## X3DObject.Materials

### Introduced

v4.0

### Description

Returns a MaterialCollection containing all Material objects on the X3DObject, including those on clusters and subsurfaces.

### C# Syntax

    // get accessor
    MaterialCollection rtn = X3DObject.Materials;

### Examples

#### JScript Example

    /*
            This example demonstrates how to access material on an object by first creating the object, then
            adding a constant and lambert shader, and then enumerating the materials collection for that
            object to 'find' the newly applied materials.
    */
    // Set up the scene with the new object
    NewScene( null, false );
    var oRoot = Application.ActiveProject.ActiveScene.Root;
    var oObject = oRoot.AddGeometry( "Cylinder", "MeshSurface" );
    // Add the materials
    ApplyShader( "Material\\Constant", oObject );
    BlendInTextureLayers( "Image", oObject );
    SelectGeometryComponents( oObject + ".poly[14,15]" );
    ApplyShader( "Material\\Lambert" );
    // Loop through the collection of materials
    var e = new Enumerator(oObject.Materials);
    for ( ; !e.atEnd(); e.moveNext() ) {
            var oMat = e.item();
            Application.LogMessage( "Found " + oMat );
    }
    // ---------- OUTPUT ----------
    //INFO : "Found cylinder.Material"
    //INFO : "Found cylinder.polymsh.cls.Polygon.Material1"