Public Member Functions
ProjectItem Class Reference

## Detailed Description

The ProjectItem class represents the base content class in Softimage from which all other content objects derive. Its major feature is that it provides access to the parameters which represent the state of the object.

Many classes in Softimage support this interface, such as X3DObject, Property, Shader, Operator, and Primitive. The classes that do not support this are lightweight classes like Particle, Point, Geometry and Parameter, utility classes such as CValue, CColor, CGraphicSequencer or classes that are not content-related such as Command, Application and UIToolkit.

`#include <xsi_projectitem.h>`

Inheritance diagram for ProjectItem:
[legend]

List of all members.

## Public Member Functions
| ProjectItem ()
| ~ProjectItem ()
| ProjectItem (const CRef &in_ref)
| ProjectItem (const ProjectItem &in_obj)
bool | IsA (siClassID in_ClassID) const
siClassID | GetClassID () const
ProjectItem & | operator= (const ProjectItem &in_obj)
ProjectItem & | operator= (const CRef &in_ref)
CString | GetFamilies () const
siCapabilities | GetCapabilities () const
CStatus | PutCapabilityFlag (siCapabilities in_flag, bool in_bEnable)
bool | GetSelected (siBranchFlag in_branchFlag=siNode) const
CStatus | PutSelected (bool in_newState, siBranchFlag in_branchFlag=siNode)
CRefArray | GetOwners () const
CParameterRefArray & | GetParameters () const
Model | GetModel () const
bool | IsRelationship (siPSetRelationship in_PSetRelationship) const
bool | BelongsTo (const CString &in_family) const
bool | IsKindOf (const CString &in_objectType) const
bool | IsAnimated (siSourceType in_sourceType=siAnySource, bool in_bLocal=false) const
CRefArray | GetAnimatedParameters (siSourceType in_sourceType=siAnySource, bool in_bLocal=false) const
CRef | EvaluateAt (double in_dFrame=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, bool in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, double in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, float in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, short in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, LONG in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, LLONG in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, const CValue &in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, const CRef &in_val, double in_time=DBL_MAX)
CStatus | PutParameterValue (const CString &in_scriptname, const CString &in_val, double in_time=DBL_MAX)
CValue | GetParameterValue (const CString &in_scriptname, double in_time=DBL_MAX) const
Parameter | GetParameter (const CString &in_scriptname) const
PPGLayout | GetPPGLayout () const
siLockType | GetLockType ()
siLockLevel | GetLockLevel ()
bool | IsLocked ()
CStatus | SetLock (siLockLevel in_level=siLockLevelAll)
CStatus | UnSetLock (siLockLevel in_level=siLockLevelAll, const CString &in_password=CString())
CRefArray | GetTaggedParameters (siTags in_tags=siTagAll, bool in_bLocal=false) const
CRefArray | GetLockOwners (siLockLevel in_eLevel=siLockLevelAll, bool in_bLocal=false) const
CRef | AddScriptedOp (const CString &in_code=L"", const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", const CString &in_language=L"", siConstructionMode in_mode=siConstructionModeDefault, CStatus *out_pst=0)
CRef | AddScriptedOpFromFile (const CString &in_filename=L"", const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", const CString &in_language=L"", siConstructionMode in_mode=siConstructionModeDefault, CStatus *out_pst=0)
CRef | AddCustomOp (const CString &in_type, const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", siConstructionMode in_mode=siConstructionModeDefault, CStatus *io_pst=0)
CRefArray | GetLockOwners () const
X3DObject | GetParent3DObject () const
siBranchFlag | GetBranchFlag () const
CRefArray | GetICEAttributes () const
ICEAttribute | GetICEAttributeFromName (const CString &in_name) const
ICEAttribute | AddICEAttribute (const CString &in_name, XSI::siICENodeDataType in_DataType, XSI::siICENodeStructureType in_StructureType, XSI::siICENodeContextType in_ContextType)
CStatus | RemoveICEAttribute (const CString &in_name)
ULONG | GetObjectID () const
LONG | GetEvaluationID ()
LONG | GetHierarchicalEvaluationID ()

## Constructor & Destructor Documentation

ProjectItem | ( |  | ) |

Default constructor.

