Contents
Smoke Help - Home
Legal Notices
What's New in Autodesk Smoke
Getting Started with Smoke
Viewing and Organizing Media in the Workspace
About the Media Panel
About the Viewing Panel
About the Editing Panel
About the Tabs
Undoing and Redoing
Displaying the Thumbnail View
Displaying Media Metadata
Ganging Clips in the Viewing Panel
Generating Clips
Creating a New Sequence
Searching for Clips
Media Icons and Selection Reference
Managing Projects and Users
Working with Projects
About the Project Setup Directory
About the Graphics Rendering Bit Depth
About the Project Configuration Template
Setting the Proxy Management Options
Setting Cache and Renders Format
Working with Users
Importing and Exporting Media
Importing File-Based Media
Importing File-Based Media Tips
Exporting Media to Files
Publishing A Sequence as an EDL With Media
Publishing a Sequence as a Custom EDL
About the Custom EDL Export WIndow
Media Export Window Overview
Setting Default Format Presets
H.264 Codec Export Profiles
Supported Media File Formats
Supported QuickTime Audio
Importing a Final Cut Pro XML Sequence
FCP 7 Sequence Import: Supported Transitions and Effects
FCP X Sequence Import: Supported Transitions and Effects
Importing an AAF Sequence
Importing an AAF Sequence: Supported Transitions and Effects
About Avid Stereoscopic Sequences
MediaHub Reference: Browsing for Files
Customizing your File Imports Options
ARRIRAW Format Settings - Import
Audio File Settings - Import
AVCHD Format Settings - Import
DPX Format Settings - Import
Gateway Clip Format Settings - Import
HDR Format Settings - Import
Image Sequences Settings - Import
MP4 Format Settings - Import
MXF Format Settings - Import
OpenEXR Format Settings - Import
P2 Format Settings - Import
Photoshop Format Settings - Import
PNG Format Settings - Import
Precomp Format Settings - Import
QuickTime Format Settings - Import
R3D Format Settings - Import
SonyMXF Format Settings - Import
XDCAM Format Settings - Import
XDCAM EX Format Settings - Import
About Pixel Aspect Ratio
Modifying Import Options After Import
Working with Others
Sharing Clips Between Users
Transferring Material Between Projects
MediaHub Reference: Browsing for Projects
Conform Tab Overview
Adding Sources for Relink
Conforming an EDL
About the Load EDL Menu
Editing an EDL
About the Import EDL Menu
About EDL Editing Commands
Editing a Tape Name
Audio Patching
Editing Tracks
Editing Transitions in EDLs
Editing Timecode
Editing and Creating Timewarps
Conforming an EDL with VTR Recapture
Conforming an Avid AAF
Conforming an Final Cut Pro XML
Clip Input/Output Using a VTR
Configuring Hardware For Clip Input and Output Using a VTR
Configuring Software For Clip Input and Output Using a VTR
Inputting Clips From a VTR
Accessing the VTR Input Module
Input Clip Menu Options
Selecting a VTR Device For Input
Naming Tapes and Clips
Selecting Tracks and Channels to Capture
Capturing Single Frames
Capturing Single Clips
HDCAM SR Double-Speed and Stereo Tape Capture
Outputting Clips To a VTR
Accessing the VTR Output Module
VTR Output Module Controls
Selecting a VTR Device For Output
Outputting a Single Clip
Outputting Multiple Clips
Outputting Clips in Assemble Mode
HDCAM SR Stereo Tape Output
Monitoring Video During Clip Output
Setting Input and Output In and Out Points
Inputting and Outputting a Live Video Signal
Supported HD Formats for Video I/O
Generating Proxies from VTR Input
Capturing Material with Variable Frame Rate
Controlling a VTR
Using the VTR Transport Controls
Audio Gain Adjustment Settings
Adjusting Audio Gain on Clip Output
Setting Video Input and Output Engineering Menu Controls
Inputting and Outputting with Headroom
Enabling Colour Space Conversion on Clip Input
Capturing 60i Material with 2:3 Pulldown Removal
Archiving in Smoke
Archiving a Project to a File-based Archive
Restoring a Project from a File-based Archive
Archiving Clips to a File-based Archive
Restoring Material from a File-based Archive
Tips for Organizing Archives
About VTR Archives
Configuring a VTR for Archiving
About Using an HDCAM SR for Archiving
