## MetaShaderRendererDef.CodePath

### Introduced

v9.0 (2011)

### Description

Returns or sets the file path of the shader code to execute as a String (for example, "\Application\bin\nt-x86-64\sibase.dll" or "{LIBS}/sibase.{EXT}". This is the same information as specified in the FileName entry under the MetaShader > Renderer section in a SPDL file.
If the file path hasn't been set then an empty string is returned.

### C# Syntax

    // get accessor
    String rtn = MetaShaderRendererDef.CodePath;
    // set accessor
    MetaShaderRendererDef.CodePath = String;

### See Also

MetaShaderRendererDef.CodeText Shader.CodePath