## RealTime Shader Presets

List of available RealTime Shader presets. Realtime shaders allow you to build and control the multipass realtime rendering pipeline, using the render tree. You can connect these shaders together to achieve a multitude of sophisticated rendering effects, from basic surface shading to complex texture blending and reflection.
For more information, see the user guide

Note | See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
--- | ---
RealTime\CgBoolean.Preset | CgBoolean Realtime Shader. See the Softimage.CgBoolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\CgColor.Preset | Cg Color Realtime Shader. See the Softimage.CgColor.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\CgInteger.Preset | CgInteger Realtime Shader. See the Softimage.CgInteger.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\CgLightTracker.Preset | Cg Light Tracker Realtime Shader. See the Softimage.CgLightTracker.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\CgMatrix.Preset | Cg Matrix Realtime Shader. See the Softimage.CgMatrix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\CgScalar.Preset | CgScalar Realtime Shader. See the Softimage.CgScalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\CgVector.Preset | Cg Vector Realtime Shader. See the Softimage.CgVector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10Blend.Preset | DX10 Blend Realtime Shader. See the Softimage.DX10Blend.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10DepthStencil.Preset | DX10 DepthStencil Realtime Shader. See the Softimage.DX10DepthStencil.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10Draw.Preset | DX10 Draw Realtime Shader. See the Softimage.DX10Draw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10FX.Preset | DX10 FX Realtime Shader. See the Softimage.DX10FX.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10HLSLProgram.Preset | DX10 HLSL Program Realtime Shader. See the Softimage.DX10HLSLProgram.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10Rasterizer.Preset | DX10 Rasterizer Realtime Shader. See the Softimage.DX10Rasterizer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10Sampler.Preset | DX10 Sampler Realtime Shader. See the Softimage.DX10Sampler.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DX10Texture.Preset | DX10 Texture Realtime Shader. See the Softimage.DX10Texture.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXCubicCrossTexture.Preset | DXCubicCrossTexture Realtime Shader. See the Softimage.DXCubicCrossTexture.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXCubicTexture.Preset | DXCubicTexture Realtime Shader. See the Softimage.DXCubicTexture.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXDraw.Preset | DXDraw Realtime Shader. See the Softimage.DXDraw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXFx.Preset | DirectX_FX_Draw Realtime Shader. See the Softimage.DXFX.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXHLSLColor.Preset | DXHLSLVector Realtime Shader. See the Softimage.DXHLSLColor.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXHLSLMatrix.Preset | DXHLSLMatrix Realtime Shader. See the Softimage.DXHLSLMatrix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXHLSLProgram.Preset | DXHLSLProgram Realtime Shader. See the Softimage.DXHLSLProgram.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXHLSLVector.Preset | DXHLSLVector See the Softimage.DXHLSLVector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXPSColorConst.Preset | DXPSColorConst Realtime Shader. See the Softimage.DXPSColorConst.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXPixelShader.Preset | DXPixelShader Realtime Shader. See the Softimage.DXPixelShader.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXShade.Preset | DXShade Realtime Shader. See the Softimage.DXShade.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXShadowMap.Preset | DXShadowMap Realtime Shader. See the Softimage.DXShadowMap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXShadowReceiver.Preset | DXShadowReceiver Realtime Shader. See the Softimage.DXShadowReceiver.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXTexCoord.Preset | DXTexCoord Realtime Shader. See the Softimage.DXTexCoord.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXTexture.Preset | DXTexture Realtime Shader. See the Softimage.DXTexture.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXTextureFile.Preset | DXTextureFile Realtime Shader. See the Softimage.DXTextureFile.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXVSColor.Preset | DXVSColor Realtime Shader. See the Softimage.DXVSColor.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXVSLightTracker.Preset | DXVSLightTracker Realtime Shader. See the Softimage.DXVSLightTracker.