Restoring Material from a VTR Archive
Archiving to Multiple Volumes
Opening Multi-Tape Archives
Supplementing Archives with System Drive Backups
Browsing an Archive Offline
Online Tables of Contents
Deleting Tables of Contents
Recovering a Corrupted Archive
Restoring Legacy Archives
Deleting Content from an Archive
MediaHub Reference: Browsing for Archives
Playing Back Media
Playback
Playing Back Clips in the Full Screen Player
Jogging and Panning a Clip
Switching the Playback Focus between the Source and Sequence Clips
Comparing Three Shots in the Triptych Player
Play Back Speed Indicators
Comparing Tracks in Split Screen
Creating a Subclip in the Player
Accessing Clip Information
Cue Marks
Adding Cue Marks
Adding In and Out Marks
Navigating between Marks in the Clip
Deleting Cue Marks
Changing the Color of Cue Marks in the Clip
Playback Options
Setting up the Image Display Viewer in the Tools
Setting up the Image Display Viewer in the Player
Viewing Image Overlays in the Tools
Viewing Image Overlays in the Player
Modifying Exposure and Contrast in the Image Display
Enabling Aspect Ratio Display in the Player
Changing Playback Scan Mode Options in the Player
Displaying a Clip in the Broadcast Monitor
Color and Light Levels
Accessing the Vectorscope
Changing the Settings in the Vectorscope
Scaling the Vectorscope
Preview options
Changing Playback Scan Mode Options
Enabling the Aspect Ratio Display
Setting up the Image Display Viewer in the Tools
Common Player Buttons and Playback Controllers
Displaying the Reference Area
Displaying Multiple Views
Player Menu Reference
Editing Clips and Sequences
Navigating the Timeline
About Timeline Tracks and Versions
Track Indicators and Tools
Adding Tracks and Versions
Moving, Resizing, and Deleting Tracks
About Timeline Patching
Patching on the Timeline
Navigating and Searching the Timeline
Using Markers on the Timeline
About Timeline Containers
Creating a Timeline Container
About Timeline Gaps
Playing the Timeline
Timeline Reference
Timeline Media Management Options
Basic Editing
Inserting a Clip on the Timeline
Overwriting a Clip on the Timeline
Replacing a Clip on the Timeline
Other Editing Operations
Timeline Editing Settings
Fine-Tuning Your Edits on the Timeline
Cutting Clips on the Timeline
Swapping Timeline Elements
Removing Elements From the Timeline
Matching Clips with Their Sources
Trimming Clips
Grouping and Syncing Elements on the Timeline
Syncing Tracks and Versions
Audio
Accessing the Audio Desk
Importing Audio Files
Adding an Audio Effect on a Segment
Adjusting the Audio Levels on Part of an Audio Segment
Cross-fading Two Audio Segments Together
Fading Audio Into or Out of a Clip
Scaling the Size of the Waveform
Displaying Audio Waveforms
Muting Audio Tracks
Mapping Audio Tracks to Audio Desk Input Strips
Converting Stereo Audio to Mono Audio
Converting Mono Audio to Stereo Audio
Timeline Transitions
Adding Timeline Transitions
Copying, Moving and Removing Timeline Transitions
Adding Dissolve Timeline Transition
Adding Wipe Timeline Transition
Accessing the Wipe Schematic
Adjusting Preset SMPTE and Custom Wipes
Creating Customized Wipes with Masks
Creating a Mask
Modifying a Mask's Shape
Controlling a Mask's Effects
Tracking with Masks
Adding Axis Timeline Transition
Adding Fade Timeline Transition
Timeline FX
Gaps
Adding Timeline FX to Gaps
Modifying Multiple Timeline FX
Copying Timeline FX
Sliding Timeline FX KeyFrames
Muting and Deleting Timeline FX
Adding Timewarp Timeline FX
Adding Resize Timeline FX
Adding Text Timeline FX
Creating a Text Matte Key
Adding Colour Correct Timeline FX
Colour Matching on the Timeline
Adding Sparks Timeline FX
Adding Blend Timeline FX
Adding Wipe Timeline FX
Adding Axis Timeline FX
Adding Matte Containers
Accessing the Axis Keyer
Adding Gate Timeline FX
Adding Compression Timeline FX
Adding EQ Timeline FX
Adding Gain Timeline FX
Adding Reverb Send Timeline FX
Adding Delay Send Timeline FX
Adding Modulation Send Timeline FX
Creating New Sources Using Tools from the Tools Tab
Accessing Tools
Procedural Compositing with ConnectFX
Creating ConnectFX
