274ea2950.htm",
"description":"You can shift the color hue in a texture image using the Hue Shift tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Invert the color",
"href":"./files/WS73099cc142f48755-751de995125faa274ea2961.htm",
"description":"You can invert the colors in a texture image using the Invert tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"View painted images with UVs",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fb6.htm",
"description":"When you paint on your model you can preview the resulting 2D image in relation to the model’s UV texture coordinates (UVs) using the UV View.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint texture maps in 2D",
"href":"./files/WS73099cc142f4875516078ea312754f1d2d4-7de4.htm",
"description":"Painting models using the 3D paint tools is extremely useful, however, there may be times when being able to paint on the model as a flattened version (as it appears in the UV View) can be very useful.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Create paint masks",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-2725.htm",
"description":"You can create paint masks to mask regions of your model when you paint using the Projection tool as follows:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint across multiple UV tiles",
"href":"./files/WS1a9193826455f5ff-4f6d1f1d11d24be3e03-ff5.htm",
"description":"You can paint on a model that contains UV texture coordinates that have been positioned outside the default 0-1 UV texture range.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Hide and show UV tiles on a model",
"href":"./files/WS73099cc142f48755-97c6fff11eafab0e403c83.htm",
"description":"Working with very high resolution textures on models with multiple UV tiles will quickly use up limited graphics memory when all textures are set to display simultaneously depending upon the number and resolution of the paint layers.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Use Mudbox with image editors",
"href":"./files/WS73099cc142f487557579ab9211cb86298f7-5e2f.htm",
"description":"You can work concurrently on the same texture map using Mudbox and other image editing applications such as Adobe® Photoshop® . This lets you use the wider range of image editing features with the 3D painting power of Mudbox. Mudbox provides a customized workflow for exchanging and updating paint layers between the applications.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Troubleshoot painting",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-4e72.htm",
"description":"The following table lists common problems and possible solution related to painting:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Posing",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm",
"description":"",
"ancestors":[]},
{"title":"Posing overview",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-40ea.htm",
"description":"You can transform, scale, and deform models and components of models in a variety of ways using the pose tools located in the Pose Tools tray.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Pose Tools tray",
"href":"./files/WS73099cc142f48755-751de995125faa274ea182.htm",
"description":"The following describes the Pose tools that appear on the Pose Tools tray:",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Create a joint",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fca.htm",
"description":"You can pose or deform your models in Mudbox using joints. A joint is a user-specified element that you temporarily place on a model to rotate, transform, or position related model components. It becomes the location from which the associated model deformations occur when using the Pose tool.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Pose a model component",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fc9.htm",
"description":"The Pose tool rotates, translates, or scales the regions of a model associated with a joint. Any region that displays an associated joint weight color whenever the joint is selected will be affected to some extent based on the saturation of the color in the region associated with the joint. The region of influence for a joint can be modified by using the Joint Weights tool (see ).",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Using sculpt layers for posing",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fcb.htm",
"description":"While layers are not required for posing, sculpt layers can be useful when posing provided you keep the following in mind:",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Create symmetrical poses",
"href":"./files/WS1a9193826455f5ff-30857b3612671cdec18-57a5.htm",
"description":"While many poses and deformations do not require symmetry, sometimes the need arises to create a pose where one or more components on either side of the model’s axis of symmetry are symmetrical with each other. You can do this using the layer symmetry feature.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Adjust a joint’s pivot location",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fc8.htm",
"description":"Whenever a new joint is created in Mudbox, its default position is set to be within the center of the volume at the location you click-drag when creating the joint (See ). In most cases this provides a good starting point from which to pose or deform the model component that gets associated with the joint.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Adjust a joint’s region of influence",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fc7.htm",
"description":"Sometimes a joint’s default region of influence, also referred to as the joint weight, does not produce the desired results when the model component is deformed using the Pose tool. The joint weight (region of influence) can be modified in an interactive fashion using the Weights tool. This can aid in improving the results when you deform the component.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Import models with existing joints",
"href":"./files/WS1a9193826455f5ff-30857b3612671cdec18-57a4.htm",
