## Property Presets

This chapter contains the list of available Property object presets organized by class type (that is, the class of object returned by one of the AddProperty methods). These presets can be used with the following methods:

- SceneItem.AddProperty
- Material.AddProperty
- Shader.AddProperty
- Source.AddProperty
- Clip.AddProperty

Warning | Not all values are supported in every context; for example, some CustomProperty Presets such as Vertex Color can only be applied to a complete Cluster with the SceneItem.AddProperty method, while some CustomProperty presets such as Annotation can be applied to X3DObjects, partial or complete Clusters, Materials, Shaders, Sources, or Clips.

For information on the specific property classifications and a list of the properties that support them, click on the corresponding link below:

- ClusterProperty Property Presets
- CustomProperty Property Presets
- Property (Object) Presets
- UserDataBlob Presets
- UserDataMap Presets