## GenerateUniqueUVs

### Description

Generates a UV projection where the UV coordinates on the polygon meshes are set such that no two polygons overlap in the UV domain.
Note: This command uses output arguments. C# and some scripting languages (such as JScript, PerlScript and Python) don't support arguments passed by reference so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand method to call this command. ExecuteCommand packs the output arguments into a C# System.Object containing an Array of the output arguments (see Calling Commands from C#).

### Scripting Syntax

    GenerateUniqueUVs( [InputObjs], PropertyName, [LowU], [LowV], [Width], [Height], [SpaceU], [SpaceV], [Properties] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects to which the texture support is applied. Default Value: Selected objects
PropertyName | String | Name for the texture projection name. Returns the actual name.
LowU | Double | The U value of the left side of the target bounding box. Default Value: 0
LowV | Double | The V value of the bottom of the target bounding box. Default Value: 0
Width | Positive Double | The width of the target bounding box. Default Value: 1
Height | Positive Double | The height of the target bounding box. Default Value: 1
SpaceU | Double | The minimum spacing in U between disjoint polygons. Default Value: 0
SpaceV | Double | The minimum spacing in V between disjoint polygons. Default Value: 0
Properties | UV Property | The set of created properties.