Determine the deformer type.
kFBDeformerSkeleton
Skeleton (Bone)
driven skinning deformer.
kFBDeformerPointCache
Pre-recorded
point cache deformer.
kFBGeometryMapping_BY_POLYGON_VERTEX
There will be one
mapping coordinate for each vertex, for each polygon/strip it is
part of. This means that a vertex will have as many mapping
coordinates as polygons it is part of.
kFBGeometryMapping_BY_POLYGON
There
can be only one mapping coordinate for the whole polygon/strip.
kFBGeometryMapping_BY_EDGE
There
will be one mapping coordinate for each unique edge in the mesh.
This is meant to be used with smoothing layer elements.
kFBGeometryMapping_ALL_SAME
There
can be only one mapping coordinate for the whole surface.
Static Public Attributes |
|
static const | kFBDeformerUnkown |
static const | kFBDeformerSkeleton |
static const | kFBDeformerPointCache |
const
kFBDeformerUnkown [static] |
const
kFBDeformerSkeleton [static] |
const
kFBDeformerPointCache [static] |