ApplyHairOp

Introduced

2.0

Description

Adds Hair geometry to the specified object.

Scripting Syntax

    ApplyHairOp( in_Objs, PresetObj )

Parameters

Parameter | Type | Description
in_Objs | Selection list | Specifies the objects to be modified
PresetObj | String | Hair geometry preset: only "Hair-Default" is supported. Default Value: "Hair-Default" (Default hair preset)

Return Value

Returns the hair object as an X3DObject.

Examples

1. VBScript Example

    ' Create a grid and generate hairs from it.
    CreatePrim "Grid", "MeshSurface"
    ApplyHairOp

2. JScript Example

    //Demonstrate how to create Hair and then access it in the Object Model
    newscene("",false) ;
       var oGrid = ActiveSceneRoot.AddGeometry( "Grid", "MeshSurface", "HairyGrid" ) ;

    // Add hair to the grid
    ApplyHairOp( oGrid ) ;

    // The newly created hair object can be retrieved as a
    // child of the Grid
    var oHair = oGrid.Children.Item( "Hair" ) ;

    // Actual interesting parameters of the hair are found on the Primitive
    var oHairPrim = oHair.ActivePrimitive ;

    // Turn on display of the actual hairs
    oHairPrim.Parameters( "DisplayType" ).Value = 1

    oHairPrim.Parameters( "FrizzRoot" ).Value = 5
    oHairPrim.Parameters( "FrizzTip" ).Value = 80

See Also

ApplyOperator | ApplyOp | ApplyGenOp | ApplyTopoOp
Hair Operators |  |  |

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