## CreateRenderChannel

### Introduced

v6.0

### Description

Creates a new RenderChannel. A render channel is a container for renderable image data. Render channels can be viewed in the render region and output with pass rendering by creating a Framebuffer object from it on a pass.
New render channels are added to the SceneRenderProperty property which can be found under the pass container.

### Scripting Syntax

    oString = CreateRenderChannel( Name, [Type] );

### Return Value

Returns a String containing the name of the newly created render channel.

### Parameters

Parameter | Type | Description
--- | --- | ---
Name | String | Name of the new channel. It should begin with a letter and contain only letters, numbers and the underscore character. Any characters not conforming to this rule are converted to underscores ("_"). The converted name is returned by the command, if successful.
Type | siRenderChannelType | The image channel type to use for the new render channel. Default Value: siRenderChannelColorType

### See Also

RenderChannel SceneRenderProperty CreateFramebuffer RemoveRenderChannel