## ExportObjectRenderArchive

### Introduced

v7.0

### Description

Exports a sequence of frames from the specified passes, or the current pass if none specified. The render archive can subsequently then be used by a standalone version of the rendering engine that exported it.
This command can optionally accept a start frame and an end frame to render to override the pass settings. If no start frame or end frame is provided the command uses the default settings from the pass (which can be either a sequence or a set of frames).

### Scripting Syntax

    ExportObjectRenderArchive( [InputObj], FileName, [StartFrame], [EndFrame], [StepFrame], [MultiFrame], [DisplayProxy] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObj | String | Passes to export Default Value: Current pass
FileName | String | File to save.
StartFrame | Number | Start frame for the export Default Value: Pass Settings
EndFrame | Number | End frame for the export Default Value: Pass Settings
StepFrame | Number | Frame step increment for the export Default Value: Pass Settings
MultiFrame | Boolean | True to embed all frames into a single archive file Default Value: False
DisplayProxy | Boolean | True to display proxy Default Value: True

### Examples

#### VBScript Example

    '
    '       This example creates a cone with some animation on it and then
    '       uses the default pass to export out every other frame.
    '
    ' Create a new scene with only 6 frames
    NewScene , false
    SetValue "PlayControl.Out", 6
    ' Add a cone with some animation
    Set oCone = CreatePrim( "Cone", "MeshSurface" )
    SaveKey oCone & ".kine.local.posx," _
            & oCone & ".kine.local.posy," _
            & oCone & ".kine.local.posz", _
            1
    SetValue "PlayControl.Key", 6
    SetValue "PlayControl.Current", 6
    Translate oCone, _
            6.94824213992454, _
            2.46082959410157, _
            -0.246082959410157, _
            siRelative, _
            siView, _
            siObj, _
            siXYZ
    SaveKey oCone & ".kine.local.posx," _
            & oCone & ".kine.local.posy," _
            & oCone & ".kine.local.posz", _
            6
    ' Render the default pass from frame 1 to frame 6 with a step of 2
    ExportRenderArchive "Passes.Default_Pass", 1, 6, 2

### See Also

ExportRenderArchiveFrameSet ExportRenderArchiveAllPasses