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# Foot

The Foot object represents a rigged three-bone foot. The foot rig is created from a collection of six or more guide objects: Middle Pivot; Right Pivot; Left Pivot; and at least 3 objects running from the start of the foot to the end of the toe (this means the foot must be at least a two bone chain). Extra items are added onto the length of the foot.

The rig created by MakeFoot contains a foot control and roll control. It can optionally create a distribution control, typically used for the dog leg IK distribution. This IK distribution control is created by default by MakeDogLeg.

## Returned by

MakeFoot

## Also available via

Biped.RFoot

Biped.LFoot

Quadruped.RFoot

Quadruped.LFoot

## Properties

Property Name | Type | Description
--- | --- | ---
Root | ChainRoot | the Root of the new Foot bone
Parent | Null | the parent of the Foot control icon
BaseGuide | Null | the GuideNull (binding point) at the base of the Foot.
FootGuides | XSICollection | a collection of Foot Guides
Extension | X3DObject | the Foot Extension icon, used when hooking up a Foot controler to a dog leg to ensure the Foot icons are syncronised in scale.
Foot | X3DObject | the Foot control icon
Roll | X3DObject | the Roll control icon
Hidden | XSICollection | a collection of Hidden object
Envelope | XSICollection | a collection of objects to be Enveloped
Shadows | XSICollection | a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.