## PlayControl

Play Control

Type:
  XSI Object

Spdl File:
  %XSI_HOME%\Application\spdl\C3DPlayControl.spdl

Parameter Name | Scriptname | Description | Valid Values | Data Type | Range | UI Range
--- | --- | --- | --- | --- | --- | ---
Frame In | In | Frame In |  | Double |  |
Frame Out | Out | Frame Out |  | Double |  |
Current Frame | Current | Current Frame |  | Double |  |
Key Frame | Key | Key Frame |  | Double |  |
Frame Format | Format | Frame Format |
10 | NTSC (29.97 fps)
8 | PAL (25 fps)
7 | FILM (24 fps)
19 | 30 fps
13 | 23.976 fps
25 | 59.94 fps
11 | Custom framerate
| Integer |  |
Frame Rate | Rate | Frame Rate |  | Double |  |
Frame Step | Step | Frame Step |  | Integer | 1 - Max |
Loop | Loop | Loop |  | Bool |  |
Loop In | LoopIn | Loop In |  | Double |  |
Loop Out | LoopOut | Loop Out |  | Double |  |
Global In | GlobalIn | Global In |  | Double |  |
Global Out | GlobalOut | Global Out |  | Double |  |
Keep Timing | KeepFrameTiming | Keep Timing |
0 | ..in Seconds (key values in frame will change)
1 | ..in Frames (fcurves scaled to compensate)
| Bool |  |
Selection | Selection | Selection |
7 | All
0 | None
1 | SRT
2 | Geometry
4 | Other
3 | SRT + Geometry
5 | SRT + Other
6 | Geometry + Other
| Integer |  |
UnselNear | UnselNear | Unselected Near |
7 | All
0 | None
1 | SRT
2 | Geometry
4 | Other
3 | SRT + Geometry
5 | SRT + Other
6 | Geometry + Other
| Integer |  |
UnselFar | UnselFar | Unselected Far |
7 | All
0 | None
1 | SRT
2 | Geometry
4 | Other
3 | SRT + Geometry
5 | SRT + Other
6 | Geometry + Other
| Integer |  |
Near Distance to Output Camera | NearDist | Distance at which an object is considered to be Near to the camera |  | Double | 0.0 - Max | 0.0 - 1000.0
ScriptEngine | PostFrameChangeScriptEngine | Script Engine for post-FrameChange script |  | String |  |
ScriptName | PostFrameChangeScriptName | post-FrameChange script filename |  | String |  |
ScriptProc | PostFrameChangeScriptProc | post-FrameChange script procedure |  | String |  |
Command | OnFrameChangeCommand | Command to invoke when the current frame changes |  | String |  |
Update Group Visibilities | UpdateGroupVisibilities | This toggle makes sure groups with animated visibilities are updated at each frame change |  | Bool |  |
Live Mode | LiveMode | This toggle switches the scene to live mode. |  | Bool |  |
Live Mode Increment | LiveModeIncrement | This increment is the live mode delta increment |  | Double | 0.0 - 2.0 |
Live Mode Counter | LiveModeCounter | This counter of the number of live mode increments |  | Integer |  |

Autodesk Softimage v7.5