## InvertUserNormals

### Introduced

v8.0 (2010)

### Description

Inverts the normals associated with the input components.
Note: This command will create user normals for the input components if required.

### Scripting Syntax

    InvertUserNormals( [InputObjs], [BleedSelection] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of components. Default Value: Currently selected components
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring vertices. Default Value: If not specified, the Tweak User Normal tool setting will be used

### Examples

#### Python Example

    # Create a cube and set the user normals to the inverse of the existing normals
    app = Application
    app.CreatePrim("Cube", "MeshSurface")
    app.InvertUserNormals(None, 0)

### See Also

CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues