## ValueMap.Values

### Introduced

v9.0 (2011)

### Description

Returns the list of all values defined in this ValueMap as a SafeArray of Variant values.

### C# Syntax

    // get accessor
    Object rtn = ValueMap.Values;

### Examples

#### JScript Example

    /*
            This example demonstrates how to access and work with the list of attributes
            (stored in a ValueMap object) in JScript. When using JScript, you have to
            be careful to convert the safearrays returned by the Names and Values properties
            to JScript native arrays before you can work with them.
    */
    NewScene("", false);
    // Get the first ShaderDef in the system
    var oShaderDef = Application.ShaderDefinitions(0);
    // Get its attributes
    var oAttribs = oShaderDef.Attributes;
    // Convert the list of values to a native JScript array
    var vbaAttribValues = new VBArray(oAttribs.Values);
    var aAttribValues = vbaAttribValues.toArray();
    // Print number of elements in this value map and then the list of values
    Application.LogMessage("Found " + aAttribValues.length + " attribute(s) on " + oShaderDef.ProgID);
    for (var i=0; i<aAttribValues.length; i++) {
            var vVal = aAttribValues[i];
            Application.LogMessage("Attribute["+i+"] has value: "+vVal);
    }
    // Expected output:
    // INFO : Found 1 attribute(s) on mentalray.misss_physical_phen.1.0
    // INFO : Attribute[0] has value: 0
    //

### See Also

ValueMap.Names