## siAssetStorageType

### Introduced

v6.0

### Description

This is the enumeration of the different ways an asset in Softimage can be stored. Assets can be either ActionSource objects or deltas.
Note: This enum replaces the obsolete siSourceStorageType enum.

### C# Syntax

    siAssetStorageType.siAssetStorageTypeInternal                               // 0
    siAssetStorageType.siAssetStorageTypeExternalDotXSIBin                      // 1
    siAssetStorageType.siAssetStorageTypeExternalDotXSIText                     // 2
    siAssetStorageType.siAssetStorageTypeExternalBin                            // 3
    siAssetStorageType.siAssetStorageTypeExternalXSIA                           // 4

Constant | Value | Description
--- | --- | ---
siAssetStorageTypeInternal | 0 | The asset is saved in the scene file.
siAssetStorageTypeExternalDotXSIBin | 1 | The asset is saved in a dotXSI file (.xsi) of type binary.
siAssetStorageTypeExternalDotXSIText | 2 | The source is saved in a dotXSI file (.xsi) of type text.
siAssetStorageTypeExternalBin | 3 | The asset is saved in a binary native Softimage file (.eani).
siAssetStorageTypeExternalXSIA | 4 | The asset is saved in a delta file (.xsia).

### See Also

ImportAction 'storage' parameter in the Action parameter list