About the ConnectFX Process Tree
Adding Clips to the Process Tree
Clip Information Reference
Importing With the Read File Node
About the Read File Node
Read File Clip Settings
Adding and Connecting Nodes to the Process Tree
Bypassing Node Inputs
Adding Notes to the Schematic
Selecting Nodes in the Schematic
Adding Media to an Action Node
About Action in a ConnectFX Workflow
About Action Node Output Tabs
Setting Stereo Startup Mode for Action
Viewing Nodes in Context
About Previewing Results in ConnectFX
Working with Audio Contexts
About CFX Output Nodes
Output Node Settings
About Loading and Saving ConnectFX Setups
Using a Create CFX Clip for Caching or Versioning
Using the Timing View to Offset Clips
About the Timing View
Timing View Settings
Grouping Nodes
About Group Nodes
Group Settings
Mimicking, Copying, and Duplicating Nodes
Customizing the Tools Bin
About ConnectFX Node Bins
Creating Custom Nodes
Clip Settings
ConnectFX Preferences
Compositing in 3D Space with Action
About Action
About Using Floating Point Images in Action
Action Interface Overview
Using the Node Bin
Animating with the Channel Editor
Action Channel Editor Reference
About the Schematic and Menu Tabs
Node Settings
Populating Menu Tabs of Selected Objects
Using the Object Menu for Multiple Selections
Connecting Action Nodes
Mimicking, Copying, and Duplicating Objects
Soloing Objects
Grouping or Hiding Objects
Setup and Processing Options
Rendering Tab
Preferences Tab
Adaptive Degradation Tab
Saving, Loading, and Importing in Action
About Rendering Outputs from Action
Outputs List Settings
Output Options
Render Options
Selecting Objects to Output
Object Options
About Media
Media Menu Settings
Adding Effects to Media
About Using the Modular Keyer from Action
Accessing the Colour Corrector and the Modular Keyer from Action
About Axes
Manipulating an Object's Axis
Selecting an Axis
Moving and Rotating Axes in the Scene
Changing the Plane
Applying an Axis Look-at Connection
Applying Tracking Data to an Axis
Axis Menu Settings
About Surfaces
Adding Surfaces
Modifying Surfaces
Surface Settings
Vertices Settings for Bilinear Surfaces
Vertices Settings for Bicubic and Extended Bicubic Surfaces
Blending Settings
Lens Distort Settings
Sources Settings
Changing the Shape of a Surface
Surface Blending Modes
Offsetting a Surface
Reshaping Using the Channel Editor
Blending Curves
Applying Blending Curves per Surface
Editing Tracker Offsets of a Bilinear Surface
Warping an Extended Bicubic Surface
Subdividing an Extended Bicubic
About Transforming Multiple Points
Transforming Multiple Points
Adding Drop Shadows
Adjusting Shadow Softness
Adjusting Shadow Colour and Transparency
Using Shadow Mix
Shadow Menu Settings
Reordering Surfaces
Changing the Drawing Order
Grouping Media
Analyze, Z-Sort, and the Z-Buffer
Creating Keyframes Using the Priority Editor
Priority Editor Settings
About Stereoscopic Workflow in Action
Starting a Stereoscopic Session
Working with the Stereo Scene
Stereo Object Settings
About the Perspective Grid
Aligning an Object with a Perspective Grid
Perspective Grid Menu Settings
About Lights and Lighting Effects
Adding a Light Source
Selecting a Light Source
Using the Light Bevel Curve
Applying Selective Lighting
Modifying Surface Lighting
Surface Controls Settings
About Specular Highlights
Adjusting Specular Highlights
Applying Incidental Light Reflection
Converting to Wireframe
Flipping a Surface's Normals
Light Menu Settings
Relighting: Casting Shadows
Adding a Shadow Cast to a Light
Surface and Geometry Shadow Casters
Shadow Cast Menu Settings
Relighting: Lens Flares
Using Lens Flare Presets
Presets Browser Settings
Adding a Lens Flare to a Light
Using Texture Components With Lens Flares
Lens Flare Menu Settings
Relighting: Rays
Adding a Rays Object to a Light
Rays Menu Settings
Relighting: Blooming
Adding a Blooming Object to a Light
Blooming with Texture Components
Blooming Menu Settings
About 3D Geometry
Importing 3D Models
Import Settings
About 3D Data in the FBX Format
Importing the FBX Format
FBX Import Settings
Working with FBX Scenes Linked to the Original Files
