Operator.Disconnect

Introduced

v4.0

Description

Disconnects all operator Ports. This operation is not undoable.

C# Syntax

Operator.Disconnect( Boolean );

Scripting Syntax

Operator.Disconnect( [Force] );

Parameters

Parameter Type Description
Force Boolean Force the disconnection of the operator even if it means deleting created objects.

Default Value: False

Examples

JScript Example

/*

	This example demonstrates how to create a runtime scripted operator and connect 

	it to the first cube, disconnect it, and then reconnect it to a second cube.

*/

// Update function for scripted operator

function MyOperator_Update( ctx, Out, InPolymsh ) 

{

	var aPos = InPolymsh.Value.Geometry.Points.PositionArray.toArray();

	Out.Value.Geometry.Points.PositionArray = aPos;

}

// Create a new scene with two cubes

NewScene( null, false );

var obj1 = CreatePrim( "Cube", "MeshSurface");

var obj2 = CreatePrim( "Cube", "MeshSurface");

// Create a runtime scripted operator

var scop = XSIFactory.CreateScriptedOp( "MyOperator", MyOperator_Update.toString(), "JScript" );

scop.AddIOPort( obj1.ActivePrimitive );

// Connect operator to obj1

scop.Connect( obj1 );

// Disconnect operator from obj1

scop.Disconnect();

// Reconnect operator to obj2

scop.Connect( obj2 );