## DuplicateAnimationLayer

### Introduced

v6.0

### Description

Duplicates and mutes the specified animation layer and make the duplicated layer the current animation layer.
Note: A value of 0 for the layer will be ignored because the base animation cannot be removed with this command.

### Scripting Syntax

    DuplicateAnimationLayer( [InputObjs], [Layer] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects. Default Value: Currently selected objects
Layer | Long | Animation layer to remove. Only layers greater than 0 can be removed. Default Value: Current animation layer (-1)

### Examples

#### VBScript Example

    '
    ' In this example, an FCurve is created on the XPos param
    ' of the sphere. Then, two keys are created (at frame 1,
    ' XPos = -2; at frame 30, XPos = 5). A layer is then added
    ' and duplicated.
    '
    NewScene
    CreatePrim "Sphere", "NurbsSurface", "MySphere"
    ' Add a posx fcurve
    AddFCurve "MySphere.kine.local.posx"
    ' Add two keys, at frame 1 and 30
    SaveKey "MySphere.kine.local.posx", 1, -2
    SaveKey "MySphere.kine.local.posx", 30, 5
    ' Create a new animation layer and make it current
    AddAnimationLayer
    ' Add layer key, at frame 1 and 30
    SaveKey "MySphere.kine.local.posx", 1, 0
    ' Duplicate animation layer
    DuplicateAnimationLayer
    ' Add layer key at frame 30 on new layer
    SaveKey "MySphere.kine.local.posx", 30, 3
    ' Play the animation
    PlayForwardsFromStart

### See Also

SetCurrentAnimationLayer GetCurrentAnimationLayer GetNumberOfAnimationLayers AddAnimationLayer DeleteAnimationLayer DuplicateAnimationLayer RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey Parameter.AddFCurve