Autodesk® Mudbox® 2014 リリース ノート

この文書では、Autodesk® Mudbox® 2014 の既知の制限事項、問題、修正について説明します。本リリースをインストールする前に、このリース ノートを読むことを強くお勧めします。


目次

新機能 1

Mudbox 2013 以降に修正された問題1

機能の制限事項と注意事項4

その他のリソース




新機能についての詳細情報は、www.autodesk.com/mudbox-help-2014-whatsnew-jpn にある『Mudbox ヘルプ』の「新機能」セクションを参照してください。



次の表は、Mudbox 2013 リリース以降、今回のリリースで修正された問題に関する不具合番号とその説明です。


不具合番号

説明

MDBX-21

With some meshes, extracting a texture maps using ray casting method may produce black artifacts in the output map.

MDBX-248

Painting with Tangent mirroring on an object that contains triangles may cause the UVs and display to become corrupted.

MDBX-341

Ctrl + S (Save Scene) is not saving the correct file size.

MDBX-368

When Gigatexel Engine is on, creating a new paint layer or Edit Stencil will cause tiles to unload momentarily and display blue

MDBX-377

Edit Stencil with stamp and stamp randomize on doesn't work.

MDBX-421

Flatten to UV Space with blur or clone brush selected, and stencil on, causes crash.

MDBX-555

The Blur tool strength always resets to default setting, doesn’t keep the user setting.

MDBX-924

3Dconnexion - Dolly operation (zoom) is not working properly.

MDBX-945

Object types should be grouped together in Object List

MDBX-1044

Create Turntable Movie status message is incorrect when Movie Format is set to Antialias.

MDBX-1086

3d curves that are flipped with mesh do not work as expected.

MDBX-1121

Texture is not transferred with "Send to Maya…" option when using Chinese or Japanese version Maya.

MDBX-1196

Snap to Curve doesn't recognize the spatial distance when sculpting, and will snap to a curve on mesh behind.

MDBX-1275

Environment variable MUDBOX_DATA_PATH is not working correctly.

MDBX-1309

Press Ctrl + lasso/marquee to deselect UV Shells causes Mudbox to hang.

MDBX-1441

Select Curve by Marking Menu will sometimes select the wrong curve.

MDBX-1453

Linux: The System Information dialog doesn't open.

MDBX-1458

Stroke on curve ignores the transformation on view curve.

MDBX-1476

Sculpt strokes that cross 2 meshes do not undo properly when a curve crosses both meshes.

MDBX-1487

Snap to 3d  curves doesn't work after transforming mesh.

MDBX-1615

Create Curve with "Snap to Curve" on, the cursor always snap to the curve that is being created.

MDBX-1630

With some systems The Grab brush will cause rendering artifacts making it difficult to see the effect of the brush.

MDBX-1644

Stroke on Curve ignores the closed curve area.

MDBX-1656

Preferences >User Interface > Expert Mode options are not working properly.

MDBX-1731

Toggling the Add subdivision level > Smooth Positions option corrupts existing subdivision levels

MDBX-1783

3D curves render at a very low level of detail or not at all on meshes that have been scaled very small.

MDBX-1824

 Delete faces operation does not handle mixed meshes correctly. This may cause artifacts after subdividing.

MDBX-1843

Textures are proxied when Gigatexel Engine is turned off.

MDBX-1859

File > Export Selection.., to a .mud file is exporting everything in the scene.

MDBX-1895

The Grab tool will not work on mirrored side of mesh if cursor is obscured by another mesh.

MDBX-1899

Export FBX file doesn't save texture map correctly with AMD graphic cards and Windows only.

MDBX-1934

Flood From Camera and Adjust color will affect a locked paint layer.

MDBX-1942

The high resolution textures will not load properly or be paintable after importing a ptex.mud file into scene with existing mesh set up for PTEX.

MDBX-2130

Installation: Unable to insert additional file and folder when creating deployment.

MDBX-2131

If you add files during deployment, deployment is created but when it is run it fails and does not install Mudbox.

MDBX-2265

If a stencil source image is changed in external application, Mudbox may hang or crash when the image is being refreshed.

MDBX-2315

Mac OSX: "Re-Import from PSD…" produces bad texture images with some AMD graphic cards.

MDBX-2425

Crash after creating joint and deleting highest subdivision level.

MDBX-2497

Paint layer format is always 8bit when importing from an PTEX file

MDBX-2813

3d curve does not updated properly when sculpt layer opacity is changed.

MDBX-2948

Deleting a mesh with curves that cross multiple meshes may cause crash

MDBX-2955

Lasso and marquee selection doesn't work when cursor is off the mesh

MDBX-2996

Vector Displacement Maps with Vector Space set to Absolute Tangent may cause seams at UV shell border.