"description":"Models with existing skeleton (joint) hierarchies created and rigged using other 3D applications can be imported with their joints data provided the application supports the FBX file format for export. For example, Maya, 3ds Max, and Softimage all have the capability to create joint rigs on models and export as FBX.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Troubleshoot posing",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3502.htm",
"description":"The following table lists common problems related to posing and possible solutions:",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Layers",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm",
"description":"",
"ancestors":[]},
{"title":"Sculpt using layers",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm",
"description":"",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"}]},
{"title":"Sculpt layers overview",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-289a.htm",
"description":"Sculpt layers let you organize your sculpting and combine forms and details in a non-destructive manner. You can create a layer and then sculpt so that only the new details appear on the new layer. To modify your sculpting on that layer you can either perform additional sculpting or remove the layer without affecting details on the base mesh. Sculpt layers combine in an additive manner. They behave much like layer systems in 2D image editing applications such as Photoshop® , but record 3D sculpting information.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Create a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-769c.htm",
"description":"In the Object List, select the model that you want to add to a layer.Select the Layers window by clicking the Layers tab and ensure the display button at the top is set to Sculpt.The name of the model",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Rename a sculpt layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c45.htm",
"description":"In the Layers window, ensure the display button is set to Sculpt.Double-click the name of the layer, type in a new name, and press Enter.You cannot enter a name that is already in use in the Sculpt la",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Sculpt on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-769b.htm",
"description":"Select the Layers window.In the Layers window, ensure the display button is set to Sculpt.Select a sculpting tool from the Sculpt Tools tray and begin sculpting.If Mudbox displays a red warning symbol",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Delete a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-769a.htm",
"description":"Select the Layers window.Ensure the display button at the top is set to Sculpt, then select the layer you want to delete.Do any of the following to delete a sculpt layer:Click the Delete Layer icon (t",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Amplify, reduce, or invert sculpting on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7699.htm",
"description":"Select the Layers window.In the Layers window, select the layer whose sculpting you want to modify.Double-click the layer’s Opacity value and enter a new value or drag the opacity slider keeping in mi",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Hide or show a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7698.htm",
"description":"You can turn the display for a sculpt layer on or off to avoid accidentally modifying that layer or to see how the model appears without the sculpted features of that layer.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Lock and unlock a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7697.htm",
"description":"You can lock a sculpt layer to avoid accidentally modifying the sculpting on it. When locked, the sculpting on a layer remains visible but cannot be edited.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Change the order of sculpt layers",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c39.htm",
"description":"The order in which sculpt layers appear in the Layers window can be rearranged to suit your production requirements.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Merge two or more sculpt layers",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7696.htm",
"description":"You can only merge layers at the same subdivision level.In the Layers window, hide any sculpt layers you don’t want merged. For more information, see .Any remaining visible layers on the same subdivis",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Combine all layers onto the base level",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7695.htm",
"description":"Flatten combines all layers and applies the sculpting information to the original base level for the mesh and then deletes the layers.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Mask sculpting on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7694.htm",
"description":"Each sculpt layer also has its own mask channel which can be painted to add or remove layer details. The Mask feature lets you hide sculpting by painting opacity values in the areas you don’t want to appear. Sculpting on other layers is unaffected.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Remove masking on a layer",
"href":"./files/WS73099cc142f4875546792d6511e4bada40d-47ee.htm",
"description":"To remove any masked areas on a sculpt layer you can either press the Ctrl key and stroke on the masked region, or turn on Invert Function in the Mask properties window and stroke on the masked region",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Erase sculpting on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7693.htm",
"description":"The Erase tool removes sculpting from a layer in the areas you stroke. Any sculpting on the original base mesh remains unaffected.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Sculpt using layer symmetry",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-70d6.htm",
"description":"You can use layers to sculpt on one side of a model and then copy the sculpting onto the other side of the model.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Mirror a sculpt layer on a symmetrical model",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-70d0.htm",
