The Surface tab is available at all times, and is divided into a number of sections.
Blend Type Section
- Blend Type box
-
Select whether to use Flame or Photoshop blend modes.
Blend Mode Section
- Blend Mode box
-
- Transparency field
-
Displays the transparency of the image. Enter 0 for a completely opaque image, or 100 for a completely transparent image.
Surface Section
- Shape box
-
- Surface Resolution field
-
Displays the geometry resolution of the selected surface. By default, the value is equal to the default Action Resolution
setting (in the Rendering section of the Setup menu).
The lower the value, the better the resolution and the greater the processing time required to interact with the image. For
example, a value of 1 on an NTSC image creates a mesh with 720 horizontal and 486 vertical subdivisions on the selected surface,
affording accurate displacement, normals, and lighting.
- Auto Expand button
-
Enable to automatically resize the surface when an attached diffuse map's Axis settings are changed. Only available for Flat
surfaces, and when a diffuse map is parented from the surface. Always available for stereo objects.
- Flip Normals button
-
Enable to flip the selected surface normals to light the back side of a surface.
- Force 2-Sided button
-
Enable to have lights in the scene light both sides of the surface (when shading is turned on).
- Surface Offset X field
-
Defines the level of offset for a surface along the X axis. Editable.
- Surface Offset Y field
-
Defines the level of offset for a surface along the Y axis. Editable.
See Offsetting a Surface.
Shadow Casting Section
- Shadow Casting box
-
Material Section
- Shine field
-
Displays the level of shine for the specular highlights (there are no specular highlights when Shine is set to 0). Editable.
- Lighting box
-
- Specular Highlights colour pot
-
Displays the colour of the surface highlights. Editable.
The specular highlight is visible only if Shading is enabled in the Setup menu and if shine is greater than 0. See Adjusting Specular Highlights.
- Diffuse colour pot
-
Displays the diffuse colour. If Diffuse is selected in the Lighting box, the Ambient colour takes on the same shade as the
selected Diffuse colour. Editable.
- Ambient colour pot
-
Displays the ambient colour. Available when Ambient is selected in the Lighting box. Editable.
Rendering Section
- Filter box
-
Select the type of filtering to apply to the surface.
| Select: |
To apply: |
| Nearest |
No filtering — the pixel of the texture closest to the screen pixel is displayed. |
| Linear |
Basic bilinear filtering. |
| Anisotropic |
Non-proportional filtering between X and Y (faster to process than EWA, but with a lesser quality). |
| Aniso+Linear |
A combination of Anisotropic and Linear filtering. |
| EWA |
A high-quality elliptical weighted average filter to produce enhanced rendering results (slower to process than other filters).
|
| EWA+Linear |
A combination of EWA and Linear filtering (offers the most advanced filter processing). |
- Wireframe button
-
Enable to convert the selected surface to a wireframe representation (lighting and transparency properties are kept).
- Motion Blur button
-
Enable to use motion blur for the selected surface (can only be used if the global Motion Blur is enabled in the Action Setup
menu).