## Operator.Disconnect

### Introduced

v4.0

### Description

Disconnects all operator Ports. This operation is not undoable.

### C# Syntax

    Operator.Disconnect( Boolean );

### Scripting Syntax

    Operator.Disconnect( [Force] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Force | Boolean | Force the disconnection of the operator even if it means deleting created objects. Default Value: False

### Examples

#### JScript Example

    /*
            This example demonstrates how to create a runtime scripted operator and connect
            it to the first cube, disconnect it, and then reconnect it to a second cube.
    */
    // Update function for scripted operator
    function MyOperator_Update( ctx, Out, InPolymsh )
    {
            var aPos = InPolymsh.Value.Geometry.Points.PositionArray.toArray();
            Out.Value.Geometry.Points.PositionArray = aPos;
    }
    // Create a new scene with two cubes
    NewScene( null, false );
    var obj1 = CreatePrim( "Cube", "MeshSurface");
    var obj2 = CreatePrim( "Cube", "MeshSurface");
    // Create a runtime scripted operator
    var scop = XSIFactory.CreateScriptedOp( "MyOperator", MyOperator_Update.toString(), "JScript" );
    scop.AddIOPort( obj1.ActivePrimitive );
    // Connect operator to obj1
    scop.Connect( obj1 );
    // Disconnect operator from obj1
    scop.Disconnect();
    // Reconnect operator to obj2
    scop.Connect( obj2 );