## TriangleCollection.Array

### Description

Returns the triangle collection as an Array of Triangle objects.

### C# Syntax

    // get accessor

    Object rtn = TriangleCollection.Array;

### Examples

#### VBScript Example

    ' This example show how to print out the point positions and

    ' the triangle data for a polygon mesh using the

    ' TriangleCollection.Array property to get at the

    ' triangles

    set oRoot = Application.ActiveProject.ActiveScene.root

    set oCube = oRoot.AddGeometry( "Cube", "MeshSurface" )

    set oGeometry = oCube.ActivePrimitive.Geometry

    aTriangles = oGeometry.Triangles.Array

    aPointArray = oGeometry.Points.PositionArray

    Application.LogMessage "Object: " & oCube.Name

    Application.LogMessage "points: " & UBound( aPointArray, 2 )-LBound( aPointArray, 2 )+1

    ' print out the x,y,z positions of each point

    for i=LBound( aPointArray, 2 ) to UBound( aPointArray, 2 )

    	Application.LogMessage vbTab & _

    		aPointArray(0,i) & "," & _

    		aPointArray(1,i) & "," & _

    		aPointArray(2,i)

    next

    Application.LogMessage "triangles: " & UBound( aTriangles, 1 )-LBound( aTriangles, 1 )+1

    ' print out the point indices for each triangle

    for i=LBound( aTriangles, 1 ) to UBound( aTriangles, 1 )

    	set oTriangle = aTriangles(i)

    	Application.LogMessage vbTab & _

    		oTriangle.Points(0).Index & "," & _

    		oTriangle.Points(1).Index & "," & _

    		oTriangle.Points(2).Index

    next