Softimage SDK Programmer's Guide > Customizing Softimage using the SDK > Custom Filters >

# Writing Property Filters

In a 3D view, a property filter can filter the selection of constraints, joints, and operators.

In a schematic view, a property filter can filter the selection of materials (and of particle types). Note that in a schematic view, property filters do not modify the selection of constraint and operator links: Softimage does not call the filter when a user selects a link in the schematic view.

Property filters are not available in explorer views.

The following example shows a property filter that filters out inactive constraints, so that only active constraints are selected.

    function ActiveConstraints_Match( oContext )
    {
    	// Get the Constraint object
    	var oObject = oContext.GetAttribute( "Input" );
    	var bMatch = false;

    	// Check if the object is an active constraint
    	if ( oObject.BelongsTo( siConstraintFamily ) && oObject.Parameters.Item("active").Value == true )
    	{
    		bMatch = true;
    	}

    	return( bMatch );
    }

Property filters that work with constraints, joints, and operators require certain camera visibility options in a 3D view:

- For constraints and operators, relation links must be visible in the 3D view (press Shift+S, and on the Attributes property page, select the Relations check boxes).

- For joints, the joints must be visible in the 3D view (press Shift+S, and on the Attributes property page, select the Chain Joint Rotation Limits check boxes).

Note that clicking anywhere in a 3D view triggers the Match callback for each constraint, joint, and operator in the scene, but Softimage selects only the properties, if any, the user clicked.

You can also use a property filter to select objects based on their properties. For example, Softimage includes a Local Material property filter that selects objects with local materials. The Local Material filter shipped with Softimage is written in VBScript; a JScript version is shown below.

    function MyLocalMaterial_Match( oContext )
    {
    	// Get the input object, which could a Primitive, X3DObject, Constraint, Joint, ...
    	var oInput = oContext.GetAttribute( "Input" );

    	// Return value
    	var bMatch = false;

    	// Try to get a 3D object from the input object
    	var o3DObject = Get3DObject( oInput );

    	// If we have a 3D object, check its local properties for a material
    	if ( o3DObject != null && classname( o3DObject ) == "X3DObject" )
    	{
    		for (var enumerator = new Enumerator( o3DObject.LocalProperties ) ; !enumerator.atEnd(); enumerator.moveNext())
    		{
    			var oProperty = enumerator.item();
    			if ( classname( oProperty ) == "Material" )
    			{
    				bMatch = true;
    				break;
    			}
    		}

    	}

    	return ( bMatch );
    }

Property filters have to be able to handle any type of object, because they don't always get a 3D object from Softimage. For example, when a user uses the mouse to select objects in a 3D view, the filter gets Primitive objects, not X3DObjects. In addition, Softimage calls the Match callback for every constraint, joint, and operator in the scene.

    function Get3DObject( oObject )
    {
    	var o3DObject = null;

    	if ( classname( oObject ) == "X3DObject"  )
    	{
    		o3DObject = oObject ;
    	}
    	else if ( classname( oObject ) == "Primitive" )
    	{
    		o3DObject = oObject.Parent;
    	}

    	return( o3DObject );
    }