SpriteAngleArray (ParticleCollection)

Description

Returns or sets the sprite angles as a one-dimensional Array of Doubles. The sprite angle is the amount of rotation of the particle in the camera plane. The rotation is expressed in degrees and increasing counter-clockwise.

Note: This property uses an optional input argument, which must be handled specially in Python. If you need to specify a particle array, use 'Get' or 'Set' prefixed to the property name and use method-style syntax. For example, 'MyParticleCollection.SetSpriteAngleArray( MyIDArray, MySpriteAngleArray )'

C# Syntax

    // get accessor
    Object ParticleCollection.get_SpriteAngleArray( Object in_vParticleIDArray );

    // set accessor
    ParticleCollection.set_SpriteAngleArray( Object in_vParticleIDArray, Object out_pvSpriteAngleArray );

Parameters

Parameter | Type | Description
ParticleIDArray | Array | Array of Particle.IDs. Default Value: If missing, all particles are accessed.

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