## Material.CurrentUV

### Description

Returns the ClusterProperty containing the current UV used to display the texture in OGL.

### C# Syntax

    // get accessor

    ClusterProperty rtn = Material.CurrentUV;

### Examples

#### VBScript Example

    set oCube = CreatePrim("Cube", "MeshSurface")

    ApplyShader

    CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection"

    BlendInPresetsInsp , , , True, True

    set oMaterial = oCube.Material

    Application.LogMessage oMaterial.CurrentUV

### See Also

Material.CurrentImageClip PolygonMesh.CurrentVertexColor