TranslateUVW

Description

Translates texture coordinate elements

Scripting Syntax

    TranslateUVW( InputObjs, TextureProjection, [X], [Y], [Z], [Delta], [AxesFilter], [SplitLocalComponents] )

Parameters

Parameter | Type | Description
InputObjs | String | List of objects or components to translate. Default Value: Selected elements
TextureProjection | String | Texture projection to modify.
X | Double | U position Default Value: 0.0
Y | Double | V position Default Value: 0.0
Z | Double | W position Default Value: 0.0
Delta | siDeltaMode | Specifies whether the translation is relative or absolute Default Value: siRelative Possible Values: • siRelative: Translation is relative to existing position • siAbsolute: Translation specifies an absolute position
AxesFilter | siUVWAxesFilter | Determines which of the u,v,w arguments are valid Default Value: siUVW Possible Values: • siU: Filter in U • siV: Filter in V • siUV: Filter in U & V • siW: Filter in W • siUW: Filter in U & W • siVW: Filter in V & W • siUVW: Filter in U & V & W
SplitLocalComponents | Boolean | If true, translate the sample points individually. Default Value: False

Examples

VBScript Example

    ' This example creates grid and applies a texture on it. It then modifies a subset of its uvw coordinates
    ' by translating them in u and v.
    NewScene
    CreatePrim "Grid", "MeshSurface"
    SetDisplayMode "Views.ViewA.TopCamera", "textured"
    CreateProjection "grid", siTxtPlanarXZ, siTxtDefaultPlanarXZ, , "Texture_Projection"
    SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse"
    TranslateUVW "grid.sample[108-115,140-147]", "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", -0.375, 0.375, 0, siRelative , siUVW

See Also

ScaleUVW | RotateUVW

Autodesk Softimage v7.5