## siActionWhenLocalMaterialsOverlap

### Description

This indicates what to do when local materials overlap

### C# Syntax

    siActionWhenLocalMaterialsOverlap.siPromptUser                              // 0

    siActionWhenLocalMaterialsOverlap.siRemoveFromSelectedClusters              // 1

    siActionWhenLocalMaterialsOverlap.siRemoveFromExistingClusters              // 2

    siActionWhenLocalMaterialsOverlap.siLetLocalMaterialsOverlap                // 3

    siActionWhenLocalMaterialsOverlap.siJustReturnExistingClusters              // 4

Constant | Value | Description
--- | --- | ---
siPromptUser | 0 | Prompt the user that local materials overlap (used by ApplyShader only)
siRemoveFromSelectedClusters | 1 | Remove the common elements from the selected clusters
siRemoveFromExistingClusters | 2 | Remove the common elements from the existing clusters
siLetLocalMaterialsOverlap | 3 | Let the local materials overlap (used by ApplyShader only)
siJustReturnExistingClusters | 4 | Return the existing clusters overlapping with the selected ones (used by ClusterNonOverlapEnforcement only)

### Applies To

AddToCluster ApplyShader ClusterNonOverlapEnforcement