## CreateSpine

### Description

Creates a spine between two objects that represent the chest (top) and the hip (bottom). When you run the command, it prompts the user to pick the chest and hip objects. After the picking session, a dialog box appears asking about the number of vertebrae for the spine and whether they should be represented by polygon mesh or implicit cubes.
Alternatively, you can supply this information to the command to create the spine automatically.

### Scripting Syntax

    oReturn = CreateSpine( [Hip], [Chest], [NumVertebrae], [ImplicitVertebrae], [Interactive] );

### Return Value

Returns a Property representing the spine control.

### Parameters

Parameter | Type | Description
--- | --- | ---
Hip | String | Hip object Default Value: Currently selected object
Chest | String | Chest object Default Value: Currently selected object
NumVertebrae | Integer | Number of vertebrae to create. Default Value: 3
ImplicitVertebrae | Boolean | Make the vertebrae an implicit cube instead of a polygon mesh cube. Default Value: False
Interactive | Boolean | True to start a picking session to pick the Hip and Chest. After the picking session, a user dialog appears to enter the number of vertebrae required and whether to use implicit primitives for the vertebrae objects. Default Value: True