## VertexCollection.GrowNeighborVertices

### Introduced

v3.0

### Description

ReturnS a collection of Vertex objects for all vertices that are adjacent to each Facet of each Vertex in this collection, within the specified distance.

### C# Syntax

    VertexCollection VertexCollection.GrowNeighborVertices( Int32 in_lDistance );

### Scripting Syntax

    oReturn = VertexCollection.GrowNeighborVertices( [Distance] );

### Return Value

VertexCollection

### Parameters

Parameter | Type | Description
--- | --- | ---
Distance | Integer | Distance is an integer value representing the degree of neighborhood (eg: degree=2 for a vertex means its adjacent vertices plus the adjacent vertices of the adjacent vertices) Default Value: 1

### Examples

#### VBScript Example

    set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
    set oGeometry = oCube.ActivePrimitive.Geometry
    set oVertices = oGeometry.Polygons(0).Vertices
    set oNeighborVertices = oVertices.GrowNeighborVertices
    str = "Vertices around the vertices of the polygon(0) are :"
    for each n in oNeighborVertices
    str = str & " " & n.index
    next
    logmessage str

### See Also

VertexCollection.NeighborVertices VertexCollection.NeighborEdges VertexCollection.NeighborPolygons Vertex.GrowNeighborVertices