## NurbsSurface.GetNormalizedUVFromUV

### Description

Returns the Normalized equivalent of UV values.
Note: This method uses output arguments. C# and some scripting languages (such as JScript and PerlScript) don't support arguments passed by reference. However, there is a alternate version of this method which is considered safe to use with C#, JScript and PerlScript: NurbsSurface.GetNormalizedUVFromUV2.

### C# Syntax

    NurbsSurface.GetNormalizedUVFromUV( Double in_dUValue, Double in_dVValue, Object& out_pdUValueNormalized, Object& out_pdVValueNormalized );

### Scripting Syntax

    NurbsSurface.GetNormalizedUVFromUV( UValue, VValue, UValueNormalized, VValueNormalized );

### Parameters

Parameter | Type | Description
--- | --- | ---
UValue | Double | The UValue from which we want the normalized UValue.
VValue | Double | The VValue from which we want the normalized VValue.
UValueNormalized | Double | The normalized UValue(0.0 to 1.0).
VValueNormalized | Double | The normalized VValue(0.0 to 1.0).

### Examples

#### VBScript Example

    set oRoot = Application.ActiveProject.ActiveScene.Root
    set oSphere = oRoot.AddGeometry( "Sphere", "NurbsSurface" )
    oSphere.ActivePrimitive.Geometry.Surfaces(0).GetNormalizedUVFromUV _
            3.0, 4.0, UNormalized, VNormalized
    LogMessage "The normalized equivalent of 3.0, 4.0 is U :" & _
            UNormalized & " V: " & VNormalized