## OpenAnimationEditor

### Introduced

v2.0

### Description

Opens the animation editor with the animation view (right-hand side) set to the input view. The animation tree (left-hand side) shows the input object(s) with the input parameters already selected.

### Scripting Syntax

    OpenAnimationEditor( [AnimationView], [InputObjs] );

### Parameters

Parameter | Type | Description
--- | --- | ---
AnimationView | String | Which animation view to show in the animation editor (for example "FCurve Editor"). Default Value: None - the Animation Editor itself will determine which animation view to show
Possible Values: | Description:
FCurve Editor | FCurve Editor
Standalone DopeSheet | Standalone DopeSheet
Expression Editor | Expression Editor
Scripted Operator Editor | Scripted Operator Editor
InputObjs | String | List of animatable parameters (for example "cone*/.kine.local.pos"). Default Value: Currently marked parameters

### Examples

#### 1. VBScript Example

    '
    '       This example demonstrates how to open the default animation view with
    '       the OpenAnimationEditor command.
    '
    NewScene , false
    ' Create an object and set a key on it
    set oAnimObj = CreatePrim( "Cone", "MeshSurface" )
    Translate oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277, _
                    siRelative, siView, siObj, siXYZ
    SaveKey oAnimObj & "/.kine.local.pos", 1
    ' Open the Animation Editor with the default animation view (in this case, the FCurve Editor)
    OpenAnimationEditor

#### 2. JScript Example

    /*
            This example demonstrates how to open the Standalone DopeSheet with the
            OpenAnimationEditor command and automatically select the position fcurves.
    */
    NewScene( null, false );
    // Create an object and set a key on it
    var oAnimObj = CreatePrim( "Cone", "MeshSurface" );
    Translate( oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277,
                    siRelative, siView, siObj, siXYZ );
    SaveKey( oAnimObj + "/.kine.local.pos", 1 );
    // Open the Animation Editor with the Dopesheet as the animation view and
    // automatically select the position fcurves
    OpenAnimationEditor( "Standalone DopeSheet", oAnimObj + "/.kine.local.pos" );

### See Also

OpenView