SymbolName (Shader)

Introduced

4.0

Description

Returns the symbol name of the shader code to execute when this shader gets rendered by the given renderer. If the symbol name hasn't been set then an empty string is returned.

Scripting Syntax

    Shader.SymbolName( Renderer )

C# Syntax

    String Shader.SymbolName( String in_Renderer );

Parameters

Parameter | Type | Description
Renderer | String | Name of renderer to query the symbol name for.

Return Value

String

See Also

Shader.HasRenderer | Shader.RendererOptionValue | Shader.CodePath | Shader.CodeText

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