## HideTextureUVDomains

### Description

Hides the texture support objects for the given objects.

### Scripting Syntax

    HideTextureUVDomains( [InputObjs], [Type] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects whose texture support objects are to be hidden. Default Value: Selected objects
Type | Long | Hide, Unhide or toggle the visibility Default Value: 0
Possible Values: | Description:
0 | Hide Texture Support
1 | Unhide Texture Support
-1 | Toggle visibility of Texture Support

### Examples

#### VBScript Example

    'Create a simple primitive, apply a default shader and create a texture projection
    CreatePrim "Sphere", "MeshSurface"
    ApplyShader
    BlendInPresetsInsp "Fractal", , , True, True
    CreateProjection "sphere", siTxtUV, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection"
    SetInstanceDataValue , "sphere.Material.Phong.ambient_blend.Fractal.tspace_id", "Texture_Projection"
    'Hide the texture support
    HideTextureUVDomains

### See Also

ToggleVisibilityOfTextureUVDomains UnhideTextureUVDomains SIGetTextureUVDomains