## Partition

Object Hierarchy | Related C++ Class: Partition

### Inheritance

SIObject

ProjectItem

SceneItem

Group

Partition

### Introduced

v7.0

### Description

A Partition is a division of a Pass, which behaves like a Group. Partitions are used to organize scene elements within a Pass. There are only two types of partitions: object and light. Light partitions can only contain lights, and object partitions can only contain geometric objects.
Each pass created has at least two partitions: a background objects partition, which contains most or all of the scene's objects, and a background lights partition, which contains most or all of the scene's lights.

### Methods

AddCustomOp | AddCustomProperty | AddICEAttribute | AddMaterial
AddMember | AddProperty | AddScriptedOp | AddScriptedOpFromFile
AnimatedParameters2 | ApplyEnvelope | BelongsTo | EvaluateAt
GetICEAttributeFromName | GetLocalPropertyFromName | GetLocalPropertyFromName2 | GetPropertyFromName
GetPropertyFromName2 | IsA | IsAnimated2 | IsClassOf
IsEqualTo | IsKindOf | IsLocked | IsMember
IsSelected | LockOwners | RemoveAllMembers | RemoveICEAttribute
RemoveMember | SetAsSelected | SetCapabilityFlag | SetLock
SetMaterial | TaggedParameters | UnSetLock |

### Properties

Application | Background | BranchFlag | Capabilities
Categories | Envelopes | EvaluationID | ExpandedMembers
Families | FullName | Help | HierarchicalEvaluationID
ICEAttributes | LocalProperties | LockLevel | LockMasters
LockType | Material | Members | Model
Name | NestedObjects | ObjectID | Origin
OriginPath | Owners | PPGLayout | Parameters
Parent | Parent3DObject | PartitionType | Properties
Selected | Type |  |

### See Also

Pass Pass.CreatePartition Pass.Partitions PartitionCollection