ProjectItem.LockLevel operator

Introduced

v4.0

Description

Returns the siLockLevel for this object if it is locked. If it is not locked, siLockLevelNone (0) is returned.

C# Syntax

// get accessor

siLockLevel rtn = ProjectItem.LockLevel;

Examples

JScript Example

/*

	This example shows how to find out the lock level for the object

*/

NewScene( null, false );

CreatePrim( "Cone", "MeshSurface" );

var oObj = Application.ActiveSceneRoot.FindChild( "Cone" );

oObj.SetLock( siLockLevelManipulation );

Application.LogMessage( "The cone's lock level is: " + oObj.LockLevel );

oObj.UnSetLock( siLockLevelAll );

Application.LogMessage( "Now the cone's lock level is: " + oObj.LockLevel );

// Expected result:

//INFO : The cone's lock level is: 7

//INFO : Now the cone's lock level is: 0

See Also

ProjectItem.IsLocked ProjectItem.LockType ProjectItem.IsLocked ProjectItem.SetLock ProjectItem.UnSetLock ProjectItem.LockMasters Parameter.LockLevel Lock Unlock