Compositing in 3D Space with Action > About 3D Text > Using 3D Text Presets >

# 3D Text Preset List

Use the following table to get a quick overview of the 3D text presets available in this release, along with particular comments, if applicable.

Proxy | Name/Description/Comments
--- | ---
| 3DRotate Text on a rotating circular path. Edit timing using the Animation Track Editor.
| 3DRotate_Shadow Text rotating on a circular path with a fake shadow. Edit timing using the Animation Track Editor.
| 3DRotate_Transition Transition between two text strings rotating on a circular path. Edit timing using the Animation Track Editor.
| Behind_Camera_3D Characters coming from behind the camera. Edit timing using transition_ctrl settings.
| Bounce Characters falling and bouncing. Edit timing using transition_ctrl settings. Set duration and amplitude of the bouncing.
| Break_and_Fall Characters breaking in two parts and falling down. Edit timing using the Animation Track Editor.
| Bubble_Pop Characters forming a bubble which pops. Edit timing using transition_ctrl settings.
| Chop_Sticks Characters arriving one after the other with a scale and rotation effect. Edit timing using transition_ctrl settings.
| Circle Characters moving along a circular path. Edit timing using the Animation Track Editor.
| Circle_Transition Transition between two text strings, in which characters are moving along a circular path with a banking effect. Edit timing using transition_ctrl settings.
| Climber Characters climbing from the bottom to the top of the frame. Edit timing using transition_ctrl settings. Use offset.rotation.X to set the displacement duration and offset.rotation.Y to set the rotation duration.
| Clock_Transition Transition between four text strings rotating like clock hands. Edit timing using transition_ctrl settings.
| Colour_Flasher Moving coloured flashing text. Edit timing using transition_ctrl settings. Colour_offset sets the time offset between red, green, and blue channels.
| Counter Incremental counter with numbers 000 to 999.
| Diagonal Characters dispersing diagonally in the frame. Edit timing using transition_ctrl settings.
| Dispersion Characters dispersing randomly. Use time_stretch.scaling.X to slow down or speed up the effect.
| Dispersion_Transition Transition between two text strings using a dispersion movement. Edit timing using transition_ctrl settings.
| DNA Animated double helix structure using two text strings of the letter “T”.
| Dominos Characters falling one after the other. Edit timing using transition_ctrl settings.
| Fade_In_Flicker Fade in of randomly flickering characters. Edit timing using transition_ctrl settings.
| Fade_In_From_Centre Fade in from the centre to the extremities of the text. Edit timing using transition_ctrl settings. Set characters.rotation.X to the number of characters in the Text field.
| Fade_In_From_Left Fade in from the left to the right of the text. Edit timing using transition_ctrl settings.
| Fade_In_Out_By_Character Fade in and out one character after the other. Edit timing using transition_ctrl settings. Set characters.rotation.X to the number of characters in the Text field.
| Fade_In_Random Use time_stretch.scaling.X to slow down or speed up the effect.
| Fade_In_To_Centre Fade in from the extremities to the centre of the text. Edit timing using transition_ctrl settings.
| Fade_Out_From_Centre Fade out from the centre to the extremities of the text. Edit timing using transition_ctrl settings. Set characters.rotation.X to the number of characters in the Text field.
| Fade_Out_From_Right Fade out from the right to the left of the text. Edit timing using transition_ctrl settings.
| Fade_Out_Random Use time_stretch.scaling.X to slow down or speed up the effect.
| Fade_Out_To_Centre Fade out from the extremities to the centre of the text. Edit timing using transition_ctrl settings.
| Fast_Beam Characters arriving from the right side of the frame, with scaling and flickering. Edit timing using transition_ctrl settings. Customize the flicker effect using flicker settings.
| Flasher Customize the flashing using period_offset settings.
| Flicker Animate with period.rotation.X.
| Flip_Transition Transition between two text strings, with characters rotating on the Y axis. Edit timing using transition_ctrl settings.
| Flutter Characters arriving one after the other with a scale and rotation effect. Edit timing using transition_ctrl settings.
| Flying_Transition Transition between two text strings in which characters are flying out from the centre and coming back to it. Edit timing using transition_ctrl settings.
| From_Back Characters arriving from behind the camera. Use time_stretch.scaling.X to slow down or speed up the effect.
| From_Bottom Characters arriving from the bottom of the frame, with rotation. Edit timing using transition_ctrl settings.
| From_Camera_3D Characters arriving from behind the camera and turning towards the camera. Edit timing using transition_ctrl settings.
| Ghost Text arriving toward the camera, reflecting, and fading. Edit timing using the Animation Track Editor.
| Ghost_Cascade Similar to Ghost, with a cascade applied. Edit timing using the Animation Track Editor.
| Ghost_Rotation Similar to Ghost with an animated ParticleDraw axis. Edit timing using the Animation Track Editor.
| Helix_Transition Transition between two text strings in which characters are rotating on their X axis. Edit timing using transition_ctrl settings.
| Insertion Text is revealed frame after frame in insert mode. Edit timing using transition_ctrl settings. Use offset.rotation.X to set the starting value of the path.
| Kern Characters arriving and leaving the frame with kerning and rotation. Edit timing using transition_ctrl settings.
| Mirror Text on path with a mirror effect. Edit timing using the Animation Track Editor.
| Negate Text revealed using a negate blending effect. Edit timing using transition_ctrl settings.
| Ocean_Tide Text moving slowly as if characters were floating on the sea. Use period and amplitude axes to customize the wavy effect.
