Story Folder class.
With folders, you can group tracks together and create different timelines.
Public Member Functions |
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__init__ (HFBStoryFolder pParentFolder=None, object pObject=None) | |
Constructor. |
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FBDelete () | |
Virtual FBDelete function. |
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Public Attributes |
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FBPropertyString | Label |
Read Write Property: Label to display
for this story folder. |
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FBPropertyBase | Solo |
Read Write Property: If true, this
story folder will be the only one to play. |
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FBPropertyBase | Mute |
Read Write Property: If true, this
story folder will be muted. |
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FBPropertyStoryFolder | Parent |
Read Only Property: Object pointing
to the folder's parent. |
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FBPropertyListStoryFolder | Childs |
List: Children folders of this
folder. |
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FBPropertyListStoryTrack | Tracks |
List: Tracks of this folder. |
__init__ | ( | HFBStoryFolder | pParentFolder =
None , |
object | pObject =
None |
||
) |
Constructor.
pParentFolder | If NULL, parent will be the global root folder, according to its type. |
pObject | For internal use only. |
FBDelete | ( | ) |
Read Write Property: Label to display for this story folder.
FBPropertyBase Solo |
Read Write Property: If true, this story folder will be the only one to play.
FBPropertyBase Mute |
Read Write Property: If true, this story folder will be muted.
FBPropertyStoryFolder Parent |
Read Only Property: Object pointing to the folder's parent.
List: Children folders of this folder.
List: Tracks of this folder.