## MetaShaderRendererDef.CodeText

### Introduced

v9.0 (2011)

### Description

Returns or sets the text of the shader code to execute as a String. This is the same as the embedded shader code specified between the "BeginText" and "EndText" block of the MetaShader > Renderer section in a SPDL file.
If the text hasn't been set then an empty string is returned.

### C# Syntax

    // get accessor

    String rtn = MetaShaderRendererDef.CodeText;

    // set accessor

    MetaShaderRendererDef.CodeText = String;

### See Also

MetaShaderRendererDef.CodePath Shader.CodeText