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"description":"What is Mudbox?Autodesk® Mudbox™ is the first advanced, high resolution, brush-based 3D sculpting and painting application built from the ground up to address the needs of the digital sculptors and te",
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"description":"This Subscription Advantage Pack extends the toolset delivered with Mudbox 2011, including enhanced posing and painting tools, new topology- and UV-independent workflows, and improved interoperability with other 3D applications. In addition, Mudbox is now available on Linux for the first time.",
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"description":"Mudbox Release Notes OnlineThe Mudbox Release Notes contain information on fixed limitations, known limitations, and workarounds.To read the release notes, see http://www.autodesk.com/mudbox-release-n",
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{"title":"Mudbox interface overview",
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"description":"Main MenuThe main menu bar contains menus listing commands organized by task.ViewsViews provide a location for viewing and editing specific items. Views include the 3D View, UV View, Image Browser, an",
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"description":"The Properties window displays the attributes for an object or tool and updates to display the properties of an item whenever it gets selected. For example, you can edit the settings for a sculpt or paint tool, or change material attributes using this window.",
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"description":"In Mudbox, a layer is like a transparent piece of acetate that can contain information. Mudbox provides two layer types: sculpt and paint.",
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"description":"The Image Browser lets you select, view, and evaluate 2D images and textures located on your local hard drive or network.",
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"description":"The Color Chooser window appears when you click any color swatch in Mudbox (for example, in the Properties window or Preferences window).",
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"description":"You can customize the Mudbox user interface in several ways to suit your preferences and production workflow.",
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"description":"UV texture coordinates (UVs) provide a correlation between the vertex locations on a 3D polygonal model and the pixels on 2D bitmap image. UVs are required whenever you want to paint on a 3D model, apply a texture map, or extract a normal or displacement map in Mudbox. UVs are either generated automatically by the 3D modeling application, laid out manually, or some combination of the two. A 2D UV map represents the flattened mesh and can be used as a template for creating a texture map or the UVs adjusted to match an existing image. This map stores the correlation between the pixel locations in the image and the vertices on the model.",
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"description":"In Mudbox, you sculpt 3D polygonal models that have been created in other 3D applications such as Autodesk Maya, Autodesk 3ds Max, or Autodesk Softimage.",
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"description":"You can add one or more models to your current scene or layer using the Import and Import as Layer features. Importing a scene loads an existing scene from disk and adds it to the contents of the current scene.",
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"description":"Mudbox can import UV texture coordinates onto a model in the 3D View. Supported file formats include: .obj, .mud, and .fbx.",
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"description":"The Mudbox file format architecture was substantially changed for Mudbox 2009 to improve interactive performance using models with much larger polygon counts. Unfortunately, the .mud files from Mudbox version 1.0.7 or earlier are not upward compatible with Mudbox 2009 or later versions.",
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"description":"Save your work frequently using the following commands:",
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"description":"You can export your work from Mudbox and quickly import it into Maya using File > Send to Maya. Send to Maya exports from Mudbox using the Autodesk FBX file format. For more information, see .",
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"description":"Mudbox supports the Autodesk FBX file format for data exchange between 3D applications. FBX supports a broader range of entities between Mudbox and other applications in many cases.",
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"description":"The following table lists common problems and possible solutions related to file import.",
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"description":"Mudbox can display polygon models in the 3D View as follows:",
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"description":"To work efficiently in Mudbox, you must be able to view and sculpt your 3D model from many points of view. You do this by adjusting the position of the viewing (perspective) camera in relation to your model by dollying (zooming), tracking (panning), or tumbling (orbiting) the camera.",
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"description":"When you first launch Mudbox you view the 3D scene through a perspective camera. This camera can be found in the Object List, named Perspective. The Front, Top, and Side cameras are collectively referred to as orthographic cameras. You can also create additional cameras.",
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"description":"You can import 2D images, drawings, or sketches into your orthographic cameras as image planes. Image planes are a component of the camera that let you place an image file in the view of the camera view which you can use as a visual reference as you sculpt your 3D forms. An image plane only appears in the camera to which you connect it. You can adjust the transparency of the image so it doesn\'t block your view of the mesh or adjust the Depth property for the image plane so it appears behind the object.",
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"description":"Lights illuminate the objects in your scene and help you accurately evaluate the form of your sculpted model. You can modify the brightness (intensity) and color properties (diffuse color) for a light and define whether it casts shadows. A default light exists in the 3D View but you can create additional lights.",
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"description":"Shadows are the darkened areas that appear on a surface when an object is situated within the path of a light source. Shadows are cast onto the area of a surface that receives no direct light. Only the directional lights cast shadows in Mudbox.",
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"description":"Viewing your models as a silhouette form is useful for evaluating their overall form and proportion without the distraction of interior detail and shading.",
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"description":"Sometimes you need to view your model without the effect of lighting and shading to see the true color of the material or texture you are working with.",
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"description":"To make your model appear in different colors, have matte or reflective characteristics, and so on, you must edit or apply its material characteristics. A material is a collection of properties assigned to a model that control how its surfaces react to light and appear in the 3D View.",
