- Displacement Type box
-
Select whether to use hardware or software displacement mapping.
- Regen button
-
Enable to dynamically refresh the image as changes are made to the menu settings.
The Hardware Displacement menu is divided into two tabbed sections: Controls and Texture.
Controls Tab
- Channel box
-
Select a colour channel to calculate the displacement map.
- Softness X field
-
Displays the amount of X-axis blur applied to the map. Editable.
- Softness Y field
-
Displays the amount of Y-axis blur applied to the map. Editable.
- Displace Direction box
-
Select the direction in which a displace occurs when a displacement map is attached to a surface. Geometries parented to a
displacement map always use Normal Displace as the direction.
| Select: |
To Displace: |
| Flat Displace |
In the X, Y, and Z directions. |
| Normal Displace |
Bilinear and bicubic surfaces according to their normals. |
| Camera Displace |
In the direction of the camera selected in the Displace Camera box. |
- Bias field
-
Displays the distance between the real surface of the object and the perceptual ground (zero level) of the texture. Editable.
- Attenuate field
-
Displays the level of amplitude of the effect caused by the displacement map texture. Editable.
- Displace Camera box
-
Active only when Camera Displace is selected in the Displace Direction box. Select which camera to take into account when
using camera displacement.
- Displace Camera field
-
Displays the active displace camera number. Non-editable.
- Displacement X field
-
Displays the amount of displacement in pixel units along the X axis. Editable.
- Displacement Y field
-
Displays the amount of displacement in pixel units along the Y axis. Editable.
- Displacement Z field
-
Displays the amount of displacement in pixel units along the Z axis. Editable.
- Bump Normals button
-
Enable to allow the map to create a normal map for enhanced lighting effects. Used only if no normal map exists for the object
using the displacement texture.
The availability of this setting is dependant on your graphics card.
- Depth field
-
Displays the amount of Z scale applied to the generated normals. Higher values attenuate the effect toward the normals of
the parent surface. Editable.
Texture Tab
- Repeat mode box
-
Select how the map pattern is repeated on the surface.
- Fit Method box
-
Select a fit method option to be applied to the map.
- Keep Aspect button
-
Enable to preserve the aspect ratio of non-square pixels (not available for the Fill fit method).
- Use Cropped Size button
-
Enable to replace the map with the cropped size of the media. Disable to use the cropped media as is.
- Mapping box
-
Select the type of texture mapping.
- Camera box
-
Specify which camera's FOV to take into account when using perspective mapping.
- Camera field
-
Displays the active perspective camera number.
- Filter box
-
Select the type of filtering to apply to the map.
- Camera Type box
-
Select the camera type visibility for the map.