## RenderPassesFrameSet

### Introduced

v6.0

### Description

Renders a set of frames from the specified passes, or the current pass, if none specified.
A render pass creates a picture layer of a scene that can be composited with any other passes to create a complete image.

### Scripting Syntax

    RenderPassesFrameSet( [Passes], FrameSet, [Verbose] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Passes | String | Passes to render Default Value: Current pass
FrameSet | Number | Start frame for the rendering Default Value: Render Options
Verbose | siRenderVerbosity | Force progress report output on or off, or use values from the renderer's options Default Value: siRenderVerbosityDefault

### Examples

#### VBScript Example

    '

    '	This example creates a cone with some animation on it and then

    '	uses the default pass to render out every other frame.

    '

    ' Create a new scene with only 6 frames

    NewScene , false

    SetValue "PlayControl.Out", 6

    ' Add a cone with some animation

    Set oCone = CreatePrim( "Cone", "MeshSurface" )

    SaveKey oCone & ".kine.local.posx," _

    	& oCone & ".kine.local.posy," _

    	& oCone & ".kine.local.posz", _

    	1

    SetValue "PlayControl.Key", 6

    SetValue "PlayControl.Current", 6

    Translate oCone, _

    	6.94824213992454, _

    	2.46082959410157, _

    	-0.246082959410157, _

    	siRelative, _

    	siView, _

    	siObj, _

    	siXYZ

    SaveKey oCone & ".kine.local.posx," _

    	& oCone & ".kine.local.posy," _

    	& oCone & ".kine.local.posz", _

    	6

    ' Render frames 2, 4 and 7 to 9 from the default pass

    RenderPassesFrameSet , "2,4,7-9"

### See Also

RenderPasses RenderPassesFrameSet RenderAllPasses RenderSelectedPasses CreatePass GetCurrentPass SetCurrentPass DeleteCurrentPass