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Sculpt Model Using Displacement Map properties

Target Mesh

  Specifies the model whose vertices will be displaced using a displacement map(s). Select the model from the drop-down list.

Displacement Map

  Specifies the image whose pixel values will be used to displace vertices on the Target Mesh. Click the browse icon to select an image.

  If you have multiple displacement maps extracted from a model containing multiple UV tiles, you need only specify the first UV tile image within the image tile sequence.

Go

  Starts the displacement operation. If multiple tile displacement maps are specified, the operation uses any values indicated by the displacement image map name (that is, UV tiles and gain settings).

Delete This Operation

  Exits the Sculpt Model Using Displacement Map operation without affecting the model.

Related topics

Sculpt using a displacement map

Prepare a model for sculpting

UVs overview