## Material.CurrentTexture

### Description

Returns the Texture used with the current UV to display in OGL (as configured in the material's hardware display settings).

### C# Syntax

    // get accessor

    Texture rtn = Material.CurrentTexture;

### Examples

#### VBScript Example

    set oCube = CreatePrim("Cube", "MeshSurface")

    ApplyShader

    CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection"

    BlendInPresetsInsp , , , True, True

    set oMaterial = oCube.Material

    Application.LogMessage oMaterial.CurrentTexture

### See Also

Shader Material.CurrentUV Material.CurrentImageClip