## ExportRenderArchiveFrameSet

### Introduced

v6.0

### Description

Exports a set of frames from the specified passes, or the current pass if none specified. The render archive can subsequently then be used by a standalone version of the rendering engine that exported it.

### Scripting Syntax

    ExportRenderArchiveFrameSet( [Passes], FrameSet, [Verbose] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Passes | String | Passes to export Default Value: Current pass
FrameSet | Number | Set of frames to export. For example "1-50,75-100".
Verbose | siRenderVerbosity | Force progress report output on or off, or use values from the renderer's options Default Value: siRenderVerbosityDefault

### Examples

#### VBScript Example

    '

    '	This example creates a cone with some animation on it and then

    '	uses the default pass to render out every other frame.

    '

    ' Create a new scene with only 6 frames

    NewScene , false

    SetValue "PlayControl.Out", 6

    ' Add a cone with some animation

    Set oCone = CreatePrim( "Cone", "MeshSurface" )

    SaveKey oCone & ".kine.local.posx," _

    	& oCone & ".kine.local.posy," _

    	& oCone & ".kine.local.posz", _

    	1

    SetValue "PlayControl.Key", 6

    SetValue "PlayControl.Current", 6

    Translate oCone, _

    	6.94824213992454, _

    	2.46082959410157, _

    	-0.246082959410157, _

    	siRelative, _

    	siView, _

    	siObj, _

    	siXYZ

    SaveKey oCone & ".kine.local.posx," _

    	& oCone & ".kine.local.posy," _

    	& oCone & ".kine.local.posz", _

    	6

    ' Render frames 2, 4 and 7 to 9 from the default pass

    RenderPassesFrameSet "Passes.Default_Pass", "2,4,7-9"

### See Also

ExportRenderArchiveFrameSet ExportRenderArchiveAllPasses CreatePass GetCurrentPass SetCurrentPass DeleteCurrentPass