Caches (SimulationEnviron ment)

Introduced

4.2

Description

Returns an ActionSourceCollection containing every ActionSource object used in the caching of the simulation (see Environments > Environment > Caches under the Scene).

As soon as you add an object to the simulation environment a cache for the model of the object will be created. The cache will only be populated if the simulation time control caching parameter is set to true and there is a frame change.

C# Syntax

    // get accessor
    ActionSourceCollection rtn = SimulationEnvironment.Caches;

Examples

JScript Example

    /*
       See the JScript example under the SimulationEnvironment object.
    */

See Also

SimulationEnvironment.FindCacheForModel

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