GetRigidBodyInitSta teFromAnim

Description

Allows the rigid bodies to use their animation as their initial states in the simulation.

Scripting Syntax

    GetRigidBodyInitStateFromAnim( [InputObjs] )

Parameters

Parameter | Type | Description
InputObjs | String | List of objects for which we want to change the initial state. Default Value: Current selection

See Also

SetRigidBodyInitState | CreateActiveRigidBody | CreatePassiveRigidBody | RemoveRigidBody
AttachRigidBodies |  |  |

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