Foot

The Foot object represents a rigged three-bone foot. The foot rig is created from a collection of six or more guide objects: Middle Pivot; Right Pivot; Left Pivot; and at least 3 objects running from the start of the foot to the end of the toe (this means the foot must be at least a two bone chain). Extra items are added onto the length of the foot.

The rig created by MakeFoot contains a foot control and roll control. It can optionally create a distribution control, typically used for the dog leg IK distribution. This IK distribution control is created by default by MakeDogLeg.

Returned by

MakeFoot

Also available via

Biped.RFoot

Biped.LFoot

Quadruped.RFoot

Quadruped.LFoot

Properties

Property Name | Type | Description
Root | ChainRoot | the Root of the new Foot bone
Parent | Null | the parent of the Foot control icon
BaseGuide | Null | the GuideNull (binding point) at the base of the Foot.
FootGuides | XSICollection | a collection of Foot Guides
Extension | X3DObject | the Foot Extension icon, used when hooking up a Foot controler to a dog leg to ensure the Foot icons are syncronised in scale.
Foot | X3DObject | the Foot control icon
Roll | X3DObject | the Roll control icon
Hidden | XSICollection | a collection of Hidden object
Envelope | XSICollection | a collection of objects to be Enveloped
Shadows | XSICollection | a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.

Autodesk Softimage v7.5