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# About the Frustum

The volume of space viewed by the camera eye is called the frustum. The frustum is in effect a viewing pyramid. The camera eye is located at the apex of the pyramid, and the far clipping plane forms the base. The pyramid may be truncated by the near clipping plane.

(a) Camera eye(b) Near clipping plane(c) Far clipping plane(d) Camera interest point or look-at point

If you place a surface within the frustum, it is visible in the final animation. If the surface is located outside the scope of the frustum, it is not visible at that frame in the animation.

#### Topics in this section

- Viewing the Camera and Frustum
- Moving the Clipping Planes
- Moving the Camera Eye and Point of Interest