## BA_volume_cloud

Type:
  Shader

Spdl File:
  %XSI_HOME%\Application\phenolib\spdl\sibase\BA_volume_cloud.spdl

Number of connectable parameters:
  22

Outputs:
  1

Parameter Name | Scriptname | Description | Valid Values | Data Type | Range | UI Range
--- | --- | --- | --- | --- | --- | ---
out | out | BA_volume_cloud output parameter |  | Color |  |
diffuse | diffuse |  |  | Color |  |
density | density |  |  | Float | 0.0 - 10.0 | 0.0 - 1.0
ambience | ambience |  |  | Color |  |
MinSizeX | MinSizeX | MinSizeX |  | Float | -10000.0 - 10000.0 | -100 - 0
MaxSizeX | MaxSizeX | MaxSizeX |  | Float | -10000.0 - 10000.0 | 0 - 100
MinSizeY | MinSizeY | MinSizeX |  | Float | -10000.0 - 10000.0 | -100 - 0
MaxSizeY | MaxSizeY | MaxSizeY |  | Float | -10000.0 - 10000.0 | 0 - 100
MinSizeZ | MinSizeZ | MinSizeZ |  | Float | -10000.0 - 10000.0 | -100 - 0
MaxSizeZ | MaxSizeZ | MaxSizeZ |  | Float | -10000.0 - 10000.0 | 0 - 100
TilesX | TilesX | TilesX |  | Integer | 4 - 256 | 4 - 128
TilesY | TilesY | TilesY |  | Integer | 4 - 256 | 4 - 128
TilesZ | TilesZ | TilesZ |  | Integer | 4 - 256 | 4 - 128
ParticleDensity | ParticleDensity |  |  | Float | 0.0 - 20.0 | 0.0 - 5.0
ParticleDensity_shadow | ParticleDensity_shadow |  |  | Float | 0.0 - 20.0 | 0.0 - 5.0
ParticleDensity_scatter | ParticleDensity_scatter |  |  | Float | 0.0 - 20.0 | 0.0 - 5.0
shading_strength | shading_strength |  |  | Float | -1.0 - 10.0 | -1.0 - 2.0
scatter_samplerate | scatter_samplerate |  |  | Float | 0.1 - 1.0 | 0.0 - 1.0
IntensitySunlight | IntensitySunlight |  |  | Color |  |
IntensityScatter | IntensityScatter |  |  | Color |  |
free_MarchSizeRay | free_MarchSizeRay |  |  | Float | 0.0 - 1000.0 | 0.0 - 5.0
free_MarchSizeShadow | free_MarchSizeShadow |  |  | Float | 0.0 - 1000.0 | 0.0 - 5.0
m_freeH | m_freeH | m_freeH |  | Integer | 4 - 256 | 10 - 50
light_list_shadows | light_list_shadows | light_list_shadows |  | Bool | false - true |
p_showcelldetail | p_showcelldetail | Enable |  | Bool | false - true |
half_boxtiles | half_boxtiles | Enable |  | Bool | false - true |
free_Grid_MultiSampling | free_Grid_MultiSampling | Grid_MultiSampling |
0 | 1 density sample
1 | 4 density samples
2 | 7 density samples
| Integer | 0 - 2 |
UseTexture_Min | UseTexture_Min |  |  | Float | -0.0 - 0.5 | -0.0 - 0
Switch_to_Grid_MarchAlpha | Switch_to_Grid_MarchAlpha |  |  | Float | 0.0 - 1.0 | 0.5 - 1.0
ShadowSaturation | ShadowSaturation |  |  | Float | 0.0 - 1.0 | 0.0 - 1.0
Enable_Illumination | Enable_Illumination | Enable_Illumination |  | Bool | false - true |
Enable_Scatter | Enable_Scatter | Enable_Scatter |  | Bool | false - true |
Shading_model | Shading_model |  |
0 | Constant (Shading only by self-shadowing)
2 | Lambert
1 | Linear
3 | Rayleigh/ He-Gr
| Integer | 0 - 3 |
Use_normal | Use_normal | Use_normal |  | Bool | false - true |
Shadows_interior | Shadows_interior |  |
0 | All light rays
1 | One single shadow ray (faster area lights)
| Integer | 0 - 2 |
free_Shadows_exterior | free_Shadows_exterior |  |
0 | Default shadow ray
1 | Shadow table
| Integer | 0 - 1 |
Scatter_flat_shading | Scatter_flat_shading | Scatter_flat_shading |  | Bool | false - true |
