GetUVFromNormaliz edUV2 (NurbsSurface) *

Description

Returns the UV value equivalent to the input normalized UV values. The data is returned in a 1-dimensional array and is ordered the same as for the NurbsSurface.GetUVFromNormalizedUV method output arguments.

Note: This method must be used with scripting languages that don't support arguments passed by reference such as JScript and PerlScript. For more information on getting output arguments, see About Output Argument Arrays.

Scripting Syntax

    NurbsSurface.GetUVFromNormalizedUV2( UValueNormalized, VValueNormalized )

C# Syntax

    Object NurbsSurface.GetUVFromNormalizedUV2( Double in_dUValueNormalized, Double in_dVValueNormalized );

Parameters

Parameter | Type | Description
UValueNormalized | Double | The normalized UValue(0.0 to 1.0) from which we want the actual U Value.
VValueNormalized | Double | The normalized VValue(0.0 to 1.0) from which we want the actual V Value.

Return Value

Array of UV values ordered as UValue, VValue.

Examples

JScript Example

    /*
       JScript example : shows how to retrieve the equivalent of the normalized
       UV values: .5, .5; from NurbsSurface.GetUVFromNormalizedUV2
    */

    var oRoot = Application.ActiveProject.ActiveScene.Root;
    var oSphere = oRoot.AddGeometry( "Sphere", "NurbsSurface" );

    // convert VB array to JScript array
    var vbArgs = new VBArray(oSphere.ActivePrimitive.Geometry.Surfaces(0).GetUVFromNormalizedUV2( .5, .5 ));
    var args = vbArgs.toArray();

    // get the U value
    LogMessage("U value: " + args[0] );

    // get the V value
    LogMessage("V value: " + args[1] );

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