## Operator.IsConnected

### Introduced

v4.0

### Description

Returns a Boolean value indicating whether the operator is connected to at least one OutputPort (true=is connected; false=is not connected).

### C# Syntax

    // get accessor

    Boolean rtn = Operator.IsConnected;

### Examples

#### JScript Example

    /*

    	This example demonstrates how to test to see whether an operator

    	is connected to a scene object or not.

    */

    NewScene( null, false );

    var obj = CreatePrim( "Cube", "MeshSurface" );

    // Create an unconnected operator

    var op = XSIFactory.CreateObjectFromPreset( "Bend", "Operators" );

    // Test if operator is connected (should return false)

    Application.LogMessage( op.Name + " is connected = " + op.IsConnected );

    // Now connect the operator to a cube and test it again (should return true)

    op.Connect( obj );

    Application.LogMessage( op.Name + " is connected = " + op.IsConnected );

    // Expected result:

    //INFO : Bend Op is connected = false

    //INFO : Bend Op is connected = true