shading_flat_mix | shading_flat_mix | shading_flat_mix |  | Float | 0.0 - 1.0 | 0.0 - 1.0
AutoBoundingBox | AutoBoundingBox | AutoBoundingBox |  | Bool | false - true |
TileSize | TileSize |  |  | Float | 0.0 - 50.0 | 0.1 - 3.0
free_TileSizeY | free_TileSizeY |  |  | Float | 0.0 - 50.0 | 0.1 - 3.0
free_TileSizeZ | free_TileSizeZ |  |  | Float | 0.0 - 50.0 | 0.1 - 3.0
UseTileSize | UseTileSize | UseTileSize |  | Bool | false - true |
Scatter_supress | Scatter_supress | Scatter_supress |  | Float | 0.0 - 1.0 | 0.0 - 1.0
OnlyMainLightNormal | OnlyMainLightNormal | OnlyMainLightNormal |  | Bool | false - true |
p_fast_cell_shadows | p_fast_cell_shadows |  |  | Bool | false - true |
shadow_col_adjust | shadow_col_adjust | shadow_col_adjust |  | Color |  |
UseTexture_Max | UseTexture_Max | UseTexture_Max |  | Float | -0.5 - 20.0 | 0.8 - 3.0
fg_receive_color | fg_receive_color | fg_receive_color |  | Color |  |
FG_trans_fix | FG_trans_fix | FG_trans_fix |  | Bool | false - true |
absorption_color | absorption_color | absorption_color |  | Color |  |
absorption_inuse | absorption_inuse | absorption_inuse |  | Bool | false - true |
absorption_inuse_shadows | absorption_inuse_shadows | absorption_inuse_shadows |  | Bool | false - true |
ParticleDensity_absorption | ParticleDensity_absorption |  |  | Float | 0.0 - 20.0 | 0.0 - 5.0
main_light_dir | main_light_dir | Light List |  | Reference |  |
lights | lights | Light List |  | Array |  |
enable_specular | enable_specular | enable_specular |  | Bool |  |
fg_receive | fg_receive | receive_fg |  | Bool |  |
distort_enable | distort_enable | distort_enable |  | Bool |  |
contrast_ammount | contrast_ammount | contrast_ammount |  | Float | 0.0 - 1.0 |
contrast_center | contrast_center | contrast_center |  | Float | 0.0 - 1.0 |
free_normal_analyse_dist | free_normal_analyse_dist | free_normal_analyse_dist |  | Float | 0.0 - 1.0 | 0.0 - 0.3
FreeA | FreeA | FreeA |
0 | Use input normal (Has to be enabled in input node)
1 | Analyse density for normal
| Integer | 0 - 1 |
cell_interpolation | cell_interpolation | cell_interpolation |
0 | No interpolation
1 | Linear
2 | Cubic
3 | Full light raytrace
| Integer | 0 - 4 |
memory_limit | memory_limit | memory_limit |  | Integer | 100 - 10000 | 250 - 750
specular_color | specular_color | specular_color |  | Color |  |
fg_cast_color | fg_cast_color | fg_cast_color |  | Color |  |
distort_color | distort_color | distort_color |  | Color |  |
free13 | free13 | Texture Coordinates |  | Vector3D |  |
free14 | free14 | Texture Coordinates |  | Vector3D |  |
spec_rim | spec_rim | spec_rim |  | Float | 0.0 - 2.0 | 0.0 - 0.5
spec_decay | spec_decay | spec_mult_decay |  | Float | 0.0 - 500.0 | 3 - 100
max_motion | max_motion | MarchSizeFG |  | Float | 1.0 - 1000.0 | 8.0 - 256.0
free_FG_precalc | free_FG_precalc | MarchSizeFGprecalc |  | Float | 0.0 - 1000.0 | 0.0 - 5.0
fg_use_input_normal | fg_use_input_normal | fg_use_input_normal |  | Bool |  |
shadows_normal | shadows_normal | shadows_normal |  | Bool |  |
preview_mode | preview_mode | preview_mode |  | Bool |  |
p_illum | p_illum | p_illum |  | Bool |  |
p_spec | p_spec | p_spec |  | Bool |  |
