## Material.ImageClips

### Description

Returns an ImageClipCollection containing all ImageClip objects connected to the material.

### C# Syntax

    // get accessor
    ImageClipCollection rtn = Material.ImageClips;

### Examples

#### VBScript Example

    '
    '       This example shows how to find all image clips associated with a Material
    '
    set oObj = BuildDemoScene
    set oImageClips = oObj.Material.ImageClips
    for each oImageClip in oImageClips
            Application.LogMessage oImageClip.FullName
    next
    'Example output:
    'INFO : sphere.Material.Phong.Image.jaiqua_face_jpg
    'INFO : sphere.Material.Phong.Color2scalar.Image1.ehair_08_jpg
    '       Create a little sample render tree
    '       It has no interesting visual appearance but is a render tree with
    '       various shaders and two images so that we can demonstrate the
    '       FindImageClips routine
    '
    '   Return value is the X3DObject
    '
    function BuildDemoScene
            NewScene ,false
            ImageFile1 = XSIUtils.BuildPath( Application.InstallationPath(siFactoryPath), _
                                    "Data", _
                                    "XSI_SAMPLES",_
                                    "Pictures",_
                                    "jaiqua_face.jpg" )
            ImageFile2 = XSIUtils.BuildPath( Application.InstallationPath(siFactoryPath), _
                                    "Data", _
                                    "XSI_SAMPLES",_
                                    "Pictures",_
                                    "ehair_08.jpg" )
            NewScene , false
            set oObj = ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" )
            oObj.AddMaterial "Phong"
            dim oPhongShader, oAmbientParam, oDiffuseParam, oShinyParam
            set oPhongShader = oObj.Material.Shaders(0)
            set oAmbientParam = oPhongShader.Parameters( "ambient" )
            set oDiffuseParam = oPhongShader.Parameters( "diffuse" )
            set oShinyParam= oPhongShader.Parameters( "shiny" )
            dim oImageClip1, oImageClip2
            SICreateImageClip ImageFile1, ,oImageClip1
            SICreateImageClip ImageFile2, ,oImageClip2
            dim oImageNode1,oImageNode2
            set oImageNode1 = oAmbientParam.connectfrompreset("Image", siTextureShaderFamily)
            oDiffuseParam.Connect( oImageNode1 )
            oImageNode1.Parameters( "tex" ).Connect( oImageClip1 )
            set oImageNode2 = oShinyParam.connectfrompreset("Image", siTextureShaderFamily)
            oImageNode2.Parameters( "tex" ).Connect( oImageClip2 )
            set BuildDemoScene = oObj
    end function

### See Also

ImageClip Image Shader.ImageClips Scene.ImageClips AddImageSource AddImageClip CreateImageClip CreateImageClip2 AddImageTextureLayer AddImageClipFxOp DeleteUnusedImageClips DeleteUnusedImageSources SetImageSource SIAddImageClip SIAddImageSource SICreateImageClip SICreateImageClip2