## DefineInfo

### Description

Allows you to define information about your custom shader definition. For example, this is where you can assign it a ShaderDef.Category so that it will appear in the Preset Manager.

This callback is fired after the shader plug-in loaded (that is, after XSILoadPlugin returns).

### Applies To

Custom Shaders

### Syntax

    public class <plugin-item_name>

    {

    	public bool DefineInfo( Context in_context )

    	{

    		...

    	}

    }

    CStatus <plugin-item_name>_DefineInfo( CRef& in_context )

    {

    	...

    }

    function <plugin-item_name>_DefineInfo( in_context )

    {

    	...

    }

    def <plugin-item_name>_DefineInfo( in_context ):

    	...

    Function <plugin-item_name>_DefineInfo( in_context )

    	...

    End Function

    sub <plugin-item_name>_DefineInfo

    {

    	my $in_context = shift;

    }

<plugin-item-name> is a special string constructed from the plug-in name, the name specified in the call to PluginRegistrar.RegisterShader, and the major and minor version numbers, with any spaces converted to underscores. For example, if you register a shader definition in a plug-in called "MyPlugin" with the shader class name "My Shader", and the version number 1.0, the callback function names start with "MyPlugin_My_Shader_1_0".

### Parameters

Parameter | Language | Type | Description
--- | --- | --- | ---
in_context | Scripting and C# | Context | Use the Context.GetAttribute method to get basic information, such as Category, DisplayName, etc.
| C++ | CRef& | Use the Context.GetAttribute method to get basic information, such as Category, DisplayName, etc.

### Context Attributes

Attribute | Get/Set | Description
--- | --- | ---
ClassName | Returns a String or CString | The class name of the shader. This is used to build the ShaderDef.ProgID with the parser name and version number in this form: "ParserName.ClassName.MajorVersion.MinorVersion".
MajorVersion | Returns a Long or ULONG | The major version of the shader definition. This is used to build the ShaderDef.ProgID with the parser name, class name and minor version number in this form: "ParserName.ClassName.MajorVersion.MinorVersion".
MinorVersion | Returns a Long or ULONG | The minor version of the shader definition. This is used to build the ShaderDef.ProgID with the parser name, class name and major version number in this form: "ParserName.ClassName.MajorVersion.MinorVersion".
Category | Returns a String or CString | The category to use in the Preset Manager.
DisplayName | Returns a String or CString | The display name to use in the Preset Manager.
Errors | Returns a String or CString | The parser can output parse errors.
Warnings | Returns a String or CString | The parser can output parse warnings.
{XXXX-XXXX-XXXX-XXXX} or simple string attribute name | Sets a String or CString | You can set a custom shader attribute in the ShaderDef by setting a string repesenting a GUID or the name of any attribute.

### Example

    SICALLBACK UtShaderPlugin_ColorShare_1_0_DefineInfo( CRef& in_ctxt )

    {

    	XSI::Context ctxt(in_ctxt);

    	// Setting the location and appearance of the shader definition in the preset manager

    	ctxt.PutAttribute( L"Category", L"UtShaderPlugin" );

    	ctxt.PutAttribute( L"DisplayName", L"Color Share UtShaderPlugin" );

    	// Setting a user attribute

    	ctxt.PutAttribute( L"{F2EF07FE-1B57-4245-BF08-F5556212BFDF}", L"User data" );

    	return CStatus::OK;

    }

### See Also

- PluginRegistrar.RegisterShader
- Define (Shader)
- Shader Callbacks