## Renderer.PropertyName

### Description

Returns either the object or script name of a given renderer property. The name can be used to then access the appropriate property from the scene using SceneItem.Properties.

### C# Syntax

    String Renderer.PropertyName( siRenderPropertyType in_eType, Boolean in_bScriptName );

### Scripting Syntax

    oString = Renderer.PropertyName( Type, [ScriptName] );

### Return Value

String

### Parameters

Parameter | Type | Description
--- | --- | ---
Type | siRenderPropertyType | A value specifying which property type to query for.
ScriptName | Boolean | If true, returns the scripting name of the property (see Parameter.ScriptName), otherwise returns the real name (see SIObject.Name). Default Value: False

### Examples

#### JScript Example

    // Get the current pass's renderer options

    var oPass = ActiveProject.ActiveScene.ActivePass;

    var oRenderer = oPass.Renderer;

    var oRendererProp = oPass.Properties( oRenderer.PropertyName( siRenderPropertyOptions, false ) );

    LogMessage( oRendererProp.FullName );