"description":"An example of a symmetrically posed model is one in which the features and layout of the polygon mesh on one half identically match those on the opposite half.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Mirror a sculpt layer on an asymmetrical model",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-70ca.htm",
"description":"An example of an asymmetrical model is a figure that is posed with one arm raised above its head, while the other is lowered. In these sculpting situations you need to explicitly define an axis of symmetry.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Troubleshoot sculpt layers",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7692.htm",
"description":"The following table lists common problems related to sculpting layers and possible solutions:",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Paint using layers",
"href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm",
"description":"",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"}]},
{"title":"Create a new paint layer",
"href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536c.htm",
"description":"When you paint on a model, the paint is applied to a layer. A layer relates to the actual 2D bitmap image you are painting behind the scenes.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Rename a paint layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c5c.htm",
"description":"Do the following:",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Duplicate a paint layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-65.htm",
"description":"Duplicating a layer is useful when you need a copy of an existing layer to make further edits without affecting the original.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Change the order of paint layers",
"href":"./files/WS1a9193826455f5ff211a40be11dcc57291c-7210.htm",
"description":"The order in which paint layers appear on a model can be rearranged by dragging them within the list in the Layers window. This changes the stacking order of paint layers so that a layer appears above or below other layers. In the resulting texture image, the paint appears in front of or behind other paint.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Merge paint layers",
"href":"./files/WS1a9193826455f5ff211a40be11dcc57291c-7208.htm",
"description":"Paint layers can be combined (flattened) into one layer using the Merge Visible feature. Merging layers combines any visible layers for an active paint channel into one layer that you specify. This reduces the number of texture files and saves texture memory when painting models.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Import a paint layer",
"href":"./files/WS1a9193826455f5ff-3859b43c1209703a838-2fae.htm",
"description":"You can import bitmap images as paint layers using any of the image file formats that Mudbox supports. For a list of supported image formats, see .",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Export a paint layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7664.htm",
"description":"You can export the bitmap image from any paint layer and save it as any of the paint layer formats that Mudbox supports. For example, you may want to further edit or enhance the image in an image editing application or simply convert your existing paint layer into another file format. For a list of supported image formats, see .",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Create and edit paint layers using Photoshop",
"href":"./files/WS1a9193826455f5ff-3859b43c1209703a8386dce.htm",
"description":"Paint layers can be exported from Mudbox as Adobe Photoshop files (.psd file format). The .psd format files can either be edited or used as reference layers within Photoshop, saved, and subsequently re-imported to update the original paint layers within Mudbox.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Change the opacity of a paint layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-50.htm",
"description":"You can edit the opacity of a paint layer to decrease the overall intensity of the paint on the layer. By default, paint layers are displayed with full opacity (100 percent).",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Blend paint layers",
"href":"./files/WS73099cc142f4875532927b7f1241b571f20-7bf3.htm",
"description":"Layer blend modes let you combine and display the content of one or more paint layers in combination and change the visual characteristics of the final composite paint layer (texture map) that results. Layer blend modes work in a manner similar to other popular image editing applications.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Hide or show a paint layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-765c.htm",
"description":"Turn the display for a paint layer on or off to avoid accidentally modifying it or to see how the model appears without the paint from that layer.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Lock and unlock a paint layer",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6220.htm",
"description":"Lock a paint layer to avoid accidentally modifying the image on that layer. The image on that layer remains visible but cannot be edited when it is locked.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Delete a paint layer",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-621c.htm",
"description":"In the Layers window, ensure the display button is set to Paint, then select the layer you want to delete.Do any of the following to delete the paint layer:Click the Delete Layer icon (trash can).Righ",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Troubleshoot paint layers",
"href":"./files/WS73099cc142f4875546792d6511e4bada40d-4a03.htm",
"description":"The following table lists common problems related to paint layers and possible solutions:",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Texture extraction",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm",
"description":"",
