## TriangleCollection.Array

### Description

Returns the triangle collection as an Array of Triangle objects.

### C# Syntax

    // get accessor
    Object rtn = TriangleCollection.Array;

### Examples

#### VBScript Example

    ' This example show how to print out the point positions and
    ' the triangle data for a polygon mesh using the
    ' TriangleCollection.Array property to get at the
    ' triangles
    set oRoot = Application.ActiveProject.ActiveScene.root
    set oCube = oRoot.AddGeometry( "Cube", "MeshSurface" )
    set oGeometry = oCube.ActivePrimitive.Geometry
    aTriangles = oGeometry.Triangles.Array
    aPointArray = oGeometry.Points.PositionArray
    Application.LogMessage "Object: " & oCube.Name
    Application.LogMessage "points: " & UBound( aPointArray, 2 )-LBound( aPointArray, 2 )+1
    ' print out the x,y,z positions of each point
    for i=LBound( aPointArray, 2 ) to UBound( aPointArray, 2 )
            Application.LogMessage vbTab & _
                    aPointArray(0,i) & "," & _
                    aPointArray(1,i) & "," & _
                    aPointArray(2,i)
    next
    Application.LogMessage "triangles: " & UBound( aTriangles, 1 )-LBound( aTriangles, 1 )+1
    ' print out the point indices for each triangle
    for i=LBound( aTriangles, 1 ) to UBound( aTriangles, 1 )
            set oTriangle = aTriangles(i)
            Application.LogMessage vbTab & _
                    oTriangle.Points(0).Index & "," & _
                    oTriangle.Points(1).Index & "," & _
                    oTriangle.Points(2).Index
    next