ICEAttribute.DataArray

Description

Sets or returns a 1D Array object containing the data defined by this attribute. If ICEAttribute.IsConstant is true, the array has only one item which contains the constant value. Returns an empty array if the attribute's structure type is not a singleton.

C# Syntax

// get accessor

Object rtn = ICEAttribute.DataArray;

// set accessor

ICEAttribute.DataArray = Object;

Examples

1. Python Example

#

# This example shows how to access all attribute data on a geometry.

#

from win32com.client import constants

xsi = Application

xsi.CreatePrim("Cone", "MeshSurface", "", "")

attrs = xsi.Selection(0).ActivePrimitive2.Geometry.ICEAttributes;

for attr in attrs:

	xsi.LogMessage( "*******************************************************************" )

	xsi.LogMessage( "Name: " + attr.Name )

	xsi.LogMessage( "DataType: " + str(attr.DataType) )

	xsi.LogMessage( "StructType: " + str(attr.StructureType) )

	xsi.LogMessage( "ContextType: " + str(attr.ContextType) )

	xsi.LogMessage( "IsDefined: " + str(attr.IsDefined) )	

	xsi.LogMessage( "IsConstant: " + str(attr.IsConstant) )	

	xsi.LogMessage( "Readonly: " + str(attr.IsReadonly) )

	xsi.LogMessage( "AttributeCategory: " + str(attr.AttributeCategory) )

	xsi.LogMessage( "Element count: " + str(attr.ElementCount) )	

	if attr.IsDefined == 0 :

		continue

	dataType = attr.DataType;

	data = attr.DataArray;

	for elem in data:

		if dataType == constants.siICENodeDataFloat:

			xsi.LogMessage( "float: " + str(elem) )

		elif dataType == constants.siICENodeDataLong: 

			xsi.LogMessage( "long: " + str(elem) )

		elif dataType == constants.siICENodeDataBool: 

			xsi.LogMessage( "bool: " + str(elem) )

		elif dataType == constants.siICENodeDataVector3: 

			xsi.LogMessage( "Vector3: " + str(elem.X) + ":" + str(elem.Y) + ":" + str(elem.Z) )

		elif dataType == constants.siICENodeDataQuaternion: 

			xsi.LogMessage( "Quaternion: " + str(elem.W) + ":" + str(elem.X) + ":" + str(elem.Y) + ":" + str(elem.Z) )

		elif dataType == constants.siICENodeDataRotation: 

			xsi.LogMessage( "Rotation: " + str(elem.RotX) + ":" + str(elem.RotY) + ":" + str(elem.RotZ) )

		elif dataType == constants.siICENodeDataMatrix33: 

			xsi.LogMessage( "Matrix33:" );

			xsi.LogMessage( str(elem.Value(0,0)) + ":" + str(elem.Value(0,1)) + ":" + str(elem.Value(0,2)) )

			xsi.LogMessage( str(elem.Value(1,0)) + ":" + str(elem.Value(1,1)) + ":" + str(elem.Value(1,2)) )

			xsi.LogMessage( str(elem.Value(2,0)) + ":" + str(elem.Value(2,1)) + ":" + str(elem.Value(2,2)) )

		elif dataType == constants.siICENodeDataMatrix44: 

			xsi.LogMessage( "Matrix44:" );

			xsi.LogMessage( str(elem.Value(0,0)) + ":" + str(elem.Value(0,1)) + ":" + str(elem.Value(0,2)) + ":" + str(elem.Value(0,3)))

			xsi.LogMessage( str(elem.Value(1,0)) + ":" + str(elem.Value(1,1)) + ":" + str(elem.Value(1,2)) + ":" + str(elem.Value(1,3)))

			xsi.LogMessage( str(elem.Value(2,0)) + ":" + str(elem.Value(2,1)) + ":" + str(elem.Value(2,2)) + ":" + str(elem.Value(2,3)))

			xsi.LogMessage( str(elem.Value(3,0)) + ":" + str(elem.Value(3,1)) + ":" + str(elem.Value(3,2)) + ":" + str(elem.Value(3,3)))

		elif dataType == constants.siICENodeDataColor4: 

			xsi.LogMessage( "Color:" );

			xsi.LogMessage( str(elem.Red) + ":" + str(elem.Green) + ":" + str(elem.Blue) + ":" + str(elem.Alpha) )

		elif dataType == constants.siICENodeDataString: 

			xsi.LogMessage( "String: " + elem );

# Expected results:

# INFO : *******************************************************************

# INFO : Name: SurfaceGeometricNormal

# INFO : DataType: 16

# INFO : StructType: 1

# INFO : ContextType: 1048576

# INFO : IsDefined: False

# INFO : IsConstant: False

# INFO : Readonly: True

# INFO : AttributeCategory: 1

# INFO : Element count: 0

# INFO : *******************************************************************

# INFO : Name: Volume

# INFO : DataType: 4

# INFO : StructType: 1

# INFO : ContextType: 1

# INFO : IsDefined: True

# INFO : IsConstant: True

# INFO : Readonly: True

# INFO : AttributeCategory: 1

# INFO : Element count: 1

# INFO : float: 3.77123618126

# etc.

2. Python Example

#

# This example shows how to add an attribute and set its data.

#

from win32com.client import constants

xsi = Application

xsi.NewScene("", "false")

xsi.CreatePrim("Cone", "MeshSurface", "", "")