"ancestors":[]},
{"title":"Texture extraction overview",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f1b63.htm",
"description":"Why extract a texture map?Sculpting and subdividing models in Mudbox can produce models with very high polygon counts resulting in large file sizes. While you can easily export your models as either .",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Normal maps overview",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-2155.htm",
"description":"Normal mapping is a technique widely used to represent a highly detailed surface mesh using a more simplified low polygon count version of the mesh. Normal maps are widely supported where simplified 3D meshes are a requirement particularly in real time hardware rendering applications such as interactive games.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Displacement maps overview",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-2151.htm",
"description":"A displacement map is a 2D image that records height information for points on the model as gray scale information. Displacement mapping allows a model to represent visual detail not modeled or sculpted into the original mesh and can be used as a method for transferring sculpted detail from one model to another.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Vector displacement maps overview",
"href":"./files/WS73099cc142f487552b5ac6c412649166e6e-6762.htm",
"description":"A vector displacement map is a 2D image that records height and directional information for points on the model as 32 bit floating point color information. Vector displacement mapping allows a model to represent visual detail not modeled or sculpted into the original model and can be used as a method for transferring sculpted detail from one model to another.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Ambient occlusion maps overview",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-2150.htm",
"description":"Ambient occlusion is a shading effect that calculates the attenuation and occlusion of light between surface details and other objects in the scene and then adds realistic shading to models.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Image bit depth and texture extraction",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-214f.htm",
"description":"Mudbox can extract texture maps in a range of bit-depths (8, 16, 32 bit). In general, the bit depth of an extracted texture map determines how accurate the resulting image is in relation to the surface from which it was extracted. The bit depth you specify depends entirely on your production requirements. For example, in games applications an 8 bit normal map may fully meet the production requirements, whereas for film applications, a 32 bit floating point bit displacement map may be necessary.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Extract a normal or displacement map",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-286e.htm",
"description":"If the texture extraction process fails to produce a map, or the map produced doesn’t meet your expectations, see .",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Extract a vector displacement map",
"href":"./files/WS73099cc142f487552b5ac6c412649166e6e-66e7.htm",
"description":"Vector displacement maps are maps that not only store the distance a vertex will be displaced (based on the pixel value in the image map) but also the direction of the vertex displacement. Unlike conventional displacement maps, vector displacement maps can be used to accurately recreate complex forms with undercuts, and are straightforward to extract, producing none of the artifacts that are associated with the raycast extraction method.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Extract an ambient occlusion map",
"href":"./files/WS73099cc142f487551a80ae1b11df600637e-265.htm",
"description":"For an overview of ambient occlusion maps, see .",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Troubleshoot texture extraction",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-1e0e.htm",
"description":"The following lists common problems related to texture extraction and possible solutions:",
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{"title":"Reference",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm",
"description":"",
"ancestors":[]},
{"title":"Properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9b.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"}]},
{"title":"Sculpt Tool properties",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-467.htm",
"description":"The following section describes the properties for items on the Sculpt Tools tray (that is, Sculpt, Smooth, Grab, Pinch, Flatten, Foamy, Spray, Repeat, Imprint, Wax, Scrape, Fill, Wax, Smear, Bulge, Contrast, Freeze, Mask, and Erase.",
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{"title":"Paint properties",
"href":"./files/WS1a9193826455f5ff-150b16da11960d83164-64e1.htm",
"description":"The following describes the properties for the items that appear on the Paint Tools tray (that is, Paint Brush, Projection, Airbrush, Pencil, Paint Erase, Clone, Dry, Blur, Dodge, Burn, Contrast, Sponge, Hue, Hue Shift, and Invert.",
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{"title":"Camera properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c68.htm",
"description":"Transform Specifies the object\'s Translation, Rotation, and Scale information.Lock PanLocks the camera from panning.Lock RotateLocks the camera from rotating.Lock ZoomLocks the camera from zooming.Res",
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{"title":"Curve properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c4e.htm",
"description":"DegreeSets the curve smoothness. The higher the degree setting the smoother the resulting curve will be at a cost of slower calculations.Intensity VariationDefines the intensity of a stroke generated",
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{"title":"Mesh properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c4b.htm",
