Output Shader Presets

List of available Output Shader presets. These are applied to a final rendered image to create an additional effect, such as a glow or fur. Output shaders are applied to a pass rather than a geometric object using this type of syntax:

    var path = XSIUtils.BuildPath(
       Application.InstallationPath(siFactoryPath),
       "Data", "DSPresets", "Shaders",
       "Output", "2D_fur.Preset"
    );
    SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.OutputShaderStack", null, false);

| See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
Output\2D_auto_depth_of_field | 2D Auto Depth of Field (automatically calculates and applies the depth of field of an image using a start and stop focus point)
Output\2D_background_color | 2D Background Color (defines a background color for a scene based on the alpha channel)
Output\2D_background_pic | 2D Background Pic (allows a background picture (.pic file) to be composited based on an alpha)
Output\2D_contour | 2D Contour (creates lens-like diffraction and diffusion effects on an object's edges)
Output\2D_depth_cue | 2D Depth Cue (creates a fast fog effect)
Output\2D_depth_of_field | 2D Depth of Field (lets you apply a depth of field on an image)
Output\2D_fur | 2D Fur (creates fur on a selected object)
Output\2D_glow | 2D Glow (creates a glow on the inside and outside of an object's edges)
Output\2D_halo | 2D Halo (creates a halo effect around an object)
Output\Flatten_depth | Flatten Depth (processes depth channel information to give each object a uniform- -or flat- -depth)
Output\mental images\Lume_Adjustments | Lume Adjustments (allows you to adjust the color levels of your rendered image)
Output\mental images\Lume_Glare | Lume Glare (adds a halo effect around extremely bright areas of the image)
Output\mental images\mip_Motion_Blur | Motion Blur (performs 2.5d motion blur as a post process)
Output\mental images\mip_Motion_Vector | Motion Vector (exports motion in pixel space and encodes it as a color)
Output\sib_rendermap_postprocess | Rendermap post-processing

Autodesk Softimage v7.5