~ProjectItem | ( |  | ) |

Default destructor.

ProjectItem | ( | const CRef & | in_ref | ) |

Constructor.

Parameters:

  in_ref | constant reference object.

ProjectItem | ( | const ProjectItem & | in_obj | ) |

Copy constructor.

Parameters:

  in_obj | constant class object.

## Member Function Documentation

bool IsA | ( | siClassID | in_ClassID | ) | const `[virtual]`

Returns true if a given class type is compatible with this API class.

Parameters:

  in_ClassID | class type.

Returns:
  true if the class is compatible, false otherwise.

Reimplemented from SIObject.

Reimplemented in ActionSource, Annotation, Camera, CameraRig, ChainBone, ChainEffector, ChainElement, ChainRoot, Clip, ClipContainer, ClipRelation, Cluster, ClusterProperty, Constraint, CustomOperator, CustomProperty, Delta, Directed, Envelope, EnvelopeWeight, Expression, Framebuffer, Group, HairPrimitive, ICECompoundNode, ICEDataModifierNode, ICEDataProviderNode, ICENode, ICENodeContainer, ICETree, ImageClip, ImageClip2, Joint, Kinematics, Layer, Library, Light, LightRig, Material, MaterialLibrary, Mixer, Model, Null, Operator, Override, ParticleCloud, ParticleCloudPrimitive, ParticleType, Partition, Pass, PassContainer, Primitive, Property, Rig, Scene, SceneItem, SceneRenderProperty, Shader, ShapeClip, ShapeKey, SimulationEnvironment, Source, StaticKinematicState, Texture, TextureLayer, TextureLayerPort, TimeControl, Track, Transition, UserDataBlob, UserDataMap, UVProperty, and X3DObject.

siClassID GetClassID | ( |  | ) | const `[virtual]`

Returns the type of the API class.

Returns:
  The class type.

Reimplemented from SIObject.

Reimplemented in ActionSource, Annotation, Camera, CameraRig, ChainBone, ChainEffector, ChainElement, ChainRoot, Clip, ClipContainer, ClipRelation, Cluster, ClusterProperty, Constraint, CustomOperator, CustomProperty, Delta, Directed, Envelope, EnvelopeWeight, Expression, Framebuffer, Group, HairPrimitive, ICECompoundNode, ICEDataModifierNode, ICEDataProviderNode, ICENode, ICENodeContainer, ICETree, ImageClip, ImageClip2, Joint, Kinematics, Layer, Library, Light, LightRig, Material, MaterialLibrary, Mixer, Model, Null, Operator, Override, ParticleCloud, ParticleCloudPrimitive, ParticleType, Partition, Pass, PassContainer, Primitive, Property, Rig, Scene, SceneItem, SceneRenderProperty, Shader, ShapeClip, ShapeKey, SimulationEnvironment, Source, StaticKinematicState, Texture, TextureLayer, TextureLayerPort, TimeControl, Track, Transition, UserDataBlob, UserDataMap, UVProperty, and X3DObject.

ProjectItem& operator= | ( | const ProjectItem & | in_obj | ) |

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:

  in_obj | constant class object.

Returns:
  The new ProjectItem object.

ProjectItem& operator= | ( | const CRef & | in_ref | ) |

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:

  in_ref | constant class object.

Returns:
  The new ProjectItem object.

Reimplemented from SIObject.