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"description":"You can apply visual effects to the 3D View using the Viewport Filters. These filters can enhance your sculptures and assigned materials and aid in recreating an environment that mimics how they’ll be rendered in another application. When turned on, these filters appear as a post-processing effect that is applied in real-time to everything displayed in the 3D View.",
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"description":"In Mudbox you sculpt virtual 3D surfaces much like you sculpt real 3D objects from clay or other modeling materials. Instead of using clay, the virtual 3D surfaces are constructed using polygons.",
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{"title":"Sculpt Tools tray",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-76ee.htm",
"description":"The following default tools appear on the Sculpt Tools tray:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Edit sculpt tool properties",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-389a.htm",
"description":"You can view and edit the properties for a sculpt tool as follows:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Increase a model\'s resolution",
"href":"./files/WS1a9193826455f5ff6026605b1181c8f4f2e-1e01.htm",
"description":"The amount of detail you can sculpt onto a polygonal model is determined by the number of faces on the model, also referred to as its resolution.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Select and move items",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-28fb.htm",
"description":"An item is activated for modification whenever the cursor is positioned over it in the 3D View. That is, when you stroke a sculpt tool across the model, Mudbox automatically selects and modifies the affected vertices.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Mask or freeze regions on a model",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-28e8.htm",
"description":"The Freeze tool locks affected vertices on a model so they cannot be modified while you sculpt. You can freeze vertices on both the base subdivision level and on sculpt layers. By default, the affected faces appear blue when frozen.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Hide a model",
"href":"./files/WS73099cc142f48755-1c09418211f25b18dc4-46de.htm",
"description":"You can hide models in the 3D View to make the scene appear less complex or to prevent accidentally editing or moving the item when you sculpt.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Lock a model",
"href":"./files/WS73099cc142f48755-1c09418211f25b18dc4-4f1a.htm",
"description":"Locking a model prevents it from being accidentally edited, moved, or sculpted in the 3D View as you work around it.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using curve guides",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-284c.htm",
"description":"You can use curves to create controlled strokes as you sculpt, with the curves acting as two-dimensional guides for your sculpt and paint strokes.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using stamps",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-61b5.htm",
"description":"Stamps work with the sculpting and paint tools, masking the tip of your tool with an image that lets you apply interesting sculpted detail and features to a model.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using stencils",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-28db.htm",
"description":"Stencils work with the sculpting tools and let you use images to apply sculpted details and features to a model. While stamps modify the tool tip of a sculpt, a stencil is associated with the viewing plane of the camera in the 3D View.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Save images for stencils and stamps",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-6ed7.htm",
"description":"Mudbox supports several image formats for stencils and stamps. While you can use 8-bit images, you can achieve better results with images that are 16 or 32-bit depth.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Save images to the Stamp or Stencil tray",
"href":"./files/WS1a9193826455f5ff-46cd25cb12a6dc3206e-7f95.htm",
"description":"To load an image in the Stamp or Stencil traysTo have the image appear in the Stamp or Stencil tray, copy it to the following Mudbox directories: Windows<drive>:\\My Documents\\Mudbox\\2011.5\\data\\Stamps",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using symmetry",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2888.htm",
"description":"The symmetry tools let you reflect or mirror detail on one side of a model to the opposite side.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using a displacement map",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-284f.htm",
"description":"Sculpting with displacement maps lets you:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Sculpt using a vector displacement map",
"href":"./files/WS1a9193826455f5ff-6b86d352127e4cdbfba-79fb.htm",
"description":"You can easily add detailed sculpt features to a mesh, including undercut or overhanging features, using a vector displacement map as a stamp or stencil. Creating a library of vector displacement maps that recreate common or repeating features such as ears, nostrils, or vertebrae lets you sculpt once and efficiently reuse the detail on any mesh. You can also use vector displacement maps to shape the Sculpt brush to create new effects, like twisting or folding, as you stroke.",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Transfer sculpt detail between meshes",
"href":"./files/WS1a9193826455f5ff11d4ed1b128f2317a081692.htm",
"description":"",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Best practices for sculpting",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-7fb5.htm",
"description":"AreaBest Practice or TipQuality of the base level modelThe quality of the model you import for sculpting has a large impact on how you can work with it in Mudbox. For more information, see .Using refe",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Troubleshoot sculpting",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-51c5.htm",
"description":"This table lists common sculpting problems and possible solutions:",
"ancestors":[{"title": "Sculpting","href":"./files/WS1a9193826455f5ff-150b16da11960d83164-7167.htm"}]},
{"title":"Painting",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm",
"description":"",
"ancestors":[]},
{"title":"Painting overview",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fe6.htm",
"description":"Paint tools let you apply digital paint to your high resolution 3D models in Mudbox. You simply select a paint brush, create a layer to paint on, and begin painting on your model in the 3D View.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Prepare a model for painting",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fe2.htm",
"description":"Consider the following items before exporting a model from a 3D modeling application and painting it in Mudbox. The first three requirements are the most critical.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Painting basics",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fe0.htm",
"description":"Before you begin painting on a model, consider the type of texture map you want to paint (diffuse/color, bump, gloss, reflection), the resolution/size of the image you want to produce, and finally the bit depth for the image.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint file formats",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-32ac.htm",
"description":"The following table lists the supported file formats when painting on a model in Mudbox.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint Tools tray",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-5dae.htm",
"description":"The following describes the default tools that appear on the Paint Tools tray:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"View and edit paint brush properties",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c6f.htm",
