## Vertex.GrowNeighborVertices

### Introduced

v3.0

### Description

Returns a collection of Vertex objects for all vertices that are adjacent to this Vertex within the specified distance.

### C# Syntax

    VertexCollection Vertex.GrowNeighborVertices( Int32 in_lDistance );

### Scripting Syntax

    oReturn = Vertex.GrowNeighborVertices( [Distance] );

### Return Value

VertexCollection

### Parameters

Parameter | Type | Description
--- | --- | ---
Distance | Integer | Distance is an integer value representing the degree of neighborhood (eg: degree=2 for a vertex means its adjacent vertices plus the adjacent vertices of the adjacent vertices) Default Value: 1

### Examples

#### VBScript Example

    set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
    set oGeometry = oCube.ActivePrimitive.Geometry
    for each Vertex in oGeometry.Vertices
    set oNeighbors = Vertex.GrowNeighborVertices
    str = "Vertices around Vertex(" & Vertex.index & ") are :"
    for each n in oNeighbors
    str = str & " " & n.index
    next
    logmessage str
    next

### See Also

Vertex.NeighborVertices Vertex.NeighborEdges Vertex.NeighborPolygons VertexCollection.GrowNeighborVertices