## Point

Object Hierarchy | Related C++ Class: Point

### Inheritance

###

SIObject

Point

### Introduced

v1.5

### Description

A Point is a generic object used to access a Vertex (PolygonMesh) or a ControlPoint (NurbsSurfaceMesh or NurbsCurveList). Having a generic object allows you to write code to traverse an object's geometry without resorting to special case handling for specific geometry types.
Tip: To work with the more specific geometry types, you can use the Point.SubComponent property which returns a SubComponent object. The SubComponent allows you to access the VertexCollection and ControlPointCollection via the SubComponent.ComponentCollection property.

### Methods

IsClassOf | IsEqualTo | Navigate |

### Properties

Application | Categories | FullName | Help
Index | Name | NestedObjects | Normal
Origin | OriginPath | Parent | Position
Samples | SubComponent | Type |

### Examples

#### VBScript Example

    set oRoot = application.activeproject.activescene.root

    set oObj = oRoot.addgeometry( "Cube", "MeshSurface" )

    set oGeometry = oObj.activeprimitive.geometry

    set oPoint = oGeometry.Points(0)

### See Also

PointCollection Segment Facet Geometry