## FCurveKey.Value

### Description

Sets or returns the value of the fcurve key as a Variant. The fcurve key value is returned as follows:
- Standard fcurves: double (VT_R8)
- Raw fcurves: double (VT_R8)
- Integer fcurves: LONG (VT_I4)
- Boolean fcurves: variant bool (VT_BOOL,VARANT_TRUE,VARIANT_FALSE)
Note: If you are setting the key value the value will be clamped within the range defined by the FCurve.LowClamp and the FCurve.HighClamp values.

### C# Syntax

    // get accessor
    Object rtn = FCurveKey.Value;
    // set accessor
    FCurveKey.Value = Object;

### Examples

#### 1. JScript Example

    /*
            This example illustrates how to set the key value on a specific key. It also
            provides a demonstration of an alternative way to set an fcurve, by using the
            SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)
    */
    // Create scene with a null with an animated local.posx
    NewScene( null, false );
    var n = Application.ActiveSceneRoot.AddNull();
    SaveKey( "null.kine.local.posx", 1, 5.0 );
    // Get the fcurve from the local.posx
    var posx = n.posx;
    var fc = posx.Source;
    // Get the first key in the fcurve
    var fckey = fc.Keys(0);
    // Increment the value of the key by 1
    Application.LogMessage( "Before modification: " + fckey.Value );
    fckey.Value++;                                          // == fckey.Value = fckey.Value + 1;
    Application.LogMessage( "After modification: " + fckey.Value );
    // Expected results:
    //INFO : Before modification: 5
    //INFO : After modification: 6

#### 2. VBScript Example

    '
    ' This example illustrates how to set the key value on a specific key. It also
    ' provides a demonstration of an alternative way to set an fcurve, by using the
    ' SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)
    '
    ' Create scene with a null with an animated local.posx
    NewScene , false
    set n = Application.ActiveSceneRoot.AddNull()
    SaveKey "null.kine.local.posx", 1, 5.0
    ' Get the fcurve from the local.posx
    set posx = n.posx
    set fc = posx.Source
    ' Get the first key in the fcurve
    set fckey = fc.Keys(0)
    ' Increment the value of the key by 1
    Application.LogMessage "Before modification: " & fckey.Value
    fckey.Value = fckey.Value + 1
    Application.LogMessage "After modification: " & fckey.Value
    ' Expected results:
    'INFO : Before modification: 5
    'INFO : After modification: 6

#### 3. Python Example

    #
    # This example illustrates how to set the key value on a specific key. It also
    # provides a demonstration of an alternative way to set an fcurve, by using the
    # SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)
    #
    # Create scene with a null with an animated local.posx
    Application.NewScene( "", 0 )
    n = Application.ActiveSceneRoot.AddNull()
    Application.SaveKey( "null.kine.local.posx", 1, 5.0 )
    # Get the fcurve from the local.posx
    posx = n.posx
    fc = posx.Source
    # Get the first key in the fcurve
    fckey = fc.Keys(0)
    # Increment the value of the key by 1
    Application.LogMessage( "Before modification: " + str(fckey.Value) )
    fckey.Value = fckey.Value + 1
    Application.LogMessage( "After modification: " + str(fckey.Value) )
    # Expected results:
    #INFO : Before modification: 5.0
    #INFO : After modification: 6.0