## Source.Properties

### Description

Returns a PropertyCollection containing each Property object installed on the object. See Source.AddProperty for a list of properties that can be nested underneath a Source.

### C# Syntax

    // get accessor

    PropertyCollection rtn = Source.Properties;

### Examples

#### VBScript Example

    '

    '	This example shows how to add user data to an ActionSource

    '

    ' First build a simple scene

    NewScene , false

    set oCone = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" )

    SelectObj oCone

    Translate , 0, 0.7, 0, siRelative, siView, siObj, siXYZ

    SaveKey oCone & ".kine.local.posx", 1

    SetValue "PlayControl.Key", 100

    Translate , 0, 1, 0, siRelative, siView, siObj, siXYZ

    SaveKey oCone & ".kine.local.posx", 100

    set oAction = StoreAction( , oCone & ".kine.local.posx", 2, "MyActionIsTheBest", True, 1, 100, False, False )

    ' Add a CustomProperty nested under the ActionSource

    set oActionPSet = oAction.AddProperty( "CustomProperty", , "ActionPSet" )

    oActionPSet.AddParameter3 "Foo", siString

    ' Add a UserDataBlob nested under the ActionSource

    set oActionUserDataBlob = oAction.AddProperty( "UserDataBlob" )

    LogMessage "There are " & oAction.Properties.Count & " Properties under this Action Source"

    ' Expected result:

    'INFO : "There are 2 Properties under this Action Source"

### See Also

SceneItem.Properties Source.AddProperty