## VertexCollection.NeighborEdges

### Introduced

v3.0

### Description

Returns a collection of Edge objects for all neighbors within the specified distance.

### C# Syntax

    EdgeCollection VertexCollection.NeighborEdges( Int32 in_lDistance );

### Scripting Syntax

    oReturn = VertexCollection.NeighborEdges( [Distance] );

### Return Value

EdgeCollection

### Parameters

Parameter | Type | Description
--- | --- | ---
Distance | Integer | Distance is an integer value representing the degree of neighborhood (eg: degree=2 for a vertex means its adjacent vertices plus the adjacent vertices of the adjacent vertices) Default Value: 1

### Examples

#### VBScript Example

    set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
    set oGeometry = oCube.ActivePrimitive.Geometry
    set oPolygons = oGeometry.Polygons
    set oNeighborVertices = oPolygons(0).NeighborVertices(1)
    set oNeighbors = oNeighborVertices.NeighborEdges
    str = "Edges neighbors of this EdgeCollection are :"
    for each n in oNeighbors
    str = str & " " & n.index
    next
    logmessage str

### See Also

Vertex.NeighborEdges VertexCollection.NeighborVertices VertexCollection.NeighborPolygons VertexCollection.GrowNeighborVertices