## ConvertEulerToQuat

### Description

Converts rotation fcurves to quaternion fcurves.
If there is keyframe animation on the local rotation channels then it will be converted to quaternion fcurves.
If the rotation channels are not animated then an empty quaternion fcurve will be created to drive the local rotation channels. This fcurve can be keyframed/edited like any other fcurve.

### Scripting Syntax

    ConvertEulerToQuat( [InputObjs] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects. Default Value: Currently selected objects

### Examples

#### VBScript Example

    '
    ' In this example, an FCurve is created on the XRot param
    ' of the cube. Then, two keys are created (at frame 1 and 30)
    ' which are then converted to quaternion animation.
    '
    NewScene
    CreatePrim "Cone", "MeshSurface", "MyCone"
    ' Add two keys, at frame 1 and 30
    SaveKey "MyCone.kine.local.rotx", 1,  0
    SaveKey "MyCone.kine.local.rotx", 30, 70
    ' Convert to quaternion fcurves
    ConvertEulerToQuat
    ' Play the animation
    PlayForwardsFromStart

### See Also

ConvertQuatToEuler RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey FCurve SIQuaternion