"description":"You can view and edit the properties for a paint tool as follows:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Change the paint color",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fcf.htm",
"description":"Do one of the following:Copy an existing paint color from the 3D View using the Eyedropper. For more information see .Edit the Color property for any of the Paint Tools by selecting a color in the Col",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Sample color on a model",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fc6.htm",
"description":"You can copy (sample) a color from your model (from the current paint layer) to use it as the current color for your paint brush using the Eyedropper.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Sample color using the Color Chooser",
"href":"./files/WS73099cc142f487551d68dd061249d36330f-76f5.htm",
"description":"You can copy (sample) a color from a bitmap image using the Color Chooser.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Sample color from an image plane",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-7e6d.htm",
"description":"You can copy (sample) a color from a bitmap image on an image plane by first importing the image into the 3D View as an image plane, and then using the Eyedropper.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Copy painted regions",
"href":"./files/WS73099cc142f48755f2fc9df120970276f7-18df.htm",
"description":"You can copy (clone) paint on region on your model and apply the paint to another area of the same model (and same paint layer) using the Clone tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Erase paint",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-272f.htm",
"description":"You can remove your most recent paint stroke by immediately selecting Edit > Undo (hotkey: Ctrl + Z) after your paint stroke. You can erase paint from any active paint layer using the Paint Erase tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using brush stamps",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fc0.htm",
"description":"You can load images into the Paint Brush and use them as color stamps. Painting the model with a stamp is like painting a decal or tattoo directly on the model. That is, each time you click on the model when a stamp is loaded onto the Paint Brush, the image is applied to the model.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using stencil projection",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fb7.htm",
"description":"You can load images and textures into the 3D View as stencils and project part or all of the image as paint onto your sculpted model using the Projection tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint to apply transparency",
"href":"./files/WS1a9193826455f5ff7e7ab08d12a3860df8e-6571.htm",
"description":"",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Blur detail in painted textures",
"href":"./files/WS73099cc142f487551d68dd061249d36330f-7870.htm",
"description":"The Blur brush softens (blurs) detail in painted texture layers in the areas you stroke and is ideal for retouching localized regions directly on your painted 3D models.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using symmetry",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c69.htm",
"description":"To paint both sides of a symmetrical model simultaneously:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint using the Dry Brush",
"href":"./files/WS73099cc142f48755f2fc9df120970276f7-f35.htm",
"description":"The Dry Brush lets you apply paint relative to the sculpted detail on your model.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Lighten or darken image areas",
"href":"./files/WS73099cc142f48755-751de995125faa274ea2900.htm",
"description":"You can lighten or darken areas of a texture image using the Dodge and Burn tools. These tools work in a similar manner as those found in other popular 2D image editing applications.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Adjust contrast",
"href":"./files/WS73099cc142f48755-751de995125faa274ea291d.htm",
"description":"The Contrast brush increases or decreases the difference between light and dark pixels on a texture map in the areas that you stroke.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Adjust color saturation",
"href":"./files/WS73099cc142f48755-751de995125faa274ea292e.htm",
"description":"You can make subtle adjustments to the color saturation of pixels on a texture image using the Sponge tool. Sponge works by either increasing or decreasing the color saturation on pixels in the areas you stroke.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Set the color hue",
"href":"./files/WS73099cc142f48755-751de995125faa274ea293f.htm",
"description":"You can apply a consistent color hue to areas in a texture image using the Hue tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Shift the color hue",
"href":"./files/WS73099cc142f48755-751de995125faa274ea2950.htm",
"description":"You can shift the color hue in a texture image using the Hue Shift tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Invert the color",
"href":"./files/WS73099cc142f48755-751de995125faa274ea2961.htm",
"description":"You can invert the colors in a texture image using the Invert tool.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"View painted images with UVs",
"href":"./files/WS73099cc142f487552a50a53111913e7c26f-fb6.htm",
"description":"When you paint on your model you can preview the resulting 2D image in relation to the model’s UV texture coordinates (UVs) using the UV View.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint texture maps in 2D",
"href":"./files/WS73099cc142f4875516078ea312754f1d2d4-7de4.htm",
"description":"Painting models using the 3D paint tools is extremely useful, however, there may be times when being able to paint on the model as a flattened version (as it appears in the UV View) can be very useful.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Create paint masks",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-2725.htm",
"description":"You can create paint masks to mask regions of your model when you paint using the Projection tool as follows:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Paint across multiple UV tiles",
"href":"./files/WS1a9193826455f5ff-4f6d1f1d11d24be3e03-ff5.htm",
"description":"You can paint on a model that contains UV texture coordinates that have been positioned outside the default 0-1 UV texture range.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Hide and show UV tiles on a model",
"href":"./files/WS73099cc142f48755-97c6fff11eafab0e403c83.htm",
"description":"Working with very high resolution textures on models with multiple UV tiles will quickly use up limited graphics memory when all textures are set to display simultaneously depending upon the number and resolution of the paint layers.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Use Mudbox with image editors",
"href":"./files/WS73099cc142f487557579ab9211cb86298f7-5e2f.htm",
"description":"You can work concurrently on the same texture map using Mudbox and other image editing applications such as Adobe Photoshop. This lets you use the wider range of image editing features with the 3D painting power of Mudbox. Mudbox provides a customized workflow for exchanging and updating paint layers between the applications.",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Troubleshoot painting",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-4e72.htm",
"description":"The following table lists common problems and possible solution related to painting:",
"ancestors":[{"title": "Painting","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75b0.htm"}]},
{"title":"Posing",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm",
"description":"",
"ancestors":[]},
{"title":"Posing overview",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-40ea.htm",
