## MetaShaderRendererDef.SymbolName

### Introduced

v9.0 (2011)

### Description

Returns or sets the symbol name of the shader code to execute as a String. The symbol name is the name of the procedure to execute (for example, "material-phong_cg" is the symbol name for the Softimage Phong shader's Cg renderer). This is the same information as specified in the Name entry under the MetaShader > Renderer section in a SPDL file.
If the symbol name hasn't been set then an empty string is returned.

### C# Syntax

    // get accessor

    String rtn = MetaShaderRendererDef.SymbolName;

    // set accessor

    MetaShaderRendererDef.SymbolName = String;

### See Also

Shader.SymbolName