## SIFindUniqueTextureName

### Description

Finds a unique texture projection name over the input objects.

### Scripting Syntax

    SIFindUniqueTextureName( [InputObj], [PropertyName] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObj | String | List of objects. Default Value: Selected objects
PropertyName | String | Name to set on the generated UV property. Returns unique version of the name.

### See Also

CreateProjection