Determine how the element is mapped on a surface.
kFBGeometryMapping_NONE
The mapping
is undetermined.
kFBGeometryMapping_BY_CONTROL_POINT
There will be one mapping coordinate for each surface control
point/vertex.
kFBGeometryMapping_BY_POLYGON_VERTEX
There will be one
mapping coordinate for each vertex, for each polygon/strip it is
part of. This means that a vertex will have as many mapping
coordinates as polygons it is part of.
kFBGeometryMapping_BY_POLYGON
There
can be only one mapping coordinate for the whole polygon/strip.
kFBGeometryMapping_BY_EDGE
There
will be one mapping coordinate for each unique edge in the mesh.
This is meant to be used with smoothing layer elements.
kFBGeometryMapping_ALL_SAME
There
can be only one mapping coordinate for the whole surface.
Static Public Attributes |
|
static const | kFBGeometryMapping_NONE |
static const | kFBGeometryMapping_BY_CONTROL_POINT |
static const | kFBGeometryMapping_BY_POLYGON_VERTEX |
static const | kFBGeometryMapping_BY_POLYGON |
static const | kFBGeometryMapping_BY_EDGE |
static const | kFBGeometryMapping_ALL_SAME |
const
kFBGeometryMapping_NONE [static] |
const
kFBGeometryMapping_BY_CONTROL_POINT [static] |
const
kFBGeometryMapping_BY_POLYGON_VERTEX [static] |
const
kFBGeometryMapping_BY_POLYGON [static] |
const
kFBGeometryMapping_BY_EDGE [static] |
const
kFBGeometryMapping_ALL_SAME [static] |