## Model.ExternalFiles

### Introduced

v5.0

### Description

Returns a FileReferenceCollection containing all external files related to this model. Only input files are added to this list (for example graphics files, audio files, referenced model files, etc.).

### C# Syntax

    // get accessor

    FileReferenceCollection rtn = Model.ExternalFiles;

### Examples

#### JScript Example

    /*

    	This example demonstrates how to get the list of external files on a specific model.

    */

    NewScene ("", false);

    // First import a model so we have some external files to find

    var FPath = XSIUtils.BuildPath(

    	Application.InstallationPath( siFactoryPath ),

    	"Data", "XSI_SAMPLES", "Models", "Man_Face.emdl"

    );

    var refModels = ImportRefModels( FPath );

    // Enumerate all files related to this model

    var oModel = refModels(0);

    var l_extFileList = oModel.ExternalFiles;

    for ( var i=0; i<l_extFileList.Count; i++ )

    {

    	 printFileInfo( l_extFileList(i) );

    }

    // Expected results:

    // INFO : Models

    // INFO : ORIGINAL: <factory_path>\Data\XSI_SAMPLES\Models\Man_Face.emdl

    // INFO : RESOLVED: <factory_path>\Data\XSI_SAMPLES\Models\Man_Face.emdl

    // INFO : UNC     : <factory_path>\Data\XSI_SAMPLES\Models\Man_Face.emdl

    // INFO : Models

    // INFO : Skipping non-existent file

    // ---------------------------------------------------------------------------

    // 	CONVENIENCE FUNCTION

    //

    function printFileInfo( in_file ) {

    	Application.LogMessage( in_file.FileType );

    	if ( in_file.FileExists() ) {

    		// Get the original path

    		var o_path = in_file;

    		// Get the resolved path

    		var r_path = o_path.ResolvedPath;

    		// Get the UNC path

    		var u_path = o_path.UNCPath;

    		// Print all three results

    		Application.LogMessage( "ORIGINAL: " + o_path );

    		Application.LogMessage( "RESOLVED: " + r_path );

    		Application.LogMessage( "UNC     : " + u_path );

    	} else {

    		Application.LogMessage( "Skipping non-existent file" );

    	}

    }

### See Also

Scene.ExternalFiles FileReference