Registering and Installing the Shader

Softimage automatically loads shaders located in the User location, workgroups, or custom locations (locations specified by XSI_PLUGINS).

If your shader is located in a non-standard location, you can manually install the shader to the User location or a workgroup using the Plug-in Manager.

1. In the Plug-in Manager, click the SPDLs tab and then click Install.

2. In the Install SPDL dialog box, under SPDL File Path, click and locate the shader SPDL file.

3. In the Destination list, click the location where you want to install the shader.

4. Click Install.

Installing from the Command-Line

To install a shader from the command line, open a Softimage command prompt and type:

    xsi -i <spdlname.spdl>

Softimage will install and register the SPDL and .dll/.dso (provided they share the same name), and create the required preset.

| The xsi -i command requires that the SPDL and DLL/DSO names be the same. If they are not, you can rename the DLL/DSO and then run the command.

Testing the SPDL File

Use the spdlcheck utility to make sure the SPDL file will load properly in Softimage.

To run spdlcheck

• In the Plug-in Tree, right-click a SPDL file and choose Run spdlcheck.

Unstalling the Shader

The following command line statement reverses the installation of a SPDL file (.spdl):

       xsi -u <file to uninstall>

Distributing the Shader

Softimage includes a number of ways to distribute your shader to other users. For more information, see Building and Deploying Customizations.

Autodesk Softimage v7.5