## FCurveKey.Value

### Description

Sets or returns the value of the fcurve key as a Variant. The fcurve key value is returned as follows:
- Standard fcurves: double (VT_R8)
- Raw fcurves: double (VT_R8)
- Integer fcurves: LONG (VT_I4)
- Boolean fcurves: variant bool (VT_BOOL,VARANT_TRUE,VARIANT_FALSE)
Note: If you are setting the key value the value will be clamped within the range defined by the FCurve.LowClamp and the FCurve.HighClamp values.

### C# Syntax

    // get accessor

    Object rtn = FCurveKey.Value;

    // set accessor

    FCurveKey.Value = Object;

### Examples

#### 1. JScript Example

    /*

    	This example illustrates how to set the key value on a specific key. It also

    	provides a demonstration of an alternative way to set an fcurve, by using the

    	SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)

    */

    // Create scene with a null with an animated local.posx

    NewScene( null, false );

    var n = Application.ActiveSceneRoot.AddNull();

    SaveKey( "null.kine.local.posx", 1, 5.0 );

    // Get the fcurve from the local.posx

    var posx = n.posx;

    var fc = posx.Source;

    // Get the first key in the fcurve

    var fckey = fc.Keys(0);

    // Increment the value of the key by 1

    Application.LogMessage( "Before modification: " + fckey.Value );

    fckey.Value++;						// == fckey.Value = fckey.Value + 1;

    Application.LogMessage( "After modification: " + fckey.Value );

    // Expected results:

    //INFO : Before modification: 5

    //INFO : After modification: 6

#### 2. VBScript Example

    '

    ' This example illustrates how to set the key value on a specific key. It also

    ' provides a demonstration of an alternative way to set an fcurve, by using the

    ' SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)

    '

    ' Create scene with a null with an animated local.posx

    NewScene , false

    set n = Application.ActiveSceneRoot.AddNull()

    SaveKey "null.kine.local.posx", 1, 5.0

    ' Get the fcurve from the local.posx

    set posx = n.posx

    set fc = posx.Source

    ' Get the first key in the fcurve

    set fckey = fc.Keys(0)

    ' Increment the value of the key by 1

    Application.LogMessage "Before modification: " & fckey.Value

    fckey.Value = fckey.Value + 1

    Application.LogMessage "After modification: " & fckey.Value

    ' Expected results:

    'INFO : Before modification: 5

    'INFO : After modification: 6

#### 3. Python Example

    #

    # This example illustrates how to set the key value on a specific key. It also

    # provides a demonstration of an alternative way to set an fcurve, by using the

    # SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)

    #

    # Create scene with a null with an animated local.posx

    Application.NewScene( "", 0 )

    n = Application.ActiveSceneRoot.AddNull()

    Application.SaveKey( "null.kine.local.posx", 1, 5.0 )

    # Get the fcurve from the local.posx

    posx = n.posx

    fc = posx.Source

    # Get the first key in the fcurve

    fckey = fc.Keys(0)

    # Increment the value of the key by 1

    Application.LogMessage( "Before modification: " + str(fckey.Value) )

    fckey.Value = fckey.Value + 1

    Application.LogMessage( "After modification: " + str(fckey.Value) )

    # Expected results:

    #INFO : Before modification: 5.0

    #INFO : After modification: 6.0