"description":"TransformThe active object\'s translation, rotation and scale information.Active LevelIndicates the currently visible subdivision level.Highest LevelIndicates the number of times the model has been sub",
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{"title":"Point light properties",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-7f61.htm",
"description":"A point light source emits light evenly in all directions from an infinitely small point in space. A point light is often used to simulate an incandescent light source.",
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{"title":"Directional light properties",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-3f77.htm",
"description":"A directional light source simulates a very distant point light source. Its light rays are parallel to each other, as if emitted perpendicular from an infinitely large plane.",
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{"title":"Image-based light properties",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-3f5f.htm",
"description":"Simulates lighting in the scene based on an image of an environment. Image-based lighting can use High Dynamic Range Images (HDRI) for simulating very realistic lighting and reflection effects.",
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{"title":"Image Plane properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c40.htm",
"description":"FileDisplays the file path for the image loaded on the camera’s image plane. The image is loaded via the Import button or via the Image Browser.ImportLaunches the file browser for loading an image ont",
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{"title":"Material properties",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-7f48.htm",
"description":"The following sections describe the properties for the material types provided with Mudbox.",
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{"title":"Viewport Filter properties",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-6b25.htm",
"description":"Tonemapper propertiesGammaControls the overall brightness of the image that appears in the 3D View. Adjusting the Gamma property can assist in evaluating how the model/scene appears in another environ",
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{"title":"Selection Set properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c2e.htm",
"description":"Active LevelIndicates the currently visible subdivision level.Highest LevelIndicates the number of times the model has been subdivided.Face CountIndicates the number polygonal faces in the currently a",
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{"title":"Stencil properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c29.htm",
"description":"OnTurns the stencil on or off.ImageDisplays a thumbnail view of the currently loaded stencil image.FileDisplays the file path for the image loaded on the stencil. The stencil image is loaded either by",
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{"title":"Extract Texture Maps properties",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-7f30.htm",
"description":"The following describes the properties that appear in the Extract Texture Maps window. The properties that appear are dependent on the extraction type specified in the Maps to Generate section.",
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{"title":"Sculpt Model Using Displacement Map properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bc7.htm",
"description":"Target MeshSpecifies the model whose vertices will be displaced using a displacement map(s). Select the model name from the drop-down list.Displacement MapSpecifies the image whose pixel values will b",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Properties","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9b.htm"}]},
{"title":"Menus",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"}]},
{"title":"Mudbox menu",
"href":"./files/WS73099cc142f4875546792d6511e4bada40d-4790.htm",
"description":"The following describes the items located under the Mudbox menu.",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"File menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb5.htm",
"description":"The following describes the items located under the File menu.",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Edit menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2ba9.htm",
"description":"UndoReverses the last action. Mudbox stores an unlimited undo queue without consuming memory (RAM).The Undo history is not saved when switching between subdivision levels.RedoReverses the last Undo.De",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Create menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b96.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Mesh menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b84.htm",
"description":"Add New Subdivision LevelIncreases the resolution of the model by subdividing each of the polygonal faces on the model into four smaller faces. As a result, the number of faces on the model quadruples",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Curves menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b7c.htm",
"description":"New Curve Changes mouse/stylus input to curve creation mode. Click in the 3D View to plot the points for a new curve. The resulting curve can be used as a guide or rail for the sculpting tools.End Cur",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Display menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b71.htm",
"description":"Hide Selected Hides selected faces and meshes. (Hotkey: H)Hide UnselectedHides the faces and meshes that are not selected.Hide All Hides all faces and meshes in the scene.Hide All Curves Hides all cur",
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{"title":"Maps menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b5d.htm",
"description":"Extract Texture MapsSamples and extracts sculpted information from a source model (high resolution) and saves normal and displacement maps that can be applied to a target model (low resolution). As so",
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{"title":"Render menu",
