## siTextureEffectsComputation

### Description

Texture effects bit flags, to be used in conjunction with Texture.GetTransformValues

### C# Syntax

    siTextureEffectsComputation.siTextureComputeTransformation                  // 1
    siTextureEffectsComputation.siTextureComputeCropping                        // 2
    siTextureEffectsComputation.siTextureComputeUVRemap                         // 4
    siTextureEffectsComputation.siTextureComputeFlip                            // 8
    siTextureEffectsComputation.siTextureComputeRepeats                         // 16
    siTextureEffectsComputation.siTextureComputeAlternate                       // 32
    siTextureEffectsComputation.siTextureComputeWrapping                        // 64

Constant | Value | Description
--- | --- | ---
siTextureComputeTransformation | 1 | Uses the transformation of the Texture projection definition.
siTextureComputeCropping | 2 | Uses the Image effect applied to the image clip.
siTextureComputeUVRemap | 4 | Remaps the UVW domains using the data stored into the Advanced tab of the texture shader.
siTextureComputeFlip | 8 | Uses the Flip information on the image clipto swap the UV values.
siTextureComputeRepeats | 16 | Uses the repeat information of the texture shader. This flag applies to polygon mesh objects only. Artifacts may appear if the texture ends in the middle of a polygon.
siTextureComputeAlternate | 32 | Only applies if the Repeat is on. Uses the alternate flag stored on the texture shader. This flag applies to polygon mesh objects only.
siTextureComputeWrapping | 64 | Uses the flags stored on the Texture projection definition. This flag applies to polygon mesh objects only. Artifacts may appear if the texture ends in the middle of a polygon.

### Applies To

Texture.GetTransformValues Texture::GetTransformValues