## Operator.IsConnected

### Introduced

v4.0

### Description

Returns a Boolean value indicating whether the operator is connected to at least one OutputPort (true=is connected; false=is not connected).

### C# Syntax

    // get accessor
    Boolean rtn = Operator.IsConnected;

### Examples

#### JScript Example

    /*
            This example demonstrates how to test to see whether an operator
            is connected to a scene object or not.
    */
    NewScene( null, false );
    var obj = CreatePrim( "Cube", "MeshSurface" );
    // Create an unconnected operator
    var op = XSIFactory.CreateObjectFromPreset( "Bend", "Operators" );
    // Test if operator is connected (should return false)
    Application.LogMessage( op.Name + " is connected = " + op.IsConnected );
    // Now connect the operator to a cube and test it again (should return true)
    op.Connect( obj );
    Application.LogMessage( op.Name + " is connected = " + op.IsConnected );
    // Expected result:
    //INFO : Bend Op is connected = false
    //INFO : Bend Op is connected = true