## ScaleUVW

### Description

Scales texture projection elements

### Scripting Syntax

    ScaleUVW( InputObjs, TextureProjection, [X], [Y], [Z], [Delta], [AxesFilter], [Pivot], [PivotU], [PivotV], [PivotW] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects or components to translate. Default Value: Selected elements
TextureProjection | String | Texture projection to modify.
X | Double | U scaling Default Value: 1.0
Y | Double | V scaling Default Value: 1.0
Z | Double | W scaling Default Value: 1.0
Delta | siDeltaMode | Whether to scale the object a relative to its current size or the geometry Default Value: siRelative
Possible Values: | Description:
siRelative | Scale is relative to exiting scale
siAbsolute | Scale replaces existing scale
AxesFilter | siUVWAxesFilter | Determines which of the u,v,w arguments are valid Default Value: siUVW
Possible Values: | Description:
siU | Filter in U
siV | Filter in V
siUV | Filter in U & V
siW | Filter in W
siUW | Filter in U & W
siVW | Filter in V & W
siUVW | Filter in U & V & W
Pivot | Boolean | If true the specified pivot point is used for the scaling, otherwise the center of geometry of the sample points is used. Default Value: False
PivotU | Double | The U coordinate of the pivot relative to which the scaling will be made. Default Value: 0.0
PivotV | Double | The V coordinate of the pivot relative to which the scaling will be made. Default Value: 0.0
PivotW | Double | The W coordinate of the pivot relative to which the scaling will be made. Default Value: 0.0

### Examples

#### VBScript Example

    ' This example creates grid and applies a texture on it. It then modifies a subset of its uvw coordinates

    ' by scaling them by a factor of one half in u and v.

    NewScene

    CreatePrim "Grid", "MeshSurface"

    SetDisplayMode "Views.ViewA.TopCamera", "textured"

    CreateProjection "grid", siTxtPlanarXZ, siTxtDefaultPlanarXZ, , "Texture_Projection"

    SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse"

    ScaleUVW "grid.sample[108-115,140-147]", "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", 0.5, 0.5, 0, siRelative , siUVW

### See Also

TranslateUVW RotateUVW