siBranchFlag

Description

The branch flag is used to determine whether we are referring to the object as a node or as a branch.

C# Syntax

    siBranchFlag.siNode                                                         // 0
    siBranchFlag.siBranch                                                       // 1
    siBranchFlag.siUnspecified                                                  // 3

Constant | Value | Description
siNode | 0 | Node
siBranch | 1 | Branch
siUnspecified | 3 | Unspecified

Applies To

ApplyGenOp | ApplyKinematicOp | ApplyOp | ApplyOperator
ApplyPropVolumeOp | ApplyShader | ApplySnapFaceOp | ApplyTopoOp
FreezeModeling | FreezeObj | GetConnectionSet | IsAnimated
MeshSubdivideWithCenter | RemoveAllAnimation | RemoveAllProperties | RemoveProperties
SIApplyShader | SIDuplicate | CollectionItem.Selected | CollectionItem.Singleton
ProjectItem.BranchFlag | ProjectItem.IsSelected | ProjectItem.Selected | ProjectItem.SetAsSelected
Property.Branch | Property.Singleton | SceneItem.ApplyEnvelope | CObjectRemovedNotification::GetBranchFlag
ProjectItem::GetSelected | ProjectItem::PutSelected | ProjectItem::GetBranchFlag | SceneItem::ApplyEnvelope

See Also

XSICollection.Expand | Property

Autodesk Softimage v7.5