- Backburner Manager box
-
The hostname of the Backburner Manager system that handles background jobs submitted by the workstation.
- Backburner Group box
-
Specifies a server group (a preset group of render nodes) used to process jobs submitted by the application. By default, Backburner
Manager assigns a job to all available render nodes capable of processing it. If you have a dedicated group of render nodes
for processing jobs, set the value to the name of the render node group. See the Backburner User Guide for information on
creating groups.
- Burn Job Type box
-
Configure according to the GPU capabilities of the nodes in your background processing network.
- Software: none of the nodes in your background processing network is equipped with a GPU. The application will not send jobs
that require a GPU to the background processing network, but only jobs that can be processed in software mode (using OSMesa)
by the render nodes.
- GPU Burn: all the nodes in your background processing network are GPU-enabled. The application will send all jobs to the GPU-equipped
nodes in the background processing network, even if some jobs do not specifically require a GPU node. The GPU-equipped render
nodes will render jobs that require a GPU, as well as OSMesa jobs. If your background processing network also contains nodes
without a GPU, and this setting is used, all jobs are sent only to GPU-equipped render nodes, and the nodes without a GPU
are never used.
- Burn Priority field
-
Sets the priority for renderings jobs, from 1 (highest priority) to 100 (lowest).
- Wire Priority field
-
Sets the priority for transfers from and to this workstation, from 1 (highest priority) to 100 (lowest).
- Store Priority field
-
Sets the priority for caching imported media on this workstation, from 1 (highest priority) to 100 (lowest).
- Burn Export field
-
Sets the priority for exporting clips from this workstation, from 1 (highest priority) to 100 (lowest).
NoteRegarding the different priorities, be careful when setting new values or you might end up with a system trying to transfer
frames before they are rendered.