"description":"You can transform, scale, and deform models and components of models using tools in the Pose Tools tray.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Pose Tools tray",
"href":"./files/WS73099cc142f48755-751de995125faa274ea182.htm",
"description":"The following describes the tools on the Pose Tools tray:",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Create joints",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fca.htm",
"description":"",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Pose a model component",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fc9.htm",
"description":"The Pose tool rotates, translates, or scales the regions of a model associated with a joint. Any region that displays weight color when the joint is selected will be affected. The saturation of the green color weighted region indicates how much it is affected by joint. You can modify the region of influence for a joint using the Joint Weights tool (see ).",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Create pose presets",
"href":"./files/WS73099cc142f48755-2231e4b3128f27ee529-173e.htm",
"description":"",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Using sculpt layers for posing",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fcb.htm",
"description":"While layers are not required for posing, sculpt layers can be useful when posing provided you keep the following in mind:",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Create symmetrical poses",
"href":"./files/WS1a9193826455f5ff-30857b3612671cdec18-57a5.htm",
"description":"While many poses and deformations do not require symmetry, sometimes the need arises to create a pose where one or more components on either side of the model’s axis of symmetry are symmetrical. You can do this using the layer symmetry feature.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Adjust a joint\'s pivot location",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fc8.htm",
"description":"When you create a joint in Mudbox, it is placed within the center of the volume by default (see ). In most cases, this provides a good starting point from which to pose or deform the model component associated with the joint.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Adjust a joint\'s region of influence",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3fc7.htm",
"description":"Sometimes a joint’s default region of influence, also referred to as the joint weight, does not produce the desired results as you pose the model components. You can improve the deformation results by modifying the joint weight (region of influence) using the Weights tool.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Import models with existing joints",
"href":"./files/WS1a9193826455f5ff-30857b3612671cdec18-57a4.htm",
"description":"Models with skeleton (joint) hierarchies rigged using other 3D applications can be imported with their joints data provided the other application can export the FBX file format. For example, Maya, 3ds Max, and Softimage let you create joint rigs and export FBX files.",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Delete joints or skeletons",
"href":"./files/WS73099cc142f48755-2231e4b3128f27ee529-21ed.htm",
"description":"To delete jointsDo any of the following:Ctrl-click joints on the mesh. A red X cursor appears as you press Ctrl and click, indicating that you will delete the joint.With any of the Pose Tools active,",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Troubleshoot posing",
"href":"./files/WS73099cc142f48755-bf06786125831c4316-3502.htm",
"description":"The following table lists common problems related to posing and possible solutions:",
"ancestors":[{"title": "Posing","href":"./files/WS73099cc142f48755-bf06786125831c4316-40eb.htm"}]},
{"title":"Layers",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm",
"description":"",
"ancestors":[]},
{"title":"Sculpt using layers",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm",
"description":"",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"}]},
{"title":"Sculpt layers overview",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-289a.htm",
"description":"Sculpt layers let you organize your sculpting and combine forms and details in a non-destructive manner. You can create a layer and then sculpt so that only the new details appear on the new layer. To modify your sculpting on that layer you can either perform additional sculpting or remove the layer without affecting details on the base mesh. Sculpt layers combine in an additive manner. They behave much like layer systems in 2D image editing applications such as Photoshop, but record 3D sculpting information.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Create a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-769c.htm",
"description":"In the Object List, select the model that you want to add to a layer.Select the Layers window by clicking the Layers tab and ensure the display button at the top is set to Sculpt.The name of the model",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Rename a sculpt layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c45.htm",
"description":"In the Layers window, ensure the display button is set to Sculpt.Double-click the name of the layer, type in a new name, and press Enter.You cannot enter a name that is already in use in the Sculpt la",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Sculpt on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-769b.htm",
"description":"Select the Layers window.In the Layers window, ensure the display button is set to Sculpt.Select a sculpting tool from the Sculpt Tools tray and begin sculpting.If Mudbox displays a red warning symbol",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Delete a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-769a.htm",
"description":"Select the Layers window.Ensure the display button at the top is set to Sculpt, then select the layer you want to delete.Do any of the following to delete a sculpt layer:Click the Delete Layer icon (t",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Amplify, reduce, or invert sculpting on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7699.htm",
"description":"Select the Layers window.In the Layers window, select the layer whose sculpting you want to modify.Double-click the layer’s Opacity value and enter a new value or drag the opacity slider keeping in mi",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Hide or show a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7698.htm",
"description":"You can turn the display for a sculpt layer on or off to avoid accidentally modifying that layer or to see how the model appears without the sculpted features of that layer.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Lock and unlock a sculpt layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7697.htm",
"description":"You can lock a sculpt layer to avoid accidentally modifying the sculpting on it. When locked, the sculpting on a layer remains visible but cannot be edited.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Change the order of sculpt layers",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c39.htm",
"description":"The order in which sculpt layers appear in the Layers window can be rearranged to suit your production requirements.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Merge two or more sculpt layers",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7696.htm",
"description":"You can only merge layers at the same subdivision level.In the Layers window, hide any sculpt layers you don’t want merged. For more information, see .Any remaining visible layers on the same subdivis",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Combine all layers onto the base level",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7695.htm",
"description":"Flatten combines all layers and applies the sculpting information to the original base level for the mesh and then deletes the layers.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Mask sculpting on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7694.htm",
