## Constraint.Constrained

### Description

Returns the X3DObject being constrained by the constraining objects.

### C# Syntax

    // get accessor
    X3DObject rtn = Constraint.Constrained;

### Examples

#### JScript Example

    NewScene( null, false );
    var oRoot = Application.ActiveProject.ActiveScene.Root;
    var oNull = oRoot.AddNull();
    var oSphere = oRoot.AddGeometry( "Sphere","MeshSurface" );
    oSphere.Kinematics.AddConstraint( "Direction", oNull );
    oSphere.Kinematics.AddConstraint( "Direction", oNull );
    oSphere.Kinematics.AddConstraint( "Direction", oNull );
    var oConstraints = oSphere.Kinematics.Constraints;
    Application.LogMessage( Application.ClassName(oConstraints) );
    for (var i=0; i<oConstraints.Count; i++) {
            Application.LogMessage( oConstraints(i).Name + ", Constrained : " + oConstraints(i).Constrained );
            Application.LogMessage( "Constraining : " );
            var oConstraining = oConstraints(i).Constraining;
            for (var j=0; j<oConstraining.Count; j++) {
                    Application.LogMessage( "\t" + oConstraining(j) );
            }
    }
    // Expected results:
    //INFO : ConstraintCollection
    //INFO : Direction Cns, Constrained : sphere
    //INFO : Constraining :
    //INFO :        null
    //INFO : Direction Cns, Constrained : sphere
    //INFO : Constraining :
    //INFO :        null
    //INFO : Direction Cns, Constrained : sphere
    //INFO : Constraining :
    //INFO :        null