## ProjectItem.UnSetLock

### Introduced

v4.0

### Description

Unlocks an object. The level passed to the method is used to determine which area is locked on the object.

### C# Syntax

    ProjectItem.UnSetLock( siLockLevel in_LockLevel, String in_Password );

### Scripting Syntax

    ProjectItem.UnSetLock( [level], [password] );

### Parameters

Parameter | Type | Description
--- | --- | ---
level | siLockLevel | The level to lock. The lock level is a bit field, so it can be only one level or a combination of many level or to have all levels, siLockLevelAll can be used. Default Value: siLockLevelAll
password | String | If the scene is lock-protected by a password, the password needs to be provided in order to unlock the object. Default Value: none

### Examples

#### JScript Example

    // See the examples under ProjectItem.LockType, ProjectItem.LockLevel, and ProjectItem.IsLocked

### See Also

ProjectItem.SetLock ProjectItem.LockType ProjectItem.LockLevel ProjectItem.IsLocked Parameter.UnSetLock Lock Unlock