## NurbsSurfaceMesh.GetClosestSurfacePosition

### Description

Returns the surface index, position of the point on it, UV values and squared distance from the given position.
Note: This method uses output arguments. C# and some scripting languages (such as JScript and PerlScript) don't support arguments passed by reference. However, there is a alternate version of this method which is considered safe to use with C#, JScript and PerlScript: NurbsSurfaceMesh.GetClosestSurfacePosition2.

### C# Syntax

    NurbsSurfaceMesh.GetClosestSurfacePosition( Object in_vPosition, Object& out_pvSurfaceIndex, Object& out_pvSquaredDistance, Object& out_pvUValue, Object& out_pvVValue, Object& out_pvPosition );

### Scripting Syntax

    NurbsSurfaceMesh.GetClosestSurfacePosition( Position, [Index], [SquaredDistance], [UValue], [VValue], [Position] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Position | SIVector3 or 1D Array of 3 elements | A position expressed in the NurbsSurfaceMesh object frame of reference.
Index | Long | The surface index to which the position is the closest.
SquaredDistance | Double | The squared distance of the inputed position to the surface point.
UValue | Double | The corresponding UValue on the NurbsSurface
VValue | Double | The corresponding VValue on the NurbsSurface
Position | SIVector3 (contains the position) | The actual surface position at UV values.

### Examples

#### VBScript Example

    '

    ' This example shows how you can get the closest surface position using either a

    ' vector of global positions or an array of local positions as the reference point

    '

    set oRoot = Application.ActiveSceneRoot

    set oSphere = oRoot.AddGeometry("Sphere", "NurbsSurface")

    ' Translate the sphere

    oSphere.Kinematics.Global.Parameters("posx").Value = oSphere.Kinematics.Global.Parameters("posx").Value + 13

    ' Set up a global array and a local vector (converted from global space) to use as references

    set oGlobalPos = XSIMath.CreateVector3(0.0, 0.0, 0.0)

    set oLocalPos = XSIMath.MapWorldPositionToObjectSpace(oSphere.Kinematics.Local.Transform, oGlobalPos)

    aPosition = Array(0.0, 0.0, 0.0)

    ' Get the closest surface position from the local vector

    oSphere.ActivePrimitive.Geometry.GetClosestSurfacePosition oLocalPos, SurfaceIndex, _

    	SquaredDistance, UValue,VValue, SurfacePosition

    Application.LogMessage "The origin is closest to surface : " & SurfaceIndex & _

    	" its distance from it is " & sqr(SquaredDistance)

    Application.LogMessage "The UV values are U : " & UValue & " V :" & VValue

    Application.LogMessage "The corresponding position is X : " & SurfacePosition.X & _

    	" Y :" & SurfacePosition.Y & " Z :" & SurfacePosition.Z

    ' Get the closest surface position from the array of global positions

    oSphere.ActivePrimitive.Geometry.GetClosestSurfacePosition aPosition, SurfaceIndex, _

    	SquaredDistance, UValue,VValue, SurfacePosition

    Application.LogMessage "The origin is closest to surface : " & SurfaceIndex & _

    	" its distance from it is " & sqr(SquaredDistance)

    Application.LogMessage "The UV values are U : " & UValue & " V :" & VValue

    Application.LogMessage "The corresponding position is X : " & SurfacePosition.X & _

    	" Y :" & SurfacePosition.Y & " Z :" & SurfacePosition.Z

    ' Expected results:

    ' INFO : The origin is closest to surface : 0 its distance from it is 9.00000000000229

    ' INFO : The UV values are U : 0.999999 V :4.000001

    ' INFO : The corresponding position is X : -3.99999999999839 Y :1.57058495219762E-06 Z :-3.13444650011652E-06

    ' INFO : The origin is closest to surface : 0 its distance from it is 3.99525855482537

    ' INFO : The UV values are U : 7.50000002810587 V :3.62719837982321

    ' INFO : The corresponding position is X : -1.51252820283502 Y :-0.583451828096254 Z :-3.65156587231083