Import and export >
Import a model from Maya

1. Ensure the model meets the criteria described in Prepare a model for sculpting.
2. To view the UV texture coordinates for a model in Maya, select the Polygons menu set, then select Edit UVs > UV Texture Editor. Use the UV Texture Editor to determine whether any UVs are overlapping by selecting Image > Shade UVs.

   The UV Texture Editor provides many tools for modifying and correcting the layout of UVs. Subdivision surfaces must be converted to polygon surfaces before exporting from Maya as an .obj file. Consult the Maya documentation for further information.

   NoteModifying the layout and distribution of the UVs on a mesh does not affect the layout and distribution of the faces on the 3D polygonal mesh but does have an impact on texture mapping.
3. In the scene view, select the mesh.
4. Select File > Export Selection.
5. In the General Options section, set the File Type to OBJexport, then select Export Selection.
   NoteWhen a model in Maya has multiple UV sets, only the currently active UV set is exported whenever the model is exported as an .obj file.
6. In Mudbox, depending on your requirements, select File > Open or File > Import, and select the model you exported from Maya. For more information on import options, see Open a model or Import a model.

NoteIf your Maya file contains Quick Select sets that you want preserved when you export it, see Create and select a selection set.