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXVSMatrix.Preset | DXVSMatrix Realtime Shader. See the Softimage.DXVSMatrix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXVSVector.Preset | DXVSVector Realtime Shader. See the Softimage.DXVSVector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\DXVertexShader.Preset | DXVertexShader Realtime Shader. See the Softimage.DXVertexShader.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\GLSLProgram.Preset | GLSL Shader Realtime Shader. See the Softimage.GLSLProgram.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\GLSLUniform.Preset | GLSL Uniform Realtime Shader. See the Softimage.GLSLUniform.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL13CubicCrossTexture.Preset | OGL13CubicCrossTexture Realtime Shader. See the Softimage.OGL13CubicCrossTexture.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL13CubicTexture.Preset | OGL13CubicTexture Realtime Shader. See the Softimage.OGL13CubicTexture.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL13Draw.Preset | OGL13Draw Realtime Shader. See the Softimage.OGL13Draw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL13Shade.Preset | OGL13Shade Realtime Shader. See the Softimage.OGL13Shade.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL13TexCoord.Preset | OGL13TexCoord Realtime Shader. See the Softimage.OGL13TexCoord.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL13Texture.Preset | OGL Texture Realtime Shader. See the Softimage.OGL13Texture.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL1Pass.Preset | OGL13Draw Realtime Shader. See the Softimage.OGL13Draw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL2Pass.Preset | OGL13Draw Realtime Shader. See the Softimage.OGL13Draw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGL3Pass.Preset | OGL13Draw Realtime Shader. See the Softimage.OGL13Draw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLAlphaTrans.Preset | OGL13Draw Realtime Shader. See the Softimage.OGL13Draw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLCom.Preset | RTShader_OGLCom Realtime Shader. See the Softimage.OGLCom.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLDraw.Preset | RTShader_OGLDraw Realtime Shader. See the Softimage.OGLDraw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLMulti.Preset | RTShader_OGLMulti Realtime Shader. See the Softimage.OGLMulti.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLParticle.Preset | OpenGL Particle Shader Realtime Shader. See the Softimage.OGLParticle.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLShade.Preset | RTShader_OGLShade Realtime Shader. See the Softimage.OGLShade.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLShadowMap.Preset | OGLShadowMap Realtime Shader. See the Softimage.OGLShadowMap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLT2D.Preset | RTShader_OGLT2D Realtime Shader. See the Softimage.OGLT2D.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\OGLTCTrans.Preset | RTShader_OGLTCTrans Realtime Shader. See the Softimage.OGLTCTrans.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\nVBumpDraw.Preset | RTShader_nVBumpDraw Realtime Shader. See the Softimage.nVBumpDraw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\nVCubic.Preset | RTShader_nVCubic Realtime Shader. See the Softimage.nVCubic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\nVDraw.Preset | RTShader_nVDraw Realtime Shader. See the Softimage.nVDraw.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\nVMeta.Preset | RTShader_nVMeta Realtime Shader. See the Softimage.nVMeta.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\nVPPAtt.Preset | RTShader_nVPPAtt Realtime Shader. See the Softimage.nVPPAtt.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\nVToon.Preset | RTShader_nVToon Realtime Shader. See the Softimage.nVToon.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example
RealTime\nVidiaShadowShader.Preset | nVidiaShadow Realtime Shader. See the Softimage.nVidiaShadowShader.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectRTShader Example

### ConnectRTShader Example

    function ConnectRTShader( in_preset )

    {

    	NewScene( null, false );

    	var obj = Application.ActiveSceneRoot.AddGeometry( "Torus", "MeshSurface" );

    	Application.Selection.SetAsText(obj);

    	var oShader = CreateShaderFromPreset(in_preset, "Sources.Materials.DefaultLib.Scene_Material");

    	SIConnectShaderToCnxPoint(oShader.FullName+".out",

    		"Sources.Materials.DefaultLib.Scene_Material.realtime", false);

    	if (!oShader) { return null; }

    	return (oShader.Type == "XSICollection") ? oShader(0) : oShader;

    }