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# Animation Mixer

The Animation Mixer is a tool that allows users to layer and mix sequences in a nonlinear and non-destructive way. A user can insert clips onto the mixer's tracks and then create relations and transitions between clips, change the timing of the sequence, and apply other kinds of effects.

Note

See Sources and Clips for an explanation of how data is loaded into the mixer from the perspective of the SDK. For more information on the mixer in general, see the Nonlinear Animation (user) guide.

This diagram illustrates what you can expect when writing scripts or programs that read mixer data. There is only one mixer per model, which means that animation in a scene can be organized by model (character). In the diagram above, the SceneRoot is at the top, but any model could be at the top.

## Accessing the Mixer and its Components

The Mixer class itself is really a special kind of ClipContainer, which is in turn a kind of Clip on steroids: the ClipContainer class represents compound clips (of which the Mixer is the ϋber-container). Here is a quick breakdown of the common classes you will work with while working with the Mixer and high-level animation. The table presents the following information:

- Class/Object: Provides links to the OM object and C++ class in question.

- Accessed via...: Gives a link to the OM property and C++ function which you can use to access each object.

- Synopsis: Provides a brief overview of the object or class. The reference page will provide more details.

- Type: Lists the possible return values if you test the object's type using the SIObject.Type or SIObject::GetType property.

- siClassID: Gives the class id (as one of the siClassID enum values) that you can use to test with the SIObject.IsClassOf method in the object model or against the return value from any of the GetClassID functions implemented on each class in the C++ API.

- What to Look Out for: Any tricks, restrictions or limitations are presented here.

Class/Object | Accessed via... | Synopsis | Type | siClassID | What to Look Out for
--- | --- | --- | --- | --- | ---
Mixer or Mixer | Model.Mixer or Model::GetMixer | Specialization of ClipContainer | siClipMixerType | siMixerID | It's really a clip at heart. You can test to see whether a mixer exists under a model with Model.HasMixer or Model::HasMixer
ClipContainer or ClipContainer | Model.Mixer or Model::GetMixer ClipContainer.Clips or ClipContainer::GetClips Track.Clips or Track::GetClips | Gives access to the basic elements of the mixer: clips, tracks, transitions, and clip relations. Mostly used for compound clips, but can also represent the Mixer. Both can contain other clips, tracks and transitions. | siClipMixerType siClipAnimCompoundType siClipShapeCompoundType | siClipContainerID | The (Get)Clips members return only the highest level (ie., the compound clip). You need to re-query to get the clips nested under each compound clip.
Clip or Clip | ClipContainer.Clips or ClipContainer::GetClips Track.Clips or Track::GetClips | Basic building block in the mixer which gives you access to the bulk of data: tracks, transitions, clip relations, sources, clipeffects, mapped items and the time control | any of the values in the siClipType enum | siClipID | It's good practice to test the clip to see whether it contains nested clips using SIObject.IsClassOf(siClassID) or SIObject::GetClassID because some of the members of the Clip class are not available for compound clips.
ClipRelation or ClipRelation | Clip.Relations (OM only) ClipContainer.NestedRelations or ClipContainer::GetNestedRelations | Find out which is master/slave and swap ('bout what you'd expect) | "ClipRelation" (not a value in any enum) | siClipRelationID | There is no equivalent to Clip.Relations in the C++ API
Track or Track | ClipContainer.Tracks or ClipContainer::GetTracks | Just a conduit to clips | siTrackType will match up with siClipType on the track's clip collection | siTrackID | You can only explicitly add a track with the AddTrack command, but tracks are automatically added when using the AddClip command.
Transition or Transition | Gives access to start and end clips. | any of the values in the siTransitionType enum | siTransitionID | --
Source or Source | Clip.Source or Clip::GetSource | Generic source for action, audio, and images. Gives access to properties. Note Most of the real functionality for animation is provided via the ActionSource instead. | siImageSourceType (from siType) | siSourceID | --
ActionSource or ActionSource | Clip.Source or Clip::GetSource | Allows you to offload and reload sources but mostly gives access to underlying animation source items. | siActionType (from siType) | siActionSourceID | ActionSource objects may contain actions based on DataSource objects or other ActionSources ActionSources store parameter paths as Relative Names Some functionality changed at v4.0 (see reference for details).
AnimationSourceItem or AnimationSourceItem | ActionSource.SourceItems or ActionSource::GetItems | Gives access to the animation DataSource (for example, an FCurve) and its target (the parameter which the animation source drives). | any value from the siAnimationSourceItemType enum | siAnimationSourceItemID | There is no equivalent to the AnimationSourceItem.SetAsFCurve function iin the C++ API Some functionality changed at v4.0 (see reference for details).
AnimationSource or AnimationSource | AnimationSourceItem.Source or AnimationSourceItem::GetSource | Not a true interface: basically an alias for fcurves, expressions, constraints, shape keys, etc. | whatever the animation source's data type is (eg., an FCurve will return one of the siFCurveType values) | does NOT match siAnimationSourceID but rather any source's class ID (eg., an FCurve will return true when tested with siFCurveID and false with siAnimationSourceID) | Valid types of AnimationSources are listed in the siAnimationSourceItemType enum Trying to get the AnimationSource from a compound animation source item will fail (see AnimationSourceItem.Source).
MappedItem or MappedItem | Clip.MappedItems or Clip::GetMappedItems | Gives access to the related source, the parameter which is driven by the related source, and any clip effect items applied to the clip | any value from the siMappedItemType enum | siMappedItemID | Only available from clips instantiated from either action or shape animation ActionSources
ClipEffect or ClipEffect | Clip.Effect or Clip::GetEffect | Gives access to ClipEffectItems. | "" (empty string) | siClipEffectID | Each ClipEffect contains one ClipEffectItem for every mapped item on the clip
ClipEffectItem or ClipEffectItem | MappedItem.ClipEffectItem or MappedItem::GetClipEffectItem ClipEffect.Items or ClipEffect::GetItems | Contains expressions that control the clip without affecting the Source on which the clip was instantiated. | "" (empty string) | siClipEffectItemID | Each expression is bound to a MappedItem or MappedItem of a Clip or Clip
TimeControl or TimeControl | Clip.TimeControl or Clip::GetTimeControl | Gives access to the clip's Time Control property, which may be used to add extra clip effects like cycling, bouncing, or holding for fractions of the clip length. | "timectrl" (scripting name of the Time Control property) | siTimeControlID | Time control effects applied to a specific clip do not alter the original source, nor any other clip instantiated on that source Access to Time Control's parameters is read-only

Important

Don't mix global and local sources (that is, action based on animation defined in global vs. local mode) in the mixer. The results will be unpredictable. And remember, constraints are always defined in global space.