## Parameter.AddScriptedOp

### Introduced

v4.0

### Description

Creates a new runtime scripted operator and connects its output to this object. If the scripting code is not specified then a default implementation will be used. For parameter connections a simple assignment of the current value will be created; for example, 'out.Value = 0.00'.
Specifying the scripting language is optional. If not specified then the current scripting language user preference will be used.
Tip: This is the Object Model version of the AddScriptedOp command, which also creates a runtime scripted operator. To create a Self-Installed Custom Operator, use the AddCustomOp command or Parameter.AddCustomOp method.

### C# Syntax

    CustomOperator Parameter.AddScriptedOp( String bszCode, Object vInputs, String bszName, String bszLanguage );

### Scripting Syntax

    Parameter.AddScriptedOp( [Code], Inputs, [Name], [Language] );

### Parameters

Parameter | Type | Description
--- | --- | ---
Code | String | The script code containing the implementation of the scripted operator.
Inputs | List | List of objects or parameters to be connected to input ports.
Name | String | The name of the new operator Default Value: ScriptedOp
Language | String | The script language of the new scripted operator Default Value: Preference value from application.preferences.scripting.language

### Examples

#### JScript Example

    /*

    	This example demonstrates how to create a simple expression-like scripted operator

    	to constrain the posx of an object to its posy value

    */

    NewScene( null, false );

    var obj = Application.ActiveSceneRoot.AddNull();

    obj.posx.AddScriptedOp( myexpr_Update.toString(), obj.posy, "myexpr", "JScript" );

    function myexpr_Update( ctx, out, inposy )

    {

    	out.Value = inposy;

    }

### See Also

AddScriptedOp ConvertScriptedOp CustomOperator Parameter.Source Parameter.AddScriptedOpFromFile ProjectItem.AddScriptedOp ProjectItem.AddScriptedOpFromFile