Volume Shader Presets

List of available Volume Shader presets. These create a volumic effect within a scene, such as fog, clouds, or smoke. Volume shaders are applied to a pass rather than a geometric object using this type of syntax:

    var path = XSIUtils.BuildPath(
       Application.InstallationPath(siFactoryPath),
       "Data", "DSPresets", "Shaders",
       "Volume", "Volume_smoke.Preset"
    );
    SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.VolumeShaderStack", null, false);

| See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
Volume\Constant_density | Constant Density (defines a density within a scene)
Volume\Fast_volume_effects | Fast Volume Effects (volume shader used to create volumetric spotlights)
Volume\mental images\Lume_Beam | Lume Beam (creates quick-to-render atmospheric effects such as volumic light beams and halos from selected light sources)
Volume\Volume_cigarette_smoke | Volume Cigarette Smoke (creates a cigarette-like smoke effect)
Volume\Volume_effects | Volume Effects (creates a fog/dust-like effect)
Volume\Volume_fog | Volume Fog (creates a fog effect in a scene)
Volume\Volume_layered_fog | Volume Layered Fog (creates fog with a vertical start and end point)
Volume\Volume_lightning | Volume Lightning (creates lightning using other objects as start and end points)
Volume\Volume_smoke | Volume Smoke (uses models to define the position for the start of the smoke in the volume)

Autodesk Softimage v7.5