FBX Scene Settings
3D Geometry Menu Settings
UV Map Settings
Material Menu Settings
Adjusting Normals
Subdividing a Model
Creating a Specular Highlight on a Model
About 3D Text
Using 3D Text Presets
3D Text Presets Usage Tips
Presets Browser Settings
3D Text Preset List
Adding a 3D Text Node
Changing 3D Text Properties
Creating Bevelled Text
Separating Text
Animating 3D Text
3D Text Menu Settings
Changing Tessellation Properties
About Shading and Textures
Material Node
Displacement Mapping
Software Displacement Menu Settings
Hardware Displacement Menu Settings
Diffuse Mapping
Diffuse Menu Settings
Reflection Mapping
Reflection Menu Settings
About 3D Paths
Adding a 3D Path Node
Creating Splines
Editing Splines
Changing Spline Display Properties
Positioning Objects on the Path
Aligning Objects on the Path
Applying a Look-At Connection
Using the Banking Curve
About the Camera
Adding a Camera
Camera Menu Settings
About the Frustum
Viewing the Camera and Frustum
Moving the Clipping Planes
Moving the Camera Eye and Point of Interest
Importing and Exporting Cameras
Camera and Orthographic Views
Setting the Camera and Orthographic Views
Modifying the Camera
About Motion Blur
Blurring a Single Object
Creating Custom Motion Blurs
Simulating Motion Blur on a Still Object
About the FBX Camera
Adding an FBX Camera
FBX Camera Parameters
Working with the Frustum
Near and Far Clipping Planes
Moving the Near and Far Clipping Planes
Moving the FBX Camera
Adjusting the Aim of the FBX Camera
Adjusting the Field of View
Adjusting the Angle of View
Importing and Exporting FBX Cameras
Export FBX Cameras Settings
Camera, Working, and Orthographic Views
Setting Camera, Working, and Orthographic Views
Modifying the Camera
Optimizing Attributes of the FBX Camera
About Source Nodes
Creating a Matte or Front Source
Parenting and Redrawing Source Nodes
Replacing the Front or Matte Clip
Source Settings
Viewing a Source Node
Blurring with Source Nodes
Adding Cameras
Chroma Keying and Working with Green Screens
Setting Up the Nodes and Media to Pull a Key
Setting Up Viewports for Keying
Creating and Refining a Key in the Master Keyer
Generating Mattes
Basic Colour Spill Removal
Advanced Colour Spill Removal
Blending Front and Back Clips
Removing Grain
Removing Unwanted Greys
Creating a Key by Extracting a Single Colour with the Channel Keyer
Extracting a Primary Colour
Extracting a Custom Colour
Creating a Key by Extracting a Range of Colours with the HLS, YUV, RGB and RGBCMYL Keyers
About the Different Colour Models
Selecting a Colour Model Based Component Keyer
Setting the Softness Range
Setting the Tolerance Range
Creating a Key by Setting the Luminance
Refining Your Key
Adjusting the Luminance of the Key
Setting the Range of the Luminance Values
Remapping Black and White
Boosting the Luminance of the Key Using Gain and Lift
Using the Luminance Curves
Modifying the Edges of the Key
Adjusting Spill Controls with the Colour Curves Node
Inverting a Matte
Adjusting the Front and Matte Luminance Curves
Viewing a Key with a Solid Colour Background
Animating Your Key
Resetting Your Key
Rendering Your Key
Stabilizing and Tracking
Accessing the Stabilizer
How the Stabilizer Works
Working with Trackers
Selecting a Reference Point
Selecting a Tracker
Positioning the Reference and Tracker Boxes
Moving the Reference
Resetting the Reference and Tracker Boxes
Resizing the Reference and Tracker Boxes
Working with Multiple Trackers
Manual 3D Tracking
Selecting a Stabilizer Method
Simple Stabilization
Stabilizing Motion, Scaling, and Rotation
Stabilizing a Perspective Transformation
Manually Stabilizing 2D Motion
Stabilizing a Clip from Action
Removing Jitter While Keeping Overall Motion
Removing Jitter with Fixed X and Fixed Y
Smoothing Out Camera Motion
Tracking
One-Point and Two-Point Tracking
Four-Point Tracking
Tracking Difficult Shots and Correcting Errors
Resetting the Shift Data
Adjusting the Size of the Tracker Box
Positioning the Tracker Box Manually
Locking Keyframes in Place
Changing the Reference Point
Finding the Best Tolerance Value
Analysing Backward
