## Operator.OutputPorts

### Introduced

v3.0

### Description

Returns a collection of OutputPort objects as an OutputPortCollection.
Note: This property is not blocked during a Custom Operator evaluation, but it is normally incorrect to access any output other than the currently evaluated output. For this reason, it is recommended to use OperatorContext.OutputPort or OperatorContext.OutputTarget instead of this property during the Update.

### C# Syntax

    // get accessor

    OutputPortCollection rtn = Operator.OutputPorts;

### Examples

#### VBScript Example

    '

    ' This example demonstrates how to access the output port(s) by traversing the object's

    ' operator stack. The operator in this case is the generator operator used to generate

    ' the cone primitive.

    '

    NewScene , false

    dim cone, op, port

    set cone = ActiveProject.ActiveScene.Root.AddGeometry("Cone", "NurbsSurface")

    for each op in cone.ActivePrimitive.ConstructionHistory

    	Application.LogMessage "Found " & op.OutputPorts.Count & " output port(s)."

    	for each port in op.OutputPorts

    		Application.LogMessage op.Name & ":" & port.Name & ":" & port.Target2

    	next

    next

    ' Expected result:

    'INFO : Found 1 output port(s).

    'INFO : Geometry:Port_1:cone.surfmsh