## Shader.Properties

### Introduced

v4.0

### Description

Returns a PropertyCollection containing each Property object installed on the object. See Shader.AddProperty for a list of properties that can be installed on a Shader.

### C# Syntax

    // get accessor
    PropertyCollection rtn = Shader.Properties;

### Examples

#### VBScript Example

    '
    '       This VBScript example demonstrates how to add CustomProperties
    '       under a Shader.
    '
    dim oCone, oMaterial, oPhongShader, oPhongPSet, oPhongProperties
    NewScene ,false
    set oCone = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" )
    set oMaterial = oCone.AddMaterial( "Phong" )
    set oPhongShader = oMaterial.Shaders(0)
    set oPhongPSet = oPhongShader.AddProperty( "CustomProperty", ,"ShaderNested" )
    oPhongPSet.AddParameter3 "Bar", siInt4
    set oPhongPSet = oPhongShader.AddProperty( "CustomProperty", ,"AnotherPSet" )
    set oPhongProperties = oPhongShader.Properties
    LogMessage "There are " & oPhongProperties.Count & " Properties under " & oPhongShader.FullName
    for each oProperty in oPhongProperties
            LogMessage oProperty.Name
    next
    'INFO : "There are 2 Properties under cone.Material.Phong"
    'INFO : "ShaderNested"
    'INFO : "AnotherPSet"

### See Also

SceneItem.Properties Shader.AddProperty