## UnfoldApply

### Introduced

v7.5

### Description

Applies an Unfold Property to the specified object(s) and/or group(s).

### Scripting Syntax

    oBoolean = UnfoldApply( [Object(s) and/or group(s)] );

### Return Value

Returns a Boolean reporting whether or not the command was successful.

### Parameters

Parameter | Type | Description
--- | --- | ---
Object(s) and/or group(s) | Collection of X3DObject and/or Group object(s) | Object(s) on which to apply the Unfold Property. The X3DObject must be of type "polymsh". Default Value: If not specified, the current selection is used.

### Examples

#### 1. JScript Example

    /*
            This example demonstrates how to apply an Unfold property to a simple grid
    */
    NewScene(null, false);
    var oGrid = CreatePrim("Grid", "MeshSurface");
    // Apply the Unfold property to the grid (no computation process are launched)
    UnfoldApply(oGrid);

#### 2. Python Example

    #
    # This example demonstrates how to apply an Unfold property to a group
    # consisting of a grid and a sphere
    #
    app = Application
    app.NewScene("", False)
    oGrid = app.CreatePrim("Grid", "MeshSurface")
    app.CreatePrim("Sphere", "MeshSurface")
    app.Selection.Add(oGrid) # add grid to selection for CreateGroup command
    oGroup = app.CreateGroup()
    # Apply the Unfold property to the Group (no computation process are launched)
    app.UnfoldApply(oGroup)

### See Also

UnfoldAddToCut UnfoldAdjustUpdate UnfoldApplySel UnfoldClearCut UnfoldPackUpdate UnfoldRemoveFromCut UnfoldSelectCut UnfoldSetCut UnfoldUpdate Unfold Property Editor reference