Lens Shader Presets

List of available Lens Shader presets. These are applied in a camera's shader stacks to create specialized camera effects.

| See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset | Shaders
Lens\Camera_projection | Camera Projection (maps an image as though it were projected from a camera)
Lens\Cartoon | Cartoon (creates a cartoon-like effect on what is seen by the camera but does not change any of the materials or textures within the scene)
Lens\Depth_of_field | Depth of Field (creates and simulates a camera's depth-of-field lens parameters)
Lens\Fast_lens_effects | Fast Lens Effects (basic lens shader used to create quick effects such as flares, stars, etc)
Lens\Flare | Flare (creates a highly editable lens flares)
Lens\Lens_Effects | Lens Effects (allows for a variety of lens-distortion effects useful for simulating distorted perspectives often found in hand-drawn artwork and non-photorealistic rendering)
Lens\mental images\Lume_Distortion | Lume Distortion (applies a physically accurate camera lens distortion to an image without causing the stretching problem associated with similar post-rendering effects)
Lens\mental images\mia_Bokeh_Lens | Bokeh Lens
Lens\mental images\mia_Photographic_Exposure | Photographic Exposure
Lens\mental images\mia_Simple_Tone_Mapping | Simple Tone Mapping (creates visually pleasing results by adding a knee compression to "squash" overbrights into a manageable range)
Lens\Panoramic | Panoramic (renders a cylindrical (surround) view of a scene- -often used to create surround video)
Lens\Self_antialiasing | Self-Anti-Aliasing (allows antialiasing without using the background--often used to create game sprites)
Lens\Starburst_flare | Starburst Flare (creates a flare with starburst specular highlights)
Lens\Stereoscopic | Stereoscopic (creates a stereoscopic image)
Lens\Toon_Ink_Lens | Toon Ink Lens (controls contour rendering to create "inking")
Lens\True_lens_emulator | True Lens Emulator (simulates several popular camera lenses and their attributes)
Lens\Z_depth | Z-Depth (returns a pixel depth range based on a start/end value. It is useful for creating a depth pass)

Autodesk Softimage v7.5