## Shader.Shaders

### Description

Returns a ShaderCollection containing each Shader object connected to the current shader.

### C# Syntax

    // get accessor

    ShaderCollection rtn = Shader.Shaders;

### Examples

#### VBScript Example

    dim oRoot, oMat, oGrid, oPhong, oShader

    NewScene ,false

    ' Create a grid

    set oRoot = ActiveProject.ActiveScene.Root

    set oGrid = oRoot.AddGeometry("Grid", "MeshSurface")

    SelectObj "grid"

    ' Create a local material with a Phong surface shader

    ApplyShader "Phong", oGrid, , , siLetLocalMaterialsOverlap

    set oMat = oGrid.Material

    set oPhong = oMat.Shaders(0)

    ' Apply two shaders, but with the Rock shader attached on two ports

    SIApplyShaderToCnxPoint "Cell", oPhong & ".ambient"

    SIApplyShaderToCnxPoint "Rock", oPhong & ".diffuse," & oPhong & ".specular"

    ' Enumerate the shaders of Phong: Note the rock shader only appears once even though connected twice.

    LogMessage "root shader: " & oPhong.FullName

    for each oShader in oPhong.Shaders

    		Logmessage "shader of Shaders: " & oShader.FullName

    Next

### See Also

Material.Shaders