Tracking Manually
Analysing One Frame at a Time
Editing the Stabilizer Channels on the Image
Tracking a Degraded Copy of the Clip
Setup Options
Changing the Colour of Trackers
Pretracking a Clip
Copying Shift Channels
Importing and Exporting Data
Masking and Rotoscoping
Using Garbage Masks in ConnectFX and the Modular Keyer
Accessing the Garbage Mask Menu
Accessing the Garbage Mask from the ConnectFX
Accessing the Garbage Mask from Modular Keyer
About Garbage Mask Options
Setting Mask Options
About Drawing Options
Drawing a Mask
Adjusting the Number of Points in Freehand Segments
Garbage Mask Nodes
Changing the Priority Order of Masks
Transforming the Mask
Manipulating Vertices and Tangents
Selecting Vertices and Tangents
Selecting Pickers and Softness Vertices
Moving Vertices and Tangents
Breaking Tangents
Removing and Adding Tangents
Automatically Adjusting Tangent Handles of Adjacent Vertices
Creating Right-Angled Vertices
Animating Garbage Masks
Animating Masks Using the Shape Channel
Animating Masks Using Spline Keyframing
Animating Masks Using Tracking
Applying Motion Blur to Garbage Masks
Blurring a Stationary Garbage Mask
Rendering Garbage Masks in Interlaced Mode
Using Multiple Garbage Masks
Refining the Mask
Applying Softness Using a Uniform Gradient
Applying Softness Using Pickers
Mixing Advanced Gradient and Pickers
Applying Softness Using the Tracer
Animating a Tracer Mask
Tracking with the Tracer
Troubleshooting the Tracer
Saving Garbage Mask Setups
Loading Garbage Mask Setups
Preset Garbage Mask Setups
Importing and Exporting Raw Setup Files
Creating Customized Wipes with Garbage Masks
Colour Correcting
About Colour Correcting
Accessing the Colour Corrector
Accessing the Colour Corrector from the Timeline
Accessing the Colour Corrector from Modular Keyer, Action, or Paint
Accessing the Colour Correct through ConnectFX
Hiding the Colour Corrector Menu
Overlay User Interface
Viewing Clips
Colour Corrector Settings
Inverting the Matte
Changing the Background Brightness
Creating a Crop Box
Dynamic Updating
Viewing Reference Clips
Resetting Colour Corrections
Saving Colour Correction Setups and Preferences
Colour Sampling
Colour Sampling and Processing Order
Matching Colours
Colour Correcting
Colour Correcting Shadows, Midtones, and Highlights
Adjusting the Hue
Adjusting the Saturation
Adjusting the Pivot
Rewiring the RGB Channels
Adjusting the Gamma
Adjusting the Gain and Offset
Adjusting the Contrast
Suppressing Colours
Adjusting the Colour Balance
Adjusting the Colour Range
Increasing Image Contrast
Reducing Image Contrast
Defining Luma Ranges
Remapping Colour Values
Animating a Colour Correction
Processing Colour Changes
About the Colour Warper
Accessing the Colour Warper
Accessing Colour Warper from the Timeline
Accessing the Colour Warper from Modular Keyer, Action, or Paint
Accessing Colour Warper through ConnectFX
Setting Up Your Work Environment
Multiple Viewports
Reference Clips
Viewing Colour Information with a Vectorscope
Viewing Luma Information with the 2D Luma Histogram
Colour Correcting All or Part of an Image
Cropping the Colour Correction Area
Inverting the Matte
Resetting Colour Corrections
Resetting and Clearing Values
Saving Colour Correction Setups and Preferences
Using Undo and Redo
Sampling Clips in the Image Window
Selecting Colour Ranges for Colour Correction
Generating Mattes
Clearing and Deleting Mattes and Colour Corrections
Correcting Colour Imbalances
Setting Black and White Levels
Removing Unwanted Colour
Improving Contrast
Adjusting Shadows and Highlights to Improve Contrast
Increasing Saturation
Improving Contrast Using Gamma
Matching Colours in Clips
Matching Specific Colours
Matching Shadows, Highlights, or Overall Saturation
Performing Hue Shifts
Creating Colour Casts
Readjusting Colour After a Colour Correction
Removing Colour Spill
Creating Subsetups
Storing and Retrieving Subsetups
Naming Subsetups
Replacing Subsetups
Comparing Subsetups
Saving and Loading Subsetups
Painting
Paint Node
Accessing Paint Node
Accessing the Paint Node from ConnectFX
Accessing the Paint Node from the Modular Keyer
