Color Channel Shader Presets

List of available Color Channel Shader presets. These manipulate the red, green, blue, and alpha components of a color.

| See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
Texture\Color_Channels\Color2alpha | Color2alpha (converts a color to an RGBA grayscale; the result is copied to alpha)
Texture\Color_Channels\HLSA_combine | HLSA Combine (grabs separate H, L, S, A components and places them back into a color or texture)
Texture\Color_Channels\HSVA_combine | HSVA Combine (grabs separate H, S, V, A components and places them back into a color or texture)
Texture\Color_Channels\Pick_channel | Pick Channel (isolates a specific color model and channel from a texture or shader)
Texture\Color_Channels\RGBA_combine | RGBA Combine (grabs separate R,G,B,A components and places them back into a color or texture)
Texture\Color_Channels\RGBA_Split | RGBA Split (allows you to output the RGB color channels separate from the alpha channel and vice versa)
Texture\Color_Matte | Color Matte Shader (combines the Pick_Channel and Color_Smooth_Range shaders)
Texture\Scalar_Matte | Scalar Matte Shader (combines the Pick_Channel and Scalar_Smooth_Range shaders)

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