## PasteUserNormals

### Introduced

v8.0 (2010)

### Description

Pastes the normal value previously copied using the CopyUserNormals command.
Note: if explicit normal values are passed to the command then these values will be used for the paste operation instead of the previously copied values.

### Scripting Syntax

    PasteUserNormals( [InputObjs], [BleedSelection], [X], [Y], [Z], [Local], [Normalize] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of components. Default Value: Currently selected components
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring vertices. Default Value: If not specified, the Tweak User Normal tool setting will be used
X | Float | X value for paste. Default Value: Use previously copied value
Y | Float | Y value for paste. Default Value: Use previously copied value
Z | Float | Z value for paste. Default Value: Use previously copied value
Local | Boolean | True to treat input normal as a local-space normal. Default Value: false
Normalize | Boolean | True to normalize during paste. Default Value: true

### Examples

#### Python Example

    # Create a cube and set all the normals to a custom value
    app = Application
    app.CreatePrim("Cube", "MeshSurface")
    app.PasteUserNormals(None, 0, 1, 1, 1)

### See Also

CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals SetUserNormalValues