## FacetCollection.NormalArray

### Description

Returns normals as a 2 dimensional Array of x,y,z values.

### C# Syntax

    // get accessor
    Object rtn = FacetCollection.NormalArray;

### Examples

#### 1. VBScript Example

    set oRoot = Application.ActiveProject.ActiveScene.Root
    set oCube = oRoot.AddGeometry( "Cube", "MeshSurface" )
    set oGeometry = oCube.ActivePrimitive.Geometry
    aNormals = oGeometry.Facets.NormalArray
    for i = LBound(aNormals, 2) to UBound(aNormals, 2)
            Application.LogMessage "normal[" & i & "] =" & aNormals(0,i) & "," & aNormals(1,i) & "," & aNormals(2,i)
    next
    ' Expected result:
    'INFO : normal[0] =0,0,-1
    'INFO : normal[1] =0,-1,0
    'INFO : normal[2] =-1,0,0
    'INFO : normal[3] =1,0,0
    'INFO : normal[4] =0,1,0
    'INFO : normal[5] =0,0,1

#### 2. JScript Example

    var oCube = Application.ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) ;
    var oGeometry = oCube.ActivePrimitive.Geometry ;
    aNormals = new VBArray( oGeometry.Facets.NormalArray ) ;
    for ( i = aNormals.lbound(2) ; i <= aNormals.ubound(2) ; i++ )
    {
            Application.LogMessage( "normal[" + i + "] =" + aNormals.getItem(0,i) + "," +
                                    aNormals.getItem(1,i) + "," + aNormals.getItem(2,i) ) ;
    }
    // Expected result:
    //INFO : normal[0] =0,0,-1
    //INFO : normal[1] =0,-1,0
    //INFO : normal[2] =-1,0,0
    //INFO : normal[3] =1,0,0
    //INFO : normal[4] =0,1,0
    //INFO : normal[5] =0,0,1