MDBX-3067

Smooth Curve then undo, then redo, causes curve end to snap to origin

MDBX-3075

Extract normal and displacement map may produce artifacts or crash with certain meshes.

MDBX-3093

Curve ring cursor is sometimes offset or disappears from the end point of the 3d curve.

MDBX-3106

Very slow performance when creating joints and bones for some very dense meshes.

MDBX-3114

When painting on mesh with overlapping UVs, rectangular artifacts may appear in the texture. The paint preference "Paint on overlapping UVs" has been added to fix this for most cases.

MDBX-3158

Transferring a paint layer from a regular mesh to a PTEX mesh, where that regular paint layer is not 2k x 2k, the textures will be wrong and exporting them will fail.

MDBX-3274

Working with dense triangle meshes from scan data is very slow.

MDBX-3330

Duplicating an object will add "copy" to object name.

MDBX-3333

Extract Texture Maps with Map Type PTEX and File Name set to relative filename will cause hang.

MDBX-3608

Mac OSX 10.8.x: Screen Space Ambient Occlusion viewport filter is broken on AMD graphic cards.

MDBX-3674

When the camera is orthographic, you can see curves through the back of an object.

MDBX-3924

Edit > Validate Meshes should operate only on the selected mesh.



先頭に戻る

このセクションでは、Mudbox 2014 の既知の制限事項と回避策について説明します。新たな問題が見つかった場合は、オンライン バグ レポート フォームを使用して弊社までお知らせください。フォームには www.autodesk.com/mudbox-bugreport または Mudbox の[ヘルプ]>[問題を報告]メニューからアクセスすることができます。

不具合番号

説明

388437

The Gigatexel Engine stops working intermittently after assigning a new material or Ptex setup.

Workaround: Toggle the visibility of the offending paint layer on and off, create a new paint layer (can be empty or hidden), or save the file and reopen it to restart the Gigatexel Engine.
You need to start the Gigatexel Engine with this workaround before painting, otherwise textures on some tiles will go missing.

355918

During installation there may be an error message that says the product key may be invalid and to re-enter it.

Workaround: Click OK on this dialog, click Next button again, and if product key is valid the installation continues.

357041

Mudbox on Linux does not get pressure events from Wacom tablets with Fedora 12/Red Hat 6, QT 4.5. You can find more details in the bug report here:

https://bugzilla.redhat.com/show_bug.cgi?id=569132

There is a patch for Qt here:

http://koji.fedoraproject.org/koji/buildinfo?buildID=160252

358312

Files that include 16 bit TIF maps will show errors with "Send to Maya..." operation.

360224

Mudbox crashes if the extraction map output file name contains %S in string (for example: AO_(%S).bmp).

362133

Creating a joint with Topology Weights doesn't work properly with non-4-sided meshes. Workaround: Use alternative Weights method.

362857

If the level of the source model is not the current level when extracting a map, the detail of lower sculpt layers will be missing.  Workaround: Ensure you display the required subdivision level before extracting the map, or select the current level in the Extract Texture Maps window to get the correct result.

363366

Transfer paint layer works incorrectly if target and source have overlapping UVs.

374126

When using a non US-English standard keyboard, some of the hotkeys may not work. Workaround: Set your IME to "English - United States" while using Mudbox. For more information see your operating system documentation.

381496

When painting or sculpting with symmetry ON, sometimes the result will not appear on the opposite side. Verify that you have "Falloff based on Facing Angle" turned off.

MDBX-260

The Transfer Details function works best on objects that are the same size, or larger than the default Mudbox meshes. If the transfer produces artifacts on the target mesh, try scaling up the source and target meshes to the same size as the default head mesh.

MDBX-292

When using the option “Send to 3ds Max…” changing the units between Max and Mudbox may cause unpredictable results.

MDBX-371

When the amount of texture data exceeds the available GPU on your machine, the effects brushes draw red temporarily if "Solo as Diffuse" is ON for a paint layer.

Workaround: Once the stroke is done, the brush correctly applies the effect and the result is correct. You can turn off the Gigatexel Engine in the Render preferences (which effectively disables the paint buffer) and the effects brushes will work correctly.

MDBX-1203

If a portion of a curve on a mesh is obscured (for instance, if a portion of the curve is on the back side of an object) and you use Stroke on Curve" with mirror ON, results may be incorrect.

MDBX-1400

When creating 16 bit integer tiff layers in Mudbox, Mudbox processes and stores them as floating point pixels. To save 16 bit integer tiffs, export the paint layer as such.

