## Unlock

### Introduced

v4.0

### Description

Unlocks an object and all its children, or a specific parameter.

### Scripting Syntax

    Unlock( [InputObjs], [Level], [Password], [RemoveAll] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects to lock. Can be objects or parameters. Default Value: Current selection.
Level | siLockLevel | The lock level is a bit field value that represent a area that is locked. The maximum level is siLockLevelAll which is all the level combined. One or many level can be set on an object. When the level is 0 (siLockLevelNone) the lock is removed. Default Value: siLockLevelAll
Password | String | If the scene locks are protected by a password, the password needs to be supplied to unlock objects.
RemoveAll | Boolean | Force removing all locks information (all lock masters) on the object and on all its children including the parameters locked. Note that when this flag is True, any objects (not locked or locked) can be selected. For example if the scene root object is selected then all locks in the scene will be removed. This can be used to clean a scene for example. Default Value: False

### Examples

#### JScript Example

    // JScript example that show how to lock an unlock object and parameters
    NewScene(null, null);
    CreatePrim("Cone", "MeshSurface", null, null);
    CreatePrim("Cube", "MeshSurface", null, null);
    // Lock the subdivu parameter on the cone.
    Lock("cone.polymsh.geom.subdivu", siLockLevelManipulation);
    // Lock the Cube object
    Lock("cube", siLockLevelAll);
    // Now unlock the parameter.
    Unlock("cone.polymsh.geom.subdivu", siLockLevelAll, null, null);
    // Display the lock level, (siLockLevelAll)
    var oObj = GetValue("cube")
    logmessage ("The level of lock for the cube is : " + oObj.LockLevel);
    // We can unlock only one of the level and keep the others.
    Unlock("cube", siLockLevelManipulation, null, null);
    // Display the lock level, (siLockLevelConstruction + siLockLevelAnimation)
    var oObj = GetValue("cube")
    logmessage ("The level of lock for the cube is : " + oObj.LockLevel);
    // then unlock everything
    Unlock("cube", siLockLevelAll, null, null);
    // Display the lock level, (siLockLevelNone)
    var oObj = GetValue("cube")
    logmessage ("The level of lock for the cube is : " + oObj.LockLevel);

### See Also

Lock InspectLocks ProjectItem.SetLock ProjectItem.UnSetLock Parameter.SetLock Parameter.UnSetLock