## Vertex.NeighborPolygons

### Introduced

v3.0

### Description

Returns a collection of PolygonFace objects for all polygon neighbors within the specified distance. If the distance is 1 all PolygonFace for which one of the Vertex objects is the current Vertex are returned in counter-clockwise order.

### C# Syntax

    PolygonFaceCollection Vertex.NeighborPolygons( Int32 in_lDistance );

### Scripting Syntax

    oReturn = Vertex.NeighborPolygons( [Distance] );

### Return Value

PolygonFaceCollection

### Parameters

Parameter | Type | Description
--- | --- | ---
Distance | Integer | Distance is an integer value representing the degree of neighborhood (eg: degree=2 for a vertex means its adjacent polygons plus the adjacent polygons of the adjacent polygons). Default Value: 1

### Examples

#### VBScript Example

    set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )

    set oGeometry = oCube.ActivePrimitive.Geometry

    for each Vertex in oGeometry.Vertices

    set oNeighbors = Vertex.NeighborPolygons

    str = "Polygons neighbors of Vertex(" & Vertex.index & ") are :"

    for each n in oNeighbors

    str = str & " " & n.index

    next

    logmessage str

    next

### See Also

PolygonFaceCollection.NeighborPolygons Vertex.NeighborVertices Vertex.NeighborEdges Vertex.GrowNeighborVertices