## CreateShaderFromPreset

### Introduced

v7.0

### Description

Adds a Shader to a render tree created from the specified preset.

### Scripting Syntax

    oReturn = CreateShaderFromPreset( [PresetObj], [Container], Name );

### Return Value

The new Shader object.

### Parameters

Parameter | Type | Description
--- | --- | ---
PresetObj | String or a preset object (see SIGetPreset) | Shader preset to use Default Value: The ArgumentHandler may be able to resolve this value.
Container | SelectionList or Selection | Default Value: If no argument is specified, the current selection is used.
Name | String | Name for the new shader

### Examples

#### JScript Example

    /*
            This example demonstrates how to use the CreateShaderFromPreset command.
    */
    NewScene(null, false);
    CreatePrim("Sphere", "MeshSurface", null, null);
    // Create a new shader from a preset and nest it under the material
    CreateShaderFromPreset("Shaders\\Texture\\Image.Preset",
            "Sources.Materials.DefaultLib.Scene_Material", null);
    SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Scene_Material.Image",
            "Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse", false);
    CreateShaderCompound("Sources.Materials.DefaultLib.Scene_Material.Phong", null);
    // Create a new shader from a preset and nest it under the material
    CreateShaderFromPreset("Shaders\\Texture\\Fractal.Preset",
            "Sources.Materials.DefaultLib.Scene_Material.ShaderCompound", null);
    SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Scene_Material.ShaderCompound.Fractal",
            "Sources.Materials.DefaultLib.Scene_Material.ShaderCompound.Phong.specular", false);

### See Also

CreateShaderFromCLSID CreateShaderFromProgID CreateShaderCompound CreateShadersFromMaterialPreset NestShaders UnnestShaders AddShaderCompoundPort RemoveShaderCompoundPort MoveShaderCompoundPort RenameShaderCompoundPort ExportShaderCompound ImportShaderCompound ExplodeShaderCompound SetShaderCompoundPropertiesEx GetShaderCompoundProperties EditShaderCompoundPPGLogic