## View.SetAttributeValue

### Description

Sets a view-specific attribute value.

### C# Syntax

    View.SetAttributeValue( String in_pParamName, Object& in_pVal );

### Scripting Syntax

    View.SetAttributeValue( Name, Val );

### Parameters

Parameter | Type | Description
--- | --- | ---
Name | String | The attribute name. See ViewAttributes for a list of attributes views organized by view type.
Val | Variant | The attribute value.

### Examples

#### 1. Python Example

    #

    # This example demonstrates how to set up the viewports (A,B,C,D) to display

    # a horizontally split pane (the Explorer on the bottom and the Camera at the

    # top) and then make sure that the Camera's view display type is set to

    # 'Depth Cue' and the Explorer uses the 'Scene' scope, script names, and is

    # filtered for 'All + Animated Parameter Nodes'.

    #

    # This could be useful as part of OnStartup or OnEndNewScene event if you

    # wanted to customize how Softimage appears (for example, if you are using the

    # Tools Development Environment and want to retain the double view instead

    # of the default when you call the NewScene command)

    #

    def CustomizeViews() :

    	# Get the first camera in the scene and change it to depthcue

    	cam = app.ActiveSceneRoot.FindChild( "", "camera" )

    	app.SetDisplayMode( cam.Name, "depthcue" )

    	# Split horizontal with Camera on top, Explorer on bottom

    	viewports = Application.Desktop.ActiveLayout.Views( "vm" )

    	viewports.SetAttributeValue( "activecamera:a", cam.Name )

    	viewports.SetAttributeValue( "viewport:c", "Explorer" )

    	viewports.SetAttributeValue( "layout", "horizontal:ac" )

    	# Viewports start at index 0, so A=0 and C=2 to get the Explorer

    	c_view = viewports.Views(2)

    	c_view.SetAttributeValue( "scope", "Scene" )				# scope 	= Scene_Root

    	c_view.SetAttributeValue( "scriptnames", "true" )			# display 	= script names

    	filterAllPlusAnimated = "Object|Operator|Primitive|Property" \

    		+ "|Cluster|Group|Shader|Material|" \

    		+ "Action|Model|Animatable|Miscellaneous"

    	c_view.SetAttributeValue( "FilterMask", filterAllPlusAnimated )		# filter 	= 'All + Animated Parameter Nodes'

    # Run the example

    app = Application

    app.NewScene( "", 0 )

    obj = app.CreatePrim( "Sphere", "MeshSurface" )

    CustomizeViews()

#### 2. JScript Example

    /*

    	This example demonstrates how to manipulate the Explorer 'scope'

    	and open NetView to a specific location (URL)

    */

    NewScene( null, false );

    // Sets the scope of an explorer view

    var l = Desktop.ActiveLayout;

    var v = l.CreateView( "Explorer", "Explorer" );

    // Set scope to "Sources and Clips"

    v.SetAttributeValue( "scope", "Sources and Clips" );

    LogMessage( v.Name + " scope: " + v.GetAttributeValue("scope") );

    // Set the URL of NetView to the Softimage home page

    var nv = Desktop.ActiveLayout.CreateView("netview", "netview");

    nv.SetAttributeValue( "url", "http://softimage.wiki.softimage.com/index.php/Main_Page" );

    // Output of above script

    //INFO : Explorer scope: Sources and Clips

#### 3. VBScript Example

    '

    ' This example demonstrates how to set up the viewports (A,B,C,D) to display

    ' different views (Texture Editor on the left and Camera and Explorer on the right)

    '

    NewScene , false

    set obj = CreatePrim( "Sphere", "MeshSurface" )

    ' Change what appears in the viewports

    set oVM = Application.Desktop.ActiveLayout.Views( "vm" )

    oVM.SetAttributeValue "viewport:a", "Texture Editor"

    oVM.SetAttributeValue "layout", "vertical:ac"

    oVM.SetAttributeValue "viewport:d", "Explorer"

    ' The Explorer is now set to appear in D (the 4th viewport),

    ' so make sure the Passes scope is on

    set oVM_D = oVM.Views(3)

    oVM_D.SetAttributeValue "scope", "Passes"