## DXTexCoord

Type:
  Real Time Shader

Spdl File:
  %XSI_HOME%\Application\phenolib\spdl\directx\DXTexCoord.spdl

Number of parameters:
  23

Number of connectable parameters:
  1

Outputs:
  1

Associated library (.dll or .so):
  DirectX_Shaders

Entry point in library:
  DXTexCoord

Parameter Name | Scriptname | Description | Valid Values | Data Type | Range | UI Range
--- | --- | --- | --- | --- | --- | ---
out | out | realtime |  | rtrendercontext |  |
DirectX_Shaders | DirectX_Shaders | DirectX_Shaders |  | String |  |
DXTexCoord | DXTexCoord | DXTexCoord |  | String |  |
previous | previous | previous |  | rtrendercontext |  |
Texture_Target | Texture_Target | Texture target |
0 | 0
1 | 1
2 | 2
3 | 3
4 | 4
5 | 5
6 | 6
7 | 7
| Integer |  |
texcoord_index | texcoord_index | Type |
0 | Explicit
1 | Normal in camera space
2 | Position in camera space
3 | Reflection vector in camera space
| Integer |  |
nb_components | nb_components | Components |
0 | 1D
1 | 2D
2 | 3D
3 | 4D
4 | Projected 1D
5 | Projected 2D
6 | Projected 3D
| Integer |  |
wrap_u | wrap_u | U Wrap |
0 | Wrap
1 | Mirror
2 | Clamp
3 | Border
4 | Mirror once
| Integer |  |
wrap_v | wrap_v | V Wrap |
0 | Wrap
1 | Mirror
2 | Clamp
3 | Border
4 | Mirror once
| Integer |  |
wrap_w | wrap_w | W Wrap |
0 | Wrap
1 | Mirror
2 | Clamp
3 | Border
4 | Mirror once
| Integer |  |
Transform | Transform | Transform |  | Bool |  |
trsx | trsx | Translation X |  | Float |  | -2.0 - 2.0
trsy | trsy | Translation X |  | Float |  | -2.0 - 2.0
trsz | trsz | Translation X |  | Float |  | -2.0 - 2.0
rotx | rotx | Rotation X |  | Float |  | -180.0 - 180.0
roty | roty | Rotation X |  | Float |  | -180.0 - 180.0
rotz | rotz | Rotation X |  | Float |  | -180.0 - 180.0
sclx | sclx | Scaling X |  | Float |  | -2.0 - 2.0
scly | scly | Scaling X |  | Float |  | -2.0 - 2.0
sclz | sclz | Scaling X |  | Float |  | -2.0 - 2.0
bump_mat00 | bump_mat00 | [0,0] |  | Float |  | -1.0 - 1.0
bump_mat01 | bump_mat01 | [0,1] |  | Float |  | -1.0 - 1.0
bump_mat10 | bump_mat10 | [1,0] |  | Float |  | -1.0 - 1.0
bump_mat11 | bump_mat11 | [1,1] |  | Float |  | -1.0 - 1.0
bump_lum_scale | bump_lum_scale | Bump luminance scale |  | Float |  | -2.0 - 2.0
bump_lum_offset | bump_lum_offset | Bump luminance offset |  | Float |  | -2.0 - 2.0

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