MDBX-1556

On Mac OS X the installer may hang at end of a successful installation. It is recommended to force quit the installer. Mudbox will then run normally.

MDBX-1614

On Linux, if Mudbox crashes when starting up with an error message such as "mudbox: symbol lookup error: /usr/lib64/libssl.so.0.9.8: undefined symbol: X509_VERIFY_PARAM_new", try the following workaround:
1. Install OpenSSL >= 1.0.0 if you haven’t already.

2. Point the old symbol link to the 1.0.0 version, like "ln -s -f /usr/lib64/libssl.so.1.0.0b /usr/lib64/libssl.so.0.9.8"

MDBX-1616

An environment variable MUDBOX_EXPOSE_8K exposes "8192" in the Create New Paint Layer "Size" option. (It will not be exposed if less than 512 MB GPU available. 1.5 GB or more recommended).

MDBX-3755

Extracting a displacement map with "Preview as Bump Layer" will display the bump as black. Deleting the bump map and importing it again will fix the issue.

MDBX-3990

Painting 8k (8192x8192) resolution textures can be unstable with some NVIDIA graphic cards with lower graphics memory.

MDBX-4011

Some SDK examples cannot compile because of QHash.

Workaround: If there is a syntax error with Qt header files when compiling the SDK examples, adding the correct Qt subdirectory to the #include declaration may fix it. For instance #include <QHash> would become #include<QtCore\QHash>.

MDBX-4016

On Mac, the LTU.app (License Transfer Utility) does not launch.

Workaround: Run command line script /Applications/Autodesk/Adlm/R7/LTU.app/Contents/MacOS/LTU <productkey> 2014.0.0.F -d "SA" -l "<language>"

Where <product_key> is the Mudbox 2014 product key 498F1, and <language> is en-US for English, ja-JP for Japanese, de-DE for German, fr-FR for French

MDBX-4033

The menu option "Send to 3ds Max..." does not start the 3ds Max application. 3ds Max must already be running for "Send to 3ds Max..." to work. This issue is fixed in Service Pack 1.




 
SDK サンプル:

先頭に戻る

インストールとライセンス設定の詳細な手順については、オートデスクのインストール ヘルプを参照してください。このガイドは、Mudbox の[インストールヘルプ]リンクからアクセスできます。また、最新版は次の場所に掲載されます。
http://www.autodesk.com/installation-help-2014-jpn

新機能の情報については、Mudbox ヘルプの「新機能」セクションを次の場所で参照してください。
http://www.autodesk.com/mudbox-help-2014-whatsnew-jpn

Mudbox のラーニング リソースについては、次の場所を参照してください。
http://www.autodesk.com/mudbox-learningpath (英語)
 
サポートおよびトラブルシューティングに関する内容は、次の場所を参照してください。
http://www.autodesk.co.jp/mudbox-support
 
Mudbox 2014 を実行できる認定ハードウェア(グラフィック カードなど)の最新リストは、次の場所にある Mudbox 2014 認定チャートを参照してください。
http://www.autodesk.com/mudbox-hardware-jpn
 
Mudbox 2014 の最小動作環境については、次の場所を参照してください。
http://www.autodesk.com/mudbox-systemreq-2014-jpn
 
SDK に関するドキュメントとサンプルは、Mudbox のインストール時に作成された ¥Mudbox 2013¥SDK¥ フォルダの中に保存されています。また、次の場所からオンラインで参照することもできます。
http://www.autodesk.com/mudbox-sdkdoc-2014-jpn


品質向上プログラム(CIP)

Mudbox を最初に起動すると、[品質向上プログラム]ダイアログ ボックスが表示されます。品質向上プログラムへの参加を選択すると、ご使用のシステムの設定に関する情報、最も頻繁に使用した機能、発生した問題、および製品の今後の方向性を決定する際に役立つ他の情報が、Mudbox から自動的にオートデスクに送信されます。詳細については、http://www.autodesk.com/cip (英語)を参照してください。


カスタマ エラー報告(CER)

製品のユーザから寄せられるカスタマ エラー報告(CER)によって、Mudbox の安定性を大幅に向上させることができます。大変お手数ですが、カスタマ エラー報告に入力し、エラー発生時に実行していた操作について可能な限り詳しくご報告くださいますようお願いいたします。これらの詳細情報をカスタマ エラー報告でご提供いただくことによって、オートデスクの Mudbox エンジニアリング チームが品質向上を効率的に行えるようになります。

CER の詳細については、http://www.autodesk.com/cer (英語)を参照してください。

 

Autodesk, Backburner, FBX, Maya, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

©2013 Autodesk, Inc. All rights reserved.



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