## CreateShaderFromCLSID

### Introduced

v7.0

### Description

Adds a Shader to a render tree based on the specified CLSID.

### Scripting Syntax

    oReturn = CreateShaderFromCLSID( [Clsid], [Container], Name );

### Return Value

The new Shader object.

### Parameters

Parameter | Type | Description
--- | --- | ---
Clsid | Unknown | Default Value: The ArgumentHandler may be able to resolve this value.
Container | Selection list | The shader compound or material to which we're adding the node. Default Value: If not specified, the user is prompted to select a shader container.
Name | String | Name for the new shader

### Examples

#### JScript Example

    /*
            This example demonstrates how to use the CreateShaderFromCLSID command.
    */
    NewScene(null, false);
    CreatePrim("Sphere", "MeshSurface", null, null);
    // Create an Image Shader using its CLSID found in the SPDL an nest it under the material.
    // From txt2d-image-explicit.spdl CLSID={1C500B61-023C-11D3-8C03-00A0243E3672}
    CreateShaderFromCLSID( "{1C500B61-023C-11D3-8C03-00A0243E3672}", "Sources.Materials.DefaultLib.Scene_Material", "Image");
    SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Scene_Material.Image",
            "Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse", false);
    CreateShaderCompound("Sources.Materials.DefaultLib.Scene_Material.Phong", null);
    // Create a Fractal Shader using its CLSID found in the SPDL an nest it under the shader compound.
    // From txt3d-fractal_v3.spdl CLSID={A5B2C100-9288-11D4-933F-00E0293D48C6}
    CreateShaderFromCLSID( "{A5B2C100-9288-11D4-933F-00E0293D48C6}",
            "Sources.Materials.DefaultLib.Scene_Material.ShaderCompound", "Fractal");
    SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Scene_Material.ShaderCompound.Fractal",
            "Sources.Materials.DefaultLib.Scene_Material.ShaderCompound.Phong.specular", false);

### See Also

CreateShaderFromPreset CreateShadersFromMaterialPreset CreateShaderFromProgID CreateShaderCompound NestShaders UnnestShaders AddShaderCompoundPort RemoveShaderCompoundPort MoveShaderCompoundPort RenameShaderCompoundPort ExportShaderCompound ImportShaderCompound ExplodeShaderCompound SetShaderCompoundPropertiesEx GetShaderCompoundProperties EditShaderCompoundPPGLogic