## PinAllUVComponents

### Introduced

v10.0 (2012)

### Description

Mark all components referenced by a UV property as pinned. Pinned components are used by the UVUnfold feature and are displayed in the texture editor with their own markers. PinAllUVComponents takes a UV property as input.

### Scripting Syntax

    PinAllUVComponents( UVProp );

### Parameters

Parameter | Type | Description
--- | --- | ---
UVProp | Object Name or UVProperty object. | The UV Property name or object.

### Examples

#### VBScript Example

    ' Set up a grid with a texture and an XY projection.
    CreatePrim "Grid", "MeshSurface"
    CreateProjection "grid", , siTxtDefaultPlanarXY, , "Texture_Projection"
    BlendInTextureLayers , , 1, True, siReplaceAndNoBlendInTextureLayers
    SetDisplayMode "Camera", "texturedecal"
    SelectObj "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection"
    ' Pin all components
    set uvprop = Selection(0)
    PinAllUVComponents uvprop
    ' Check the pinned component indices with the UVProperty object
    componentIndices = uvprop.PinComponentArray
    for i = lbound( componentIndices ) to ubound( componentIndices )
            logmessage "Index: " & componentIndices(i)
    next

### See Also

PinUVComponents UnPinUVComponents UnPinAllUVComponents