NeighborEdges (Vertex) *

Introduced

3.0

Description

Returns a collection of Edge objects for all neighbors within the specified distance. If the distance is 1 all Edge objects for which one of the extremities is the current Vertex are returned in counter-clockwise order.

Scripting Syntax

    Vertex.NeighborEdges( [Distance] )

C# Syntax

    EdgeCollection Vertex.NeighborEdges( Int32 in_lDistance );

Parameters

Parameter | Type | Description
Distance | Integer | Distance is an integer value representing the degree of neighborhood (eg: degree=2 for a vertex means its adjacent edges plus the adjacent edges of the adjacent edges). Default Value: 1

Return Value

EdgeCollection

Examples

VBScript Example

    set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
    set oGeometry = oCube.ActivePrimitive.Geometry
    for each Vertex in oGeometry.Vertices
    set oNeighbors = Vertex.NeighborEdges
    str = "Segments neighbors of Vertex(" & Vertex.index & ") are :"
    for each n in oNeighbors
    str = str & " " & n.index
    next
    logmessage str
    next

See Also

VertexCollection.NeighborEdges | Vertex.NeighborVertices | Vertex.NeighborPolygons | Vertex.GrowNeighborVertices

Autodesk Softimage v7.5