Compositing in 3D Space with Action > About 3D Text > Using 3D Text Presets >

# 3D Text Presets Usage Tips

A number of 3D text presets are included in Action, such as fading or spinning 3D text effects to add to your scene. The presets are easily added to your scene from the Action node bar. For more information on the 3D Text node and its menu, see About 3D Text.

The 3D Text presets are designed for ease-of-use, so you should be able to easily identify the various schematic nodes and their corresponding menus. For example, the nodes in the schematic for each preset are renamed to give you an indication of the functionality of the node. Many of the presets include a transition_ctrl Axis node, that you can use to modify the timing of the text effect, as follows:

Rotation
  X=duration of the In effect; Y=start weight; Z=end weight. The Y and Z Rotation fields represent the shape of the “S” curve of the In effect, if applicable. The combined Y and Z values should equal 100.
Scale
  X=duration before the start of the In effect; Y=duration between the end of In effect and the start of the Out effect.
Shear
  X=duration of the Out effect; Y=start weight; Z=end weight. The Y and Z Shear fields represent the shape of the “S” curve of the Out effect, if applicable. The combined Y and Z values should equal 100.
Centre
  These fields include expressions to produce animation curves, and shouldn’t be altered.

When loading a 3D Text preset, with a few exceptions, you can replace the Type Your Own Text string in the Text field of the 3D Text menu. Some of the presets have multiple text entries. In these cases, replace the text string of each Text Geom node with your preferred text string.