"href":"./files/WS73099cc142f48755-751de995125faa274ea191.htm",
"description":"Save Screen Image...Captures an image of the 3D View and saves it in the user-specified file format and directory.Supported file formats include: .png, .bmp, .tiff, jpeg. Resolutions and aspect ratios",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Windows menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b5a.htm",
"description":"HotkeysDisplays the Hotkeys window which lets you assign predefined keyboard shortcuts to match other 3D applications or edit individual hotkeys to suit your workflow. For more information, see .Image",
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{"title":"Help menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b51.htm",
"description":"Mudbox HelpLaunches the Mudbox user documentation in a web browser. Pressing the F1 key also launches the Mudbox Help.Learning PathLinks to the Mudbox Learning Path on the Autodesk Web site which list",
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{"title":"Windows",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b4b.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"}]},
{"title":"Image Browser window",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b4a.htm",
"description":"Hide ThumbnailsHides the thumbnail list.Open DirectoryLaunches a window for selecting a directory to browse in the Image Browser.Parent DirectoryMoves to the parent directory of the current directory.",
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{"title":"Sculpt Layers window menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b2d.htm",
"description":"Items available from the Sculpt Layers () menu.",
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{"title":"Viewport Filter window menu",
"href":"./files/WS1a9193826455f5ff-316fd70e123dece8002-7240.htm",
"description":"Items available from the New Filter menu item within the Viewport Filter window ( ) menu.",
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{"title":"Paint Layers window",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-7c6a.htm",
"description":"Paint Layer Blend modesThe following describes the behaviors of the layer blend modes that are available from the Paint Layer drop-down list. These items can be selected on a per-layer basis and affec",
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{"title":"Create New Paint Layer window",
"href":"./files/WS1a9193826455f5ff7718a51c1204c8f42fa-7b9d.htm",
"description":"Options available in the Create New Paint Layer window.",
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{"title":"Object List window menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b20.htm",
"description":"Items available from the Object List window () menu.",
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{"title":"Preferences window",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b17.htm",
"description":"ColorSpecifies the default colors in the user interface. Click a colored rectangle to display the Paint Tool Color window then modify the default color settings for the item.RenderLimit Wireframe to L",
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{"title":"Trays window menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2adb.htm",
"description":"Items available from the Trays window menu ().",
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{"title":"Log",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b22.htm",
"description":"Displays a window listing the commands, actions, and other information, in the order in which they occurred, related to the current Mudbox working session. The Log window contains no special options o",
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{"title":"Keyboard shortcuts",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29c3.htm",
"description":"Many features within Mudbox are accessible via keyboard shortcuts called hotkeys. Keyboard shortcuts can be created and edited using Mudbox\'s Hotkey editor (Windows > Hotkeys). The default Mudbox hotkeys are desribed below.",
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{"title":"File input and output",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ace.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Create a new sceneCtrl + NCommand + NClears the current scene and creates a new one.Open a sceneCtrl + OCommand + OLoads a save",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Keyboard shortcuts","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29c3.htm"}]},
{"title":"Edit menu",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4acc.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:UndoCtrl + ZCommand + ZEdit > UndoRedoShift + ZShift + ZEdit > RedoDeleteDeleteDeleteOperates on active models. An active model",
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{"title":"Camera and image planes",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ad3.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Rotate the cameraAlt + left buttonOption + left buttonCommand + left buttonPress the hotkey then drag in the 3D View while pres",
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{"title":"Sculpt and paint tools",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ad2.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Adjust brush sizeB + left buttonB + left buttonPress the b key then drag in the 3D View while pressing the left button.Adjust b",
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{"title":"Model transformation",
"href":"./files/WS73099cc142f487553bd5b66812435c29801-689c.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Rotate the modelX + left buttonX + left buttonPress the hotkey then drag in the 3D View while pressing the left button on the m",
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{"title":"Curves",
"href":"./files/WS1a9193826455f5ff-7f10494411f03a24f24-600e.htm",
"description":"To:Keyboard shortcut:(Windows):Keyboard shortcut:(Mac OS X)Action/ResultsCreate a curveCtrl + CCommand + CActivates curve creation mode. Click in the 3D View to place points for the curve.End a CurveE",
