## DXDraw

Type:
  Real Time Shader

Spdl File:
  %XSI_HOME%\Application\phenolib\spdl\directx\DXDraw.spdl

Number of parameters:
  11

Number of connectable parameters:
  1

Outputs:
  1

Associated library (.dll or .so):
  DirectX_Shaders

Entry point in library:
  DXDraw

Parameter Name | Scriptname | Description | Valid Values | Data Type | Range | UI Range
--- | --- | --- | --- | --- | --- | ---
out | out | realtime |  | rtrendercontext |  |
DirectX_Shaders | DirectX_Shaders | DirectX_Shaders |  | String |  |
DXDraw | DXDraw | DXDraw |  | String |  |
previous | previous | realtime |  | rtrendercontext |  |
blending | blending | Use Vertex Colors |  | Bool |  |
srcblendingfunction | srcblendingfunction |  |
0 | Zero
1 | One
2 | Source Color
3 | Inverted Source Color
4 | Source Alpha
5 | Inverted Source Alpha
6 | Destination Alpha
7 | Inverted Destination Alpha
8 | Destination Color
9 | Inverted Destination Color
10 | Saturated Source Alpha
| Integer | 0 - 10 |
dstblendingfunction | dstblendingfunction |  |
0 | Zero
1 | One
2 | Source Color
3 | Inverted Source Color
4 | Source Alpha
5 | Inverted Source Alpha
6 | Destination Alpha
7 | Inverted Destination Alpha
8 | Destination Color
9 | Inverted Destination Color
10 | Saturated Source Alpha
| Integer | 0 - 10 |
cullingmode | cullingmode |  |
0 | None
1 | Back
2 | Front
| Integer | 0 - 2 |
depthtest | depthtest | Test against Depth Buffer |  | Bool |  |
depthwrite | depthwrite | Write to Depth Buffer |  | Bool |  |
drawingstyle | drawingstyle | Drawing stype |
0 | Point
1 | Wireframe
2 | Solid
| Integer | 0 - 2 |
shadingstyle | shadingstyle | Shading stype |
0 | Flat
1 | Gouraud
2 | Phong
| Integer | 0 - 2 |
tangents | tangents | Generate tangents and binormals |  | Bool |  |
tangentSource | tangentSource | Texture stage |
0 | 0
1 | 1
2 | 2
3 | 3
| Integer | 0 - 3 |

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