Reimplemented in ActionSource, Annotation, Camera, CameraRig, ChainBone, ChainEffector, ChainElement, ChainRoot, Clip, ClipContainer, ClipRelation, Cluster, ClusterProperty, Constraint, CustomOperator, CustomProperty, Delta, Directed, Envelope, EnvelopeWeight, Expression, Framebuffer, Group, HairPrimitive, ICECompoundNode, ICEDataModifierNode, ICEDataProviderNode, ICENode, ICENodeContainer, ICETree, ImageClip, ImageClip2, Joint, Kinematics, Layer, Library, Light, LightRig, Material, MaterialLibrary, Mixer, Model, Null, Operator, Override, ParticleCloud, ParticleCloudPrimitive, ParticleType, Partition, Pass, PassContainer, Primitive, Property, Rig, Scene, SceneItem, SceneRenderProperty, Shader, ShapeClip, ShapeKey, SimulationEnvironment, Source, StaticKinematicState, Texture, TextureLayer, TextureLayerPort, TimeControl, Track, Transition, UserDataBlob, UserDataMap, UVProperty, and X3DObject.

CString GetFamilies | ( |  | ) | const

Returns the names of all the families the object belongs to.

Returns:
  String representing all families to which this object belongs.

siCapabilities GetCapabilities | ( |  | ) | const

Returns a mask of all the object's capabilities.

Returns:
  The object's capabilities.

CStatus PutCapabilityFlag | ( | siCapabilities | in_flag,
|  | bool | in_bEnable
| ) |  |

Disables or enables any Capability flag set on the object. For example an object can be hidden from the Scene Explorer by setting the siNotInspectable flag. Changing the capability flags only affects one particular instance of the object.

Parameters:

  in_flag | Specify the flag to change
  in_bEnable | True to set the capability; false to remove it.

See also:
  Parameter::GetCapabilities

Since:
  5.1

bool GetSelected | ( | siBranchFlag | in_branchFlag = `siNode` | ) | const

Returns the object's selected state.

Parameters:

  in_branchFlag | Is the object selected in node or branch? the default value is siNode. This argument only applies to objects that have children such as the X3DObject and Model objects.

Returns:
  true if the current object is selected.

CStatus PutSelected | ( | bool | in_newState,
|  | siBranchFlag | in_branchFlag = `siNode`
| ) |  |

Sets the object's selected state.

Parameters:

  in_newState | new state
  in_branchFlag | Is the object to be selected in node or branch? the default value is siNode. This argument only applies to objects that have children such as the X3DObject and Model objects.

Returns:
  CStatus::OK success
  CStatus::Fail other failure

CRefArray GetOwners | ( |  | ) | const

Returns an array of references to all owners of this object. If this function is called from the cb_Operator_Update Update context of a custom operator it returns an empty CRefArray.

Returns:
  Array of references to owners.

CParameterRefArray& GetParameters | ( |  | ) | const

Returns an array of references to all parameters within the object that support read access; that is, you can get their value using Parameter::GetValue.

Note:
  This function builds a cache of all parameters. Building the cache can be costly performance wise. Use this function in cases where the object has many parameters and you need to access most of them. It is more suitable to use GetParameter if you only need to access a few parameters.

Returns:
  Array of Parameter objects

See also:
  ProjectItem::GetParameter, Parameter::GetParameter

Returns:
  Array of references to parameters.

Model GetModel | ( |  | ) | const

Returns the Model to which the object belongs. If this method is called from the cb_Operator_Update Update context of a custom operator it returns an invalid Model.

Returns:
  The Model to which this object belongs.

bool IsRelationship | ( | siPSetRelationship | in_PSetRelationship | ) | const

Returns true if the object has the required kind of parent/child parameter-set (Pset) relationship with its parent and false otherwise

Note:
  Prior to v5.0 this was called IsA(). This conflicted with the other IsA() method for testing the class id. This function maps to ProjectItem.IsA in the scripting object model.

Parameters:

  in_PSetRelationship | Type of Pset relationship to check.

Returns:
  true if the object has the specified type of Pset relationship with its parent; otherwise false.

Since:
  5.0

bool BelongsTo | ( | const CString & | in_family | ) | const

Returns true if the object belongs to specified family and false otherwise.

Parameters:

  in_family | Family (or families) to check

Returns:
  true if the object belongs to the specified family; otherwise false.

