Compositing in 3D Space with Action > About Surfaces > Reordering Surfaces >

# Priority Editor Settings

Action Layers Selection box
  Based on the object selection in the Action scene, select an option to determine which Priority Editor to display.

Analyze button
  Click to analyze the entire scene for changes in rendering priority.

Z-Sort button
  Click to analyze the current frame for changes in rendering priority.

See Analyze, Z-Sort, and the Z-Buffer.

Bring To Front button
  Click to move the selected object one position higher in the stack, in front of the next higher object.

Push To Back button
  Click to move the selected object one position lower in the stack, behind the next lower object.

Undo button
  Undoes the last Priority Editor operation, except for Z-Sort or Analyze.

  Use Action's Undo List to view a list of recent operations and revert to a prior state. Select an item in the list to return to that state. All actions that occurred after the selected item are undone.

Auto Key button
  Enable to create keyframes when reordering media. See Creating Keyframes Using the Priority Editor.

Group button
  Click to create groups of selected media (use this to analyze, Z-Sort, or manage several lines of media at once). See Grouping Media.

Cut button
  Click to cut priority information between frames.

Copy button
  Click to copy priority information between frames.

Paste button
  Click to paste priority information between frames.

NoteA mark indicates when a change in priority occurs. If you copy and paste a mark that does not change the priority, no mark appears on the timebar.

Reset box
  Select whether to reset priority information for the current frame or for all frames.