In diesem Dokument werden die bekannten Einschränkungen, Probleme und Fehlerbehebungen in Autodesk® Mudbox® 2014 beschrieben. Es wird dringend empfohlen, dieses Dokument zu lesen, bevor Sie dieses Release installieren.
Inhalt
Behobene Probleme nach Mudbox 2013
Einschränkungen und Anmerkungen zu Features
Vollständige Informationen zu den neuen Funktionen finden Sie im Abschnitt "Neue Funktionen" der Mudbox-Hilfe unter: www.autodesk.com/mudbox-help-2014-whatsnew-deu
Die folgende Tabelle enthält Nummern und die entsprechenden Beschreibungen für Probleme, die in diesem Release nach dem Release von Mudbox 2013 behoben wurden.
BUGNUMMER |
BESCHREIBUNG |
MDBX-21 |
With some meshes, extracting
a texture maps using ray casting method may produce black artifacts in
the output map. |
MDBX-248 |
Painting with Tangent
mirroring on an object that contains triangles may cause the UVs and
display to become corrupted. |
MDBX-341 |
Ctrl + S (Save Scene) is not
saving the correct file size. |
MDBX-368 |
When Gigatexel Engine is on,
creating a new paint layer or Edit Stencil will cause tiles to unload
momentarily and display blue |
MDBX-377 |
Edit Stencil with stamp and
stamp randomize on doesn't work. |
MDBX-421 |
Flatten to UV Space with
blur or clone brush selected, and stencil on, causes crash. |
MDBX-555 |
The Blur tool strength
always resets to default setting, doesn’t keep the user
setting. |
MDBX-924 |
3Dconnexion - Dolly
operation (zoom) is not working properly. |
MDBX-945 |
Object types should be
grouped together in Object List |
MDBX-1044 |
Create Turntable Movie
status message is incorrect when Movie Format is set to Antialias. |
MDBX-1086 |
3d curves that are flipped
with mesh do not work as expected. |
MDBX-1121 |
Texture is not transferred
with "Send to Maya…" option when using Chinese or Japanese
version Maya. |
MDBX-1196 |
Snap to Curve doesn't recognize
the spatial distance when sculpting, and will snap to a curve on mesh
behind. |
MDBX-1275 |
Environment variable
MUDBOX_DATA_PATH is not working correctly. |
MDBX-1309 |
Press Ctrl + lasso/marquee
to deselect UV Shells causes Mudbox to hang. |
MDBX-1441 |
Select Curve by Marking Menu
will sometimes select the wrong curve. |
MDBX-1453 |
Linux: The System
Information dialog doesn't open. |
MDBX-1458 |
Stroke on curve ignores the
transformation on view curve. |
MDBX-1476 |
Sculpt strokes that cross 2
meshes do not undo properly when a curve crosses both meshes. |
MDBX-1487 |
Snap to 3d curves
doesn't work after transforming mesh. |
MDBX-1615 |
Create Curve with "Snap to
Curve" on, the cursor always snap to the curve that is being created. |
MDBX-1630 |
With some systems The Grab
brush will cause rendering artifacts making it difficult to see the
effect of the brush. |
MDBX-1644 |
Stroke on Curve ignores the
closed curve area. |
MDBX-1656 |
Preferences >User
Interface > Expert Mode options are not working properly. |
MDBX-1731 |
Toggling the Add subdivision
level > Smooth Positions option corrupts existing subdivision
levels |
MDBX-1783 |
3D curves render at a very
low level of detail or not at all on meshes that have been scaled very
small. |
MDBX-1824 |
Delete
faces operation does not handle mixed meshes correctly. This may cause
artifacts after subdividing. |
MDBX-1843 |
Textures are proxied when
Gigatexel Engine is turned off. |
MDBX-1859 |
File > Export
Selection.., to a .mud file is exporting everything in the scene. |
MDBX-1895 |
The Grab tool will not work
on mirrored side of mesh if cursor is obscured by another mesh. |
MDBX-1899 |
Export FBX file doesn't save
texture map correctly with AMD graphic cards and Windows only. |
MDBX-1934 |
Flood From Camera and Adjust
color will affect a locked paint layer. |
MDBX-1942 |
The high resolution textures
will not load properly or be paintable after importing a ptex.mud file
into scene with existing mesh set up for PTEX. |
MDBX-2130 |
Installation: Unable to
insert additional file and folder when creating deployment. |
MDBX-2131 |
If you add files during
