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# Torso

The Torso object represents a rig consisting of a spine, left and right shoulders, and a hip. The torso is rigged with controls for the chest, hip and upper body.

A collection of 10 or 11 guide objects defines the torso. The first four guide objects determine the shape of the spine. The next six define the left side of the torso (left leg base, left shouder base, left shoulder tip, right leg base, right shouder base, right shoulder tip). An 11th guide object can be added to create a chest bone. A hip icon is created with hip sockets positioned at the leg bases, and the top of the hip is positioned at the base of the spine. One bone shoulder is created using the shoulder base and tip guide objects.

Returned by

MakeTorso

Also available via

Biped.Torso

Quadruped.Torso

Properties

Property Name | Type | Description
--- | --- | ---
parent | Model | the Upper Body Parent
Spine.Curve | X3DObject | the curve of the spine.
HipBone | X3DObject | the new Hip icon.
Spine.TopVertebra | X3DObject | the end of the new spine. if a Chest bone was created it will be the icon for this bone, otherwise it will be the last vertebra.
REff | ChainEffector | the effector of the right shoulder.
LEff | ChainEffector | the effector of the left shoulder.
RSkel | XSICollection | a collection of right shoulder skeleton elements
LSkel | XSICollection | a collection of left shoulder skeleton elements
Spine.Vertebra | XSICollection | a collection of spine vertebra
Tail | Tail | a tail object, created if duplications of the spine base are found
UpperBody | X3DObject | the UpperBody control icon
Hip | X3DObject | the Hip control icon
Chest | X3DObject | the Chest control icon
Hidden | XSICollection | a collection of Hidden object
Envelope | XSICollection | a collection of objects to be Enveloped
Shadows | XSICollection | a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.