## XSIMath.MapObjectOrientationToWorldSpace

### Description

Converts an Orientation described in a given ObjectSpace to WorldSpace.

### C# Syntax

    SIVector3 XSIMath.MapObjectOrientationToWorldSpace( SITransformation in_pObjectSpace, SIVector3 in_pOrientation );

### Scripting Syntax

    oReturn = XSIMath.MapObjectOrientationToWorldSpace( ObjectSpace, Orientation );

### Return Value

SIVector3 (orientation)

### Parameters

Parameter | Type | Description
--- | --- | ---
ObjectSpace | SITransformation | ObjectSpace in which the orientation is described.
Orientation | SIVector3 | Orientation to convert.

### Examples

#### 1. JScript Example

    NewScene(null, false);
    var oRoot = Application.ActiveSceneRoot;
    var oCube = oRoot.AddGeometry("Cube","MeshSurface");
    oCube.Kinematics.Global.Parameters("posy").value = 4.0;
    oCube.Kinematics.Global.Parameters("posx").value = 2.0;
    oCube.Kinematics.Global.Parameters("rotx").value = 45.0;
    var oTrans = oCube.Kinematics.Local.Transform;
    var aNormal = new VBArray( oCube.ActivePrimitive.Geometry.Facets.NormalArray );
    var oOri = XSIMath.CreateVector3();
    oOri.x = aNormal.getItem(0,1);
    oOri.y = aNormal.getItem(1,1);
    oOri.z = aNormal.getItem(2,1);
    Application.LogMessage (aNormal.getItem(0,1));
    Application.LogMessage (aNormal.getItem(1,1));
    Application.LogMessage (aNormal.getItem(2,1));
    var oObjectOri = XSIMath.MapObjectOrientationToWorldSpace(oTrans, oOri);
    Application.LogMessage  ("The y unit vector  is represented by (" +
                                    XSIMath.RadiansToDegrees(oObjectOri.X) + "," +
                                    XSIMath.RadiansToDegrees(oObjectOri.Y) + "," +
                                    XSIMath.RadiansToDegrees(oObjectOri.Z) + ") in the cube object space");
    // Expected results:
    //INFO : The y unit vector  is represented by (0,-40.51423422706978,-40.51423422706977)
    //                      in the cube object space

#### 2. VBScript Example

    set oRoot = Application.ActiveProject.ActiveScene.Root
    set oCube = oRoot.AddGeometry("Cube","MeshSurface")
    oCube.Kinematics.Global.Parameters("posy").value = 4.0
    oCube.Kinematics.Global.Parameters("posx").value = 2.0
    oCube.Kinematics.Global.Parameters("rotx").value = 45.0
    set oTrans = oCube.Kinematics.Local.Transform
    set oOri = XSIMath.CreateVector3
    aNormal = oCube.ActivePrimitive.Geometry.Facets.NormalArray
    oOri.x = aNormal(0,2)
    oOri.y = aNormal(1,2)
    oOri.z = aNormal(2,2)
    set oObjectOri = XSIMath.MapObjectOrientationToWorldSpace(oTrans, oOri)
    Application.LogMessage  "The y unit vector  is represented by (" & _
                                    XSIMath.RadiansToDegrees(oObjectOri.X) & "," & _
                                    XSIMath.RadiansToDegrees(oObjectOri.Y) & "," & _
                                    XSIMath.RadiansToDegrees(oObjectOri.Z) & ") in the cube object space"