deployment, deployment is created but when it is run it fails and does
not install Mudbox. |
MDBX-2265 |
If a stencil source image is
changed in external application, Mudbox may hang or crash when the
image is being refreshed. |
MDBX-2315 |
Mac OSX: "Re-Import from
PSD…" produces bad texture images with some AMD graphic
cards. |
MDBX-2425 |
Crash after creating joint
and deleting highest subdivision level. |
MDBX-2497 |
Paint layer format is always
8bit when importing from an PTEX file |
MDBX-2813 |
3d curve does not updated
properly when sculpt layer opacity is changed. |
MDBX-2948 |
Deleting a mesh with curves
that cross multiple meshes may cause crash |
MDBX-2955 |
Lasso and marquee selection
doesn't work when cursor is off the mesh |
MDBX-2996 |
Vector Displacement Maps
with Vector Space set to Absolute Tangent may cause seams at UV shell
border. |
MDBX-3067 |
Smooth Curve then undo, then
redo, causes curve end to snap to origin |
MDBX-3075 |
Extract normal and
displacement map may produce artifacts or crash with certain meshes. |
MDBX-3093 |
Curve ring cursor is
sometimes offset or disappears from the end point of the 3d curve. |
MDBX-3106 |
Very slow performance when
creating joints and bones for some very dense meshes. |
MDBX-3114 |
When painting on mesh with
overlapping UVs, rectangular artifacts may appear in the texture. The
paint preference "Paint on overlapping UVs" has been added to fix this
for most cases. |
MDBX-3158 |
Transferring a paint layer
from a regular mesh to a PTEX mesh, where that regular paint layer is
not 2k x 2k, the textures will be wrong and exporting them will fail. |
MDBX-3274 |
Working with dense triangle
meshes from scan data is very slow. |
MDBX-3330 |
Duplicating an object will
add "copy" to object name. |
MDBX-3333 |
Extract Texture Maps with
Map Type PTEX and File Name set to relative filename will cause hang. |
MDBX-3608 |
Mac OSX 10.8.x: Screen Space
Ambient Occlusion viewport filter is broken on AMD graphic cards. |
MDBX-3674 |
When the camera is
orthographic, you can see curves through the back of an object. |
MDBX-3924 |
Edit > Validate
Meshes should operate only on the selected mesh. |
In diesem Abschnitt werden bekannte Einschränkungen und schnelle Zwischenlösungen für Mudbox 2014 aufgeführt. Bitte melden Sie alle weiteren Probleme mithilfe des Bug Reporting-Formulars unter
BUGNUMMER |
BESCHREIBUNG |
388437 |
The Gigatexel Engine stops
working intermittently after assigning a new material or Ptex setup. Workaround: Toggle the
visibility of the offending paint layer on and off, create a new paint
layer (can be empty or hidden), or save the file and reopen it to
restart the Gigatexel Engine. |
355918 |
During
installation there may be an error message that says the product key
may be invalid and to re-enter it. Workaround:
Click OK on this dialog, click Next button again, and if product key is
valid the installation continues. |
357041 |
Mudbox
on Linux does
not get
pressure events from Wacom tablets with Fedora 12/Red Hat 6, QT 4.5.
You
can find more details in the bug report here: https://bugzilla.redhat.com/show_bug.cgi?id=569132 There is a patch for Qt here: |
358312 |
Files that
include 16 bit TIF maps will show errors with "Send to Maya..."
operation. |
360224 |
Mudbox crashes
if the extraction map output file name contains %S in string (for
example: AO_(%S).bmp). |
362133 |
Creating a
joint with Topology Weights doesn't work properly with non-4-sided
meshes. Workaround: Use alternative Weights method. |
362857 |
If the level
of the source model is not the current level when extracting a map, the
detail of lower sculpt layers will be missing. Workaround:
Ensure you display the required subdivision level before extracting the
map, or select the current level in the Extract Texture Maps window to
get the correct result. |
363366 |
Transfer paint
layer works incorrectly if target and source have overlapping UVs. |
374126 |
When using a
non US-English standard keyboard, some of the hotkeys may not work.
