SpriteIndexArray (ParticleCollection)

Description

Returns or sets the sprite indices as a one-dimensional Array of Integers. A sprite index refers to a frame in the image clip associated with the particle's ParticleType property. You can set the image clip to be used by the particle via the particletype. The sprite index is only used when the ParticleType's shape type is set to sprite.

Note: This property uses an optional input argument, which must be handled specially in Python. If you need to specify a particle array, use 'Get' or 'Set' prefixed to the property name and use method-style syntax. For example, 'MyParticleCollection.SetSpriteIndexArray( MyIDArray, MySpriteIndexArray )'

C# Syntax

    // get accessor
    Object ParticleCollection.get_SpriteIndexArray( Object in_vParticleIDArray );

    // set accessor
    ParticleCollection.set_SpriteIndexArray( Object in_vParticleIDArray, Object out_pvSpriteIndexArray );

Parameters

Parameter | Type | Description
ParticleIDArray | Array | Array of Particle.IDs. Default Value: If missing, all particles are accessed.

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