Compositing in 3D Space with Action > About Source Nodes >

# Adding Cameras

You can add multiple cameras under a parent source node to change the point of view (by orbiting to a different orientation, for example). Camera 0 is always the default camera in a scene (you may need to pan in the schematic to see this camera).

If you have multiple child cameras under a selected parent source node, you can switch from one camera to another from the Camera Selector box.