## Model.AddGroup

### Description

Creates a group in the Model and then adds objects to the new Group.

### C# Syntax

    Group Model.AddGroup( Object in_pMembers, String in_bszName, Boolean in_bBranchMember );

### Scripting Syntax

    oReturn = Model.AddGroup( [Members], [Name], [BranchMember] );

### Return Value

Group

### Parameters

Parameter | Type | Description
--- | --- | ---
Members | X3DObjectCollection or SceneItem | Members to add to the new group.
Name | String | Name of the new group.
BranchMember | Boolean | True to add new members as a branch members. Default Value: False

### Examples

#### VBScript Example

    '
    ' This example demonstrates how to create a new sub model
    ' under the scene root and add all the 3dobjects that are
    ' under the scene root to this new model
    '
    NewScene , false
    ActiveSceneRoot.AddModel ActiveSceneRoot.Children, "Sherman"