Softimage SDK Programmer's Guide > Customizing with the SDK > Custom Shaders > Shader Families >

# Native Softimage Shader Families

This table lists the supported native Softimage shader families:

String to use for accessing or associating to ShaderDef objects | Description | Shader node color
--- | --- | ---
mrContourContrast | mental ray Contour Contrast Shader |
mrContourMat | mental ray Contour Material |
mrContourStore | mental ray Contour Store Shader |
mrData | mental ray Data Blob |
mrEnvironment | mental ray Environment Shader (environment phenomenon in a material or camera) |
mrGeometry | mental ray Geometry Shader (geometry phenomenon) |
mrLens | mental ray Lens Shader (lens phenomenon in a camera) |
mrLight | mental ray Light Shader (light phenomenon) |
mrLightmap | mental ray Lightmap Shader |
mrOutput | mental ray Output Shader (output phenomenon in a camera) |
mrPhenomenonMat | mental ray Material Phenomenon |
mrPhotonLight | mental ray Photon Light Shader (photon emitter phenomenon in a light) |
mrPhotonMat | mental ray Photon Material Shader (photon phenomenon in a material) |
mrPhotonVolume | mental ray Photon Volume Shader (photon phenomenon in a material or camera) |
mrShadowMat | mental ray Shadow Material Shader (shadow phenomenon in a material) |
mrState | mental ray State Shader |
mrSurfaceMat | mental ray Surface Material Shader (material phenomenon in a material) |
mrTexture | mental ray Texture Shader (texture phenomenon) |
mrVolume | mental ray Volume Shader (volume phenomenon in a material or camera) |
xgsRealTimeShader | Realtime Shader |

Note

For information about the shader library from the user's perspective and more information about how shader families are represented types in the render tree, see the user guide.