Particle (ICE) Shader Presets

List of available Particle Shader presets. These shaders are to be used only with the ICE particle system.

| See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
Texture\Cell_Scalar | Cell Scalar (ICE) (adds noise to a particle volume to help define its density's shape)
Texture\Fractal_Scalar | Fractal Scalar (ICE) (adds noise to a particle volume to help define its density's shape)
Texture\Math\Scalar_Multi_Math | Scalar Multi Math (ICE) (subtract/multiply/add up to eight scalar inputs)
Texture\Particle\Particle_Density | Particle Density (ICE) (defines each particle within the volume so that the point cloud doesn't look like a single volumetric mass)
Texture\Particle\Particle_Gradient | ICE Particle Gradient (allows you to change the color and/or density of the particles based on the particle's density, age percentage, or any particle attribute you define)
Texture\Particle\Particle_Info | Particle Info (ICE) (returns per-particle information such as Age, Size, and Density of a particle)
Volume\Particle_Volume_Cloud | Particle Volume Cloud (ICE) (a volume shader that renders a point cloud's bounding box as a volume, allowing you to create particle volumes with a low density like clouds, dust, smoke, and fog)

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