SIQuaternion

Object Hierarchy | Related C++ Class: CQuaternion

Description

A 4-element unit quaternion represented by double precision floating point w,x,y,z coordinates. A quaternion is a compact and convenient way to represent orientations and rotations in 3D space.

Methods

Add | AddInPlace | Conjugate | ConjugateInPlace
Copy | EpsilonEquals | Equals | Get
Get2 | GetXYZAngleValues | GetXYZAngleValues2 | Invert
InvertInPlace | Length | LengthSquared | Mul
MulInPlace | Negate | NegateInPlace | Normalize
Set | SetFromXYZAngleValues | SetIdentity | Slerp
Sub | SubInPlace |  |

Properties

Value | W | X | Y
Z |  |  |

Examples

JScript Example

    var oRotation = XSIMath.CreateRotation( XSIMath.DegreesToRadians( 90 ), 0, 0 ) ;

    var oQuaternion = XSIMath.CreateQuaternion() ;
    oRotation.GetQuaternion( oQuaternion ) ;

    Application.LogMessage( "Quaternion for 90 degree x rotation is "
                  + oQuaternion.W + ","
                  + oQuaternion.X + ","
                  + oQuaternion.Y + ","
                  + oQuaternion.Z ) ;

    //Output:
    //INFO : Quaternion for 90 degree x rotation is 0.7071067811865476,0.7071067811865475,0,0

See Also

SIQuaternion.Set | SIVector3 | SIMatrix3.GetQuaternion | SIMatrix3.SetFromQuaternion
SIMatrix4 | SIRotation.GetQuaternion | SIRotation.SetFromQuaternion | SITransformation.GetRotationQuaternion
SITransformation.SetRotationFromQuaternion | XSIMath.CreateQuaternion |  |

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