## FBXExportKeepXSIEffectors

### Introduced

v6.02

### Description

Returns or sets whether or not to export the skeleton and its effectors as they were defined in Softimage. If you specify true, the effectors are not transfered under the last bone of their chain; if you specify false, the effectors are moved so that their parent becomes the last bone of their chain.
Note: If you want to characterize your skeleton in MotionBuilder, you must specify false; otherwise, only keyframing will be available.
Warning: When using Softimage's Animation Mixer to animate your character, make sure that the animation is plotted and that there are no clips in the Animation Mixer or the file may not export correctly. Save your file before deleting your clips.

### Scripting Syntax

    oBoolean = FBXExportKeepXSIEffectors( [State] );

### Return Value

A Boolean value (true to keep XSI effectors; false otherwise)

### Parameters

Parameter | Type | Description
--- | --- | ---
State | Boolean | True to keep XSI effectors, false otherwise Default Value: If not specified, the current setting will not change.

### See Also

FBXExport Keep XSI effectors export option