## ResetFlexEnvPtsAssignment

### Introduced

v1.0

### Description

Resets the assignment of envelope points so that they are no longer affected by deformer objects. Every point in an envelope is assigned to one or more deformers. For each point, weights control the relative influence of its deformers.
Deformers are the objects that control the shape of the envelope. You pick the deformers when you first create an envelope deformation, but you can still add and remove deformers later if necessary.
Although it is common to use skeletons as deformers, you can actually use any object. The geometry of a deformer does not matter because the points of the envelope are assigned to its center. (Bones are the exception--points are deformed by the whole length of a bone.)
Whether you use a cube, a sphere, or a null, all transformations of the surrounding envelope are relative in size, orientation, and position to the deformer's center, not its shape. Nulls and implicit objects are good choices because they do not render.

### Scripting Syntax

    oReturn = ResetFlexEnvPtsAssignment( [SubComp], [ConnectionSet] );

### Return Value

Nothing

### Parameters

Parameter | Type | Description
--- | --- | ---
SubComp | String | List of points to be reassigned. Default Value: Current selection
ConnectionSet | ConnectionSet | Specifies the envelope and the bone. Default Value: Currently selected objects are used as the main group. Warning: An error occurs if the connection set is invalid. Please verify the connection set required for this operator to avoid breaking your scripts.

### Examples

#### VBScript Example

    'This example creates an envelope on "BodyMan" model, with less bones

    'than usual (2 nulls for the body, 1 bone per arm).

    '

    'The default envelope assignment doesn't give a correct separation

    'between the arms and the body, so we will use LocalAssignFlexEnv,

    'SISmoothEnvWght and SymEnvWeight in order to modify the weight assignment.

    NewScene

    GetPresetModel "Man", "Man"

    'Create basic skeletons: 2 for the arms, plus 2 nulls for the body

    Create2DSkeleton -1.9, 17.0, 0, -5.15, 17.0, 0, 0, 0, 0, 4

    Set Null0 = GetPrim("Null")

    Translate Null0, 0, 15.049359948647, 0, siRelative, siView, siObj, siXYZ

    Set Null1 = GetPrim("Null")

    Translate Null1, 0, 3.76822515334527, 0, siRelative, siView, siObj, siXYZ

    DuplicateSymmetry "B:root", True, False, 1, 0, 0, 0, True

    ApplyFlexEnv "Man.Man;root1,bone1,eff1,root,bone,eff,null,null1", False

    'We want the head and the center of the body to be only assigned

    'to the 2 Nulls, so let's do it using LocalAssignFlexEnv

    ResetFlexEnvPtsAssignment "Man.Man.pnt[0,2-23,25,26,28-30,34-99,101,103-109,"_

    & "113,116-120,122,124-143,145-203,212-220,222-227,229-250,252-279,"_

    & "281-284,286-295,297-299,302,304-307,310-315,317,319,321,322,324,"_

    & "326-329,332-350,353-359,361,362,365,366,368-379,381,383,385,387,"_

    & "389,391,393,395-414,625,629-694,696,698-704,708,711-715,717,719-738,"_

    & "740-778,787-795,797-802,804-825,827-854,856-859,861-870,872-874,877,"_

    & "879-882,885-890,892,894,896,897,899,901-904,907-925,928-934,936,937,"_

    & "940,941,943-954,956,958,960,962,964,966,968,970-989]",_

    "Man.Man;null,null1"

    Rotate "bone", 0, 0, 58.5, siRelative, siAdd, siObj, siXYZ

    Translate Null1, 0, 2, 4.0, siRelative, siView, siObj, siXYZ

    'Because of the local reassignment, we can see that the shoulder's weight

    'assignation is no longer smooth. Let's smooth it using SISmoothEnvWght.

    'We increase the smoothing depth for better results.

    Set SmoothOp = SISmoothEnvWght( , "Man.Man.pnt[0,2-23,25,26,28-30,34-99,"_

    & "101,103-109,113,116-120,122,124-143,145-183,186-189,197-203,215,217-219,"_

    & "221,228,229,251,259,271,280,285,287,289,290,292,294,296,298,300,301,303,"_

    & "307-309,316,318,320,322,323,325,330,331,333,338,341,345,349,351,352,360,"_

    & "363,364,366,367,369,371,402-406,409-432,434,436,439-446,625,629-694,696,"_

    & "698-700,702,703,708,711-715,717,719-738,740-778,793,804,834,864,865,867,"_

    & "873,897,908,913,924,941,944,977,980,981,985,986,989]")

    SetValue SmoothOp & ".neighborhooddepth", 3

    Rotate "bone1", 0, 0, 59.625, siRelative, siAdd, siObj, siXYZ

    'The same problem occurs on the right shoulder. Since we have corrected the

    'left shoulder, let's simply mirror the weights from left to right in order

    'to propagate the changes symmetrically.

    Set SymTemplate = CreateSymmetryMappingTemplate("Man.Man", True, 0, True)

    SymEnvWeight , "Man.Man.pnt[0-32,34-101,103-113,115-219,221-224,226-230,"_

    & "233-236,239-262,264-266,268-275,277-285,287-318,320-326,328-354,356-390,"_

    & "392-400,402-621]", SymTemplate

### See Also

ApplyFlexEnv SILocalAssignFlexEnv SIApplyFlexEnv