ChainElement

Object Hierarchy | Related C++ Class: ChainElement

Inheritance

    SIObject
       ProjectItem
           SceneItem
              X3DObject
                  ChainElement

Introduced

1.5

Description

The ChainElement object represents a component of a skeleton chain. All components of a skeleton chain inherits the properties and methods of this class.

Methods

Add2DChain | Add3DChain | AddCamera | AddCameraRig
AddChild | AddControl | AddCustomOp | AddCustomProperty
AddFxTree | AddGeometry | AddLattice | AddLight
AddLightRig | AddMaterial | AddModel | AddNull
AddNurbsCurve | AddNurbsCurveList | AddNurbsCurveList2 | AddNurbsSurface
AddNurbsSurfaceMesh | AddNurbsSurfaceMesh2 | AddParticleCloud | AddPolygonMesh
AddPrimitive | AddProperty | AddScriptedOp | AddScriptedOpFromFile
AnimatedParameters2 | ApplyEnvelope | BelongsTo | EvaluateAt
FindChild | FindChildren | GetICEAttributeFromName | GetModels2
GetStaticKinematicState | HasStaticKinematicState | IsA | IsAnimated2
IsClassOf | IsEqualTo | IsKindOf | IsLocked
IsNodeAnimated | IsSelected | LockOwners | NodeAnimatedParameters
RemoveChild | RemoveFromParent | SetAsSelected | SetCapabilityFlag
SetLock | SetMaterial | ShapeAnimatedClusters | TaggedParameters
UnSetLock |  |  |

Properties

ActivePrimitive | Application | BranchFlag | Capabilities
Categories | Children | Effector | Envelopes
Families | FullName | Help | ICEAttributes
Kinematics | LocalProperties | LocalRotation | LocalScaling
LocalTranslation | LockLevel | LockMasters | LockType
Material | Materials | Model | Models
Name | NestedObjects | ObjectID | Origin
OriginPath | Owners | Parameters | Parent
Parent3DObject | PPGLayout | Primitives | Properties
Root | Selected | Type |

Examples

VBScript Example

    ' Effector for first bone
    set oEff1 = XSIMath.CreateVector3()
    oEff1.x = 3
    oEff1.y = 3
    oEff1.z = 3

    ' Effector for second bone
    set oEff2 = XSIMath.CreateVector3()
    oEff2.x = 6
    oEff2.y = 0
    oEff2.z = 0

    ' Construct skeleton
    set oRoot = ActiveProject.ActiveScene.Root
    set oChain = oRoot.Add3dChain()
    set oBone1 = oChain.AddBone(oEff1)
    set oBone2 = oChain.AddBone(oEff2)

See Also

X3DObject.Add2DChain | X3DObject.Add3DChain | ChainBone | ChainRoot
ChainEffector |  |  |

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