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AcclaimImport

Description

Imports a .ASF skeleton file and a .AMC motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.

Scripting Syntax

    AcclaimImport( SkeletonFileName, [MotionFileName], [CropMotionValuesToLimit], [OverrideBoneLengthMultiplier], [BoneLengthMultiplier], [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] )

Parameters

Parameter | Type | Description
SkeletonFileName [in/out] | String | Name of the skeleton file to import
MotionFileName [in/out] | String | Name of the motion file to import Default Value: ""
CropMotionValuesToLimit [in/out] | Boolean | Specifies if you want to crop the motion values to the limits. Default Value: False
OverrideBoneLengthMultiplier [in/out] | Boolean | Specifies if you want to override the default bone length multiplier. Default Value: False
BoneLengthMultiplier [in/out] | Float | Bone lenght multiplier. Default Value: 1.0
InserMotion [in/out] | Boolean | Specifies if you want to insert the imported animation clip on a mixer track. Default Value: False
NullsHierarchy [in/out] | Boolean | Specifies if you want to generate a hierarchy of nulls or a bones. Default Value: False
GaplessSkeleton [in/out] | Boolean | Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False
SI3DChains [in/out] | Boolean | Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False
GroupAnimObjs [in/out] | Boolean | If this option is set to true a group containing all animated objects in the hierarchy will be created. Default Value: False

Examples

VBScript Example

    AcclaimImport "foo.asf", "foo.msf"

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