## Group.ExpandedMembers

### Introduced

v5.0

### Description

Returns a SceneItemCollection containing each SceneItem object in the group and the children of any branch members.

### C# Syntax

    // get accessor
    SceneItemCollection rtn = Group.ExpandedMembers;

### Examples

#### JScript Example

    NewScene(null, false );
    var a = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface", "A");
    a.length.value = 2;
    var b = a.AddGeometry("Cube", "MeshSurface", "B");
    b.length.value = 2;
    Translate( b, 5 );
    var c = b.AddGeometry("Cube", "MeshSurface", "C");
    c.length.value = 2;
    Translate( c, 5 );
    // create group
    var group = ActiveSceneRoot.AddGroup();
    // add members to group
    group.AddMember( a, true );
    group.AddMember( b, false );
    logmessage( "Expanded group members = " + group.ExpandedMembers.GetAsText() );
    //INFO : Expanded group members = A,B,C

### See Also

Group.IsMember Group.Members