## CreateUserNormals

### Introduced

v8.0 (2010)

### Description

Converts the normals associated with the input components to user normals.

### Scripting Syntax

    CreateUserNormals( [InputObjs], [BleedSelection] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of components. Default Value: Currently selected components
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring vertices. Default Value: If not specified, the Tweak User Normal tool setting will be used

### Examples

#### Python Example

    # Create a sphere and set all the normals to user normals

    app = Application

    app.CreatePrim("Sphere", "MeshSurface")

    app.CreateUserNormals(None, 0)

### See Also

ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues