## SetVertexUserNormals

### Introduced

v8.0 (2010)

### Description

Sets the normals associated with the specified components to the vertex normal of the component.
Note: This command will create user normals for the input components if required.

### Scripting Syntax

    SetVertexUserNormals( [InputObjs], [BleedSelection] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of components. Default Value: Currently selected components
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring vertices. Default Value: If not specified, the Tweak User Normal tool setting will be used

### Examples

#### JScript Example

    // Create a cube and set the user normals to the vertex normals

    CreatePrim("Cube", "MeshSurface");

    SetVertexUserNormals("", false);

### See Also

CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues