ExpandedMembers (Group)

Introduced

5.0

Description

Returns a SceneItemCollection containing each SceneItem object in the group and the children of any branch members.

C# Syntax

    // get accessor
    SceneItemCollection rtn = Group.ExpandedMembers;

Examples

JScript Example

    NewScene(null, false );

    var a = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface", "A");
    a.length.value = 2;

    var b = a.AddGeometry("Cube", "MeshSurface", "B");
    b.length.value = 2;
    Translate( b, 5 );

    var c = b.AddGeometry("Cube", "MeshSurface", "C");
    c.length.value = 2;
    Translate( c, 5 );

    // create group
    var group = ActiveSceneRoot.AddGroup();

    // add members to group
    group.AddMember( a, true );
    group.AddMember( b, false );

    logmessage( "Expanded group members = " + group.ExpandedMembers.GetAsText() );
    //INFO : Expanded group members = A,B,C

See Also

Group.IsMember | Group.Members

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