## ActionDeltaItem.Mute

### Description

Sets or returns a Boolean value indicating whether the action delta item is muted or not (true = muted; false = active).

### C# Syntax

    // get accessor

    Boolean rtn = ActionDeltaItem.Mute;

    // set accessor

    ActionDeltaItem.Mute = Boolean;

### Examples

#### JScript Example

    /*

    	This example demonstrates how to mute a ActionDeltaItem

    */

    NewScene(null, false);

    // Create a reference model from a cube

    var oRoot = Application.ActiveProject.ActiveScene.Root;

    var oCube = oRoot.AddGeometry("Cube", "MeshSurface");

    var emdlFileRefModel = XSIUtils.BuildPath(Application.InstallationPath(siProjectPath), "Models", "MyModel.emdl");

    CreateModelAndConvertToRef(oCube, emdlFileRefModel );

    // Add the Delta object

    var oDelta = AddDelta(oCube.Model);

    // Add an action of type siModificationDeltaStaticValue

    var oDeltaAction = oDelta.AddAction(siModificationDeltaStaticValue)

    // Add the Static value item

    var oActionDeltaItem = oDeltaAction.AddStaticValueItem(oCube + ".kine.global.posx", 10);

    // Mute the Item

    oActionDeltaItem.Mute = true;

    // Print the name of the mute ActionDeltaItem

    Application.LogMessage("muting " + oActionDeltaItem.Name);

    // Apply modification on the target reference asset container (the reference model)

    oDelta.Apply()

    // Reload the reference model to reset cube.kine.local.posx value

    UpdateReferencedModel("Model");

    // Output of above script:

    //INFO : muting cube.kine.local.posx

### See Also

Delta.Mute