## GetRigidBodyInitStateFromAnim

### Description

Allows the rigid bodies to use their animation as their initial states in the simulation.

### Scripting Syntax

    GetRigidBodyInitStateFromAnim( [InputObjs] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects for which we want to change the initial state. Default Value: Current selection

### See Also

SetRigidBodyInitState CreateActiveRigidBody CreatePassiveRigidBody RemoveRigidBody AttachRigidBodies