Geom etry Primi tives

These primitive presets can be used with either primitive-creating functions (X3DObject.AddPrimitive method, GetPrim and SIGetPrim commands) or geometry-creating functions (X3DObject.AddGeometry method, CreatePrim and DrawPrimitiveTool).

Preset | Primitives
    Cone
| Cone s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
    Cube
| Cube s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
    Cylinder
| Cylinder s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
    Disc
| Disc s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
    Dodecahedron
| Dodecahedron s are PolygonMeshes.
    Grid
| Grid s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
    Icosahedron
| Icosahedron s are PolygonMeshes.
    Null
| Null s are objects that have no geometry, but do have a position in space. They are useful for organizing scenes into hierarchies and when used as control objects in a character rig.
    Octahedron
| Octahedron s are PolygonMeshes.
    Rhombicosidodecahedron
| Rhombicosidodecahedrons are PolygonMeshes.
    SoccerBall
| Soccer Balls are PolygonMeshes.
    Sphere
| Sphere s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
    Tetrahedron
| Tetrahedron s are PolygonMeshes.
    Text
| 3D Text information is immediately converted to curves which can be optionally converted to planar or extruded PolygonMeshes. Strictly speaking, text is not a true type of geometric object in Softimage but can still be created using the geometry-creating X3DObject.AddGeometry method and the CreatePrim and DrawPrimitiveTool commands. Also see the CreateMeshText command.
    Torus
| Toruses can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)

| See Primitive Presets for list of the possible types of primitives. Also see Alphabetical Listing of All Primitive Presets for a complete list of available primitive types.

Autodesk Softimage v7.5