## FileReference.GetFileInSequence

### Description

Returns the resolved path of the specified file in the file sequence.
A file sequence is a set of multiple files with the same base name, such as 'myfile.1.pic', 'myfile.2.pic', etc. For example, when rendering to disk, Softimage creates file sequences based on a base filename that you provide in the Render Options property page and when browsing the output folder, Softimage displays file sequences as a single entity with an annotation like: 'myfile.[1..2].pic'.

### C# Syntax

    String FileReference.GetFileInSequence( UInt32 in_iIndex );

### Scripting Syntax

    oString = FileReference.GetFileInSequence( Index );

### Return Value

String The resolved path of a specific file in the file sequence. If the file is not a sequence, the index 0 will return the resolved path, else if the index is greater than 0 an error is returned. If the index is out of bound, the path returned is empty and an error is returned.

### Parameters

Parameter | Type | Description
--- | --- | ---
Index | Long | Indicates the position of the file in the file sequence. Even though file sequences start at '1', this index is zero-based, so if you want 'myoutput.24.pic', you need to specify '23' for this argument. Note: If the index is equal to or greater than the number of files in the sequence, an error is returned

### Examples

#### JScript Example

    NewScene( null, false );
    // ---------------------------------------------------------------------------
    //      SETUP
    //
    // First import a model so we have some external files to find
    var FPath = XSIUtils.BuildPath(
            Application.InstallationPath( siFactoryPath ),
            "Data", "XSI_SAMPLES", "Models", "Man_Face.emdl"
    );
    ImportModel( FPath, null, true );
    // ---------------------------------------------------------------------------
    //      USING THE FileReference OBJECT
    //
    // Get the collection of all external files on the scene
    var oScene = Application.ActiveProject.ActiveScene;
    var l_extFileList = oScene.ExternalFiles;
    // Get the first file object in the list
    var oFile = l_extFileList(0);
    if ( l_extFileList.NumberOfFilesInSequence > 1 ) {
            // Show the last file in the sequence
            Application.LogMessage( oFile.GetFileInSequence(oFile.NumberOfFilesInSequence-1) );
    }
    // Expected results:
    //INFO : <factory_path>\rsrc\noIcon3.pic

### See Also

FileReference.NumberOfFilesInSequence