Softimage SDK Programmer's Guide > Customizing with the SDK > Custom Renderers > Registering a Rendering Engine >

# Adding Properties

When registering a property using the Renderer::AddProperty call, the name of the property to use should also include the plug-in name where the property is defined. Usually this is the current plug-in but it does not necessarily have to be so. For example:

    renderer.AddProperty( siRenderPropertyOptions, "MyPlugin.MyRendererProperty" );

Tip

It is recommended to name the property similar to other renderer properties in Softimage, such as "<renderer_name> Render Options".