ufoProcessGetFullRenderRectangleStruct

    void ufoProcessGetFullRenderRectangle(
       ufoProcess process_instance,
       int *x1,
       int *y1,
       int *x2,
       int *y2);

    void ufoProcessGetFullRenderRectangleStruct(
       ufoProcess process_instance,
       ufoRectangle *rectangle);

Refer to the following table for command descriptions:

Command | Description
    rectangle
| rectangle structure into which values copied
    ufoRectangle
| structure defined in ufoTypes.h.

Returns the full rectangle resolution of the final target clip in the process hierarchy being rendered, regardless of any cropping or scaling. This should be called when calculating some position or region relative to the full render region, such as a centre point.

ufoProcessGetFullRenderRectangle and ufoProcessGetFullRenderRectangleStruct may be called within ufoProcessRenderPixel, ufoProcessRenderLine, ufoProcessRenderRectangle, ufoProcessCanAvoidRendering, ufoProcessPreRender, ufoProcessPostRender, ufoProcessPreRenderPass, ufoProcessPostRenderPass, ufoProcessCalcDefinedRectangle, ufoProcessCalcNeedRectangles, ufoProcessCalcDefinedPixelTypes, ufoProcessSpecifyConvertPixelTypes, and from within any editor user function or event function in the editor GUI.

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