## siXGSRenderFlag

### Description

XGS render flags for the Graphic Sequencer.

### C# Syntax

    siXGSRenderFlag.siRenderDefault                                             // 2
    siXGSRenderFlag.siRenderUnsorted                                            // 4
    siXGSRenderFlag.siRenderSorted                                              // 8
    siXGSRenderFlag.siRenderSortedNear                                          // 16
    siXGSRenderFlag.siRenderSortedCenter                                        // 32
    siXGSRenderFlag.siRenderSortedFar                                           // 64
    siXGSRenderFlag.siRenderSortFront                                           // 128
    siXGSRenderFlag.siRenderSelected                                            // 256
    siXGSRenderFlag.siTexEnvReplace                                             // 512
    siXGSRenderFlag.siRenderNoRTSOverride                                       // 1024

Constant | Value | Description
--- | --- | ---
siRenderDefault | 0x00000002 | Render normally.
siRenderUnsorted | 0x00000004 | Render unsorted objects.
siRenderSorted | 0x00000008 | Render sorted objects (back to front).
siRenderSortedNear | 0x00000010 | Render objects sorted by nearest point in bounding box.
siRenderSortedCenter | 0x00000020 | Render objects sorted by center of bounding box.
siRenderSortedFar | 0x00000040 | Render objects sorted by farthest point of bounding box.
siRenderSortFront | 0x00000080 | Sorted objects are rendered from front to back (instead of the default back to front).
siRenderSelected | 0x00000100 | Render selected objects.
siTexEnvReplace | 0x00000200 | Replace texture.
siRenderNoRTSOverride | 0x00000400 | Ignore realtime shader overrides when rendering.

### Applies To

CGraphicSequencer::RenderSceneUsingMaterial CGraphicSequencer::RenderSceneUsingMode

### See Also

CGraphicSequencer