## Edge.NeighborEdges

### Introduced

v3.0

### Description

Returns a collection of Edge objects for all edge neighbors within a given distance. If the distance is 1 the Edge objects are returned in counter-clockwise order.

### C# Syntax

    EdgeCollection Edge.NeighborEdges( Int32 in_lDistance );

### Scripting Syntax

    oReturn = Edge.NeighborEdges( [Distance] );

### Return Value

EdgeCollection

### Parameters

Parameter | Type | Description
--- | --- | ---
Distance | Integer | Distance is an integer value representing the degree of neighborhood (for example, degree=2 for an edge means its adjacent edges plus the adjacent edges of the adjacent edges). Default Value: 1

### Examples

#### VBScript Example

    set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
    set oGeometry = oCube.ActivePrimitive.Geometry
    for each Edge in oGeometry.Edges
    set oNeighbors = Edge.NeighborEdges
    str = "Edges neighbors of edge( " & Edge.index & ") are :"
    for each n in oNeighbors
    str = str & " " & n.index
    next
    logmessage str
    next

### See Also

EdgeCollection.NeighborEdges Edge.NeighborVertices Edge.NeighborPolygons Edge.GrowNeighborEdges