## Material.AddProperty

### Introduced

v4.0

### Description

Creates and adds a UserDataBlob or CustomProperty to a Material object.

### C# Syntax

    Property Material.AddProperty( Object in_Preset, Boolean in_Branch, String in_name );

### Scripting Syntax

    oReturn = Material.AddProperty( Preset, [BranchFlag], [Name] );

### Return Value

CustomProperty, UserDataBlob or UserDataMap, depending on the preset that was used.

### Parameters

Parameter | Type | Description
--- | --- | ---
Preset | String | This argument contains either the name of a Property Preset or a string with the filename or full path to a Preset file. Note: Only CustomProperty Presets, UserDataBlob Presets, and UserDataMap Presets are valid for materials. The type of property that is created is determined by this argument. For example, "CustomProperty" creates an empty CustomProperty and "UserDataBlob" creates a UserDataBlob.
BranchFlag | Boolean | False is the only supported value. Default Value: False
Name | String | The name of the new property (see SIObject.Name). If no name is specified, the object is named based on the Preset argument.

### Examples

#### JScript Example

    /*

    	This example shows how to add a CustomProperty to a Material

    */

    NewScene( null,false ) ;

    var oCone = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" );

    var oMaterial = oCone.AddMaterial( "Phong" );

    // Annotation is a specific CustomProperty that is shipped with Softimage

    var oMaterialPSet = oMaterial.AddProperty( "Annotation", false, "MaterialAnnotation" );

    oMaterialPSet.Parameters("text").Value = "Annotation under a Material"

    // You can access any CustomProperty under the Material using Material.Properties

    Application.LogMessage( "Contents of annotation: " + oCone.Material.Properties("MaterialAnnotation").Text.Value ) ;

    // Expected Results:

    // INFO : "Contents of annotation: Annotation under a Material"

### See Also

SceneItem.AddProperty Material.Properties