See also:
  siFamily

bool IsKindOf | ( | const CString & | in_objectType | ) | const

Returns true if this object matches a given type and false otherwise.

Parameters:

  in_objectType | an object type.

Returns:
  true if this object matches a given type; otherwise false.

bool IsAnimated | ( | siSourceType | in_sourceType = `siAnySource`,
|  | bool | in_bLocal = `false`
| ) |  | const

Returns true if the object is animated by a specific animation source type and false otherwise.

Parameters:

  in_sourceType | Animation source type. The default value is any source.
  in_bLocal | Specifies whether the animation to check is local to the object or not. If true then all animated parameters that come from propagated properties or from intermediate nodes are ignored. Intermediate nodes are nested under the object but are not necessary owned by the object itself. For instance, the camera object nested under a `Texture_Projection_Def` property is not considered unless the target object is the projection property itself. When the flag is set to false (default), all parameters are considered.

Returns:
  true if the object is animated; false otherwise.

CRefArray GetAnimatedParameters | ( | siSourceType | in_sourceType = `siAnySource`,
|  | bool | in_bLocal = `false`
| ) |  | const

Returns an array of references to parameters that are animated by a specific animation source type. If this method is called from the Update() context of a custom operator it will return an empty CRefArray.

Parameters:

  in_sourceType | an object type.
  in_bLocal | Specifies whether the animation to check is local to the object or not. If true then all animated parameters that come from propagated properties or from intermediate nodes are ignored. Intermediate nodes are nested under the object but are not necessary owned by the object itself. For instance, the camera object nested under a `Texture_Projection_Def` property is not considered unless the target object is the projection property itself. When the flag is set to false (default), all parameters are considered.

Returns:
  Array of references to Parameter objects.

CRef EvaluateAt | ( | double | in_dFrame = `DBL_MAX` | ) |

Returns a version of the object at a particular time.

Parameters:

  in_dFrame | Time in frames at which to evaluate object, the default value is `DBL_MAX` which means the current time.

Returns:
  Reference to the object.

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | bool | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

Sets the value of a parameter nested under this ProjectItem. If you try to set a read-only parameter, an error (CStatus::Unexpected) occurs. You can check if a parameter is read-only by checking the condition:

     Parameter::GetCapabilities & ::siReadOnly == ::siReadOnly

Note that you can set a custom property parameter even if it is created with the read-only capability.

Note:
  This function does not build a cache of all parameter values. Use this function in cases where the object has many parameters but you only need to set the value on a few of them.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

See also:
  ProjectItem::GetParameterValue

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | double | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | float | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | short | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | LONG | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | LLONG | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Note:
  LLONG types are not supported as a native parameter value type, so the input value will be converted to the parameter type specified by `in_scriptname`.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | const CValue & | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | const CRef & | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CStatus PutParameterValue | ( | const CString & | in_scriptname,
|  | const CString & | in_val,
|  | double | in_time = `DBL_MAX`
| ) |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).
  in_val | The parameter value to set.
  in_time | Time in frame, defaults to the current frame(this is represented by the value of `DBL_MAX`).

Returns:
  CStatus::OK success
  CStatus::Unexpected Trying to set a read-only parameter.
  CStatus::BadVarType Invalid input value type. Usually happens if `in_val` cannot get converted to the parameter type.
  CStatus::Fail Other failure

CValue GetParameterValue | ( | const CString & | in_scriptname,
|  | double | in_time = `DBL_MAX`
| ) |  | const

Returns the value of a parameter nested under the ProjectItem. If the parameter doesn't exist an empty CValue is returned. If the parameter value is a string and it has not been set then an empty string is returned.

Note:
  This function does not build a cache of all parameter values. Use this function in cases where the object has many parameters but you only need to get the value on a few of them.

Parameters:

  in_scriptname | The script name of the parameter for which we want to get the value (see Parameter::GetScriptName).
  in_time | Time in frame defaults to the current frame (represented by the value of `DBL_MAX`).

