## XSIFactory.CreateObjectFromPreset

### Introduced

v4.0

### Description

Creates an object from a preset and optional preset family name.
Note: This method could return an invalid object in python, use XSIFactory.CreateObjectFromPreset2 instead.

### C# Syntax

    SIObject XSIFactory.CreateObjectFromPreset( String Name, String family );

### Scripting Syntax

    oReturn = XSIFactory.CreateObjectFromPreset( PresetName, [Family] );

### Return Value

SIObject

### Parameters

Parameter | Type | Description
--- | --- | ---
PresetName | String | Name of the preset. Can be any value from the following preset lists: Operator Presets, Model Presets, Pass Presets, Primitive Presets, Property Presets, or Shader Presets Default Value: ""
Family | String | The name of the object's family; for example, "Operator" Default Value: If not specified then the first preset found matching the PresetName is used.