CameraRig

Object Hierarchy | Related C++ Class: CameraRig

Inheritance

    SIObject
       ProjectItem
           SceneItem
              X3DObject
                  Null
                     CameraRig

Introduced

1.5

Description

The CameraRig object is a specialized Null object that represents a hierarchy composed of a Camera and its X3DObject interest object. Each is parented under the same root object i.e. the CameraRig.

Methods

Add2DChain | Add3DChain | AddCamera | AddCameraRig
AddChild | AddControl | AddCustomOp | AddCustomProperty
AddFxTree | AddGeometry | AddLattice | AddLight
AddLightRig | AddMaterial | AddModel | AddNull
AddNurbsCurve | AddNurbsCurveList | AddNurbsCurveList2 | AddNurbsSurface
AddNurbsSurfaceMesh | AddNurbsSurfaceMesh2 | AddParticleCloud | AddPolygonMesh
AddPrimitive | AddProperty | AddScriptedOp | AddScriptedOpFromFile
AnimatedParameters2 | ApplyEnvelope | BelongsTo | EvaluateAt
FindChild | FindChildren | GetICEAttributeFromName | GetModels2
GetStaticKinematicState | HasStaticKinematicState | IsA | IsAnimated2
IsClassOf | IsEqualTo | IsKindOf | IsLocked
IsNodeAnimated | IsSelected | LockOwners | NodeAnimatedParameters
RemoveChild | RemoveFromParent | SetAsSelected | SetCapabilityFlag
SetLock | SetMaterial | ShapeAnimatedClusters | TaggedParameters
UnSetLock |  |  |

Properties

ActivePrimitive | Application | BranchFlag | Camera
Capabilities | Categories | Children | Envelopes
Families | FullName | Help | ICEAttributes
Kinematics | LocalProperties | LocalRotation | LocalScaling
LocalTranslation | LockLevel | LockMasters | LockType
Material | Materials | Model | Models
Name | NestedObjects | ObjectID | Origin
OriginPath | Owners | Parameters | Parent
Parent3DObject | PPGLayout | Primitives | Properties
Selected | Type |  |

Examples

VBScript Example

    'VBScript example
    set oRoot = ActiveProject.ActiveScene.Root
    set oRig = oRoot.AddCameraRig( "Camera" )
    Application.LogMessage oRig & ".camera = " & oRig.camera
    Application.LogMessage oRig.camera & ".interest = " & oRig.camera.interest

See Also

Camera | DirectedObject.Interest | X3DObject.AddCameraRig

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