## UnPinAllUVComponents

### Introduced

v10.0 (2012)

### Description

Mark all components referenced by a UV property as unpinned. UnPinAllUVComponents takes a UV property as input.

### Scripting Syntax

    UnPinAllUVComponents( UVProp );

### Parameters

Parameter | Type | Description
--- | --- | ---
UVProp | Object Name or UVProperty object. | The UV Property name or object.

### Examples

#### VBScript Example

    ' Set up a grid with a texture and an XY projection.
    CreatePrim "Grid", "MeshSurface"
    CreateProjection "grid", , siTxtDefaultPlanarXY, , "Texture_Projection"
    BlendInTextureLayers , , 1, True, siReplaceAndNoBlendInTextureLayers
    SetDisplayMode "Camera", "texturedecal"
    SelectObj "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection"
    ' Pin all components
    set uvprop = Selection(0)
    PinAllUVComponents uvprop
    ' Check the pinned component indices with the UVProperty object
    componentIndices = uvprop.PinComponentArray
    for i = lbound( componentIndices ) to ubound( componentIndices )
            logmessage componentIndices(i)
    next
    ' Unpin all components
    UnPinAllUVComponents uvprop
    ' Number of pinned components is now zero
    componentIndices = uvprop.PinComponentArray
    logmessage UBound(componentIndices)+1

### See Also

PinUVComponents PinAllUVComponents UnPinUVComponents