#Type = Vector3, context = One element per polygon.

attr = xsi.Selection(0).ActivePrimitive2.AddICEAttribute("MyVec3", constants.siICENodeDataVector3, constants.siICENodeStructureSingle, constants.siICENodeContextComponent2D );

myDataArray = [ XSIMath.CreateVector3( 0.0, 0.0, 0.0 ) ] * attr.ElementCount

myDataArray[0] = XSIMath.CreateVector3( 1.0, 2.0, 3.0 )

myDataArray[1] = XSIMath.CreateVector3( 4.0, 5.0, 6.0 )

attr.DataArray = myDataArray

#Type = String, context = One element per vertex or point.

attr = xsi.Selection(0).ActivePrimitive2.AddICEAttribute("MyString", constants.siICENodeDataString, constants.siICENodeStructureSingle, constants.siICENodeContextComponent0D );

myDataArray = [ "" ] * attr.ElementCount

myDataArray[0] = "text"

myDataArray[1] = "why"

myDataArray[2] = "How"

attr.DataArray = myDataArray

#Type = Quaternion, context = One element per geometry. 

attr = xsi.Selection(0).ActivePrimitive2.Geometry.AddICEAttribute("MyQuat", constants.siICENodeDataQuaternion, constants.siICENodeStructureSingle, constants.siICENodeContextSingleton );

myDataArray = [ XSIMath.CreateQuaternion( 1.0, 2.0, 3.0, 4.0 ) ] * attr.ElementCount

myDataArray[0] = XSIMath.CreateQuaternion( 1.0, 2.0, 3.0, 4.0 )

attr.DataArray = myDataArray

#Type = Rotation, context = One element per edge. 

attr = xsi.Selection(0).ActivePrimitive2.Geometry.AddICEAttribute("MyRot", constants.siICENodeDataRotation, constants.siICENodeStructureSingle, constants.siICENodeContextComponent1D );

myDataArray = [ XSIMath.CreateRotation( 0.0, 0.0, 0.0 ) ] * attr.ElementCount

myDataArray[0] = XSIMath.CreateRotation( XSIMath.DegreesToRadians( 70 ), XSIMath.DegreesToRadians( 40 ), XSIMath.DegreesToRadians( 45 ) )

myDataArray[1] = myDataArray[0]

myDataArray[2] = myDataArray[0]

attr.DataArray = myDataArray

# Display the first values of the newly added attributes

attrs = xsi.Selection(0).ActivePrimitive2.Geometry.ICEAttributes;

for attr in attrs:

	if attr.Name.find("My") == -1 :

		continue

	xsi.LogMessage( "*******************************************************************" )

	xsi.LogMessage( "Name: " + attr.Name )

	xsi.LogMessage( "Element count: " + str(attr.ElementCount) )	

	if attr.IsDefined == 0 :

		continue

	dataType = attr.DataType;

	data = attr.DataArray;

	i = 0 

	for elem in data:

		i += 1

		if i > 4 :

			continue 			

		elif dataType == constants.siICENodeDataVector3: 

			xsi.LogMessage( "Vector3: (" + str(elem.X) + ", " + str(elem.Y) + ", " + str(elem.Z) + ")" )

		elif dataType == constants.siICENodeDataQuaternion: 

			xsi.LogMessage( "Quaternion: (" + str(elem.W) + ", " + str(elem.X) + ", " + str(elem.Y) + ", " + str(elem.Z) + ")" )

		elif dataType == constants.siICENodeDataRotation: 

			xsi.LogMessage( "Rotation: (" + str(round(elem.RotX)) + ", " + str(round(elem.RotY)) + ", " + str(round(elem.RotZ)) + ")" )

		elif dataType == constants.siICENodeDataString: 

			xsi.LogMessage( "String: " + elem );

# Expected results:

# INFO : *******************************************************************

# INFO : Name: MyQuat

# INFO : Element count: 1

# INFO : Quaternion: (1.0, 2.0, 3.0, 4.0)

# INFO : *******************************************************************

# INFO : Name: MyRot

# INFO : Element count: 56

# INFO : Rotation: (70.0, 40.0, 45.0)

# INFO : Rotation: (70.0, 40.0, 45.0)

# INFO : Rotation: (70.0, 40.0, 45.0)

# INFO : Rotation: (0.0, 0.0, 0.0)

# INFO : *******************************************************************

# INFO : Name: MyString

# INFO : Element count: 26

# INFO : String: text

# INFO : String: why

# INFO : String: How

# INFO : String: 

# INFO : *******************************************************************

# INFO : Name: MyVec3

# INFO : Element count: 32

# INFO : Vector3: (1.0, 2.0, 3.0)

# INFO : Vector3: (4.0, 5.0, 6.0)

# INFO : Vector3: (0.0, 0.0, 0.0)

# INFO : Vector3: (0.0, 0.0, 0.0)

See Also

ICEAttribute.DataArray2D ICEAttribute.GetDataArrayChunk ICEAttribute.GetDataArray2DChunk