Primitive

Object Hierarchy | Related C++ Class: Primitive

Inheritance

    SIObject
       ProjectItem
           Primitive

Description

Represents the primitive object of a X3DObject, a primitive is the basic form that is the building block of modeling and animation. Primitive can be created with X3DObject.ActivePrimitive.

Methods

AddCustomOp | AddScriptedOp | AddScriptedOpFromFile | AnimatedParameters2
BelongsTo | EvaluateAt | GetGeometry2 | GetICEAttributeFromName
IsA | IsAnimated2 | IsClassOf | IsEqualTo
IsKindOf | IsLocked | IsSelected | LockOwners
SetAsSelected | SetCapabilityFlag | SetLock | TaggedParameters
UnSetLock |  |  |

Properties

Application | BranchFlag | Capabilities | Categories
ConstructionHistory | Families | FullName | Geometry
Help | ICEAttributes | ICETrees | LockLevel
LockMasters | LockType | Model | Name
NestedObjects | ObjectID | Origin | OriginPath
Owners | Parameters | Parent | Parent3DObject
PPGLayout | Selected | Type |

Examples

VBScript Example

    set x3dObj = Application.ActiveProject.ActiveScene.Root.AddNull
    Application.LogMessage TypeName(x3dObj.ActivePrimitive)

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