## ExportRenderArchiveAllPasses

### Introduced

v6.0

### Description

Exports all passes in the scene to render archives. The render archives can subsequently then be used by a standalone version of the rendering engine that exported it.

### Scripting Syntax

    ExportRenderArchiveAllPasses( [Passes] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Passes | String | Passes to render Default Value: all passes

### Examples

#### VBScript Example

    '

    '	This example creates a cone with some animation on it and then exports

    '	all passes to an archive.

    '

    ' Create a new scene

    NewScene , false

    ' Add a cone with some animation

    Set oCone = CreatePrim( "Cone", "MeshSurface" )

    SaveKey oCone & ".kine.local.posx," _

    	& oCone & ".kine.local.posy," _

    	& oCone & ".kine.local.posz", _

    	1

    SetValue "PlayControl.Key", 100

    SetValue "PlayControl.Current", 100

    Translate oCone, _

    	6.94824213992454, _

    	2.46082959410157, _

    	-0.246082959410157, _

    	siRelative, _

    	siView, _

    	siObj, _

    	siXYZ

    SaveKey oCone & ".kine.local.posx," _

    	& oCone & ".kine.local.posy," _

    	& oCone & ".kine.local.posz", _

    	5

    ' Export all passes as render archives

    ExportRenderArchiveAllPasses

### See Also

ExportRenderArchive ExportRenderArchiveFrameSet GetCurrentPass SetCurrentPass DeleteCurrentPass