p_scatter | p_scatter | p_scatter |  | Bool |  |
p_shading | p_shading | p_shading |  | Bool |  |
p_free_MarchSizeRay | p_free_MarchSizeRay |  |  | Float | 1.0 - 1000.0 | 1.0 - 10.0
free_p_MarchSizeShadow | free_p_MarchSizeShadow |  |  | Float | 0.0 - 1000.0 | 0.0 - 5.0
free_p_MarchSizeFG | free_p_MarchSizeFG | MarchSizeFG |  | Float | 0.0 - 1000.0 | 0.0 - 5.0
free_p_MarchSizeFGprecalc | free_p_MarchSizeFGprecalc | MarchSizeFG |  | Float | 0.0 - 1000.0 | 0.0 - 5.0
p_free_large_march | p_free_large_march | p_free_large_march |  | Bool |  |
march_threshold | march_threshold | march_threshold |  | Float | 0.0 - 2.0 | 0.0 - 1.0
p_slice_density | p_slice_density | p_slice_density |  | Float | 0.0 - 1000.0 | 0.1 - 10.0
fg_back_side | fg_back_side | fg_back_side |  | Float | 0.0 - 1.0 | 0.0 - 1.0
fg_col_intensity | fg_col_intensity | fg_col_intensity |  | Float | 0.0 - 100.0 | 0.0 - 3.0
fg_illum_intensity | fg_illum_intensity | fg_illum_intensity |  | Float | 0.0 - 100.0 | 0.0 - 3.0
fg_stored_points_intensity | fg_stored_points_intensity | fg_stored_points_intensity |  | Float | 0.0 - 100.0 | 0.0 - 3.0
Grid_MultiSampling_light | Grid_MultiSampling_light | Grid_MultiSampling_light |
0 | 1 light sample
1 | 4 light samples
2 | 7 light samples
| Integer | 0 - 2 |
Grid_MultiSampling_FG | Grid_MultiSampling_FG | Grid_MultiSampling_light |
0 | 1 light sample
1 | 4 light samples
2 | 7 light samples
| Integer | 0 - 2 |
march_subdivision | march_subdivision | march_subdivision |  | Integer | 0 - 3 | 0 - 3
p_slices_mode | p_slices_mode | p_slices_mode |
0 | None
1 | Slices in X
2 | Slices in Y
3 | Slices in Z
| Integer | 0 - 3 |
p_no_slices | p_no_slices | p_no_slices |  | Integer | 0 - 50 | 1 - 10
fb_distance | fb_distance | fb_distance |  | Integer | 0 - 10 |
fb_illum | fb_illum | fb_illum |  | Integer | 0 - 10 |
fb_spec | fb_spec | fb_spec |  | Integer | 0 - 10 |
fb_scatter | fb_scatter | fb_scatter |  | Integer | 0 - 10 |
fb_ambience | fb_ambience | fb_ambience |  | Integer | 0 - 10 |
fb_fg | fb_fg | fb_fg |  | Integer | 0 - 10 |
p_table_reduction | p_table_reduction | p_table_reduction |
0 | - - -
1 | Cell Size x2
2 | Cell Size x3
3 | Cell Size x4
4 | Cell Size x5
5 | Cell Size x10
| Integer | 0 - 5 |
p_render_table | p_render_table | p_render_table |  | Bool |  |
fg_cast | fg_cast | fg_cast |  | Bool |  |
distort_intensity | distort_intensity | distort_intensity |  | Float | 0.0 - 1000.0 | 0.0 - 20.0
distort_input_range | distort_input_range | distort_input_range |
0 | 0 to 1 Center at 0.5
1 | -1 to 1 Center at 0
| Integer | 0 - 2 |
free_p_distort_view | free_p_distort_view | free_p_distort_view |  | Bool |  |
fg_double_sided | fg_double_sided | fg_double_sided |  | Bool |  |
fb_motion | fb_motion | fb_motion |  | Integer | 0 - 10 |
p_slices_input | p_slices_input |  |
0 | Coordinates
1 | Ambient
2 | Diffuse
3 | Specular
4 | Final Gathering
5 | Distortion
| Integer | 0 - 5 |
simple_mode | simple_mode | simple_mode |  | Bool |  |
s_detail | s_detail | s_detail |
0 | Low Settings
1 | Default settings
2 | High settings
| Integer | 0 - 2 |
s_density | s_density | s_density |
0 | Low density
1 | High density
