## ExportRenderArchiveFrameSet

### Introduced

v6.0

### Description

Exports a set of frames from the specified passes, or the current pass if none specified. The render archive can subsequently then be used by a standalone version of the rendering engine that exported it.

### Scripting Syntax

    ExportRenderArchiveFrameSet( [Passes], FrameSet, [Verbose] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Passes | String | Passes to export Default Value: Current pass
FrameSet | Number | Set of frames to export. For example "1-50,75-100".
Verbose | siRenderVerbosity | Force progress report output on or off, or use values from the renderer's options Default Value: siRenderVerbosityDefault

### Examples

#### VBScript Example

    '
    '       This example creates a cone with some animation on it and then
    '       uses the default pass to render out every other frame.
    '
    ' Create a new scene with only 6 frames
    NewScene , false
    SetValue "PlayControl.Out", 6
    ' Add a cone with some animation
    Set oCone = CreatePrim( "Cone", "MeshSurface" )
    SaveKey oCone & ".kine.local.posx," _
            & oCone & ".kine.local.posy," _
            & oCone & ".kine.local.posz", _
            1
    SetValue "PlayControl.Key", 6
    SetValue "PlayControl.Current", 6
    Translate oCone, _
            6.94824213992454, _
            2.46082959410157, _
            -0.246082959410157, _
            siRelative, _
            siView, _
            siObj, _
            siXYZ
    SaveKey oCone & ".kine.local.posx," _
            & oCone & ".kine.local.posy," _
            & oCone & ".kine.local.posz", _
            6
    ' Render frames 2, 4 and 7 to 9 from the default pass
    RenderPassesFrameSet "Passes.Default_Pass", "2,4,7-9"

### See Also

ExportRenderArchiveFrameSet ExportRenderArchiveAllPasses CreatePass GetCurrentPass SetCurrentPass DeleteCurrentPass