"description":"Each sculpt layer also has its own mask channel which can be painted to add or remove layer details. The Mask feature lets you hide sculpting by painting opacity values in the areas you don’t want to appear. Sculpting on other layers is unaffected.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Remove masking on a layer",
"href":"./files/WS73099cc142f4875546792d6511e4bada40d-47ee.htm",
"description":"To remove any masked areas on a sculpt layer you can either press the Ctrl key and stroke on the masked region, or turn on Invert Function in the Mask properties window and stroke on the masked region",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Freeze mesh based on a sculpt layer",
"href":"./files/WS73099cc142f48755-2231e4b3128f27ee5291886.htm",
"description":"",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Erase sculpting on a layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7693.htm",
"description":"The Erase tool removes sculpting from a layer in the areas you stroke. Any sculpting on the original base mesh remains unaffected.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Sculpt using layer symmetry",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-70d6.htm",
"description":"You can use layers to sculpt on one side of a model and then copy the sculpting onto the other side of the model.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Mirror a sculpt layer on a symmetrical model",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-70d0.htm",
"description":"An example of a symmetrically posed model is one in which the features and layout of the polygon mesh on one half identically match those on the opposite half.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Mirror a sculpt layer on an asymmetrical model",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-70ca.htm",
"description":"An example of an asymmetrical model is a figure that is posed with one arm raised above its head, while the other is lowered. In these sculpting situations you need to explicitly define an axis of symmetry.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Troubleshoot sculpt layers",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7692.htm",
"description":"The following table lists common problems related to sculpting layers and possible solutions:",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Sculpt using layers","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2891.htm"}]},
{"title":"Paint using layers",
"href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm",
"description":"",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"}]},
{"title":"Create a new paint layer",
"href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536c.htm",
"description":"When you paint on a model, the paint is applied to a layer. A layer relates to the actual 2D bitmap image you are painting behind the scenes.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Rename a paint layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-1c5c.htm",
"description":"Do the following:",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Duplicate a paint layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-65.htm",
"description":"Duplicating a layer is useful when you need a copy of an existing layer to make further edits without affecting the original.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Change the order of paint layers",
"href":"./files/WS1a9193826455f5ff211a40be11dcc57291c-7210.htm",
"description":"The order in which paint layers appear on a model can be rearranged by dragging them within the list in the Layers window. This changes the stacking order of paint layers so that a layer appears above or below other layers. In the resulting texture image, the paint appears in front of or behind other paint.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Merge paint layers",
"href":"./files/WS1a9193826455f5ff211a40be11dcc57291c-7208.htm",
"description":"Paint layers can be combined (flattened) into one layer using the Merge Visible feature. Merging layers combines any visible layers for an active paint channel into one layer that you specify. This reduces the number of texture files and saves texture memory when painting models.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Import a paint layer",
"href":"./files/WS1a9193826455f5ff-3859b43c1209703a838-2fae.htm",
"description":"You can import bitmap images as paint layers using any of the image file formats that Mudbox supports. For a list of supported image formats, see .",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Export a paint layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-7664.htm",
"description":"You can export the bitmap image from any paint layer and save it as any of the paint layer formats that Mudbox supports. For example, you may want to further edit or enhance the image in an image editing application or simply convert your existing paint layer into another file format. For a list of supported image formats, see .",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Create and edit paint layers using Photoshop",
"href":"./files/WS1a9193826455f5ff-3859b43c1209703a8386dce.htm",
"description":"Paint layers can be exported from Mudbox as Adobe Photoshop files (.psd file format). The .psd format files can either be edited or used as reference layers within Photoshop, saved, and subsequently re-imported to update the original paint layers within Mudbox.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Change the opacity of a paint layer",
"href":"./files/WS73099cc142f48755-42a8108711a530ff1d3-50.htm",
"description":"You can edit the opacity of a paint layer to decrease the overall intensity of the paint on the layer. By default, paint layers are displayed with full opacity (100 percent).",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Blend paint layers",
"href":"./files/WS73099cc142f4875532927b7f1241b571f20-7bf3.htm",
"description":"Layer blend modes let you combine and display the content of one or more paint layers in combination and change the visual characteristics of the final composite paint layer (texture map) that results. Layer blend modes work in a manner similar to other popular image editing applications.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Hide or show a paint layer",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-765c.htm",
"description":"Turn the display for a paint layer on or off to avoid accidentally modifying it or to see how the model appears without the paint from that layer.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Lock and unlock a paint layer",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6220.htm",
"description":"Lock a paint layer to avoid accidentally modifying the image on that layer. The image on that layer remains visible but cannot be edited when it is locked.",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Freeze mesh based on a paint layer",
"href":"./files/WS73099cc142f48755-2231e4b3128f27ee529188f.htm",
"description":"",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Delete a paint layer",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-621c.htm",
"description":"In the Layers window, ensure the display button is set to Paint, then select the layer you want to delete.Do any of the following to delete the paint layer:Click the Delete Layer icon (trash can).Righ",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Troubleshoot paint layers",
"href":"./files/WS73099cc142f4875546792d6511e4bada40d-4a03.htm",
"description":"The following table lists common problems related to paint layers and possible solutions:",
"ancestors":[{"title": "Layers","href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-6222.htm"},{"title": "Paint using layers","href":"./files/WS1a9193826455f5ff-4fdfbffb11a5310c890-536d.htm"}]},
