Pass

Object Hierarchy | Related C++ Class: Pass | Supported Parameter List: Pass

Inheritance

    SIObject
       ProjectItem
           SceneItem
              Pass

Description

A render pass creates a picture layer of a scene that can be composited with any other passes to create a complete image. Passes also allow you to quickly re-render a single layer without re-rendering the entire scene. Later you can composite the rendered passes using Softimage Illusion, the fully-integrated compositing and effects toolset, or another compositing tool of your choice.

Each scene can contain as many render passes as you need. When you first create a scene in Softimage, it has a single pass named Default_pass. This is a "beauty pass" that is set to render every element of the scene--you can render a single beauty pass or you can render separate passes. Also, you can use preset passes such as matte, shadow, toon, and highlight, or you can create your own passes.

Methods

AddCustomOp | AddCustomProperty | AddMaterial | AddProperty
AddScriptedOp | AddScriptedOpFromFile | AnimatedParameters2 | ApplyEnvelope
BelongsTo | CreateFramebuffer | CreatePartition | EvaluateAt
GetAllShaders | GetICEAttributeFromName | GetResolvedArchivePath | IsA
IsAnimated2 | IsClassOf | IsEqualTo | IsKindOf
IsLocked | IsSelected | LockOwners | SetAsSelected
SetCapabilityFlag | SetLock | SetMaterial | TaggedParameters
UnSetLock |  |  |

Properties

AllImageClips | Application | BranchFlag | Capabilities
Categories | Envelopes | Families | Framebuffers
Frames | FullName | Help | ICEAttributes
LocalProperties | LockLevel | LockMasters | LockType
Material | Model | Name | NestedObjects
ObjectID | Origin | OriginPath | Owners
Parameters | Parent | Parent3DObject | Partitions
PPGLayout | Properties | Renderer | Selected
Type |  |  |

See Also

Scene.ActivePass | PassCollection | Framebuffer

Autodesk Softimage v7.5