## ActionDeltaItem.Mute

### Description

Sets or returns a Boolean value indicating whether the action delta item is muted or not (true = muted; false = active).

### C# Syntax

    // get accessor
    Boolean rtn = ActionDeltaItem.Mute;
    // set accessor
    ActionDeltaItem.Mute = Boolean;

### Examples

#### JScript Example

    /*
            This example demonstrates how to mute a ActionDeltaItem
    */
    NewScene(null, false);
    // Create a reference model from a cube
    var oRoot = Application.ActiveProject.ActiveScene.Root;
    var oCube = oRoot.AddGeometry("Cube", "MeshSurface");
    var emdlFileRefModel = XSIUtils.BuildPath(Application.InstallationPath(siProjectPath), "Models", "MyModel.emdl");
    CreateModelAndConvertToRef(oCube, emdlFileRefModel );
    // Add the Delta object
    var oDelta = AddDelta(oCube.Model);
    // Add an action of type siModificationDeltaStaticValue
    var oDeltaAction = oDelta.AddAction(siModificationDeltaStaticValue)
    // Add the Static value item
    var oActionDeltaItem = oDeltaAction.AddStaticValueItem(oCube + ".kine.global.posx", 10);
    // Mute the Item
    oActionDeltaItem.Mute = true;
    // Print the name of the mute ActionDeltaItem
    Application.LogMessage("muting " + oActionDeltaItem.Name);
    // Apply modification on the target reference asset container (the reference model)
    oDelta.Apply()
    // Reload the reference model to reset cube.kine.local.posx value
    UpdateReferencedModel("Model");
    // Output of above script:
    //INFO : muting cube.kine.local.posx

### See Also

Delta.Mute