Workaround: Set your IME to "English - United States" while using
Mudbox. For more information see your operating system documentation. |
381496 |
When painting
or sculpting with symmetry ON, sometimes the result will not appear on
the opposite side. Verify that you have "Falloff based on Facing Angle"
turned off. |
MDBX-260 |
The Transfer
Details function works best on objects that are the same size, or
larger than the default Mudbox meshes. If the transfer produces
artifacts on the target mesh, try scaling up the source and target
meshes to the same size as the default head mesh. |
MDBX-292 |
When using the
option “Send to 3ds Max…” changing the
units between Max and Mudbox may cause unpredictable results. |
MDBX-371 |
When the amount of texture
data exceeds the available GPU on your machine, the effects brushes
draw red temporarily if "Solo as Diffuse" is ON for a paint layer. Workaround: Once the stroke
is done, the brush correctly applies the effect and the result is
correct. You can turn off the Gigatexel Engine in the Render
preferences (which effectively disables the paint buffer) and the
effects brushes will work correctly. |
MDBX-1203 |
If a portion of a curve on a
mesh is obscured (for instance, if a portion of the curve is on the
back side of an object) and you use Stroke on Curve" with mirror ON,
results may be incorrect. |
MDBX-1400 |
When creating 16 bit integer
tiff layers in Mudbox, Mudbox processes and stores them as floating
point pixels. To save 16 bit integer tiffs, export the paint layer as
such. |
MDBX-1556 |
On Mac OS X the installer
may hang at end of a successful installation. It is recommended to
force quit the installer. Mudbox will then run normally. |
MDBX-1614 |
On Linux, if Mudbox crashes
when starting up with an error message such as "mudbox: symbol lookup
error: /usr/lib64/libssl.so.0.9.8: undefined symbol:
X509_VERIFY_PARAM_new", try the following workaround: 2. Point the old symbol link
to the 1.0.0 version, like "ln -s -f /usr/lib64/libssl.so.1.0.0b
/usr/lib64/libssl.so.0.9.8" |
MDBX-1616 |
An environment variable
MUDBOX_EXPOSE_8K exposes "8192" in the Create New Paint Layer "Size"
option. (It will not be exposed if less than 512 MB GPU available. 1.5
GB or more recommended). |
MDBX-3755 |
Extracting a displacement
map with "Preview as Bump Layer" will display the bump as black.
Deleting the bump map and importing it again will fix the issue. |
MDBX-3990 |
Painting 8k (8192x8192)
resolution textures can be unstable with some NVIDIA graphic cards with
lower graphics memory. |
MDBX-4011 |
Some SDK examples cannot
compile because of QHash. Workaround: If there is a
syntax error with Qt header files when compiling the SDK examples,
adding the correct Qt subdirectory to the #include declaration may fix
it. For instance #include <QHash> would become
#include<QtCore\QHash>. |
MDBX-4016 |
On Mac, the LTU.app (License
Transfer Utility) does not launch. Workaround: Run command line
script /Applications/Autodesk/Adlm/R7/LTU.app/Contents/MacOS/LTU
<productkey> 2014.0.0.F -d "SA" -l
"<language>" Where
<product_key> is the Mudbox 2014 product key 498F1, and
<language> is en-US for English, ja-JP for Japanese,
de-DE for German, fr-FR for French |
MDBX-4033 |
The menu option "Send to 3ds
Max..." does not start the 3ds Max application. 3ds Max must already be
running for "Send to 3ds Max..." to work. This issue is fixed in
Service Pack 1. |
Beim ersten Start von Mudbox wird das Dialogfeld Programm zur Kundeneinbeziehung geöffnet. Wenn Sie sich dafür entscheiden, an diesem Programm teilzunehmen, wird Mudbox automatisch Informationen über Ihre Systemkonfiguration, die am häufigsten verwendeten Features, eventuell aufgetretene Probleme sowie andere Informationen an Autodesk senden, die für die künftige Entwicklung des Produkts hilfreich sind. Weitere Informationen finden Sie unter http://www.autodesk.com/cip.
Kunden-Fehlerberichte (CER)
Zur Verbesserung der Stabilität von Mudbox tragen zu einem großen Anteil die Kunden-Fehlerberichte bei, die uns Benutzer unserer Produkte übermitteln. Wir bedanken uns bei Ihnen für Ihre Zeit zur Übermittlung dieser Berichte und Fragen und wünschen uns, dass Sie so viele Informationen wie möglich zu den Aktionen angeben, die Sie durchführten, als der Fehler aufgetreten ist. Diese Angaben erhöhen den Wert des Berichts für uns erheblich und werden vom Autodesk Mudbox Engineering-Team sehr geschätzt.
Weitere Informationen über Kunden-Fehlerberichte finden Sie unter http://www.autodesk.com/cer.
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