## nVidiaShadow

Type:
  Real Time Shader

Spdl File:
  %XSI_HOME%\Application\phenolib\spdl\opengl\nVidiaShadowShader.spdl

Number of parameters:
  8

Number of connectable parameters:
  1

Outputs:
  1

Associated library (.dll or .so):
  nVidiaShadowShader

Entry point in library:
  nVidiaShadow

Parameter Name | Scriptname | Description | Valid Values | Data Type | Range | UI Range
--- | --- | --- | --- | --- | --- | ---
out | out | realtime |  | rtrendercontext |  |
nVidiaShadowShader | nVidiaShadowShader | nVidiaShadowShader |  | String |  |
nVidiaShadow | nVidiaShadow | nVidiaShadow |  | String |  |
previous | previous |  |  | rtrendercontext |  |
blending | blending | Blending |  | Bool |  |
srcblendingfunction | srcblendingfunction | Source blending function |
0 | Zero
1 | One
2 | Destination Color
3 | Inverted Destination Color
4 | Source Alpha
5 | Inverted Source Alpha
6 | Destination Alpha
7 | Inverted Destination Alpha
8 | Saturated Source Alpha
| Integer | 0 - 8 |
dstblendingfunction | dstblendingfunction | destination blending function |
0 | Zero
1 | One
2 | Source Color
3 | Inverted Source Color
4 | Source Alpha
5 | Inverted Source Alpha
6 | Destination Alpha
7 | Inverted Destination Alpha
| Integer | 0 - 7 |
cullingmode | cullingmode | culling mode |
0 | None
1 | Back
2 | Front
3 | Back and front
| Integer | 0 - 3 |
depthtest | depthtest | Test against Depth Buffer |  | Bool |  |
depthwrite | depthwrite | Write Depth Buffer |  | Bool |  |
reset | reset | Reset OpenGL states |  | Bool |  |

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