## Operator.OutputPorts

### Introduced

v3.0

### Description

Returns a collection of OutputPort objects as an OutputPortCollection.
Note: This property is not blocked during a Custom Operator evaluation, but it is normally incorrect to access any output other than the currently evaluated output. For this reason, it is recommended to use OperatorContext.OutputPort or OperatorContext.OutputTarget instead of this property during the Update.

### C# Syntax

    // get accessor
    OutputPortCollection rtn = Operator.OutputPorts;

### Examples

#### VBScript Example

    '
    ' This example demonstrates how to access the output port(s) by traversing the object's
    ' operator stack. The operator in this case is the generator operator used to generate
    ' the cone primitive.
    '
    NewScene , false
    dim cone, op, port
    set cone = ActiveProject.ActiveScene.Root.AddGeometry("Cone", "NurbsSurface")
    for each op in cone.ActivePrimitive.ConstructionHistory
            Application.LogMessage "Found " & op.OutputPorts.Count & " output port(s)."
            for each port in op.OutputPorts
                    Application.LogMessage op.Name & ":" & port.Name & ":" & port.Target2
            next
    next
    ' Expected result:
    'INFO : Found 1 output port(s).
    'INFO : Geometry:Port_1:cone.surfmsh