When you add a light to a scene, it is applied to all objects. Before adding another light, you may want to position the light and modify its attributes. In the Lights menu, you can set lighting properties such as position, orientation, spread, falloff, and colour.
A light is added to the scene. An icon representing the light source is added to the schematic.

Unlike many objects, a light is added without an axis. To set the position and rotation of a light source, use the Position and Rotation fields in the Light menu.
The light icon appears in the scene.
(a) Light sources in the scene.
In Action, you can import 3D data saved in the FBX format. FBX files may have lights and their data included, and you can use these same lights in Action. Supported light types from FBX files are Area, Directional, Ambient, Point, or Spot. See Importing the FBX Format .