## HealUVW

### Description

Heals the given unshared UVWs.

### Scripting Syntax

    oReturn = HealUVW( TextureProjection, SubComp );

### Return Value

Returns the modified object.

### Parameters

Parameter | Type | Description
--- | --- | ---
TextureProjection | String | The texture projection which sampled points we want to heal.
SubComp | String | Cluster of sampled points or tagged sampled points to heal

### Examples

#### VBScript Example

    '  This example demonstrates how to generate unique UVs for an object,

    '  how to edit those UVs and how to heal together two UV islands.

    NewScene , false

    CreatePrim "Sphere", "MeshSurface"

    MakeLocal "Sphere.Scene_Material", siDefaultPropagation

    ' Connect an image shader to the diffuse port of the Phong

    SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Material.Phong.diffuse"

    ' generate unique UVs for the sphere

    GenerateUniqueUVs "sphere", "Texture_Projection"

    ' place the UV islands we want to heal in a proper location.

    TranslateUVW "sphere.sample[23-29,53-59,83-89,113-119,143-149,173-179,203-209,233-LAST]", "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", 0.176414061952535, 0.367955043859649, 0, siRelative, siUVW, False

    TranslateUVW "sphere.sample[157-172]", "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", 0.437102357321886, 9.25822368421053E-02, 0, siRelative, siUVW, False

    RotateUVW "sphere.sample[157-172]", "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", 0, 0, -17.775, siRelative, siUVW, 0

    ' Alt + 7 to open the texture editor and take a look at the UVs.

    ' Now heal the UV islands

    HealUVW "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", "sphere.sample[23-29,53-59,83-89,113-119,143-149,157-179,203-209,233-LAST]"