## SceneRenderProperty

Object Hierarchy | Related C++ Class: SceneRenderProperty

### Inheritance

###

SIObject

ProjectItem

Property

SceneRenderProperty

### Introduced

v6.0

### Description

This object represents a scene render property. The scene render property controls common render settings for all passes in the scene and the render region. The property allows to quickly change a common set of options, such as the rendering engine, field rendering, motion blur and resolution, that will apply to all rendering options that derive from it. The property is a singleton and is only found under "Passes.RenderOptions".
The scene render property also lists the current set of render channels applicable to the system. Render channels can be listed, added and removed using the property's methods. Framebuffer objects can be created from render channels in order to output them to disk. Render channels can also be directly viewed in the render region.

### Methods

AddCustomOp | AddICEAttribute | AddScriptedOp | AddScriptedOpFromFile
AnimatedParameters2 | BelongsTo | CreateRenderChannel | EvaluateAt
GetICEAttributeFromName | IsA | IsAnimated2 | IsClassOf
IsEqualTo | IsKindOf | IsLocked | IsSelected
LockOwners | RemoveICEAttribute | RemoveRenderChannel | SetAsSelected
SetCapabilityFlag | SetLock | TaggedParameters | UnSetLock

### Properties

Application | Branch | BranchFlag | Capabilities
Categories | EvaluationID | Families | FullName
Help | HierarchicalEvaluationID | ICEAttributes | LockLevel
LockMasters | LockType | Model | Name
NestedObjects | ObjectID | Origin | OriginPath
Owners | PPGLayout | Parameters | Parent
Parent3DObject | RenderChannels | Renderer | Selected
Singleton | Type |  |

### See Also

Framebuffer RenderChannel Pass Property Scene