Use the Channel Editor to animate the media, axis, surface, light, camera, and other properties of every object in the scene.
To open the Channel Editor and display the Action channels:
The top-level folder in the hierarchy is the Scene, which provides the overall view of the animation. The Scene folder contains the Result Camera and folders of objects in the Action scene. Initially these are the media, motion blur, camera, axis, and image folders.
If you add an object to the scene, the Channel Editor adds a folder to the channel hierarchy for the new object. For example, if you add a light, a Light folder is added in the channel hierarchy.