Particle (Legacy) Shader Presets

List of available Particle Shader presets. These can be applied to individual particles types to create specific effects or to a whole particle cloud to have all its particle types rendered in the same way. These shaders are to be used only with legacy (non-ICE) particles.

| See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
Material\Particle_blowup | Particle Explosion (renders particles according to their explosion structures and particle types--smoke, flame, and sparks--when applied to a particle type)
Material\Particle_ExplosionV2 | Particle Explosion V2 (renders particles according to their explosion structures and particle types--smoke, flame, and sparks--when applied to a particle type)
Material\Particle_FluidV2 | Particle Fluid (renders particles so that they take on the shape and dynamics of fluid when applied to a particle cloud--similar to the Blob shader)
Material\Particle_Renderer | Particle Renderer (renders the output for all shaders attached to the particle cloud, including all particles types that are attached to the cloud)
Texture\Particle_Old\Particle_Billboard | Particle Billboard (renders particles as a 2D surface (a billboard) upon which you can create many different effects)
Texture\Particle_Old\Particle_Blob | Particle Blob (renders particles as 3D blobs that can blend into each other--by default, this shader is attached to the Fluid operator)
Texture\Particle_Old\Particle_Color | Particle Color (renders the color of the particle)
Texture\Particle_Old\Particle_Gradient | Legacy Particle Gradient (renders the particle's color using a color ramp (gradient)--by default, the gradient is determined by the particlesage%)'
Texture\Particle_Old\Particle_Scalar | Particle Scalar (allows you to override the settings for the particle type and output the particle simulation as scalar values)
Texture\Particle_Old\Particle_Shape | Particle Shape (renders the shape of the particles, including the way the falloff (transparency) is calculated around the shape)
Texture\Particle_Old\Particle_Sphere | Particle Sphere (renders particles with a basic 3D sphere shape)
Texture\Particle_Old\Particle_Sprite | Particle Sprite (renders sprite image sequences that are used for the particle shape)
Texture\Particle_Old\Particle_Vector | Particle Vector (allows you to override the settings for the particle type and output the particle simulation as vector values)

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