{"title":"Texture extraction",
"href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm",
"description":"",
"ancestors":[]},
{"title":"Texture extraction overview",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f1b63.htm",
"description":"",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Normal maps overview",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-2155.htm",
"description":"Normal mapping is a technique widely used to represent a highly detailed surface mesh using a more simplified low polygon count version of the mesh. Normal maps are widely supported where simplified 3D meshes are a requirement particularly in real time hardware rendering applications such as interactive games.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Displacement maps overview",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-2151.htm",
"description":"A displacement map is a 2D image that records height information for points on the model as gray scale information. Displacement mapping allows a model to represent visual detail not modeled or sculpted into the original mesh and can be used as a method for transferring sculpted detail from one model to another.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Vector displacement maps overview",
"href":"./files/WS73099cc142f487552b5ac6c412649166e6e-6762.htm",
"description":"A vector displacement map is a 2D image that records height and directional information for points on the model as 32 bit floating point color information. The map stores both the distance a vertex will be displaced (based on the pixel value in the image map) and the direction of the vertex displacement.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Ambient occlusion maps overview",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-2150.htm",
"description":"",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Image bit depth and texture extraction",
"href":"./files/WS1a9193826455f5ff-e569a0121d1945c08-214f.htm",
"description":"Mudbox can extract texture maps in a range of bit-depths (8, 16, 32 bit). In general, the bit depth of an extracted texture map determines how accurate the resulting image is in relation to the surface from which it was extracted. The bit depth you specify depends entirely on your production requirements. For example, in games applications an 8 bit normal map may fully meet the production requirements, whereas for film applications, a 32 bit floating point bit displacement map may be necessary.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Extract a normal or displacement map",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-286e.htm",
"description":"If the texture extraction process fails to produce a map, or the map produced doesn’t meet your expectations, see .",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Extract a vector displacement map",
"href":"./files/WS73099cc142f487552b5ac6c412649166e6e-66e7.htm",
"description":"To prepare to extract a vector displacement map, ensure that you have loaded all the source and target meshes you want in the scene. The source is the model from which Mudbox extracts the sculpted detail, and the target is the model that receives the extracted map.",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Extract an ambient occlusion map",
"href":"./files/WS73099cc142f487551a80ae1b11df600637e-265.htm",
"description":"",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Transfer paint layers",
"href":"./files/WS73099cc142f48755-49d92fdb129cc323221-6efd.htm",
"description":"",
"ancestors":[{"title": "Texture extraction","href":"./files/WS73099cc142f48755-471cc4bd11960d8a16c-75aa.htm"}]},
{"title":"Troubleshoot texture extraction",
"href":"./files/WS1a9193826455f5ff-156c9aa7119d8906fde-1e0e.htm",
"description":"The following lists common problems related to texture extraction and possible solutions:",
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{"title":"Reference",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm",
"description":"",
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{"title":"Properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9b.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"}]},
{"title":"Sculpt Tool properties",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-467.htm",
"description":"The following section describes the properties for items on the Sculpt Tools tray.",
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{"title":"Paint Tools properties",
"href":"./files/WS1a9193826455f5ff-150b16da11960d83164-64e1.htm",
"description":"The following describes the properties for the items that appear on the Paint Tools tray.",
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{"title":"Pose Tools properties",
"href":"./files/WS73099cc142f48755-2231e4b3128f27ee529-33d9.htm",
"description":"The following describes the properties for tools in the Pose Tools tray.",
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{"title":"Camera properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c68.htm",
"description":"Transform Specifies the camera\'s Translation, Rotation, and Scale information.Lock PanLocks the camera from panning.Lock RotateLocks the camera from rotating.Lock ZoomLocks the camera from zooming.Res",
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{"title":"Curve properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c4e.htm",
"description":"DegreeSets curve smoothness. The higher the degree, the smoother the resulting curve, at a cost of slower calculations.Intensity VariationDefines the intensity of a stroke generated with . The left en",
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{"title":"Mesh properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c4b.htm",
"description":"TransformTranslation, rotation and scale values of the active object.Active LevelIndicates the currently visible subdivision level.Highest LevelIndicates the number of subdivisions on the model.Face C",
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{"title":"Point light properties",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-7f61.htm",
"description":"A point light source emits light evenly in all directions from an infinitely small point in space. A point light is often used to simulate an incandescent light source.",
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{"title":"Directional light properties",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-3f77.htm",
"description":"A directional light source simulates a very distant point light source. Its light rays are parallel to each other, as if emitted perpendicular from an infinitely large plane.",
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{"title":"Image-based light properties",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-3f5f.htm",
"description":"Simulates lighting in the scene based on an image of an environment. Image-based lighting can use High Dynamic Range Images (HDRI) to simulate realistic lighting and reflection effects.",
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{"title":"Image Plane properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c40.htm",
"description":"To view Image Plane properties for a camera, expand the Camera object in the Object List and select the ImagePlane object.",
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{"title":"Material properties",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-7f48.htm",
"description":"The following sections describe the properties for each material type in Mudbox.",
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{"title":"Viewport Filter properties",
"href":"./files/WS1a9193826455f5ff5cf1d02511b1d000978-6b25.htm",
"description":"Tonemapper propertiesSee also .GammaControls the overall brightness of the image that appears in the 3D View. Adjusting the Gamma property can help evaluate how the model/scene appears in another envi",
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{"title":"Selection Set properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c2e.htm",
