UserDataMap

Object Hierarchy | Related C++ Class: UserDataMap

Inheritance

SIObject

ProjectItem

Property

UserDataMap

Introduced

v3.0

Description

The UserDataMap is a Property that can be attached to any cluster. It permits the storage of variable length binary user data on the individual components of a geometry. The data is stored as part of the scene file and can be accessed via plug-ins using the Object Model.

Softimage plug-ins (both persistent and immediate effects) can use this property to save and retrieve data that is associated with individual vertices, polygons, edges, or other components of an object. Example data possibilities include custom game structures, raw simulation data, matrices, comments and images.

There are two ways that a UserDataMap can be used - for binary data or for templated data. With a Binary UserDataMap, the structure of the user data is left completely up to the plug-in. This is well suited to C++ plug-ins. However, as the examples below demonstrate, it is possible to access this data through scripting by using strings. The second type of UserDataMap uses a CustomProperty to strictly define the structure of the user data (see UserDataMap.Template). Templated user data can be inspected in the UI (see InspectUserData) in addition to scripting and C++ access.

UserDataMaps are created with CreateUserDataMap or SceneItem.AddProperty.

UserDataMap differs from the CustomProperty and UserDataBlob objects in that it stores separate data for each individual component of a cluster. For example a cluster with ten polygons will have ten different UserDataItem objects. It is possible to enumerate the UserDataItem objects in a UserDataMap using UserDataMap.Item, or the VBScript "for each" loop construct, or the JScript Enumerator object. It is also possible to access the contents of a UserDataMap directly with UserDataMap.ItemValue.

The UserDataMap is similar to a ClusterProperty, which also stores per-component data, but the UserDataMap allows variable length data, whereas the ClusterProperty objects always store a fixed number of Doubles at each component.

The User Data Map provides similar functionality to that available from the SAAPHIRE SAA_subelement* UserData functions. For example, the Name of the property corresponds to the Tag argument to functions like SAA_subelementSetUserData.

It is possible to save a preset of a user data map and to reapply the user data on a different object. However, for the best results, the number of components in both clusters should be the same.

Methods

AddCustomOp AddICEAttribute AddScriptedOp AddScriptedOpFromFile
AnimatedParameters2 BelongsTo operator Clear operator ClearItem operator
EvaluateAt GetICEAttributeFromName GetItem2 operator GetItemSize2 operator
GetItemValue2 operator IsA IsAnimated2 IsClassOf operator
IsEqualTo operator IsKindOf IsLocked operator IsSelected operator
LockOwners RemoveICEAttribute SetAsSelected operator SetCapabilityFlag operator
SetLock TaggedParameters UnSetLock  
       

Properties

Application Branch operator BranchFlag operator Capabilities operator
Categories Count operator EvaluationID Families operator
FullName operator Help HierarchicalEvaluationID ICEAttributes
IsEmpty operator Item operator ItemSize operator ItemValue operator
LittleEndian operator LockLevel operator LockMasters operator LockType operator
Model Name operator NestedObjects ObjectID
Origin OriginPath Owners PPGLayout operator
Parameters operator Parent Parent3DObject Selected operator
Singleton operator Template operator Type operator  
       

Examples

1. VBScript Example

'example giving an overview of accessing per-component

'user data on a cluster

dim oObj, oCluster, oUDProp, i, oUserDataAtIndex2

set oObj = CreatePrim( "Sphere", "MeshSurface" )

SetValue oObj & ".polymsh.geom.subdivu", 1

SetValue oObj & ".polymsh.geom.subdivv", 1

'Create a cluster covering all edges on the geometry

set oCluster = oObj.ActivePrimitive.Geometry.AddCluster( siEdgeCluster,"UserDataCls" )	

set oUDProp = oCluster.AddProperty( "UserDataMap",,"UserDataExample" )	

'UserDataMap

logmessage oUDProp.Type

'Assign user data to a particular index

oUDProp.ItemValue(2) = "Some String Data"

'Another way to do the same thing is to use a UserDataItem object

oUDProp.Item(3).Value = "String data for index 3"

'Erase the data we just placed at 3

oUDProp.ClearItem(3)

