## Pass.GetAllShaders

### Introduced

v7.0

### Description

Returns all shaders nested under the pass, even the ones that are not connected. If no shaders are found, this method returns an empty collection.

### C# Syntax

    ShaderCollection Pass.GetAllShaders();

### Scripting Syntax

    oReturn = Pass.GetAllShaders();

### Return Value

ShaderCollection

### See Also

Light.GetShaderInputType Camera.GetAllShaders Material.GetAllShaders Shader.GetAllShaders