Compositing in 3D Space with Action > About Shading and Textures > Reflection Mapping >

# Reflection Menu Settings

The Reflection menu is divided into two tabbed sections: Controls and Texture.

## Controls Tab

Effect field
  Displays the amount of diffuse colour. Editable.
Softness X field
  Displays the amount of X-axis blur applied to the diffuse map. Editable.
Softness Y field
  Displays the amount of Y-axis blur applied to the diffuse map. Editable.
Regen button
  Enable to dynamically refresh the image as changes are made to the settings.

## Texture Tab

(a) Repeat Mode box(b) Add/Replace box(c) Camera Type box

Repeat Mode box
  Select how the map pattern is repeated on the surface.
Add/Replace box
  Select whether to add or replace the reflection map to the diffuse colour.
Camera Type box
  Select the camera type visibility for the map. For example, you can use this setting to apply a Left Eye and Right Eye camera type for two maps that are children of the same surface or geometry in a stereo scene.