CreateSubCharacter KeySet

Introduced

6.0

Description

Creates a Sub-Character Key Set for a given Character Key Set or Sub-Character Key Set.

This new is populated with the parameters from the selection list, using the same rules as the CreateCharacterKeySet command.

Sub-character key sets are used to create hierarchical animation. When a character or sub-character key set is keyframed, all of the sub-character key sets it contains are also keyframed.

Scripting Syntax

    CreateSubCharacterKeySet( [CharacterKeySet], [InputObjs], [Name] )

Parameters

Parameter | Type | Description
CharacterKeySet | Object name | The parent character, or sub-character key set Default Value: The current character key set, as selected in the Animation Panel
InputObjs | Object names | The object(s) used to populate the character key set Default Value: Current selection
Name [in/out] | String | Name for the new property set

Return Value

Returns an XSICollection of the newly created properties.

See Also

AddProxyParamToCharacterKeySet | CreateCharacterKeySet | DeleteCurrentCharacterKeySet | GetAllCharacterKeySets
GetCurrentCharacterKeySet | InspectCurrentCharacterKeySet | OpenAnimationEditorOnCurrentCharacterKeySet | RemoveKeyOnCharacterKeySet
SaveKeyOnCharacterKeySet | SetCurrentCharacterKeySet |  |

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