Compositing in 3D Space with Action > About Action > Action Interface Overview > Animating with the Channel Editor >

# Action Channel Editor Reference

Some of the Action folders in the Channel Editor are described as follows.

Camera
  Animates the camera position and point of interest. It also contains channels for animating camera roll, field of view, and the near and far clipping planes.

When Free Camera is selected, the point of interest channels are replaced by rotation channels in the Channel Editor.

Media
  Animates media properties such as blur, crop, shadow softness. A Media folder is listed for each media in the scene.
Axis
  Animates axis properties such as position, rotation, scaling, and shearing.
Image, Bilinear, Bicubic, or Extended bicubic
  Animates surface properties such as material, offset, and displacement. The Material folder contains a shininess channel and folders for the specular highlight, diffuse, and ambient lighting.
Shadow
  Animates the shadow colour and shadow transparency.
Light
  Animates light properties such as intensity, falloff, spread, position, rotation, and colour.

TipSelecting nodes in the schematic will automatically select the associated channels in the Channel Editor.

Most of the settings in the Animation menu are standard for all tools that support animation, but there are a few animation settings specific to Action, available from any Action menu (on the right side).

Auto Key button
  Enable to set a keyframe automatically each time you change a value at any frame.

Set Key button
  Click to set the current values for the selected channels in the current frame (when Auto Key is disabled).

Delete Key button
  Click to delete the selected keyframe.