'Now look at all the user data in the property looking for non-empty content

for i = 0 to oUDProp.Count

	if ( not oUDProp.IsEmpty(i) ) then

		logmessage "Found data with size " & oUDProp.ItemSize(i) & " at cluster index " & i

	end if

next 

'Output of this script is:

'INFO : "UserDataMap"

'INFO : "Found data with size 32 at cluster index 2"

2. JScript Example

//example giving an overview of accessing per-component

//user data on a cluster

var oObj = CreatePrim( "Sphere", "MeshSurface" ) ;

SetValue( oObj + ".polymsh.geom.subdivu", 1 ) ;

SetValue( oObj + ".polymsh.geom.subdivv", 1 ) ;

//Create a cluster covering all edges on the geometry

var oCluster = oObj.ActivePrimitive.Geometry.AddCluster( siEdgeCluster, "UserDataCls" ) ;

var oUDProp = oCluster.AddProperty( "UserDataMap",false,"UserDataExample" ) ;

//UserDataMap

logmessage( oUDProp.Type ) ;

//Assign user data to a particular index

oUDProp.ItemValue(2) = "Some String Data"

//Or we can use a UserDataItem object as another way to set data

oUDProp.Item(3).Value = "String data for index 3"

//Erase the data we just placed at 3

oUDProp.ClearItem(3)

//Now look at all the user data in the property looking for non-empty content

for( var i = 0 ; i < oUDProp.Count ; i++ )

{

	if ( !oUDProp.IsEmpty(i) )

	{

		logmessage( "Found data with size " + oUDProp.ItemSize(i) + " at cluster index " +  i ) ;

	}

}

//Output of this script is:

//INFO : "UserDataMap"

//INFO : "Found data with size 32 at cluster index 2"

3. VBScript Example

'example demonstrating the how to display the entire contents

'of a binary user data map in the command history window.

'(For an example showing how to show the contents of a templated user data map

'see the Info OM Netview page that is part of XSI Local\Tools)

dim oObj, oCluster, oUDProp, i

'First set up a little demo scenario

set oObj = CreatePrim( "Arc", "NurbsCurve" )

set oCluster = oObj.ActivePrimitive.Geometry.AddCluster( siVertexCluster,"PntCluster",Array(1,4,7,10,13,16) )	

set oUDProp = oCluster.AddProperty( "UserDataMap",,"UserDataExample" )	

'Fill in the user data with the string version of the index

for i = 0 to oUDProp.Count - 1

	oUDProp.Item( i ).Value = CStr( i )

next

SelectObj oUDProp

'Then dump out all the content that was added

TraceSelectedUserDataMap

'Output of this script will look approximately like this:

'INFO : "User Data Map: arc.crvlist.cls.PntCluster.UserDataExample"

'INFO : "Size of User Data Map 6- Size of Cluster 6"

'INFO : "Property was created on little-endian computer"

'INFO : "Contents:"

'INFO : "Item 0 pnt(1): 0 "

'INFO : "Item 1 pnt(4): 1 "

'INFO : "Item 2 pnt(7): 2 "

'INFO : "Item 3 pnt(10): 3 "

'INFO : "Item 4 pnt(13): 4 "

'INFO : "Item 5 pnt(16): 5 "

'The number of components with user data could get huge so this constant 

'constrains the size of the output to reasonable proportions

const g_MapItemsDisplay = 256

const g_ShowEmptyItems = false

sub TraceSelectedUserDataMap

	'This example could easily to enhanced to loop through multiple selections

	'but for the sake of simplicity it only looks at the first item

	if ( selection.Count > 0 ) then

		if ( typename( selection( 0 ) ) = "UserDataMap" ) then

			TraceUserDataMap( selection( 0 ) )

		else

			logmessage "Please select a user data map and try again"

		end if

	else

		logmessage "Please select a user data map and try again"

	end if

end sub

sub TraceUserDataMap( in_oUDM )

	dim i, oItem, cntCluster, byteString, j, str, val

	cntCluster = in_oUDM.Parent.Elements.Count

	Logmessage "User Data Map: " & in_oUDM.FullName

	Logmessage "Size of User Data Map " & in_oUDM.Count & "- Size of Cluster " & cntCluster

