Parameter.IsSupportedInstanceValue

Introduced

v5.0

Description

Returns true if the value is supported by the parameter. For example, many shaders have a parameter of input type of siTextureSpaceParameterType (see Shader.GetShaderInputType) but may only support vertex color Property objects. This method will support passing the name of the property or the actual property itself.

C# Syntax

Boolean Parameter.IsSupportedInstanceValue( Object in_obj, Object );

Scripting Syntax

oBoolean = Parameter.IsSupportedInstanceValue( Object, Value );

Return Value

Boolean

Parameters

Parameter Type Description
Object Object such as a X3DObject Object using the shared property
Value Variant New value for instance.

Examples

JScript Example

/*

	This example demonstrates how to set a map lookup shader on a parameter 

	and then test it for supported maps

*/

NewScene( null, false );

// Create a grid with a map lookup shader

var root = Application.ActiveProject.ActiveScene.Root;

var grid = root.AddGeometry( "Grid", "MeshSurface" );

BlendInPresets( "Image", grid, 1, false );

CreateProjection( grid, siTxtSpherical, siTxtDefaultSpherical, "TxtSupport", "TxtProjection" );

var filename = Application.InstallationPath( siFactoryPath ) + "\\Data\\XSI_SAMPLES\\Pictures\\xsilogo.jpg";

var imageclip = CreateImageClip( filename, "XSILogo" );

var mat = grid.Material;

var shaders = mat.FindShaders( siShaderFilter );

var textureshader = shaders("Image");

var txtparam = textureshader.Parameters("tspace_id");

// Don't want to deal with cluster to find UVW prop

txtparam.SetInstanceValue( grid, "TxtProjection" );

var txtuvw = txtparam.GetInstanceValue( grid, true );		// true == bind to object

var cav = grid.ActivePrimitive.Geometry.AddVertexColor();

var weightmap = CreateWeightMap( "WeightMap", grid, "Weight_Map" )(0);

var txtmap = Create2DMap( grid, "Texture_Map", siDefaultPropagation )(0);

txtmap.Parameters("ImageClipName").Value = imageclip.Name;

txtmap.Parameters("UVReference").SetInstanceValue( grid, txtuvw );

var polycls = grid.ActivePrimitive.Geometry.AddCluster( siPolygonCluster,"RenderMapCluster" );

var rendermap = polycls.AddProperty( "RenderMap" );

// Replace image shader with map lookup 

var ambient_blend = shaders("ambient_blend");

var maplookup = ambient_blend.Parameters("color1").ConnectFromProgID( "Softimage.map_lookup_color" );

var mapparam = maplookup.Parameters("map");

// Setup maps array

var maps = Array( weightmap, cav, txtuvw, txtmap, rendermap );

// Test map lookup shader for supported maps

for ( var i = 0; i < maps.length; i++ ) {

	if ( mapparam.IsSupportedInstanceValue( grid, maps[i] ) ) {

		Application.LogMessage( mapparam.FullName + " parameter supports objects of "+ maps[i].Type );

	} else {

		Application.LogMessage( mapparam.FullName + " parameter does not supports objects of "+ maps[i].Type );

	}

}

// Expected results:

//INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of wtmap

//INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of vertexcolor

//INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of uvspace

//INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of TextureProp

//INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter does not supports objects of rendermap

See Also

Parameter.GetInstanceValue Parameter.SetInstanceValue Parameter.HasInstanceValue