"description":"Active LevelIndicates the currently visible subdivision level.Highest LevelIndicates the number of subdivisions on the model.Face CountIndicates the number polygonal faces in the currently active subd",
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{"title":"Stencil properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c29.htm",
"description":"OnTurns the stencil on or off.ImageDisplays a thumbnail of the loaded stencil image.FileDisplays the file path for the loaded stencil image. You can load a stencil image by selecting an image on the S",
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{"title":"Extract Texture Maps properties",
"href":"./files/WS73099cc142f48755-1eb804411af8b41570-7f30.htm",
"description":"Options available in the Extract Texture Maps window depend on the map types you select in the Maps to Generate list. In this topic, options common to many map types are listed first, followed by properties specific to each map type.",
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{"title":"Sculpt Model Using Displacement Map properties",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bc7.htm",
"description":"Target MeshSpecifies the model whose vertices will be displaced using a displacement map(s). Select the model from the drop-down list.Displacement MapSpecifies the image whose pixel values will be use",
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{"title":"Transfer Detail properties",
"href":"./files/WS73099cc142f487552c60378b128b24194ad6d0e.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Properties","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9b.htm"}]},
{"title":"Skeleton properties",
"href":"./files/WS73099cc142f48755-2231e4b3128f27ee529-16e1.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Properties","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9b.htm"}]},
{"title":"Menus",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"}]},
{"title":"Mudbox menu",
"href":"./files/WS73099cc142f4875546792d6511e4bada40d-4790.htm",
"description":"The following describes the items in the Mudbox menu.",
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{"title":"File menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb5.htm",
"description":"The following describes the items in the File menu.",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Edit menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2ba9.htm",
"description":"UndoReverses the last action. Mudbox stores an unlimited undo queue without consuming memory (RAM).The Undo history is not saved when switching between subdivision levels.RedoReverses the last Undo.De",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Create menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b96.htm",
"description":"Mesh Creates a new model in the 3D View based on the template you select. Curves Creates a curve based on pre-defined geometric shapes.CameraCreates a new camera. To edit camera properties, select a c",
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{"title":"Mesh menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b84.htm",
"description":"Add New Subdivision LevelIncreases the resolution of the model by subdividing each polygonal face into four smaller faces. As a result, the number of faces quadruples each time you subdivide. Select t",
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{"title":"Curves menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b7c.htm",
"description":"New Curve Activates curve creation mode. Click in the 3D View to plot the points for a new curve. The resulting curve can be used as a guide for the sculpting tools.End CurveCompletes the curve and ex",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Display menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b71.htm",
"description":"Hide Selected Hides selected faces and meshes. (Hotkey: H)Hide UnselectedHides the faces and meshes that are not selected.Hide All Hides all faces and meshes in the scene.Hide All Curves Hides all cur",
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{"title":"Maps menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b5d.htm",
"description":"Extract Texture MapsOpens the Extract Texture Maps window, which lets you set options for texture extraction. This process samples and extracts sculpted information from a source model (high resolutio",
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{"title":"Render menu",
"href":"./files/WS73099cc142f48755-751de995125faa274ea191.htm",
"description":"Save Screen ImageOpens the Save Screen Image window, letting you set options, then capture an image of the 3D View and save it in the file format and directory you specify. Supported file formats incl",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Menus","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2bb6.htm"}]},
{"title":"Windows menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b5a.htm",
"description":"HotkeysDisplays the Hotkeys window which lets you assign keyboard shortcuts to match other 3D applications or edit individual hotkeys to suit your workflow. See also .Image BrowserLets you browse and",
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{"title":"Help menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b51.htm",
"description":"Mudbox HelpOpens the Mudbox documentation in a web browser. (Hotkey: F1)Learning PathLaunches the Mudbox Learning Path web site, which lists many resources for learning Mudbox.Learning MoviesOpens the",
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{"title":"Windows",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b4b.htm",
"description":"",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"}]},
{"title":"Image Browser window",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b4a.htm",
"description":"Hide List of ThumbnailsHides the thumbnail list.Open DirectoryOpens a file browser, letting you select a directory to browse in the Image Browser.Parent DirectoryMoves to the parent directory of the c",
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{"title":"Sculpt Layers window",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b2d.htm",
"description":"Sculpt Layer menuItems available from the Sculpt Layers () menu:New LayerCreates a new layer directly above the selected layer.Delete SelectedDeletes the selected layer.Duplicate SelectedMakes a copy",
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{"title":"Paint Layers window",
"href":"./files/WS1a9193826455f5ff-12ba6b3a11a9c207460-7c6a.htm",
"description":"Paint Layer Blend modesThe following describes the behaviors of the layer blend modes available from the Paint Layer drop-down list. You can select blend modes on a per-layer basis and affect the appe",
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{"title":"Viewport Filter window",
"href":"./files/WS1a9193826455f5ff-316fd70e123dece8002-7240.htm",
"description":"Viewport Filter menuItems available from the New Filter menu item in the drop-down menu:Tonemapping Viewport FilterCreates a new Tonemapper filter in the Viewport Filter window. See also .SSAO Viewpo",
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{"title":"Create New Paint Layer window",
"href":"./files/WS1a9193826455f5ff7718a51c1204c8f42fa-7b9d.htm",
"description":"Options available in the Create New Paint Layer window:",
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{"title":"Object List window menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b20.htm",
"description":"Items available from the Object List window () menu:",
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{"title":"Preferences window",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b17.htm",
"description":"ColorSpecifies the default colors in the Mudbox interface. Click a color tile to display the Color Chooser window and modify the default color settings for the item.RenderLimit Wireframe to LevelSpeci",
