Description
Imports a .ASF skeleton file and a .AMC motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.
Scripting Syntax
AcclaimImport( SkeletonFileName, [MotionFileName], [CropMotionValuesToLimit], [OverrideBoneLengthMultiplier], [BoneLengthMultiplier], [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] )
Parameters
|
Parameter |
Type |
Description |
|
SkeletonFileName [in/out] |
Name of the skeleton file to import |
|
|
MotionFileName [in/out] |
Name of the motion file to import Default Value: "" |
|
|
CropMotionValuesToLimit [in/out] |
Specifies if you want to crop the motion values to the limits. Default Value: False |
|
|
OverrideBoneLengthMultiplier [in/out] |
Specifies if you want to override the default bone length multiplier. Default Value: False |
|
|
BoneLengthMultiplier [in/out] |
Bone lenght multiplier. Default Value: 1.0 |
|
|
InserMotion [in/out] |
Specifies if you want to insert the imported animation clip on a mixer track. Default Value: False |
|
|
NullsHierarchy [in/out] |
Specifies if you want to generate a hierarchy of nulls or a bones. Default Value: False |
|
|
GaplessSkeleton [in/out] |
Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False |
|
|
SI3DChains [in/out] |
Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False |
|
|
GroupAnimObjs [in/out] |
If this option is set to true a group containing all animated objects in the hierarchy will be created. Default Value: False |
Examples
VBScript Example
AcclaimImport "foo.asf", "foo.msf"Autodesk Softimage v7.5