Using Sources
Adding a Source
Removing a Source
Clearing Strokes on a Source
Hiding Strokes
Restricting Strokes with the Source Matte
Locking Sources
Displaying Sources
Brush Attributes and Attribute Modes
Setting Brush Attributes
Setting Brush Attribute Modes
Painting Brush Strokes
Applying Brush Strokes
Removing Brush Strokes
Restricting Brush Strokes
Scaling Brush Strokes
Using Paint Modes
Blur
Impression
Smear
Clone
Recursive Clone
Revealing Sources
Using Blending Modes
Using the Canvas
Clearing the Canvas
Wiping the Canvas
Rotating the Canvas
Previewing a Reveal Operation Using a Reference Image
Slipping a Reference Image
Saving Setups and Preferences
Paint Tool
Loading Clips into Paint
Accessing the Paint menu with a blank canvas
Locking and Unlocking the Duration of a Clip
Using the Mouse
Displaying a Reference Image
Using Grids and Guides
Grid Controls
Resetting the Grid and Guides
Using the Player in the Paint Tool
Selecting Colours
Using the Current Colour
Using the Colour Palette
Previewing an Animation
Painting on Full-Resolution Film Images
Saving and Restoring the Image
Exiting Paint
About Canvas Mode
Selecting a Brush
Using the Large Canvas
Rolling the Image
Painting with Geometry
Painting Lines
Painting Rectangles
Painting Circles
Painting Triangles
About Brush Attributes and Modes
Brush Attributes
Brush Opacity
Brush Size
Brush Rate
Brush Pressure
Brush Jitter
Brush Direction
Brush Roll
Brush Attribute Modes
Using Reference Images
Direction of the Brush
Pressure Exerted on the Pen
Preferences Affecting Brushes
Applying Filters
Using Special Effects Media
Blurring the Image
Cloning the Image
Dragging the Image
Using the Impressionist Medium
Revealing a Reference Image
Using the Recursive Clone Medium
Smearing the Image
Using the Stamp Medium
Warping the Image
Washing and Shading the Image
Wiping an Image
Wiping Using a Colour
Wiping Using Special Effects Media and Filters
Using the Wipe Command in Graphics
Filling an Image
Defining the Range for the Fill
Selecting Colour Channels
Adjusting the Softness
Filling a Region with a Colour
Filling a Region with an Image
Filling a Boundary
Using AutoPaint
Wiping the Canvas in AutoPaint
Applying Random Strokes
Recording Brush Strokes
Tracking with AutoPaint
Playing Recorded Brush Strokes
About Mattes
Using Mattes with Cutouts
Viewing Mattes
Changing the Matte Colour
Changing the Matte Display Transparency
Inverting the Matte Clip
Creating or Modifying Mattes
Painting on the Matte and Image
Resetting the Matte
Creating a Gradient Matte
Creating High-Contrast Mattes
Using Graphics in Paint
Accessing the Graphics Menu
Creating Graphics
Auto Edit After Add
Using the Object Tools
Drawing a Line
Drawing a Rectangle
Drawing a Triangle
Drawing an Ellipse
Drawing a Circle
Drawing a Polygon
Drawing a Fill Object
Drawing a Text Object
Selecting Objects
Using the Selected Field
Selecting More than One Object
Deselecting Objects
Selecting All Objects
Editing Objects
Copying Objects
Deleting Objects
Hiding Objects
Changing the Order of Overlapping Objects
Setting the Object Resolution and Display
Wireframe Display Options
Increasing Editing Speed
Hiding the Object Vertices
Displaying Anamorphic Geometry
Anti-Aliasing for Objects
Setting the Object Attribute
Changing the Object's Appearance
Setting Brush Attributes and Modes
Using Filters and Special Effects Media with Graphics
Changing the Object Gradient
Changing the Size or Position of an Object
Using the Transformation Box
Using the Transformation Controls
Changing the Shape of an Object
Adding and Deleting Vertices on a Polygon or Line
Editing a Bezier Curve
Converting Graphics to AutoPaint Strokes
Animating Graphics
Animation Parameters
Shape Animation
Gradient Animation
Processing the Animation
Saving and Restoring Objects
The Store and Recall Commands
Tacking Down Objects
Tack Modes
Tacking Down Selected Objects
Cutting and Pasting in Paint
Accessing the CutOut Menu
Creating a Cutout
Keep Cut On
Using the Cutout Commands
The FrameCut Command
The RectCut Command
The PolyCut Command
The GeoCut Command
