Lightmap Shader Presets

List of available Lightmap Shader presets. These are used to generate lightmaps which compute illumination and other surface information from an object's material, and output that information to a texture file that can be used elsewhere in the scene.

| See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
Lightmap\Color_Sampler | Color Sampler Shader (samples an object's surface, based on the input in the render tree, and writes the result to a texture file)

Autodesk Softimage v7.5