	Logmessage "Contents:"

	dim oCluster, oClusterElementsCollection, aElements

	set oCluster = in_oUDM.Parent      

	set oClusterElementsCollection = oCluster.Elements

	aElements = oClusterElementsCollection.Array  

	dim iElementInCluster, strItemDesc

	dim cntItems

	cntItems = in_oUDM.Count

	dim cntDisplayedItems

	cntDisplayedItems = 0

	for i = 0 to ( cntItems - 1)

		if ( i < cntCluster ) then

			iElementInCluster = aElements(i)  

			strItemDesc = "Item " & i & " " & oCluster.type & "(" & iElementInCluster & "): "

		else		

			strItemDesc = "Item " & i & " " & oCluster.type & "(INVALID INDEX): "		

		end if

		set oItem = in_oUDM.Item( i )

		if ( not oItem.IsEmpty ) then

			'We convert the contents into a byte by byte description

			'because we don't know if this is a safe to display unicode string

			strItemDesc = strItemDesc & GetUserDataContentsString( oItem )

			logmessage strItemDesc

			cntDisplayedItems = cntDisplayedItems + 1

			if ( cntDisplayedItems = g_MapItemsDisplay ) then

				exit for

			end if

		elseif ( g_ShowEmptyItems ) then

			logmessage strItemDesc & " is empty"

		end if		

	next

end sub

'Produces a string representation of the user data

function GetUserDataContentsString( in_UserDataItem )

	dim strValue

	strValue = in_UserDataItem.Value

	dim j

	'Also attempt to produce a string representation

	dim strAsString

	for j = 1 to Len( strValue )

		val = Asc( Mid( strValue, j, 1 ) )

		'We only accept the basic ascii values - other content is

		'not necessary safe to print.  For supporting non-English 

		'characters, line breaks and tabs this logic would need 

		'to be more sophisticated

		if (( val < 127 ) AND ( val > 31 )) then

			strAsString = strAsString & Chr( val )

		else

			'we assume that there is binary content

			strAsString = strAsString & "."

		end if

	next 

	GetUserDataContentsString = strAsString

end function

4. VBScript Example

'example of how to access a templated UserDataMap from from scripting.

'In this example we create user data for an imaginary game on the vertices of 

'a sphere.

'

'The user data template is designed to match an associated structure in the game engine,

'and consists of 5 parameters ("ImagePath", "AttachmentPoint", "FixedPoint", "ZetaFactor",

'and "Friction")

'

'This example creates the object and sets some example values on a few points.  (A user could also

'add and edit these values from the user interface using the InspectUserData command)

'

'When you run this example this is the output in the log window:

'

'INFO : "User data on sphere.polymsh.cls.AllVertices.GameData"

'INFO : "pnt[12]:  ZetaFactor:0.2 Friction:64 AttachmentPoint Image: image12.tif"

'INFO : "pnt[31]:  ZetaFactor:0.9 Friction:12 AttachmentPoint FixedPoint Image: unknown"

'INFO : "pnt[44]:  ZetaFactor:0.5 Friction:28 FixedPoint Image: image1.jpg"

option explicit

const g_ClusterName = "AllVertices"

const g_UserDataMapName = "GameData"

const g_TemplateName = "VertexInfoTemplate"

newscene ,false

dim oSphere, oUserDataMap

set oSphere = ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" )

'Create templated user data map - currently it is has no user data

set oUserDataMap = SetupObject( oSphere )

'Set these user data values on vertex 44

call AddUserData( oUserDataMap , 44, "image1.jpg", false, true, 0.5, 28 )

'Set different values on points 12

call AddUserData( oUserDataMap , 12, "background14.tif", true, false, 0.1, 39 )

'Change our minds about point 12

call AddUserData( oUserDataMap , 12, "image12.tif", true, false, 0.2, 64 )

call AddUserData( oUserDataMap , 31, "unknown", true, true, 0.9, 12 )

call LogUserData( oUserDataMap )

