## Group.ExpandedMembers

### Introduced

v5.0

### Description

Returns a SceneItemCollection containing each SceneItem object in the group and the children of any branch members.

### C# Syntax

    // get accessor

    SceneItemCollection rtn = Group.ExpandedMembers;

### Examples

#### JScript Example

    NewScene(null, false );

    var a = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface", "A");

    a.length.value = 2;

    var b = a.AddGeometry("Cube", "MeshSurface", "B");

    b.length.value = 2;

    Translate( b, 5 );

    var c = b.AddGeometry("Cube", "MeshSurface", "C");

    c.length.value = 2;

    Translate( c, 5 );

    // create group

    var group = ActiveSceneRoot.AddGroup();

    // add members to group

    group.AddMember( a, true );

    group.AddMember( b, false );

    logmessage( "Expanded group members = " + group.ExpandedMembers.GetAsText() );

    //INFO : Expanded group members = A,B,C

### See Also

Group.IsMember Group.Members