## siBlendInTextureLayersModes

### Introduced

v4.0

### Description

This enumeration type specifies how the texture-layer blending commands will apply the new shaders to the parameters selected by the command.

### C# Syntax

    siBlendInTextureLayersModes.siBlendInTextureLayers                          // 0

    siBlendInTextureLayersModes.siReplaceAndBlendInTextureLayers                // 1

    siBlendInTextureLayersModes.siReplaceAndNoBlendInTextureLayers              // 2

Constant | Value | Description
--- | --- | ---
siBlendInTextureLayers | 0 | Blend the new shaders in with any existing shaders on the ports, or the parameter value if there are no shaders.
siReplaceAndBlendInTextureLayers | 1 | Remove any existing shaders and layers from the parameters, and blend with the parameter value.
siReplaceAndNoBlendInTextureLayers | 2 | Remove any existing shaders and layers and connect the new shaders directly to the parameters, without blending.

### Applies To

BlendClipsInTextureLayersInsp BlendClipsInTextureLayers BlendInTextureLayers BlendInTextureLayersInsp