## SetCurrentAnimationLayer

### Introduced

v6.0

### Description

Sets the current animation layer for the specified objects. The current layer can only be set to a valid layer.

### Scripting Syntax

    SetCurrentAnimationLayer( [InputObjs], Layer, [CreateLayer] );

### Parameters

Parameter | Type | Description
--- | --- | ---
InputObjs | String | List of objects. Default Value: Currently selected objects
Layer | Long | Animation layer to set keys on
CreateLayer | Boolean | Create layers if they do not exist Default Value: False

### Examples

#### VBScript Example

    '

    ' In this example, an FCurve is created on the XPos param

    ' of the sphere. Then, two keys are created (at frame 1,

    ' XPos = -2; at frame 30, XPos = 5). A layer is then added

    ' to adjust the end frame position. (frame 30, XPos = 8)

    '

    NewScene

    CreatePrim "Sphere", "NurbsSurface", "MySphere"

    ' Add a posx fcurve

    AddFCurve "MySphere.kine.local.posx"

    ' Add two keys, at frame 1 and 30

    SaveKey "MySphere.kine.local.posx", 1, -2

    SaveKey "MySphere.kine.local.posx", 30, 5

    ' Set to layer 1

    SetCurrentAnimationLayer ,1,True

    ' Add two layer keys, at frame 1 and 30

    SaveKey "MySphere.kine.local.posx", 1, 0

    SaveKey "MySphere.kine.local.posx", 30, 3

    ' Set back to layer 0

    SetCurrentAnimationLayer ,0

    ' Play the animation

    PlayForwardsFromStart

### See Also

GetCurrentAnimationLayer GetNumberOfAnimationLayers AddAnimationLayer DeleteAnimationLayer DuplicateAnimationLayer RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey Parameter.AddFCurve