SceneItem.Properties

Description

Returns a PropertyCollection containing each Property object installed on the object. For example, if you have a material installed on the node and the branch, and the X3DObject is also in a Group that has a material, then only the group material will appear in this collection.

C# Syntax

// get accessor

PropertyCollection rtn = SceneItem.Properties;

Examples

VBScript Example

' Apply a Material on a cylinder

set root = Application.Activeproject.ActiveScene.Root

set Cyl = root.AddGeometry("Cylinder","MeshSurface")

Cyl.AddMaterial "Phong",,"PhongInNode"

set mat1 = Cyl.Material

mat1.Parameters("name").Value = "MatOnCyl"

mat1.Shaders("PhongInNode").Parameters("diffuse").blue = 0.453

' Create a group containing the Cylinder, apply a material on it.

set aGroup = root.AddGroup( Cyl )

aGroup.AddMaterial "Phong"

set mat2 = aGroup.Material

mat2.Parameters("name").Value = "MatOnGroup"

mat2.Shaders("Phong").Parameters("diffuse").red = 0.031

' Display the applied properties of the cylinder

'   the Group material "MatOnGroup" should be there, but not "MatOnCyl"

set CylPropColl = Cyl.Properties

logmessage "Applied Properties for : " & Cyl

for each aCylProp in CylPropColl

logmessage " > Branch : " & aCylProp.branch & " - " & aCylProp

next