Camera.GetAllShaders

Introduced

v7.0

Description

Returns all shaders nested under the camera, even the ones that are not connected. If no shaders are found, this method returns an empty collection.

C# Syntax

ShaderCollection Camera.GetAllShaders();

Scripting Syntax

oReturn = Camera.GetAllShaders();

Return Value

ShaderCollection

Examples

JScript Example

// Create a camera and apply a shader to lens

var root = Application.ActiveProject.ActiveScene.Root;

// Create a point light

var light = root.AddLight( "Point", true, "PointLight" );

// Set up the camera with lens flare

var camera = root.AddCamera( "Camera", "Camera" );

translate( camera, 4, 6, 4);

var flare = camera.parameters("lensshader").connectfromprogid("Softimage.FLARES.LEN");

flare.parameters("lights").addvalue(light);

// Get all shaders nested under the camera

var shaders = camera.GetAllShaders();

var eShaders = new Enumerator(shaders)

logmessage( "Number of shaders applied to camera: ");

for ( ; !eShaders.atEnd(); eShaders.moveNext() )

{

	var shader = eShaders.item();

	logmessage( "camera shader: " + shader.progid );

}

//INFO : Number of shaders applied to camera: 

//INFO : camera shader: Softimage.FLARES.LEN.1

See Also

Camera.GetShaderInputType Light.GetAllShaders Material.GetAllShaders Shader.GetAllShaders