Create2DMap

Description

Create a new 2D texture map property that can be used to connect with mappable parameters. Texture maps can only be used with mappable parameters for the Particle operator and the hair object, and in render trees using the Map Lookup shader.

Scripting Syntax

    Create2DMap( [InputObjs], [PropertyName], [PropagationType] )

Parameters

Parameter | Type | Description
InputObjs | String | List of objects to connect. Default Value: Selected objects
PropertyName [in/out] | String | Name for the new texture map.
PropagationType | siPropagationType | Propagation method for the property. Default Value: siDefaultPropagation

Return Value

Returns an XSICollection that contains the 2D Texture Map objects.

Examples

1. VBScript Example

    NewScene
    CreatePrim "Sphere", "MeshSurface"
    CreatePrim "Sphere", "MeshSurface"
    Translate , -5.0, 0.0, 0.0, siRelative, siView, siObj, siXYZ
    AddToSelection "sphere", , True
    set List = Create2DMap
    for each Map in List
         logmessage "new map:" & Map
    next

2. VBScript Example

    NewScene

    ' Create Particle Cloud
    CreateParticleCloud , "Sphere"

    ' Create a 2D Texture Map in the Particle Emitter obj
    Create2DMap "PEmitter", "Texture_Map", siDefaultPropagation

    ' Create a "spherical" Projection
    CreateProjection "PEmitter", siTxtSpherical, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection"
    ' Associate the TextureMap UVReference with the projection
    SetInstanceDataValue , "PEmitter.Texture_Map.UVReference", "Texture_Projection"

    ' Connect the MapColor param of the particle emitter with
    ' the texture map
    ConnectMap "PEmitter.Texture_Map", "PEmitter.PEmitter_emission.MapColor"
    ' Activate the MapColor param of the Particle Emitter
    SetValue "PEmitter.PEmitter_emission.MapColor", True

See Also

Create2DMapWithProjection

Autodesk Softimage v7.5