Increasing Editing Speed
The Graphic Regen Button
Texture Cut/Paste and Texture Button
Pasting Cutouts
The Emboss Option
The Extrude Option
The Blend Options
The Drop Shadow Option
Colour Correcting Cutouts
Animating Cutouts
Loading and Saving Cutouts
Preserving Paint Cutouts
About Paint Setups
Saving Setups
Cropping a Setup
Loading Setups
Deleting Setups
Creating and Saving Brush Setups
Copying Brush Setups
Creating a Custom Brush
Changing the Brush Profile
Changing the Curve
Drawing and Updating a Brush Shape
Selecting an Area of the Image
Updating an Existing Brush
Customizing the Pressure Profile
Using Colour Correction Setups
Text and Titling
Text Workflow
Accessing the Text Tool
Accessing the Text Tool from the Timeline
Accessing the Text Tool from Tools
Accessing the Text Tool through ConnectFX
Setup and Processing Options
Processing Text Clips
Processing Considerations
Saving and Loading Files
Saving Text Files
Loading Text Files
Adding Text to Clips
Creating a Layer
Entering Text
Word Processing Keyboard Shortcuts
Creating Text Effects
Modifying Layer and Character Properties
Copying and Pasting Character Channels
Grouping Text Layers
Loading Logos
Tabulating Text
Spell Checking
Creating Text Rolls and Text Crawls
Animating Text
Animating Paragraph Channels
Animating Text on a Motion Path
Defining Styles
Saving and Loading Styles
Saving Multiple Styles Automatically
Changing Fonts
Pasting Text from an External Source
Entering Non-Latin Text
Accessing OTF Fonts
Effects and Tools Reference
2D Histogram
2D Histogram Menu Settings
2D Transform
2D Transform Menu Settings
Auto Matte
Auto Matte Menu Settings
Auto Stabilize
Auto Stabilize Menu Settings
Average
Average Menu Settings
Blend & Comp
Blend & Comp Menu Settings
Blur
Blur Menu Settings
Bump Displace
Bump Displace Menu Settings
Burn-In Letterbox
Burn-In Letterbox Menu Settings
Burn-In Timecode
Burn-In Timecode Menu Settings
Clamp
Clamp Menu Settings
Color Corrector
Colour Correct Menu Settings
Colour Curves
Colour Curves Menu Settings
Color Warper
Color Warper Menu Settings
Coloured Frame
Coloured Frame Menu Settings
Combine
Combine Menu Settings
Compound
Compound Menu Settings
Damage
Damage Menu Settings
Deal
Deal Menu Settings
Deform
Deform Menu Settings
Degrain
Degrain Menu Settings
Deinterlace
Deinterlace Menu Settings
Denoise
Denoise Menu Settings
Depth of Field
Depth of Field Menu Settings
Difference Matte
Difference Matte Menu Settings
Edge Detect
Edge Detect Settings
Field Merge
Field Merge Menu Settings
Filter
Filter Menu Settings
Flip
Flip Menu Settings
Garbage Mask
Garbage Mask Menu Settings
Glow
Glow Menu Settings
Gradient
Gradient Menu Settings
Interlace
Interlace Menu Settings
Keyer Channel
Keyer Channel Menu Settings
Keyer HLS
Keyer HLS Menu Settings
Keyer Luma
Keyer Luma Menu Settings
Keyer RGB
Keyer RGB Menu Settings
Keyer RGBCMYL
Keyer RGBCMYL Menu Settings
Keyer YUV
Keyer YUV Menu Settings
Logic Op
Logic Op Menu Settings
LUT Editor
LUT Editor Menu Settings
Map Convert
Map Convert Menu Settings
Master Keyer
Master Keyer Menu Settings
Matchbox
Matchbox Menu Settings
Creating Your Own Matchbox Effects
Matte Curves
Matte Curves Menu Settings
Matte Edge
Matte Edge Menu Settings
Mono
Mono Menu Settings
Motif
Motif Menu Settings
Motion Analysis
Motion Analysis Menu Settings
Motion Blur
Motion Blur Menu Settings
MUX
MUX Menu Settings
Optics
Optics Menu Settings
Optics: Creating Glow Effects
Paint Node
Paint Node Menu Settings
Pixel Spread
Pixel Spread Menu Settings
Pulldown
Pulldown Menu Settings
Quick Composite
Quick Composite Menu Settings
Recursive Ops
Recursive Ops Menu Settings
Regrain
Regrain Menu Settings
Resize
Resize Menu Settings
Sparks
Using a Sparks Plug-in
Using Sparks in ConnectFX
Stabilizer
Stabilizer Menu Settings
Stereo
Stereo Menu Settings
Stylize
Stylize Menu Settings
Text
Text Menu Settings
Animating Keyframes
Keyframe Indicator Reference
Animating Keyframes in the Animation Channel Editor
Panning and Zooming in the Animation Channel Editor
Adding Keyframes to Channels in the Animation Channel Editor
Changing Keyframe Values in the Animation Channel Editor