| Integer | 0 - 1 |
p_slice_trans_edge | p_slice_trans_edge | p_slice_trans_edge |  | Bool |  |
mblur_samples | mblur_samples | mblur_samples |  | Integer | 1 - 10 | 2 - 6
free_p_cell_interpolation | free_p_cell_interpolation | cell_interpolation |
0 | No interpolation
1 | Linear
2 | Cubic
3 | Full light raytrace
| Integer | 0 - 4 |
fb_AO | fb_AO | fb_AO |  | Integer | 0 - 10 |
fb_ambient2 | fb_ambient2 | fb_ambient2 |  | Integer | 0 - 10 |
fb_normal | fb_normal | fb_normal |  | Integer | 0 - 10 |
fb_s_distance | fb_s_distance |  |  | String |  |
fb_s_illum | fb_s_illum |  |  | String |  |
fb_s_spec | fb_s_spec |  |  | String |  |
fb_s_scatter | fb_s_scatter |  |  | String |  |
fb_s_ambience | fb_s_ambience |  |  | String |  |
fb_s_fg | fb_s_fg |  |  | String |  |
fb_s_motion | fb_s_motion |  |  | String |  |
fb_s_AO | fb_s_AO |  |  | String |  |
fb_s_ambient2 | fb_s_ambient2 |  |  | String |  |
fb_s_normal | fb_s_normal |  |  | String |  |
fb_enable_distance | fb_enable_distance |  |  | Bool |  |
fb_enable_illum | fb_enable_illum |  |  | Bool |  |
fb_enable_spec | fb_enable_spec |  |  | Bool |  |
fb_enable_scatter | fb_enable_scatter |  |  | Bool |  |
fb_enable_ambience | fb_enable_ambience |  |  | Bool |  |
fb_enable_fg | fb_enable_fg |  |  | Bool |  |
fb_enable_motion | fb_enable_motion |  |  | Bool |  |
fb_enable_AO | fb_enable_AO |  |  | Bool |  |
fb_enable_ambient2 | fb_enable_ambient2 |  |  | Bool |  |
fb_enable_normal | fb_enable_normal |  |  | Bool |  |
AO_color | AO_color |  |  | Color |  |
ambient2 | ambient2 |  |  | Color |  |
fb_col_FreeC | fb_col_FreeC |  |  | Color |  |
fb_new_xsi_buffernames | fb_new_xsi_buffernames |  |  | Bool |  |
fb_fbonly_illum | fb_fbonly_illum |  |  | Bool |  |
fb_fbonly_spec | fb_fbonly_spec |  |  | Bool |  |
fb_fbonly_scatter | fb_fbonly_scatter |  |  | Bool |  |
fb_fbonly_ambience | fb_fbonly_ambience |  |  | Bool |  |
fb_fbonly_fg | fb_fbonly_fg |  |  | Bool |  |
fb_fbonly_motion | fb_fbonly_motion |  |  | Bool |  |
fb_fbonly_AO | fb_fbonly_AO |  |  | Bool |  |
fbFreeB | fbFreeB |  |  | Bool |  |
fb_FreeC | fb_FreeC |  |  | Bool |  |
fb_distance_min | fb_distance_min | fb_distance_min |  | Float | 0.0 - 1000000.0 | 1 - 500
fb_distance_max | fb_distance_max | fb_distance_max |  | Float | 0.0 - 10000000.0 | 1 - 500
AO_enable | AO_enable |  |  | Bool |  |
AO_intensity | AO_intensity |  |  | Float | 0.0 - 20.0 | 0.0 - 5.0
AO_maxdistance | AO_maxdistance |  |  | Float | 0.0 - 100.0 | 1.0 - 30.0
free_AO_bias | free_AO_bias |  |  | Float | 0.0 - 1.0 | 0.1 - 0.9
ScatterDistance | ScatterDistance | ScatterDistance |  | Float | 0.0 - 100.0 | 1.0 - 30.0
preview_renderregion | preview_renderregion |  |  | Bool |  |
manual_BBox | manual_BBox |  |  | Bool |  |
BBox_camera_coord | BBox_camera_coord |  |  | Bool |  |
p_AO | p_AO | p_AO |  | Bool |  |
ambience_intensity | ambience_intensity |  |  | Float |  | 0.0 - 1.0
diffuse_intensity | diffuse_intensity |  |  | Float |  | 0.0 - 1.0
ParticleDensity_globalscale | ParticleDensity_globalscale |  |  | Float | 0.0 - 100000.0 | 1.0 - 150.0
restrict_lights | restrict_lights | restrict_lights |  | Bool |  |

Autodesk Softimage v7.5