'On the given object create a UserDataMap for the game data

function SetupObject( in_oObj )

	dim oCluster, oPSet, oUserDataMap

	'Test if we have already setup this object

	on error resume next

	set oUserDataMap = in_oObj.ActivePrimitive.Geometry._

						   Clusters( g_ClusterName ).Properties( g_UserDataMapName )

	on error goto 0

	if typename( oUserDataMap ) = "UserDataMap" then

		'Our user data map already exists

		set SetupObject = oUserDataMap

		exit function

	end if 

	set oCluster = in_oObj.ActivePrimitive.Geometry.AddCluster( siVertexCluster, g_ClusterName ) 

	set oPSet = CreateTemplate( oCluster )	

	set oUserDataMap = oCluster.AddProperty( "UserDataMap",,g_UserDataMapName )

	'Associate the template with our user data map

	set oUserDataMap.Template = oPSet

	'Return the newly created User Data Map

	set SetupObject = oUserDataMap

end function

'This function creates the template that defines the format of the data inside our UserDataMap

'The new template is returned.

'Note: this function does not associate the template with any user data map, or set any values on

'the user data map.

function CreateTemplate( in_oParentObject )

	dim oPSet

	set oPSet = in_oParentObject.AddProperty( "Custom_parameter_list",, g_TemplateName )

	oPSet.AddParameter "ImagePath", siString

	oPSet.AddParameter "AttachmentPoint", siBool, , , ,, , false

	oPSet.AddParameter "FixedPoint", siBool, , , ,, , false

	oPSet.AddParameter "ZetaFactor", siDouble, , , , , , 0.0, 0.0, 1.0

	oPSet.AddParameter "Friction", siUByte, , , , , , 64, 0, 128

	set CreateTemplate = oPSet

end function

'Given specific game parameter values, this routine will save those values

'on the specified vertex of the UserDataMap

sub AddUserData( in_oUDM, in_CompIndex, in_ImagePath, in_AttachPoint, in_FixedPoint, in_ZetaFactor, in_Friction )

	'Get access to the Template for this user data map

	dim oTemplate

	set oTemplate = in_oUDM.Template

	'Fill in the parameters on the template

	oTemplate.Parameters( "ImagePath" ).Value = in_ImagePath

	oTemplate.Parameters( "AttachmentPoint" ).Value = in_AttachPoint

	oTemplate.Parameters( "FixedPoint" ).Value = in_FixedPoint

	oTemplate.Parameters( "ZetaFactor" ).Value = in_ZetaFactor

	oTemplate.Parameters( "Friction" ).Value = in_Friction

	'Now that the parameters are specified we need to associated

	'these values with the specified vertex

	in_oUDM.ItemValue(in_CompIndex) = oTemplate.BinaryData			

end sub

'This routine prints out the contents of our user data map

sub LogUserData( in_oUDM )

	dim oTemplate, i, strAttachPnt, strFixedPnt

	Logmessage "User data on " & in_oUDM

	set oTemplate = in_oUDM.Template

	for i = 0 to in_oUDM.count

		'We can only print out non-empty user data items

		if ( NOT in_oUDM.IsEmpty( i ) ) then

			'Take the values from the user data and put them in the template

			'so that we can read them				

			oTemplate.BinaryData = in_oUDM.ItemValue( i )

			'Look at the boolean values to convert into readable strings			

			if ( oTemplate.Parameters("AttachmentPoint").Value ) then			

				strAttachPnt = "AttachmentPoint "

			else

				strAttachPnt = ""

			end if

			if ( oTemplate.Parameters("FixedPoint").Value ) then			

				strFixedPnt = "FixedPoint "

			else

				strFixedPnt = ""

			end if		

			'Print a 1 line representation of all the values on this particular point			

			logmessage "pnt[" & i & "]: " & _

			           " ZetaFactor:" & oTemplate.Parameters("ZetaFactor").Value & _

			           " Friction:" & oTemplate.Parameters("Friction").Value & _

			           " " & strAttachPnt & strFixedPnt & _

						 "Image: " & oTemplate.Parameters("ImagePath").Value 	

		end if

	next 

end sub

See Also

UserDataItem UserDataBlob CustomProperty Cluster ClusterProperty