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Dealing with Hierarchy
Working with the SDK
Deforming Geometry (Changing Components)
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Softimage SDK Programmer's Guide
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Working with the SDK
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Modeling
Information about manipulating objects and components.
Topics in this section
Deforming Geometry (Changing Components)
Changing the Topology (Adding and Removing Components)
Getting at Clusters
Accessing Texture UVs
Accessing Vertex Colors
Enumerating Polygon Islands
Getting the Local Reference Frame
Manipulation Mode Values