Partition

Object Hierarchy | Related C++ Class: Partition

Inheritance

    SIObject
       ProjectItem
           SceneItem
              Group
                  Partition

Introduced

7.0

Description

A Partition is a division of a Pass, which behaves like a Group. Partitions are used to organize scene elements within a Pass. There are only two types of partitions: object and light. Light partitions can only contain lights, and object partitions can only contain geometric objects.

Each pass created has at least two partitions: a background objects partition, which contains most or all of the scene's objects, and a background lights partition, which contains most or all of the scene's lights.

Methods

AddCustomOp | AddCustomProperty | AddMaterial | AddMember
AddProperty | AddScriptedOp | AddScriptedOpFromFile | AnimatedParameters2
ApplyEnvelope | BelongsTo | EvaluateAt | GetICEAttributeFromName
IsA | IsAnimated2 | IsClassOf | IsEqualTo
IsKindOf | IsLocked | IsMember | IsSelected
LockOwners | RemoveAllMembers | RemoveMember | SetAsSelected
SetCapabilityFlag | SetLock | SetMaterial | TaggedParameters
UnSetLock |  |  |

Properties

Application | Background | BranchFlag | Capabilities
Categories | Envelopes | ExpandedMembers | Families
FullName | Help | ICEAttributes | LocalProperties
LockLevel | LockMasters | LockType | Material
Members | Model | Name | NestedObjects
ObjectID | Origin | OriginPath | Owners
Parameters | Parent | Parent3DObject | PartitionType
PPGLayout | Properties | Selected | Type

See Also

Pass | Pass.CreatePartition | Pass.Partitions | PartitionCollection

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