## ExportRenderArchiveAllPasses

### Introduced

v6.0

### Description

Exports all passes in the scene to render archives. The render archives can subsequently then be used by a standalone version of the rendering engine that exported it.

### Scripting Syntax

    ExportRenderArchiveAllPasses( [Passes] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Passes | String | Passes to render Default Value: all passes

### Examples

#### VBScript Example

    '
    '       This example creates a cone with some animation on it and then exports
    '       all passes to an archive.
    '
    ' Create a new scene
    NewScene , false
    ' Add a cone with some animation
    Set oCone = CreatePrim( "Cone", "MeshSurface" )
    SaveKey oCone & ".kine.local.posx," _
            & oCone & ".kine.local.posy," _
            & oCone & ".kine.local.posz", _
            1
    SetValue "PlayControl.Key", 100
    SetValue "PlayControl.Current", 100
    Translate oCone, _
            6.94824213992454, _
            2.46082959410157, _
            -0.246082959410157, _
            siRelative, _
            siView, _
            siObj, _
            siXYZ
    SaveKey oCone & ".kine.local.posx," _
            & oCone & ".kine.local.posy," _
            & oCone & ".kine.local.posz", _
            5
    ' Export all passes as render archives
    ExportRenderArchiveAllPasses

### See Also

ExportRenderArchive ExportRenderArchiveFrameSet GetCurrentPass SetCurrentPass DeleteCurrentPass