## ValueMap.Remove

### Introduced

v9.0 (2011)

### Description

Removes the value that matches the specified name. If no item matches that name, nothing happens.

### C# Syntax

    ValueMap.Remove( String in_name );

### Scripting Syntax

    ValueMap.Remove( in_name );

### Parameters

Parameter | Type | Description
--- | --- | ---
in_name | String | The name of the value to remove.

### Examples

#### Python Example

    # Convenience printing

    def BrowseValueMap( in_map ) :

    	aNames = in_map.Names

    	aValues = in_map.Values

    	if (len(aNames) < 1) :

    		return

    	Application.LogMessage("------------")

    	i = 0

    	while i < len(aNames) :

    		Application.LogMessage(aNames[i] + ", " + str(aValues[i]))

    		i = i + 1

    	Application.LogMessage(" ")

    #

    # This example demonstrates how to set, modify, and remove

    # values on a RendererOptions ValueMap (defined on the fly)

    #

    app = Application

    oShaderDef = XSIFactory.CreateShaderDef("baddog", "mr_piddles", 1, 0)

    oRendererDef = oShaderDef.AddRendererDef("kitchensink")

    # Add new values and print the list

    oRendererDef.RendererOptions.Set("bowl", 1)

    oRendererDef.RendererOptions.Set("cherries", 200)

    oRendererDef.RendererOptions.Set("pits", 1)

    Application.LogMessage("After initially adding entries...")

    BrowseValueMap(oRendererDef.RendererOptions)

    # Remove one value and reprint

    oRendererDef.RendererOptions.Remove("cherries")

    Application.LogMessage("After removing cherries...")

    BrowseValueMap(oRendererDef.RendererOptions)

    # Add a new value and modify an existing one and reprint again

    oRendererDef.RendererOptions.Set("plums", 10)

    oRendererDef.RendererOptions.Set("pits", 0)

    Application.LogMessage("After setting more values...")

    BrowseValueMap(oRendererDef.RendererOptions)

    # INFO : After initially adding entries...

    # INFO : ------------

    # INFO : bowl, 1

    # INFO : cherries, 200

    # INFO : pits, 1

    # INFO :

    # INFO : After removing cherries...

    # INFO : ------------

    # INFO : bowl, 1

    # INFO : pits, 1

    # INFO :

    # INFO : After setting more values...

    # INFO : ------------

    # INFO : bowl, 1

    # INFO : pits, 0

    # INFO : plums, 10

    # INFO :

### See Also

ValueMap.Names ValueMap.Values