## ToggleVisibilityOfTextureUVDomains

### Description

Toggles the visibility of texture support objects.

### Scripting Syntax

    ToggleVisibilityOfTextureUVDomains( [InputObjs], [Type] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects whose texture support objects are to be shown or hidden. Default Value: Selected objects
Type | Long | Hide, Unhide or toggle the visibility Default Value: -1
Possible Values: | Description:
0 | Hide Texture Support
1 | Unhide Texture Support
-1 | Toggle visibility of Texture Support

### Examples

#### VBScript Example

    'Create a simple primitive, apply a default shader and create a texture projection

    NewScene , false

    CreatePrim "Sphere", "MeshSurface", "MySphere"

    ApplyShader

    BlendInPresets "Fractal", , , True, True

    CreateProjection "MySphere", siTxtUV, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection"

    SetInstanceDataValue , "MySphere.Material.Phong.ambient_blend.Fractal.tspace_id", "Texture_Projection"

    'Find the first polygon mesh child object of the scene root

    set obj = activesceneroot.children.find(siPolyMeshType)

    'Toggle the visibility of the texture support

    ToggleVisibilityOfTextureUVDomains obj

### See Also

HideTextureUVDomains UnhideTextureUVDomains SIGetTextureUVDomains