## Scene.ActivePass

### Description

Returns the currently active Render Pass object. A render pass creates a picture layer of a scene that can be composited with any other pass(es) to create a complete image. Passes also allow you to quickly re-render a single layer without re-rendering the entire scene.

### C# Syntax

    // get accessor

    Pass rtn = Scene.ActivePass;

### Examples

#### Python Example

    #

    # This example demonstrates how to get the current pass

    #

    Application.NewScene( "", 0 )

    oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass

    Application.LogMessage( oCurrentPass )

    # Expected result:

    #INFO : Passes.Default_Pass

### See Also

Scene.Passes Pass PassCollection GetCurrentPass CreatePass SICreatePass DeleteCurrentPass