## Scene.ActivePass

### Description

Returns the currently active Render Pass object. A render pass creates a picture layer of a scene that can be composited with any other pass(es) to create a complete image. Passes also allow you to quickly re-render a single layer without re-rendering the entire scene.

### C# Syntax

    // get accessor
    Pass rtn = Scene.ActivePass;

### Examples

#### Python Example

    #
    # This example demonstrates how to get the current pass
    #
    Application.NewScene( "", 0 )
    oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass
    Application.LogMessage( oCurrentPass )
    # Expected result:
    #INFO : Passes.Default_Pass

### See Also

Scene.Passes Pass PassCollection GetCurrentPass CreatePass SICreatePass DeleteCurrentPass