## SceneItem.LocalProperties

### Description

Returns a PropertyCollection containing each Property object installed on the object.

### C# Syntax

    // get accessor
    PropertyCollection rtn = SceneItem.LocalProperties;

### Examples

#### VBScript Example

    ' Apply a Material on a cylinder
    set root = Application.Activeproject.ActiveScene.Root
    set Cyl = root.AddGeometry("Cylinder","MeshSurface")
    Cyl.AddMaterial "Phong",,"PhongInNode"
    set mat1 = Cyl.Material
    mat1.Parameters("name").Value = "MatOnCyl"
    mat1.Shaders("PhongInNode").Parameters("diffuse").blue = 0.453
    ' Create a group containing the Cylinder, apply a material on it.
    set aGroup = root.AddGroup( Cyl )
    aGroup.AddMaterial "Phong"
    set mat2 = aGroup.Material
    mat2.Parameters("name").Value = "MatOnGroup"
    mat2.Shaders("Phong").Parameters("diffuse").red = 0.031
    ' Display the Local properties of the cylinder
    '   "MatOnCyl" should be returned, but not the Group material "MatOnGroup"
    set CylPropColl = Cyl.LocalProperties
    logmessage "Local Properties for : " & Cyl
    for each aCylProp in CylPropColl
    logmessage " > Branch : " & aCylProp.branch & " - " & aCylProp
    next