## ProjectItem.LockMasters

### Introduced

v4.0

### Description

Returns the object that is master of the lock in an XSICollection. The lock master is the object that has been locked initially. Note that it returns an empty list when the object is not locked.

### C# Syntax

    // get accessor

    CXSICollection rtn = ProjectItem.LockMasters;

### Examples

#### JScript Example

    /*

    	This example shows how to find the lock master

    */

    NewScene( null, false );

    CreatePrim( "Cone", "MeshSurface" );

    var oObj = Application.ActiveSceneRoot.FindChild( "Cone" );

    oObj.SetLock( siLockLevelManipulation );

    Application.LogMessage( "The cone's lock master is: " + oObj.LockMasters(0) );

    oObj.UnSetLock( siLockLevelAll );

    Application.LogMessage( "The cone's lock master is: " + oObj.LockMasters(0) );

    // Expected result:

    //INFO : The cone's lock master is: cone

    //INFO : The cone's lock master is: undefined

### See Also

ProjectItem.LockType ProjectItem.IsLocked ProjectItem.SetLock ProjectItem.UnSetLock Parameter.LockLevel Lock Unlock