## Port.Target2

### Introduced

v3.0

### Description

Returns the connected object (KinematicState, Primitive, etc.) to which this port is connected, this can be used to access the name or path of the object. It is possible to access other output ports within the context of the _Update function of a custom operator however, this is not recommended and the results cannot be guaranteed. Within the context of a custom operator's _Update function you should only access the current OutputPort object available via as an argument to the function and any InputPort object.
Port.Target2 replaces Port.Target which returns a ProjectItem and didn't allow you access to non-ProjectItem objects such as the Parameter object.

### C# Syntax

    // get accessor
    Object rtn = Port.Target2;

### Examples

#### VBScript Example

    '
    ' This example demonstrates how to find the object connected to the input port for a built-in Softimage operator
    '
    ' Add a cube to the scene and apply the edge operator
    set oRoot = Application.ActiveProject.ActiveScene.Root
    set oObject = oRoot.AddGeometry( "Cube", "MeshSurface" )
    AddEdge oObject.FullName & ".pnt[LAST];" & oObject.FullName & ".edge[1]", 21.019
    ' Find the operator in the stack
    set oOperator = oObject.ActivePrimitive.ConstructionHistory.Find( "addedgeop" )
    if TypeName(oOperator) <> "Nothing" then
            ' Find the input primitive
            for each oInputPort in oOperator.InputPorts
                    set oTarget = oInputPort.Target2
                    if TypeName( oTarget ) = "Primitive" then
                            Application.LogMessage "addedge operator is reading from the primitive"
                    end if
            next
    else
            Application.LogMessage "cannot find operator"
    end if