## Scene.ActiveMaterialLibrary

### Introduced

v4.0

### Description

Returns the currently active MaterialLibrary. A material library is a common container for materials used in a scene. Every Material you create is added to a library. You can then assign it to one or more objects (or clusters, hierarchies, groups, partitions, and so on). This makes it easy to share a single material between multiple scene elements while having only the one material to manage.

### C# Syntax

    // get accessor
    Library rtn = Scene.ActiveMaterialLibrary;

### Examples

#### JScript Example

    /*
            This example demonstrates how to get the current material library
    */
    NewScene( null, false );
    var matlib = ActiveProject.ActiveScene.ActiveMaterialLibrary;
    LogMessage( matlib );
    // Expected result:
    //INFO : Sources.Materials.DefaultLib

### See Also

Scene.MaterialLibraries Material Library MaterialLibrary SetCurrentMaterialLibrary CreateLibrary MoveToLibrary SICreateMaterial