Copying and Pasting Channels or Keyframes in the Animation Channel Editor
Changing the Duration of an Animation in the Animation Channel Editor
Changing the Values of Keyframes Proportionally in the Animation Channel Editor
Offsetting Select Keyframes or Channels in the Animation Channel Editor
Simplifying the Number of Keyframes in the Animation Channel Editor
Baking Keyframes
Swapping Animation Curves
Flipping Channels and Keyframes
Removing Jitter from an Animation Curve
Applying an Average
Modifying Tangents to Reshape the Animation Curve
Changing the Value of a Tangent Handle by a Specific Amount
Setting Display Preferences in the Animation Channel Editor
Using Selection Sets to Control the Channels and Folders You Want to Display
Generating Keyframes Based on Audio Analysis
Audio Keyframe Settings
Animation Menu Settings
Advanced Animation: About Expressions
Working with Expressions in the Channel Editor
Linking Channels
Copying Nodes with Expressions
Cascading Expressions
Expression Content
Vectors
Functions
Keywords and Constants
Simplified Expressions
Operator Reference
Arithmetic Operators
Comparison Operators
Operator Precedence
Function Reference
Animation Functions
Slip Functions
Simple Mathematical Functions
Random Number Functions
Rounding Functions
Trigonometric Functions
Vector Functions
Logarithmic Functions
Defining Your Own Functions
The Functions File
Defining a Function
Comments
Sample Function Definitions
Sample Expression Setups
Animated Text
Spinning Dagger
Dagger, Apple, and Cherry
Dampened Pendulum
Colour Management
Colour Management Workflow
Applying Colour Management to Clips
Accessing the LUT Editor
Specifying a Colour Management Operator
Building Custom Colour Transforms
Modifying Basic Conversion LUT Curves
Advanced Editing of the Conversion LUT Curve
Comparing Colour Values Using Colour Patches
Exporting LUTs and Colour Transforms
Applying Colour Management to Displayed Images
Configuring Smoke to Use LUTs and Colour Transforms for Display
Configuring the Graphics Monitor Alias
Applying 1D LUTs to the Monitor
Applying 3D LUTs and Colour Transforms to Viewports
Applying a 3D LUT or Colour Transform to the Projector or Broadcast Monitor
Modifying Exposure and Contrast with Display Transforms
Autodesk Colour Transform Types
Colour Management Files and Locations
Autodesk Color Management Technical Reference
Autodesk CTF File Format
Anatomy of a CTF File
CTF Syntax Summary
XML Declaration
ProcessList
Metadata Elements
Info
Copyright
Release
Description
InputDescriptor
OutputDescriptor
Operator Elements
Common Operator Attributes
LUT1D
Array (LUT1D)
LUT3D
Array (LUT3D)
Matrix
Array (Matrix)
Range
minInValue
maxInValue
minOutValue
maxOutValue
Gamma
GammaParams
ExposureContrast
ECParams
DynamicParameter
Reference
Comments
SynColor Configuration File
Anatomy of the SynColor Configuration File
SynColorConfig
SharedHome
ReferenceTable
Ref
Artist Control Surfaces
Avid Artist Transport Control Surface Layout
Wheel Controls
Soft Keys Controls
Avid Artist Color Control Surface Layout
Timeline Navigation and TimelineFX
Source/Record Player Navigation
Triptych Player Navigation
Colour Corrector
Colour Warper
Keyboard Shortcuts
Determining a Button's Current Keyboard Shortcut
Accessing the Keyboard Shortcut Editor
Keyboard Shortcut Catalogue
Selecting Your Keyboard Type
Searching the Keyboard Shortcut Catalogue
Changing Keyboard Shortcuts
Editing Local Keyboard Shortcuts
Editing Global and Shared Keyboard Shortcuts
Mapping a Button to a Keyboard Shortcuts
Keyboard Shortcut Editor Menu Settings
Preferences
Audio Preferences
Backburner Preferences
Broadcast Monitor Preferences
General Preferences
Input Devices Preferences
LUT Preferences
Storage Preferences
Support Preferences
Timeline Preferences
Timeline FX / ConnectFX Preferences
User Interface Preferences
Gateway Clip Description
clip
comment
creationDate
denominator
dropMode
duration
duration
feed
feeds
name
nbTicks
numerator
path
paths
rate
sampleRate
span
spans
storageFormat
track
tracks
trackType
userData
version
versions
Creating a Simple Gateway Clip