## Vertex.NeighborEdges

### Introduced

v3.0

### Description

Returns a collection of Edge objects for all neighbors within the specified distance. If the distance is 1 all Edge objects for which one of the extremities is the current Vertex are returned in counter-clockwise order.

### C# Syntax

    EdgeCollection Vertex.NeighborEdges( Int32 in_lDistance );

### Scripting Syntax

    oReturn = Vertex.NeighborEdges( [Distance] );

### Return Value

EdgeCollection

### Parameters

Parameter | Type | Description
--- | --- | ---
Distance | Integer | Distance is an integer value representing the degree of neighborhood (eg: degree=2 for a vertex means its adjacent edges plus the adjacent edges of the adjacent edges). Default Value: 1

### Examples

#### VBScript Example

    set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )

    set oGeometry = oCube.ActivePrimitive.Geometry

    for each Vertex in oGeometry.Vertices

    set oNeighbors = Vertex.NeighborEdges

    str = "Segments neighbors of Vertex(" & Vertex.index & ") are :"

    for each n in oNeighbors

    str = str & " " & n.index

    next

    logmessage str

    next

### See Also

VertexCollection.NeighborEdges Vertex.NeighborVertices Vertex.NeighborPolygons Vertex.GrowNeighborVertices