FBModelPath3D Member List

This is the complete list of members for FBModelPath3D, including all inherited members.
__del__()FBComponent
__init__(str pName, object pObject=None)FBModelPath3D
pyfbsdk::FBComponent.__init__(object pObject)FBComponent
AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(HFBAnimationNode pAnimationNode)FBBox
AnimationNodeInCreate(int pUserId, str pName, str pDataType, bool pIsPublic=False, float pMin=None, float pMax=None, bool pUserData=False)FBBox
AnimationNodeInGet()FBBox
AnimationNodeIsUserData(HFBAnimationNode pAnimationNode)FBBox
AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo)FBBox
AnimationNodeOutCreate(int pUserId, str pName, str pDataType, bool pIsPublic=False, float pMin=None, float pMax=None, bool pUserData=False)FBBox
AnimationNodeOutGet()FBBox
BeginChange()FBPlug
BlendShapeDeformableFBModel
ChildrenFBModel
ClassName()FBComponent
Clone()FBModel
ClusterFBModel
ComponentsFBComponent
ConnectAt(FBPlug pSrc, int pSrc_DstIndex, FBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDst(FBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, FBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(FBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, FBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConstrainDeformableFBModel
ConvertSegmentPercentToTotalPercent(float pPercent)FBModelPath3D
ConvertToSegmentPercentFactor()FBModelPath3D
ConvertTotalPercentToSegmentPercent(float pPercent)FBModelPath3D
ConvertToTotalPercentFactor()FBModelPath3D
CustomModelDisplay(FBCamera pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight)FBModel
CustomModelPicking(int pNbHits, int pSelectBuffer, FBCamera pCamera, int pMouseX, int pMouseY, FBVector4 pLocalRaySrc, FBVector4 pLocalRayDir, FBVector4 pWorldRaySrc, FBVector4 pWorldRayDir, FBMatrix pGlobalInverseMatrix, FBVector4 pOutPickedPoint)FBModel
DeformersFBModel
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(FBPlug pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(FBPlug pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
EvaluateAnimationNodes(HFBEvaluateInfo pEvaluateInfo)FBBox
FBComponentGetLongName(HFBComponent pObject)FBComponent
FBComponentGetName(HFBComponent pObject)FBComponent
FBComponentSetLongName(HFBComponent pObject, str pName)FBComponent
FBComponentSetName(HFBComponent pObject, str pName)FBComponent
FBCreate()FBComponent
FBDelete()FBModel
FBDestroy()FBComponent
FbxGetObjectSubType()FBModel
FbxGetObjectType()FBModel
FbxRetrieve(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBModel
FbxStore(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBModel
FolderFBComponent
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GetBoundingBox(FBVector3 pMin, FBVector3 pMax)FBModel
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetHIObject()FBPlug
GetInternalClassId()FBComponent
GetLeftTangeantMode(int pKeyIndex)FBModelPath3D
GetMatrix(FBMatrix pMatrix, int pWhat=kModelTransformation, bool pGlobalInfo=True, HFBEvaluateInfo pEvaluateInfo=None)FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerCount()FBPlug
GetRightTangeantMode(int pKeyIndex)FBModelPath3D
GetSchematicPosition()FBModel
GetSelectedPathKeyCount()FBModelPath3D
GetSelectedPoints()FBModel
GetSelectedPointsCount()FBModel
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetTypeId()FBComponent
GetVector(FBVector3 pVector, int pWhat=kModelTranslation, bool pGlobalInfo=True, HFBEvaluateInfo pEvaluateInfo=None)FBModel
HardSelect()FBComponent
HasCustomDisplay()FBModel
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(Implementation)FBModel
Icon3DFBModel
InsertNewEndKey()FBModelPath3D
InsertNewStartKey()FBModelPath3D
InvalidatePropertyEventsParents()FBComponent
IObject_Declare(Implementation)FBBox
IQuery_Declare(Implementation)FBModel
Is(int pTypeId)FBComponent
IsConstrainedFBModel
IsDeformableFBModel
IsSDKComponent()FBPlug
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LiveFBBox
LongNameFBComponent
LookAtFBModel
mAllocatedFBPlug
MaterialsFBModel
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
ModelVertexDataFBModel
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(FBPlug pSrc, FBPlug pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
operator delete(pvMem)FBComponent
