Material.Shaders

Description

Returns a ShaderCollection containing all shaders directly attached to the material.

Note: This property returns only those shaders which are directly attached to the material, not all shaders attached to the entire render tree.

C# Syntax

// get accessor

ShaderCollection rtn = Material.Shaders;

Examples

VBScript Example

'

' This example illustrates how to enumerate all parameters under a material and

' any connected shaders.

'

if Selection.Count <> 0 then

	set oObject = Selection(0)

else

	set oRoot = Application.ActiveProject.ActiveScene.Root

	set oObject = oRoot.AddGeometry("Cylinder", "MeshSurface")

	ApplyShader "Material\Constant", oObject

end if

set oMaterial = oObject.Material

' Log material parameters

Application.LogMessage "Material: " & oMaterial.FullName

For each oParam in oMaterial.Parameters

	Application.LogMessage oParam.FullName

Next

' Log shader parameters

For each oShader in oMaterial.Shaders

	Application.LogMessage "Shader: " & oShader.FullName

	For each oParam in oShader.Parameters

		Application.LogMessage oParam.FullName

	Next

Next