## SetNURBSDisplayQualityHigh

### Introduced

v5.0

### Description

Changes display smoothness setting for NURBS curves/surfaces to high quality. Specifically, the four values under the Parametric - Steps group on the Hardware Display tab of the object's Geometry Approximation property page comprise these 'smoothness settings'.
Geometry approximation specifies how polygons, surfaces, and curves should be tessellated (divided into triangles at rendering time). The various methods of approximation let you reduce the number of triangles in the geometry of an object and still render a very smooth surface.

### Scripting Syntax

    SetNURBSDisplayQualityHigh( [Quality] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Quality | Integer | Display mode Default Value: 3
Possible Values: | Description:
0 | Default quality
1 | Low quality
2 | Medium quality
3 | High quality

### Examples

#### Python Example

    # Create a Sphere primitive

    Application.CreatePrim( "Sphere", "NurbsSurface", "MySphere" )

    # Set Display quality to high

    Application.SetNURBSDisplayQualityHigh()

### See Also

SetNURBSDisplayQualityLow SetNURBSDisplayQualityMedium SetNURBSDisplayQualityDefault