Softimage SDK Programmer's Guide > Customizing Softimage using the SDK > Character Development Kit > CDK Object Reference >

# Biped

The Biped object represents a character with the same proportions as a biped guide. It contains many of the other character components, such as Arms, Torsos, Heads, etc.

## Command to create

MakeBiped

## Properties

Property Name | Type | Description
--- | --- | ---
UI | UI | dialog used to interactively create the Biped object
Model | Model | the biped's model object
GlobalSRT | X3DObject | the curvelist representing the biped's global transform object
Sliders | CustomProperty | the custom property containing biped controls
HiddenGroup | Group | a collection of objects that are hidden
EnvGroup | Group | a collection of objects to be enveloped
Torso | Torso | the torso
Tail | Tail | the tail
Head | Head | the head
Belly | Belly | the belly
ChestBone | X3DObject | the chest bone
UpperBody | X3DObject | the upper body
SpineCurve | Spine | the spine
HipBone | X3DObject | the hip bone
RShoulderEff | ChainEffector | the right shoulder effector
RArm | Arm | the right arm
RHand | Hand | the right hand
RLeg | Leg | the right leg
RFoot | Foot | the right foot
RHip | PointSlide | the right hip (only if hip slide option selected)
RThigh | ThighSlide | the right thigh (only if thigh slide option selected)
RElbow | Joint | the right elbow (only if joint compression option selected)
RKnee | Joint | the right knee (only if joint compression option selected) Note Not available for BipedDogLeg
RBellySlide | PointSlide | the two-point slide control between the right belly and right hip (only if belly slide option selected)
LShoulderEff | ChainEffector | the left shoulder effector
LArm | Arm | the left arm
LHand | Hand | the left hand
LLeg | Leg | the left leg
LFoot | Foot | the left foot
LHip | PointSlide | the left hip (only if hip slide option selected)
LThigh | ThighSlide | the left thigh (only if thigh slide option selected)
LElbow | Joint | the left elbow (only if joint compression option selected)
LKnee | Joint | the left knee (only if joint compression option selected) Note Not available for BipedDogLeg
LBellySlide | PointSlide | the two-point slide control between the left belly and left hip (only if belly slide option selected)
ShadowModel | Model | the model that the shadow chain or spine belongs to
ShadowHiddenGroup | Group | a collection of the dividing null objects for the shadow
ShadowEnvGroup | Group | a collection of objects that should be enveloped for the shadow
ShadowGlobalSRT | X3DObject | the curvelist representing the shadow's global transform object

See CDK Object Reference for complete list of objects available in the Character Development Kit.