## DXExport

### Introduced

v6.0

### Description

Exports the specified information from the current scene to a DirectX .x file.

### Scripting Syntax

    oCStatus::OK = DXExport( DX_Filename, [DX_Format], [DX_AnimationExport], [DX_AnimationFrameOffset], [DX_AnimationType], [DX_TexturesExport], [DX_TexturesAbsolutePaths], [DX_TexturesSequences], [DX_TexturesCopyTextures], [DX_TexturesResizeX], [DX_TexturesResizeY], [DX_TexturesFormat], [DX_OptionsTriangulate], [DX_OptionsPlotAnimation], [DX_OptionsExportHiddenObjects], [DX_OptionsChains], [DX_OptionsCompressMesh] );

### Return Value

CStatus::OK if successful, and an error code otherwise.

### Parameters

Parameter | Type | Description
--- | --- | ---
DX_Filename | String | The file to export to.
DX_Format | Integer | File format to export to. Default Value: 0
Possible Values: | Description:
0 | Text
1 | Binary
2 | Compressed Binary
DX_AnimationExport | Boolean | Whether or not to export animations to the .x file. Default Value: true
DX_AnimationFrameOffset | Integer | The frame at which exported animation should begin. Default Value: 1
DX_AnimationType | Integer | SRT's or Matrix Keys. Default Value: 0
Possible Values: | Description:
0 | Matrix Keys
1 | SRT
DX_TexturesExport | Boolean | Whether or not to export textures to the .x file. Default Value: true
DX_TexturesAbsolutePaths | Boolean | Export textures using absolute or relative paths. Default Value: false
DX_TexturesSequences | Boolean | Export animated texture sequences. Default Value: false
DX_TexturesCopyTextures | Boolean | Whether or not to copy the textures locally to the export folder. Default Value: false
DX_TexturesResizeX | Integer | Allows specification of a new size for the texture in X. Default Value: 0
Possible Values: | Description:
0 | Original
1 | Auto
2 | 2
3 | 4
4 | 8
5 | 16
6 | 32
7 | 64
8 | 128
9 | 256
10 | 512
DX_TexturesResizeY | Integer | >Allows specification of a new size for the texture in Y. Default Value: 0
Possible Values: | Description:
0 | Original
1 | Auto
2 | 2
3 | 4
4 | 8
5 | 16
6 | 32
7 | 64
8 | 128
9 | 256
10 | 512
DX_TexturesFormat | Integer | Controls conversion of the image format during export. Default Value: 0
Possible Values: | Description:
0 | Original
1 | PIC
2 | BMP
3 | PPM
4 | TGA
5 | JPEG
DX_OptionsTriangulate | Boolean | Whether or not triangulation is performed on geometries during export. Default Value: false
DX_OptionsPlotAnimation | Boolean | Plots the animation out at each frame, as opposed to keyed frames only. Default Value: false
DX_OptionsExportHiddenObjects | Boolean | Whether or not objects that are hidden in the viewports will be exported. Default Value: false
DX_OptionsChains | Integer | Chooses how to export IK and FK. Default Value: 0
Possible Values: | Description:
0 | Plot IK to FK
1 | Preserve FK
DX_OptionsCompressMesh | Boolean | Whether or not meshes will be compressed. Default Value: true

### Examples

#### 1. JScript Example

    var exportto = XSIUtils.BuildPath( Application.InstallationPath(siUserPath),

    	"Data", "XSI_SAMPLES", "Scenes", "myscene.x" );

    // Export animation, textures, etc.

    DXExport( exportto,

    		0,     // format type

    		true,  // export anim

    		1,     // frame offset

    		true,  // type - 0 for Matrix keys, 1 for SRTs

    		false, // import textures

    		false, // absolute paths

    		false, // image sequences

    		false, // copy textures

    		0,     // Resize X - 0 for don't resize, 1 for auto, ...

    		0,     // Resize Y - 0 for don't resize, 1 for auto, ...

    		3,     // Image format - 0 for original, ...

    		true,  // triangulate

    		true,  // plot animation

    		true,  // export hidden objects

    		0      // compress mesh

    	);

#### 2. JScript Example

    var exportto = XSIUtils.BuildPath( Application.InstallationPath(siUserPath),

    	"Data", "XSI_SAMPLES", "Scenes", "myscene.x" );

    // Export using all defaults

    DXExport( exportto );

### See Also

DXImport