Defines
Shader Flag Defines

## Defines
#define | RTS_SHADER_FLAG_NONE 0x00000000
| Nothing interesting happened since the last refresh.
#define | RTS_SHADER_FLAG_PARAM_CHANGE 0x00000001
| A parameter of the shader has changed.
#define | RTS_SHADER_FLAG_FIRST 0x00000002
| Not implemented. The shader is the first node in the shader tree (the first node executed).
#define | RTS_SHADER_FLAG_LAST 0x00000004
| Not implemented. The shader is the last node in the shader tree (the last shader executed).
#define | RTS_SHADER_FLAG_TREE_CHANGE 0x00000008
| The topology of the shader tree on the owner material has changed since the last refresh. For example, a node was connected or disconnected.

## Detailed Description

Flags used by the XSI_RTS_SystemParams::m_lShaderFlags member.

See also:
  XSI_RTS_SystemParams::m_lShaderFlags member.