Camera.FindShaders

Introduced

v5.0

Description

Gets all shaders applied to the camera that match a filter. If no matching shaders are found, FindShaders returns an empty collection.

C# Syntax

ShaderCollection Camera.FindShaders( String Filter );

Scripting Syntax

oReturn = Camera.FindShaders( Filter );

Return Value

ShaderCollection

Parameters

Parameter Type Description
Filter String Name of a shader Filter object. For example, you can use siShaderFilter (the standard Softimage shader filter), or you can use a custom filter.

Examples

JScript Example

// Create a camera and apply a shader to lens

var root = Application.ActiveProject.ActiveScene.Root;

// Create a point light

var light = root.AddLight( "Point", true, "PointLight" );

// Set up the camera with lens flare

var camera = root.AddCamera( "Camera", "Camera" );

translate( camera, 4, 6, 4);

var flare = camera.parameters("lensshader").connectfromprogid("Softimage.FLARES.LEN");

flare.parameters("lights").addvalue(light);

// Find all shaders applied to camera

var shaders = camera.FindShaders(siShaderFilter);

var eShaders = new Enumerator(shaders)

logmessage( "Number of shaders applied to camera: ");

for ( ; !eShaders.atEnd(); eShaders.moveNext() )

{

	var shader = eShaders.item();

	logmessage( "camera shader: " + shader.progid );

}

//INFO : Number of shaders applied to camera: 

//INFO : camera shader: Softimage.FLARES.LEN.1

See Also

Camera.GetShaderInputType