Hand

The Hand object represents a one-bone hand and a set of finger bones using guide objects to position and orient the bone joints. Two collections of guide objects are necessary to create a hand: a collection of finger guide objects to position finger joints; and a collection of "blade" objects that control the curl direction of the fingers. The finger chain is set up so that bone Z rotation is in the plane of the blade.

Returned by

MakeHand

Also available via

Biped.RHand

Biped.LHand

Properties

Property Name | Type | Description
Root | ChainRoot | the Root of the hand chain
Eff | ChainEffector | the Effector of the hand chain
FingerRoots | XSICollection | a collection of Finger Roots
Hidden | XSICollection | a collection of Hidden object
Envelope | XSICollection | a collection of objects to be Enveloped
Shadows | XSICollection | a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.

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