## sitoon_paint_rimlight

Type:
  Shader

Spdl File:
  %XSI_HOME%\Application\phenolib\spdl\sitoon\sitoon_paint_rimlight.spdl

Number of connectable parameters:
  4

Outputs:
  1

Parameter Name | Scriptname | Description | Valid Values | Data Type | Range | UI Range
--- | --- | --- | --- | --- | --- | ---
result | result | sitoon_paint_rimlight output parameter |  | Color |  |
color | color | rimlight color |  | Color |  |
cover | cover | rimlight coverage |  | Float | 0.0 - 1.0 | 0.0 - 1.0
softness | softness | rimlight edge softness |  | Float | 0.0 - 1.0 | 0.0 - 1.0
invert | invert | invert rimlight profile |  | Bool |  |
mix_mode | mix_mode | rimlight transfer mode |
0 | Normal
1 | Add
2 | Multiply
3 | Screen
4 | Overlay
5 | Lighten
6 | Darken
7 | Difference
8 | Hue
9 | Saturation
10 | Value
11 | Soft Light
12 | Hard Light
13 | Exclusion
| Integer |  |
vec_select | vec_select | choose direction |
0 | Camera
1 | Custom
2 | Over
3 | Under
4 | Left
5 | Right
6 | Above Left
7 | Above Right
8 | Below Left
9 | Below Right
| Integer |  |
space_select | space_select | choose coordinate system for vector |
0 | World
1 | Camera
2 | Object
| Integer |  |
vec | vec | user-specified incident vector |  | Vector3D |  | -1.0 - 1.0
surface | surface | base color |  | Color |  |

Autodesk Softimage v7.5