## XSIFactory.CreateObjectFromPreset2

### Introduced

v11.0 (2013)

### Description

Creates an object from a preset and optional preset family name. This method is similar to XSIFactory.CreateObjectFromPreset but specific to the Python language.

### C# Syntax

    Object XSIFactory.CreateObjectFromPreset2( String Name, String family );

### Scripting Syntax

    oReturn = XSIFactory.CreateObjectFromPreset2( PresetName, [Family] );

### Return Value

SIObject

### Parameters

Parameter | Type | Description
--- | --- | ---
PresetName | String | Name of the preset. Can be any value from the following preset lists: Constraint Presets, Operator Presets, Model Presets, Pass Presets, Primitive Presets, Property Presets, or Shader Presets Default Value: ""
Family | String | The name of the object's family; for example, "Operator" Default Value: If not specified then the first preset found matching the PresetName is used.