Returns:
  The parameter value.

See also:
  Parameter::GetValue, Parameter::GetScriptName

Parameter GetParameter | ( | const CString & | in_scriptname | ) | const

Returns a particular parameter of this object. If the parameter script name does not exist the Parameter will be invalid and all functions will return default values.

Note:
  This function does not build a cache of all parameter values. Use this function in cases where the object has many parameters but you only need to get a few of them.

Parameters:

  in_scriptname | The script name of the parameter (see Parameter::GetScriptName).

Returns:
  A Parameter object.

See also:
  Parameter::GetParameters

PPGLayout GetPPGLayout | ( |  | ) | const

Returns the layout associated with this project item. The Layout defines how the Parameters of the ProjectItem are presented visually when the object is inspected.

See also:
  PPGLayout

Since:
  4.0

siLockType GetLockType | ( |  | ) |

Returns the lock type if the parameter is locked.

Returns:
  The type of owner (::siLockOwnerNone if not locked).

Since:
  4.0

siLockLevel GetLockLevel | ( |  | ) |

Returns the lock level for this parameter.

Returns:
  The level of lock (siLockLevelNone if not locked).

Since:
  4.0

bool IsLocked | ( |  | ) |

Indicates whether or not a parameter is locked.

Returns:
  true if the Parameter is locked.

Since:
  4.0

CStatus SetLock | ( | siLockLevel | in_level = `siLockLevelAll` | ) |

Locks a parameter.

Parameters:

  in_level | The level to lock. Can be siLockLevelAll for all levels

Returns:
  CStatus

Since:
  4.0

CStatus UnSetLock | ( | siLockLevel | in_level = `siLockLevelAll`,
|  | const CString & | in_password = `CString()`
| ) |  |

Unlocks a parameter.

Parameters:

  in_level | The level to unlock. Can be siLockLevelAll for all levels
  in_password | The optional password to pass when the scene locks are password protected

Returns:
  CStatus

Since:
  4.0

CRefArray GetTaggedParameters | ( | siTags | in_tags = `siTagAll`,
|  | bool | in_bLocal = `false`
| ) |  | const

Returns an array of references to parameters that are tagged by a specific tag

Parameters:

  in_tags | the tags to check
  in_bLocal | Specifies whether the tags to check is local to the parameters or not. If true then all tagged parameters that come from propagated properties or from intermediate nodes are ignored. Intermediate nodes are nested under the object but are not necessary owned by the object itself. For instance, the camera object nested under a `Texture_Projection_Def` property is not considered unless the target object is the projection property itself. When the flag is set to false (default), all parameters are considered.

Returns:
  Array of references to Parameter objects.

Since:
  4.0

CRefArray GetLockOwners | ( | siLockLevel | in_eLevel = `siLockLevelAll`,
|  | bool | in_bLocal = `false`
| ) |  | const

Returns an array of references to parameters that are owner of a lock

Parameters:

  in_eLevel | the level to check
  in_bLocal | Specifies whether the lock to check is local to the object or not. If true then all lock owners that come from propagated properties or from intermediate nodes are ignored. Intermediate nodes are nested under the object but are not necessary owned by the object itself. For instance, the camera object nested under a `Texture_Projection_Def` property is not considered unless the target object is the projection property itself. When the flag is set to false (default), all parameters are considered.

Returns:
  Array of references to Parameter objects.

Since:
  4.0

CRef AddScriptedOp | ( | const CString & | in_code = `L""`,
|  | const CRefArray & | in_inputs = `CRefArray()`,
|  | const CString & | in_name = `L""`,
|  | const CString & | in_language = `L""`,
|  | siConstructionMode | in_mode = `siConstructionModeDefault`,
|  | CStatus * | out_pst = `0`
| ) |  |

Creates a new runtime scripted operator and connects its output to this object. If the scripting file is not specified then a default implementation will be used. For parameter connections a simple assignment of the current value be use created for example `'out`.value = 0.00'.