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{"title":"Stencils",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ad1.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:RotateS + Left buttonS + Left buttonPress S then drag in the 3D View while pressing the left button. The stencil rotates about",
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{"title":"Display",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ad0.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Hide SelectedHHOperates on active models. An active model is the model under the cursor when the hotkey is pressed.Hide All Cur",
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{"title":"Paint layers",
"href":"./files/WS1a9193826455f5ff211a40be11dcc57291c1803.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Show/Hide a texture tile (Up arrow key) (Up arrow key)Position the cursor over a texture tile on the model and click the Up arr",
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{"title":"Subdivision levels and symmetry",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4acf.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Add Subdivision LevelShift + DShift + DSubdivides the currently active model. An active model is the model under the cursor whe",
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{"title":"Selection",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4acd.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Select AllCtrl + ACommand + ASelects all models in the 3D View.Invert SelectionCtrl + Shift + ICommand + Shift + ISelects any u",
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{"title":"Image Browser",
"href":"./files/WS73099cc142f48755-63c0748611a1fa08f71-228d.htm",
"description":"To:Keyboard Shortcut:(Windows)Keyboard Shortcut:(Mac OS X)Action/Results:Darken HDR image- (minus)- (minus)Reduces the exposure level of an HDR image in the view making it appear darkerBrighten HDR im",
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{"title":"Glossary",
"href":"./files/WS73099cc142f48755-4bc38c931186552e911-7e87.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"}]},
{"title":"Glossary A to M",
"href":"./files/WS1a9193826455f5ff-2ade9d91187ab69a93-3ddc.htm",
"description":"Definitions of terms used in the Mudbox Help listed alphabetically.",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Glossary","href":"./files/WS73099cc142f48755-4bc38c931186552e911-7e87.htm"}]},
{"title":"Glossary N to Z",
"href":"./files/WS1a9193826455f5ff-2ade9d91187ab69a93-3ddb.htm",
"description":"Definitions of terms used in the Mudbox Help listed alphabetically.",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Glossary","href":"./files/WS73099cc142f48755-4bc38c931186552e911-7e87.htm"}]},
{"title":"Appendices",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm",
"description":"",
"ancestors":[]},
{"title":"Tablet setup",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29d9.htm",
"description":"It is recommended that you use a Wacom® pen tablet in order to take full advantage of the sculpting features in Mudbox. However, you can sculpt in Mudbox using a standard three-button mouse.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Mouse setup",
"href":"./files/WS1a9193826455f5ff-7f10494411f03a24f24-125c.htm",
"description":"Mudbox supports using a standard three-button mouse. A Wacom® pen tablet is recommended to take full advantage of the sculpting features and pressure sensitivity possible within Mudbox.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Optimizing RAM (Windows 32 bit)",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-1d3.htm",
"description":"Mudbox (32 bit) can take advantage of additional RAM when installed on a 32 bit Windows XP/Vista computer.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Memory and performance best practices",
"href":"./files/WS1a9193826455f5ff-4f6d1f1d11d24be3e03f56.htm",
"description":"Mudbox takes advantage of your computer’s CPU speed, RAM, and graphics card memory to let you work with extremely high resolution polygonal models and produce high quality rendering and visual effects in real time.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Install the Mudbox Help on your computer",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-2879.htm",
"description":"The Mudbox Help is provided in an HTML format and is linked from Mudbox to an Autodesk Web server by default. You must have Internet access to view the Help.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"File environment",
"href":"./files/WS73099cc142f48755-575eab4c124f5234aa8-4641.htm",
"description":"The following tables indicate the default directory paths for various data types in Mudbox. Many of these directory paths can be changed to suit your requirements.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Environment variables",
"href":"./files/WS1a9193826455f5ff-75c1f7c3124f51ccbd1-6281.htm",
"description":"Environment variables are text strings that contain information to dynamically configure a software application when it is launched. For example, to specify a particular drive, directory path, preference setting, or file name that may be required.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Mudbox Application Programming Interface (API)",
"href":"./files/WS73099cc142f487551fea285e1221e4f9ff8-62de.htm",
"description":"An application programming interface (API) is available for developers wishing to customize Mudbox. The API is made accessible through the Mudbox Software Developers Kit (SDK).",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Normal vectors",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29b1.htm",
"description":"The calculation of the tangent space vectors in Mudbox is as follows:",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Legal Notices",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-6d03.htm",
"description":"Autodesk® Mudbox™2011© 2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method,",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
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