# siBlendInTextureLayersModes Enum

## Enumerations
enum | siBlendInTextureLayersModes { siBlendInTextureLayers = 0, siReplaceAndBlendInTextureLayers = 1, siReplaceAndNoBlendInTextureLayers = 2 }

## Detailed Description

This enumeration type specifies how the texture-layer blending commands will apply the new shaders to the parameters selected by the command.

See also:
  BlendClipsInTextureLayersInsp, BlendClipsInTextureLayers, BlendInTextureLayers, BlendInTextureLayersInsp

## Enumeration Type Documentation

enum siBlendInTextureLayersModes

Enumerator:

  siBlendInTextureLayers | [0] Blend the new shaders in with any existing shaders on the ports, or the parameter value if there are no shaders.
  siReplaceAndBlendInTextureLayers | [1] Remove any existing shaders and layers from the parameters, and blend with the parameter value.
  siReplaceAndNoBlendInTextureLayers | [2] Remove any existing shaders and layers and connect the new shaders directly to the parameters, without blending.