operator new(int stAllocateBlock)FBComponent
operator new(int stAllocateBlock, int blockType, str filename, int linenumber)FBComponent
ParentFBModel
ParentsFBComponent
PathKeyClear()FBModelPath3D
PathKeyEndAdd(FBVector4 pTLocal)FBModelPath3D
PathKeyGet(int pKeyIndex)FBModelPath3D
PathKeyGetCount()FBModelPath3D
PathKeyGetLeftTangeant(int pKeyIndex)FBModelPath3D
PathKeyGetRightTangeant(int pKeyIndex)FBModelPath3D
PathKeyGetXYZDerivative(int pKeyIndex)FBModelPath3D
PathKeyRemove(int pKeyIndex)FBModelPath3D
PathKeyRemoveSelected()FBModelPath3D
PathKeySet(int pKeyIndex, FBVector4 pTLocal, bool pUpdate=True)FBModelPath3D
PathKeySetLeftTangeant(int pKeyIndex, FBVector4 pTLocal, bool pUpdate=True)FBModelPath3D
PathKeySetRightTangeant(int pKeyIndex, FBVector4 pTLocal, bool pUpdate=True)FBModelPath3D
PathKeySetXDerivative(int pKeyIndex, float pDerivative, bool pUpdate)FBModelPath3D
PathKeySetXYZDerivative(int pKeyIndex, FBVector4 pDerivative, bool pUpdate)FBModelPath3D
PathKeySetYDerivative(int pKeyIndex, float pDerivative, bool pUpdate)FBModelPath3D
PathKeySetZDerivative(int pKeyIndex, float pDerivative, bool pUpdate)FBModelPath3D
PathKeyStartAdd(FBVector4 pTLocal)FBModelPath3D
PathSetKeyLeftRightTangeant(int pKeyIndex, FBVector4 pKeyTLocal, FBVector4 pLeftTangentTLocal, FBVector4 pRightTangentTLocal, bool pUpdate=True)FBModelPath3D
PatKeyGetLeftTangeantLength(int pKeyIndex)FBModelPath3D
PatKeyGetRightTangeantLength(int pKeyIndex)FBModelPath3D
PickableFBModel
PlugDataNotify(FBConnectionAction pAction, FBPlug pThis, pData=None, pDataOld=None, int pDataSize=0)FBPlug
PlugNotify(FBConnectionAction pAction, FBPlug pThis, int pIndex, FBPlug pPlug=None, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug pNewPlug=None)FBPlug
PlugStateNotify(FBConnectionAction pAction, FBPlug pThis, pData=None, pDataOld=None, int pDataSize=0)FBPlug
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty Property)FBComponent
PropertyCreate(str pName, FBPropertyType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty Property)FBComponent
QuaternionInterpolateFBModel
RecordModeFBBox
RegisterPropertyEvent(FBPropertyEvent pPropertyEvent)FBComponent
ReplaceDstAt(int pIndex, FBPlug pDst)FBPlug
ReplaceSrcAt(int pIndex, FBPlug pSrc)FBPlug
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
ScalingFBModel
SceneFBModel
Segment_GlobalPathEvaluate(float pSegmentPercent)FBModelPath3D
Segment_GlobalPathEvaluateDerivative(float pSegmentPercent)FBModelPath3D
Segment_IsPathKey(float pSegmentPercent)FBModelPath3D
Segment_LocalPathEvaluate(float pSegmentPercent)FBModelPath3D
Segment_LocalPathEvaluateDerivative(float pSegmentPercent)FBModelPath3D
Segment_PathKeyAdd(float pSegmentPercent, FBVector4 pTLocal)FBModelPath3D
SelectedFBComponent
SetHIObject(object pObject, bool pSDKComponent)FBComponent
SetLeftTangeantMode(int pKeyIndex, FBPathTangeantMode pTangeantMode)FBModelPath3D
SetMatrix(FBMatrix pMatrix, int pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, HFBEvaluateInfo pEvaluateInfo=None)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetRightTangeantMode(int pKeyIndex, FBPathTangeantMode pTangeantMode)FBModelPath3D
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2 pVector2d)FBModel
SetupPropertiesForShapes()FBModel
SetVector(FBVector3 pVector, int pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, HFBEvaluateInfo pEvaluateInfo=None)FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
ShowCurveControls(bool pShow)FBModelPath3D
ShowCurvePoints(bool pShow)FBModelPath3D
SkeletonDeformableFBModel
SoftSelectedFBModel
SwapSrc(int pIndexA, int pIndexB)FBPlug
TessellatedMeshFBModel
TexturesFBModel
Total_GlobalPathEvaluate(float pTotalPercent)FBModelPath3D
Total_GlobalPathEvaluateDerivative(float pTotalPercent)FBModelPath3D
Total_IsPathKey(float pTotalPercent)FBModelPath3D
Total_LocalPathEvaluate(float pTotalPercent)FBModelPath3D
Total_LocalPathEvaluateDerivative(float pTotalPercent)FBModelPath3D
Total_PathKeyAdd(float pTotalPercent, FBVector4 pTLocal)FBModelPath3D
TranslationFBModel
TypeInfoFBComponent
UniqueNameFBBox
UnregisterPropertyEvent(FBPropertyEvent pPropertyEvent)FBComponent
UpdateGeometry()FBModelPath3D
UpVectorFBModel
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel