## Scene.GetExternalFile

### Introduced

v5.0

### Description

Returns a FileReference object which corresponds to the specified GUID.
Note: Only source files are in the external file list (for example, graphics files, audio files, referenced model files, etc.).

### C# Syntax

    FileReference Scene.GetExternalFile( String in_Guid );

### Scripting Syntax

    oReturn = Scene.GetExternalFile();

### Return Value

FileReference

### Examples

#### JScript Example

    /*
            This JScript example demonstrates how to get the external file matching the specified GUID
    */
    NewScene (0, false);
    // First import a model so we have some external files to find
    var FPath = InstallationPath( siFactoryPath );
    ImportModel( FPath + "\\Data\\XSI_SAMPLES\\Models\\Man_Face.emdl", null, true );
    // Get the GUID of the first file related to the current (active) scene
    var oFilePath = Application.ActiveProject.ActiveScene.ExternalFiles(0);
    printFileInfo( oFilePath );
    var sGuid = oFilePath.GUID;
    // Use that GUID to get the same object
    var oFilePath2 = Application.ActiveProject.ActiveScene.GetExternalFile( sGuid );
    // The 2 filespaths are the same!
    printFileInfo( oFilePath2 );
    // Expected result (your GUIDs will be different from the ones below, of course):
    //INFO : FileType: Pictures
    //INFO : FileExists: 1
    //INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic
    //INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic
    //INFO : UNC     : <factory location>\Application\rsrc\noIcon.pic
    //INFO : GUID    : {C3416DDC-F75C-421F-9415-CD689DE8DF37}
    //INFO : FileType: Pictures
    //INFO : FileExists: 1
    //INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic
    //INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic
    //INFO : UNC     : <factory location>\Application\rsrc\noIcon.pic
    //INFO : GUID    : {C3416DDC-F75C-421F-9415-CD689DE8DF37}
    // Helper function to print info about the specified FileReference object
    function printFileInfo( in_file ) {
            // Verifying that this is a good object
            LogMessage( "FileType: " + in_file.FileType );
            LogMessage( "FileExists: " + in_file.FileExists() );
            // Get the original path
            var o_path = in_file;
            // Get the resolved path
            var r_path = o_path.ResolvedPath;
            // Get the UNC path
            var u_path = o_path.UNCPath;
            // Get the GUID
            var s_GUID = o_path.GUID;
            // Print all results
            LogMessage( "ORIGINAL: " + o_path );
            LogMessage( "RESOLVED: " + r_path );
            LogMessage( "UNC     : " + u_path );
            LogMessage( "GUID    : " + s_GUID );
    }

### See Also

Model.ExternalFiles Scene.ExternalFiles FileReference.GUID FileReference FileReferenceCollection CopyExtFilesIntoProject