ExportRenderArchiv eFrameSet

Introduced

6.0

Description

Exports a set of frames from the specified passes, or the current pass if none specified. The render archive can subsequently then be used by a standalone version of the rendering engine that exported it.

Scripting Syntax

    ExportRenderArchiveFrameSet( [Passes], FrameSet, [Verbose] )

Parameters

Parameter | Type | Description
Passes | String | Passes to export Default Value: Current pass
FrameSet | Number | Set of frames to export. For example "1-50,75-100".
Verbose | siRenderVerbosity | Force progress report output on or off, or use values from the renderer's options Default Value: siRenderVerbosityDefault

Examples

VBScript Example

    '
    '  This example creates a cone with some animation on it and then
    '  uses the default pass to render out every other frame.
    '

    ' Create a new scene with only 6 frames
    NewScene , false
    SetValue "PlayControl.Out", 6

    ' Add a cone with some animation
    Set oCone = CreatePrim( "Cone", "MeshSurface" )
    SaveKey oCone & ".kine.local.posx," _
       & oCone & ".kine.local.posy," _
       & oCone & ".kine.local.posz", _
       1
    SetValue "PlayControl.Key", 6
    SetValue "PlayControl.Current", 6
    Translate oCone, _
       6.94824213992454, _
       2.46082959410157, _
       -0.246082959410157, _
       siRelative, _
       siView, _
       siObj, _
       siXYZ
    SaveKey oCone & ".kine.local.posx," _
       & oCone & ".kine.local.posy," _
       & oCone & ".kine.local.posz", _
       6

    ' Render frames 2, 4 and 7 to 9 from the default pass
    RenderPassesFrameSet "Passes.Default_Pass", "2,4,7-9"

See Also

ExportRenderArchiveFrameSet | ExportRenderArchiveAllPasses | CreatePass | GetCurrentPass
SetCurrentPass | DeleteCurrentPass |  |

Autodesk Softimage v7.5