## ConnectToSupport

### Introduced

v1.0

### Description

Creates a texture projection using an existing texture support.

### Scripting Syntax

    ConnectToSupport( [InputObjs], PropertyName, [TextureSupport] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects to connect. Default Value: Selected objects
PropertyName | String | Name for the new texture projection. Returns the actual name assigned.
TextureSupport | String | Texture support to use to create projection.

### Examples

#### VBScript Example

    ' This example demonstrates how to use the ConnectToSupport command.
    NewScene , false
    ' Create an object with a projection an a texture.
    CreatePrim "Sphere", "MeshSurface"
    CreateProjection "sphere", siTxtCylindrical, siTxtDefaultCylindrical, , "Texture_Projection"
    SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Material.Phong.diffuse"
    Scale "Texture_Support", 3, 1, 3, siAbsolute, siPivot, siObj, siXZ, , , , , , , , 0
    ' Create a second object
    CreatePrim "Torus", "MeshSurface"
    Translate "torus", 10, 0, 0, siAbsolute, siPivot, siObj, siX, , , , , , , , , , 0
    ' Create a texture projection for the second object using the first object texture support
    ConnectToSupport "torus", "Texture_Projection", "Texture_Support"
    SetDisplayMode "Camera", "textured"

### See Also

CreateProjection ConnectToProjection