## ShaderDef.DisplayName

### Introduced

v9.0 (2011)

### Description

Returns or sets the name that appears in the preset manager as a String. When creating a plug-in based shader definition, set this using the "DisplayName" attribute in the DefineInfo callback. When creating a definition via a shader language parser plug-in, set this using the "DisplayName" attribute in the ParseInfo callback.

### C# Syntax

    // get accessor
    String rtn = ShaderDef.DisplayName;
    // set accessor
    ShaderDef.DisplayName = String;

### See Also

Populating the Preset Manager