## FCurveKeyCollection.RemoveAt

### Introduced

v6.0

### Description

Removes the FCurveKey at the given index from the collection.

### C# Syntax

    FCurveKeyCollection.RemoveAt( Int32 in_Index );

### Scripting Syntax

    FCurveKeyCollection.RemoveAt( Index );

### Parameters

Parameter | Type | Description
--- | --- | ---
Index | Long | Index of key to remove from this collection

### Examples

#### JScript Example

    //

    // This example illustrates how to remove a key from an FCurveKeyCollection.

    // Create a new scene

    NewScene(null, false);

    // Create a null

    oNull = Application.GetPrim("Null");

    // Get the posx parameter of the null

    oPosX = oNull.posx

    // Create array of time-value pairs

    aKeys = new Array( 0.00, 5.00,

    				1.00, 6.00,

    				2.00, 7.00,

    				3.00, 8.00,

    			 	4.00, 9.00,

    				5.00, 10.00 );

    // Create an empty FCurve

    oFCurve = oPosX.AddFCurve2( null, siStandardFCurve );

    // Set the fcurve keys

    oFCurve.SetKeys( aKeys );

    // Get keys

    var keys = oFCurve.Keys;

    // Remove 3rd key from the collection

    keys.RemoveAt(3);

    // Print out the contents of the collection

    for (var i = 0; i < keys.Count; i++)

    {

    	Application.LogMessage( 'Time: ' + keys(i).Time + ', Value: ' + keys(i).Value, siInfo );

    }

    // Produces the following output:

    //

    //INFO : Time: 0, Value: 5

    //INFO : Time: 1, Value: 6

    //INFO : Time: 2, Value: 7

    //INFO : Time: 4, Value: 9

    //INFO : Time: 5, Value: 10

### See Also

FCurveKeyCollection.Add FCurveKeyCollection.AddItems FCurveKeyCollection.Remove