Specifying the scripting language is optional. If not specified then the language associated with the file extension will be used. If this cannot be determined then the current scripting language user preference will used.

Tip:
  This is the C++ API version of the AddScriptedOpFromFile command, which also creates a runtime scripted operator. To create a Self-Installed Custom Operator, use the ProjectItem::AddCustomOp instead.

Parameters:

  in_code | The script containing the implementation of the scripted operator.
  in_inputs | Array of objects or parameters to be connected to input ports.
  in_name | Name of the new scripted operator
  in_language | The script language of the new scripted operator. If not specified the value current user preference for the scripting language will be used.
  in_mode | Specifies the construction mode in which the operator will be applied. This only applies to output connections made to Geometry objects, the mode will be ignored for all other types of connections.

Return values:

  out_pst | Optional error status

Returns:
  The new runtime scripted operator
  Empty CRef on failure

Since:
  4.0

CRef AddScriptedOpFromFile | ( | const CString & | in_filename = `L""`,
|  | const CRefArray & | in_inputs = `CRefArray()`,
|  | const CString & | in_name = `L""`,
|  | const CString & | in_language = `L""`,
|  | siConstructionMode | in_mode = `siConstructionModeDefault`,
|  | CStatus * | out_pst = `0`
| ) |  |

Creates a new scripted operator and connects its output to this object. If the scripting file is not specified then a default implementation will be used. For parameter connections a simple assignment of the current value be use created for example `'out`.value = 0.00'.

Specifying the scripting language is optional. If not specified then the language associated with the file extension will be used. If this cannot be determined then the current scripting language user preference will used.

Tip:
  This is the C++ API version of the AddScriptedOpFromFile command, which also creates a runtime scripted operator. To create a Self-Installed Custom Operator, use the ProjectItem::AddCustomOp instead.

Parameters:

  in_filename | The script filename containing the implementation of the scripted operator.
  in_inputs | Array of objects or parameters to be connected to input ports.
  in_name | Name of the new scripted operator
  in_language | The script language of the new scripted operator. If not specified the value current user preference for the scripting language will be used.
  in_mode | Specifies the construction mode in which the operator will be applied. This only applies to output connections made to Geometry objects, the mode will be ignored for all other types of connections.

Return values:

  out_pst | Optional error status

Returns:
  A reference to the new scripted operator
  Empty CRef on failure

Since:
  4.0

CRef AddCustomOp | ( | const CString & | in_type,
|  | const CRefArray & | in_inputs = `CRefArray()`,
|  | const CString & | in_name = `L""`,
|  | siConstructionMode | in_mode = `siConstructionModeDefault`,
|  | CStatus * | io_pst = `0`
| ) |  |

Creates a new Self-Installed Custom Operator and connects its output to this object.

Tip:
  This is the C++ API version of the AddCustomOp command, which also creates a Self-Installed Custom Operator. To create a runtime scripted operator, use the ProjectItem::AddScriptedOp function.

Parameters:

  in_type | The type of a operator. A PluginItem must be installed by this name.
  in_inputs | Array of objects or parameters to be connected to input ports.
  in_name | Name of the new custom operator. If not specified the type is used to determine a name for the operator.
  in_mode | Specifies the construction mode in which the operator will be applied. This only applies to output connections made to Geometry objects, the mode will be ignored for all other types of connections.

Return values:

  io_pst | Optional error status

Returns:
  A reference to the CustomOperator
  Empty CRef on failure

See also:
  cus_ops Custom Operators

Since:
  5.1

CRefArray GetLockOwners | ( |  | ) | const

Returns an array of references to objects that are master of the lock of this object.

Returns:
  Array of references of the lock masters for this object. Empty if not locked.

Since:
  4.0

X3DObject GetParent3DObject | ( |  | ) | const

Returns the X3DObject to which the object belongs.

Note:
  If this function is called from the cb_Operator_Update Update context of a custom operator it will return an invalid X3DObject.

Returns:
  The X3DObject to which this object belongs.

Since:
  5.0

siBranchFlag GetBranchFlag | ( |  | ) | const

Returns the branch flag. The branch flag is used in the context of adding objects to the Selection or to a Group. You can check if an object was added to a group as a branch member or if an object has been branch selected by testing if the branchflag has been set to siBranch.

Note:
  To change the group member to a branch member you must remove and re-add the member to the group. To change a select object to a branch selected object you must deselect then reselect the object.

Returns:
  siBranchFlag

Since:
  5.0

CRefArray GetICEAttributes | ( |  | ) | const

Returns all attributes defined for this object.

Returns:
  Array of references to ICEAttribute objects.

See also:
  ProjectItem::GetICEAttributes

Since:
  7.0

ICEAttribute GetICEAttributeFromName | ( | const CString & | in_name | ) | const

Returns the attribute data matching a specific name.

Parameters:

  in_name | Name of the attribute to find.

Returns:
  The ICEAttribute object.

See also:
  Geometry::GetICEAttributeFromName

Since:
  7.0

Example:
  This example shows how to access the `PointPosition` attribute by name.

              CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent );
              CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype,  CValue& out_bone,  CValue& out_effector );
              CValue AppendBone( const CValue&  in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin );
              CValue ApplyFlexEnv( const CValue&  in_connectionset, bool in_assignnewdeformers,  XSI::siConstructionMode & io_constructionmode );
              void SelectObj( const CValue&  in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability ) ;

              template < class T >
              class CICEAttributeData2DLogger
              {
                  public:
                  static void Log( ICEAttribute& attr )
                  {
                      CICEAttributeDataArray2D< T > data2D;
                      attr.GetDataArray2D( data2D );

                      Application xsi;
                      for( ULONG i=0; i<data2D.GetCount( ); i++ )
                      {
                          CICEAttributeDataArray< T > data;
                          data2D.GetSubArray( i, data );
                          for( ULONG j=0; j<data.GetCount( ); j++ )
                          {
                              xsi.LogMessage( CString( data[ j ] ) );
                          }
                      }
                  }
              };

              Application xsi;

              X3DObject cone = CreatePrim( L"Cone", L"MeshSurface", L"", L"");
              Create2DSkeleton( 2.95, 3.34, -0.33, 4.73, 0.0, 0.0, -5.71, 0, 0, 4, CValue(""), CValue(""));
              AppendBone( L"eff", 3.70, -3.02, 0.30, L"");

              XSI::siConstructionMode mode = siConstructionModeModeling;
              ApplyFlexEnv( L"cone;bone,bone1,eff", true, mode );
              SelectObj( L"cone.polymsh.cls.EnvelopWeightCls.Envelope_Weights", L"", L"" );

              // Makse sure to generate the data first
              cone.GetActivePrimitive().GetGeometry(0);

              ProjectItem envProp = xsi.GetSelection()[0];

              ICEAttribute attr = envProp.GetICEAttributeFromName( L"EnvelopeWeightsPerDeformer" );

              xsi.LogMessage( L"*******************************************************************" );
              xsi.LogMessage( L"Name: " + attr.GetName() );
              xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) );
              xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) );
              xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) );
              xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) );
              xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) );
              xsi.LogMessage( L"Category: " + CString(attr.GetCategory()) );
              xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) );

              CICEAttributeData2DLogger<float>::Log( attr );

              // Helpers
              CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
              {
                  CValueArray args(4);
                  CValue retval;
                  args[0]= in_presetobj;
                  args[1]= in_geometrytype;
                  args[2]= in_name;
                  args[3]= in_parent;

                  Application app;
                  app.ExecuteCommand( L"CreatePrim", args, retval );
                  return retval;
              }

              CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype,  CValue& out_bone,  CValue& out_effector )
              {
                  CValueArray args(12);
                  CValue retval;

                  args[0]= in_rx;
                  args[1]= in_ry;
                  args[2]= in_rz;
                  args[3]= in_ex;
                  args[4]= in_ey;
                  args[5]= in_ez;
                  args[6]= in_nx;
                  args[7]= in_ny;
                  args[8]= in_nz;
                  args[9]= in_viewtype;