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{"title":"Trays window menu",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2adb.htm",
"description":"Items available from the Trays window menu ().",
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{"title":"Log window",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2b22.htm",
"description":"Lists the history of commands, actions, and other information, in the order in which they occurred in your current Mudbox session. The Log window contains no special options or commands. (Select Wind",
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{"title":"Keyboard shortcuts",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29c3.htm",
"description":"Many features in Mudbox are accessible using keyboard shortcuts called hotkeys. You can create and edit hotkeys in the Hotkey editor (Windows > Hotkeys). You can also assign hotkey settings from other Autodesk 3D applications for use with Mudbox. See .",
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{"title":"File input and output",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ace.htm",
"description":"ActionWindows and LinuxMac OS XResultsCreate a new sceneCtrl + NCommand + NClears the current scene and creates a new one.Open a sceneCtrl + OCommand + OLoads a saved scene, replacing the current scen",
"ancestors":[{"title": "Reference","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-2c9c.htm"},{"title": "Keyboard shortcuts","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29c3.htm"}]},
{"title":"Edit menu",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4acc.htm",
"description":"ActionWindows and LinuxMac OS XResultsUndoCtrl + ZCommand + ZUndoes your last action.RedoShift + ZShift + ZReverses the last Undo operation.DeleteDeleteDeleteDeletes the active model.Lock MeshShift +",
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{"title":"Camera and image planes",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ad3.htm",
"description":"ActionWindows and LinuxMac OS XResultsRotate the cameraAlt + dragOption + dragCommand + dragThe camera rotates about its center of interest.Track the cameraAlt + middle-dragOption + middle-dragCommand",
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{"title":"Sculpt and paint tools",
"href":"./files/WS73099cc142f48755-3d114b7511841aefa9f-4ad2.htm",
"description":"ActionWindows and LinuxMac OS XResultsAdjust brush sizeB + dragB + dragThe tool cursor resizes larger and smaller as you drag.Adjust brush strengthM + dragM + dragThe brush strength indicator lengthen",
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{"title":"Model transformation",
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{"title":"Curves",
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"description":"ActionWindows and LinuxMac OS XResultsCreate a curveCtrl + CCommand + CActivates curve creation mode. Click in the 3D View to place points for the curve.End a CurveEnterReturnCompletes the curve and e",
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{"title":"Stencils",
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"description":"ActionWindows and LinuxMac OS XResultsRotateS + dragS + dragThe stencil rotates about its center.TranslateS + middle-dragS + middle-dragThe stencil moves in a sideways motion.ScaleS + right-dragS + ri",
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"description":"ActionWindows and LinuxMac OS XResultsHide SelectedHHHides the active model.Hide All CurvesCtrl + HCommand + Shift + HHides all curves.Show SelectedCtrl + UCommand + UOperates on selected models.Show",
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{"title":"Paint layers",
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"description":"ActionWindows and LinuxMac OS XResultsShow/Hide a texture tile(Up arrow key) (Up arrow key)Position the cursor over a texture tile on the model and press hotkey to show or hide the texture.Hide all te",
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"description":"ActionWindows and LinuxMac OS XResultsAdd Subdivision LevelShift + DShift + DSubdivides the active model. Step Level UpPage UpPage UpDisplays the next (higher) subdivision level on the active model.St",
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"description":"ActionWindows and LinuxMac OS XResultsSelect AllCtrl + ACommand + ASelects all models in the 3D View.Invert SelectionCtrl + Shift + ICommand + Shift + ISelects any un-selected faces and deselects any",
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{"title":"Image Browser",
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"description":"ActionWindows and LinuxMac OS XResultsBrighten or darken HDR image+ / - (plus or minus)+ / - (plus or minus)Increases or decreases the exposure level of an HDR image, making it appear lighter or darke",
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{"title":"Appendices",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm",
"description":"",
"ancestors":[]},
{"title":"Tablet setup",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29d9.htm",
"description":"",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Mouse setup",
"href":"./files/WS1a9193826455f5ff-7f10494411f03a24f24-125c.htm",
"description":"Mudbox supports using a standard three-button mouse. A Wacom pen tablet is recommended to take full advantage of the sculpting features and pressure sensitivity possible within Mudbox.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Optimizing RAM (Windows 32 bit)",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-1d3.htm",
"description":"Mudbox (32 bit) can take advantage of additional RAM when installed on a 32 bit Windows XP/Vista computer.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Memory and performance best practices",
"href":"./files/WS1a9193826455f5ff-4f6d1f1d11d24be3e03f56.htm",
"description":"Mudbox takes advantage of your computer’s CPU speed, RAM, and graphics card memory to let you work with extremely high resolution polygonal models and produce high quality rendering and visual effects in real time.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Install the Mudbox Help",
"href":"./files/WS73099cc142f48755-4607e7cc11b1cfff571-2879.htm",
"description":"The Mudbox Help is provided in an HTML format and is linked from Mudbox to an Autodesk Web server by default. You must have Internet access to view the Help.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"File environment",
"href":"./files/WS73099cc142f48755-575eab4c124f5234aa8-4641.htm",
"description":"",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Environment variables",
"href":"./files/Environment_Variables.htm",
"description":"Environment variables are text strings that contain information to dynamically configure a software application when it is launched. For example, to specify a particular drive, directory path, preference setting, or file name.",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Mudbox Application Programming Interface (API)",
"href":"./files/WS73099cc142f487551fea285e1221e4f9ff8-62de.htm",
"description":"An application programming interface (API) is available for developers wishing to customize Mudbox. The API is made accessible through the Mudbox Software Developers Kit (SDK).",
"ancestors":[{"title": "Appendices","href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29da.htm"}]},
{"title":"Normal vectors",
"href":"./files/WS1a9193826455f5ff-6d855556117c4584e54-29b1.htm",
"description":"The calculation of the tangent space vectors in Mudbox is as follows:",
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{"title":"Legal Notices",
"href":"./files/WS1a9193826455f5ff1012258b129b19add01-78ad.htm",
"description":"",
"ancestors":[]},
{"title":"Copyright",
"href":"./files/WS1a9193826455f5ff4e421d7d11bf108001d-6d03.htm",
"description":"© 2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose.Cert",
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