| Ocean_Tide_Transition Transition between two text strings moving slowly as if characters were floating on the sea. Edit timing using transition_ctrl settings. Use period and amplitude axes to customize the wavy effect.
| Path_Warp Text on animated path producing a warping effect. Edit timing using the Animation Track Editor.
| Pendulum Characters moving as if attached to a pendulum Edit timing using transition_ctrl settings. Use period and amplitude axes to customize the oscillating effect.
| Pulse_Wave Characters moving vertically with a pulsating effect. Customize using period and amplitude settings.
| Quick_Rotate Characters rotating on their X axis. Edit timing using transition_ctrl settings.
| Quick_Twist Characters scaled on their Y axis. Edit timing using transition_ctrl settings.
| Random_Display Random letters with a specific starting and ending text string. Edit timing using transition_ctrl settings. Type the start text in text_1 and the stop text in text_2.
| Random_Hide Characters disappearing randomly. Clipping Plane modified. Use time_stretch.scaling.X to slow down or speed up the effect.
| Random_Letters Letters displayed randomly.
| Random_Reveal Characters appearing randomly. Clipping Plane modified. Use time_stretch.scaling.X to slow down or speed up the effect.
| Replace_Transition Transition between two text strings with rotation. Edit timing using transition_ctrl settings.
| Reverse Transition between two text strings in which characters reverse direction. Edit timing using the Animation Track Editor.
| Rubber Characters are stretched and released like rubber. Edit timing using transition_ctrl settings. Set period and amplitude of the bouncing.
| Rubber_Transition Transition between two text strings using a rubber effect. Edit timing using transition_ctrl settings. Set period and amplitude of the bouncing.
| Scaling_Transition Transition between two text string using a scaling effect. Edit timing using transition_ctrl settings. Set characters.rotation.X to the number of characters in the Text field.
| Shiver_Transition Transition between two text strings with a shiver-like effect. Edit timing using transition_ctrl settings. Increase or decrease the turbulence using noise_amplitude.
| Shuffle_In_Out Characters arriving from the left, stopping in the centre, and leaving to the right. Edit timing using transition_ctrl settings.
| Spin_Compress Characters revealed with rotation, and leaving with a compression effect. Edit timing using the Animation Track Editor.
| Spin_In_Out Characters arriving and leaving with rotation. Edit timing using transition_ctrl settings.
| Spin_Transition Transition between two spinning text strings. Edit timing using transition_ctrl settings.
| Spinning_Letters Characters thrown with a spinning effect. Edit timing using transition_ctrl settings. Experiment with transition_ctrl.scaling.Y and transition_ctrl.scaling.Z.
| Spiral Text on a spiral path. Edit timing using the Animation Track Editor.
| Spiral_Transition Transition between two text strings with a spiral effect. Edit timing using transition_ctrl settings.
| Spring_Transition Transition between two text strings with letters springing left and right. Edit timing using transition_ctrl settings. Customize the pulsing effect using period and amplitude settings
| Squash_Transition Transition from a text string with letters being squashed to reveal the other text string. Edit timing using transition_ctrl settings.
| Star Text moving along a star path. Edit timing using the Animation Track Editor.
| Stretch Text arriving from the left of the frame with a stretching effect. Edit timing using transition_ctrl settings.
| Subtract Text revealed using a subtract blending effect. Edit timing using transition_ctrl settings.
| Text_Falling Characters moving along a line, then falling down. Edit timing using the Animation Track Editor.
| Titles Three text strings on a path arriving from the upper left. Edit timing using the Animation Track Editor.
| Titles_Stairs Three text strings revealed with a spinning effect. Edit timing using transition_ctrl settings.
| Track_In Characters appear and disappear with scaling. Edit timing using transition_ctrl settings.
| Tremor Characters appear as if shaking. Increase or decrease the turbulence effect using noise_amplitude.
| Twist Characters arriving and leaving with a twisting effect. Edit timing using transition_ctrl settings.
| Typewriter Text revealed frame after frame with a typewriter effect. Edit timing using transition_ctrl settings. Use transition_ctrl.rotation.X andtransition_ctrl.shearing.X to set the fade in duration of characters.
| Typewriter_Cursor Text is revealed frame after frame with a cursor preceding characters. Edit timing using transition_ctrl settings. Use transition_ctrl.rotation.X and transition_ctrl.shearing.X to set the fade in duration of characters. Set as many white squares as characters in the text node. Adapt cursor kerning if needed.
| Vertical_In_Out Characters arriving from the left side of the frame and moving vertically before going out to the right of the frame. Edit timing using transition_ctrl settings.
| Vertical_Rotation_Transition Transition between two text strings moving vertically. Edit timing using transition_ctrl settings.
| Waveform Waveform using Cursor font. Link text.character_anim.scaling.Y to an audio file.
| Whip_Effect Characters whipped by a rotating effect. Edit timing using transition_ctrl settings.
| Whip_Transition Transition between two text string with characters whipped by a rotating effect. Edit timing using transition_ctrl settings.
| Whirlwind_Transition Transition between two text string with characters circulating by a rotating effect. Edit timing using transition_ctrl settings.
| White_Background Characters revealed on a white background. Edit timing using transition_ctrl settings. Change the background using white_bkgd_ax settings and white_bkgd kerning value.
| Windy Characters moving as if by wind. Customize with period and amplitude axes.
| Zig_Zag Characters arriving and leaving following a zig-zag path. Edit timing using transition_ctrl settings. Change the path, if needed.