                  Application app;
                  app.ExecuteCommand( L"Create2DSkeleton", args, retval );

                  out_bone = args[10];
                  out_effector = args[11];
                  return retval;
              }

              CValue AppendBone( const CValue&  in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin )
              {
                  CValueArray args(5);
                  CValue retval;

                  args[0]= in_inputobjs;
                  args[1]= in_ex;
                  args[2]= in_ey;
                  args[3]= in_ez;
                  args[4]= in_pin;

                  Application app;
                  app.ExecuteCommand( L"AppendBone", args, retval );

                  return retval;
              }

              CValue ApplyFlexEnv( const CValue&  in_connectionset, bool in_assignnewdeformers,  XSI::siConstructionMode & io_constructionmode )
              {
                  CValueArray args(3);
                  CValue retval;

                  args[0]= in_connectionset;
                  args[1]= in_assignnewdeformers;
                  args[2]= io_constructionmode;

                  Application app;
                  app.ExecuteCommand( L"ApplyFlexEnv", args, retval );

                  io_constructionmode = (XSI::siConstructionMode)(LONG)args[2];
                  return retval;
              }

              void SelectObj( const CValue&  in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability )
              {
                  CValueArray args(3);
                  CValue retval;
                  args[0]= in_selectionlist;
                  args[1]= in_hierarchylevel;
                  args[2]= in_checkobjectselectability;

                  Application app;

                  CStatus st = app.ExecuteCommand( L"SelectObj", args, retval );
                  return;
              }

ICEAttribute AddICEAttribute | ( | const CString & | in_name,
|  | XSI::siICENodeDataType | in_DataType,
|  | XSI::siICENodeStructureType | in_StructureType,
|  | XSI::siICENodeContextType | in_ContextType
| ) |  |

Adds and returns a new <object idref="ICEAttribute"> on this object. If the attribute already exists, the current attribute is returned.

Parameters:

  in_name | Name of the attribute to create.
  in_DataType | The attribute data type.
  in_StructureType | The attribute structure type.
  in_ContextType | The attribute context type.

Returns:
  The newly created ICEAttribute object or the existing attribute if already defined.

See also:
  Geometry::AddICEAttribute
  Geometry::RemoveICEAttribute

Since:
  11.0 (2013)

CStatus RemoveICEAttribute | ( | const CString & | in_name | ) |

Removes the attribute identified with in_name from this object. The attribute is removed only if it is not a built-in attribute or not required by an ICETree.

Parameters:

  in_name | Name of the attribute to remove.

Returns:
  CStatus::OK success
  CStatus::False the attribute doesn't exist
  CStatus::Fail failure

See also:
  Geometry::AddICEAttribute
  Geometry::RemoveICEAttribute

Since:
  11.0 (2013)

ULONG GetObjectID | ( |  | ) | const

Returns the object identifier.

Returns:
  The object identifier or `UINT_MAX` if the object has no ID.

See also:
  Application::GetObjectFromID, Shader::GetProgID

Since:
  7.0

LONG GetEvaluationID | ( |  | ) |

Returns the last evaluation ID. The evaluation ID is a counter that is incremented each time the ProjectItem is evaluated (dirtied) by XSI. You can use this to detect whether a ProjectItem became dirty since the last time GetEvaluationID was called.

Return values:

  The | evaluation ID (LONG)

Returns:
  -1 on failure

Since:
  9.0 (2011)

LONG GetHierarchicalEvaluationID | ( |  | ) |

Returns the sum of the evaluation ID for the hierarchy of object that are nested under this object. This is equivalent to doing the sum manually of all EvaluationID for the object.

Return values:

  The | evaluation ID (LONG)

Returns:
  -1 on failure

Since:
  9.0 (2011)

The documentation for this class was generated from the following file:

- xsi_projectitem.h