## AcclaimImport

### Description

Imports a .ASF skeleton file and a .AMC motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.

### Scripting Syntax

    AcclaimImport( SkeletonFileName, [MotionFileName], [CropMotionValuesToLimit], [OverrideBoneLengthMultiplier], [BoneLengthMultiplier], [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] );

### Parameters

Parameter | Type | Description
--- | --- | ---
SkeletonFileName | String | Name of the skeleton file to import
MotionFileName | String | Name of the motion file to import Default Value: ""
CropMotionValuesToLimit | Boolean | Specifies if you want to crop the motion values to the limits. Default Value: False
OverrideBoneLengthMultiplier | Boolean | Specifies if you want to override the default bone length multiplier. Default Value: False
BoneLengthMultiplier | Float | Bone lenght multiplier. Default Value: 1.0
InserMotion | Boolean | Specifies if you want to insert the imported animation clip on a mixer track. Default Value: False
NullsHierarchy | Boolean | Specifies if you want to generate a hierarchy of nulls or a bones. Default Value: False
GaplessSkeleton | Boolean | Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False
SI3DChains | Boolean | Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False
GroupAnimObjs | Boolean | If this option is set to true a group containing all animated objects in the hierarchy will be created. Default Value: False

### Examples

#### VBScript Example

    AcclaimImport "foo.asf", "foo.msf"